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[Discussion] Patch Notes - Page 47

Forum Index > LoL General
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Irave
Profile Joined October 2010
United States9965 Posts
February 16 2011 20:15 GMT
#921
On February 17 2011 05:11 Zanzabar Haberdasher wrote:
How do you guys feel about the new Ashe of magic?

A part of me wants to build him like Morgana.. but another part wants to stack AA's all day.

RoA > BV > Frozen Heart. Could it be possible that he is secretly really, really good?


Listening to Classikck talk about him last night, mana is basically how he is going to scale. They failed to mention that in the patch notes.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-02-16 20:18:30
February 16 2011 20:18 GMT
#922
Im thinking Im going to build him supertank. Since he scales with mana, Im thinking of going tear-catalyst-bv-frozen heart-void staff. Any other items have mana on them im forgetting (excluding sheen/lych bane)?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 16 2011 20:20 GMT
#923
You're forgetting RoA.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sRapers_ValkS
Profile Joined August 2009
United States644 Posts
February 16 2011 20:30 GMT
#924
On February 17 2011 01:03 Chrispy wrote:
I've only got one word to say about this patch:

BOOOOOOOORING.

i agree, where's the drama???

shoulda taken out nidalee's spear or something, every patch has gotta have something to stir up shit..
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 16 2011 20:31 GMT
#925
On February 17 2011 05:30 sRapers_ValkS wrote:
Show nested quote +
On February 17 2011 01:03 Chrispy wrote:
I've only got one word to say about this patch:

BOOOOOOOORING.

i agree, where's the drama???

shoulda taken out nidalee's spear or something, every patch has gotta have something to stir up shit..


There were the idiots who thought that Smite changing to true damage meant that Olaf couldn't vamp its damage anymore. They were so certain Phreak even assumed they were right (though he didn't care) until the well-informed stepped in and laughed.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Odds
Profile Joined May 2008
Canada1188 Posts
February 16 2011 20:34 GMT
#926
On February 17 2011 03:16 Psyonic_Reaver wrote:
Show nested quote +
On February 17 2011 02:22 Odds wrote:
On February 16 2011 15:12 Two_DoWn wrote:
Didnt they try the whole spammy ap caster thing with Cass? How well did that go?


Cass is fucking great, but LoL players are all idiots and can't figure out how 2 kite.


Cass really is exactly what they just did to Ryze. Her Q movement buff combined with Rylai's makes her IMPOSSIBLE to catch without any kind of CC.


Even before Rylai's, she is impossible to catch. Every single one of her abilities is hugely helpful to a kiting playstyle, including the ridiculous escape ultimate. The main thing that people don't get, I think, is that you do not have to cast the full QEEE combo every time you hit with a Q any more than you have to unload Annie's full combo every time you harass someone with her Q. Twin Fang isn't a harass skill so much as it's a knife in the heart for any enemy you catch out of position.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Odds
Profile Joined May 2008
Canada1188 Posts
February 16 2011 20:39 GMT
#927
Smite change = stealth fiddle nerf imo

Magic damage does more damage to Blue and Red mobs than truedamage with his passive imoimoimoimoimo
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
SQWKZ
Profile Joined February 2011
Finland720 Posts
February 16 2011 20:48 GMT
#928
On February 17 2011 04:57 spinesheath wrote:
Show nested quote +
On February 17 2011 04:47 SQWKZ wrote:
Eve evolved into an overall stealth rework

You really think that? You're just following Riot blindly it seems.
They changed 2 stealth abilities. It didn't do much for Twitch aside from making it pretty much impossible to lvl 1 gank, but that was just a gimmick and nothing the character relies on.
Eve also got the stealth duration nerf, but that change didn't do all that much for her aside from, again, lvl 1 ganks. They nerfed her base stats and especially her mana costs so much that she just cannot jungle and gank decently anymore. The stealth change is just a minor scratch compared to that.


No, I mean the whole stealth mechanic rework that they keep saying is still under works. Not that I'm totally sure it will ever even happen...
The changes that made her into a viable jungle threat were labeled "temporary - only 'till we get the actual rework done, guys", right? Or I may be remembering incorrectly here.
So zen.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 16 2011 20:49 GMT
#929
On February 17 2011 05:39 Odds wrote:
Smite change = stealth fiddle nerf imo

Magic damage does more damage to Blue and Red mobs than truedamage with his passive imoimoimoimoimo

Also Amumu (but he got a buff to compensate) and jungle Soraka. Even Eve, but if you used E in the jungle you pretty much were out of mana instantly...
If you have a good reason to disagree with the above, please tell me. Thank you.
checo
Profile Joined November 2008
Mexico1364 Posts
February 16 2011 21:10 GMT
#930
You guys can start updating your client already... ^^
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2011-02-17 00:32:23
February 17 2011 00:31 GMT
#931
Udyr wrote:
XP & IP Rate Changes

* We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.

From my experience so far, this is total BS. I played a 25-min Normal game, it awarded me 65 IP down from the typical ~110. Then I played an 11-min practice game for IP farming, got 31 IP down from 71.

HUGE nerf to IP gain from what I've seen so far (First Win of the Day is still worth 150 IP).
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Asdkmoga
Profile Joined May 2010
United States496 Posts
February 17 2011 00:32 GMT
#932
anyone else try to start client and have it give some error message, and try to open the LoL website page in Iexplorer, and it just kept opening them 1 every second no matter how much you deleted them?.... doubt i have a virus since i havn't done shit for a week except LoL/teamliquid
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
February 17 2011 00:57 GMT
#933
On February 17 2011 09:31 Zato-1 wrote:
Show nested quote +
Udyr wrote:
XP & IP Rate Changes

* We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.

From my experience so far, this is total BS. I played a 25-min Normal game, it awarded me 65 IP down from the typical ~110. Then I played an 11-min practice game for IP farming, got 31 IP down from 71.

HUGE nerf to IP gain from what I've seen so far (First Win of the Day is still worth 150 IP).

They probably normalized to the average game length of someone at level 1.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 17 2011 01:01 GMT
#934
Anivia still top caster, moving on.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-02-17 01:11:40
February 17 2011 01:05 GMT
#935
I figured they accidentally scaled their curve to have the appropriate values at level 20 rather than 30 due to a typo.

The forums, when they aren't Gragas'd, are overflowing with threads about the issue. Everything that isn't asking about IP is either complaining about the downtime or asking questions about Ryze/Maokai.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
crate
Profile Blog Joined May 2009
United States2474 Posts
February 17 2011 01:05 GMT
#936
It wouldn't be unlike Riot to also forget to compensate for removing the bonus IP for not leaving.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 17 2011 01:11 GMT
#937
Well in the patch notes it says:

We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.


I guess it wouldn't be unlike them, but we're really just talking about in what way and to what degree they dropped the ball.

I'm really curious how their processes after seeing these types of failures.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
February 17 2011 01:38 GMT
#938
this patch is so BS lol
Frolossus
Profile Joined February 2010
United States4779 Posts
February 17 2011 02:09 GMT
#939
anyone feel like explaining how to lane with anivia now?
been running double mp5, clarity and 21 in utility and even with a blue buff i can't maintain my harass because of mana issues
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 17 2011 04:19 GMT
#940
Okay, so just played a game with Ryze. In terms of team fights, he's shittier than before. Otherwise...HOLY FUCK HE'S ANNOYING. He's like panth pre q-nerf except with retardedly long range.
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