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[Discussion] Patch Notes - Page 30

Forum Index > LoL General
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Prev 1 28 29 30 31 32 118 Next
fishbowl
Profile Joined January 2010
United States1575 Posts
January 18 2011 08:58 GMT
#581
Patch notes: http://leaguecraft.com/patches/v1.0.0.109
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-01-18 10:10:07
January 18 2011 10:08 GMT
#582
K heimer won't be imba at all. He'll be fine like this.

Kennen nerfs are quite useless, he'll be crap @ top elo now. Same with the tryndamyr stuff.
These nerfs are meant to apease all the low-elo-spammer-bobs or something?
Chogath buff is rather strange, felt he was quite strong atm. (this makes it quite hard to lose all feast charges seeing when you have 5 you lose 2 and when you have 3 you lose 1 and when you have 2 you lose 1 and when you have 1 you lose none cause it gets rounded up?)
Garen buff most useless buff ever, obviously will not fix the guy.
Rammus nerf second most useless, his ganking power is the problem, not his lategame teamfights in which he already was pretty weak.

Whyyyy

Removing Rammus ability to flash while in ball would fix so much.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
January 18 2011 10:09 GMT
#583
you forgot how caitlyn is still useless
actually worse cuz tiamats dont even work anymore
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-01-18 10:12:35
January 18 2011 10:11 GMT
#584
On January 18 2011 19:09 Caller wrote:
you forgot how caitlyn is still useless
actually worse cuz tiamats dont even work anymore


New heroes always take a while to figure out. (That said shes shit)

I edited my post with the bit about chogath.

If he has 1 charge he can't lose any charges because it gets rounded up?
Also it takes 3 deaths in a row when your at 5/6 charges.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 18 2011 10:38 GMT
#585
He LOSES half stacks, rounded up. I.e. he loses 3 when he was at 5/6, 2 when at 3/4, 1 when at 1/2.
If you have a good reason to disagree with the above, please tell me. Thank you.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
January 18 2011 11:03 GMT
#586
Hoooooooooly nasus buff.

I've been messing around with him in normals with friends, just farming SS for ~30 minutes and then being unstoppable with warmogs/randuin's/BV/trinity/thirster. It's a ton of fun, and hilarious to boot... but now that style of play actually does %150 more damage? It's pubstomp city for me, boys! :D
:3
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
January 18 2011 11:04 GMT
#587
Nasus

* Base movement speed increased to 325 from 320
* Siphoning Strike damage bonus per kill increased to 3 from 2

Wow, that's going to make a pretty huge difference in his Siphoning Strike damage output. Can't wait to try it out on some poor people ^^
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
January 18 2011 11:18 GMT
#588
The nerfs on sivir and rammus are pathetic.
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
Last Edited: 2011-01-18 11:35:01
January 18 2011 11:31 GMT
#589
Gurr, I failed.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
January 18 2011 11:51 GMT
#590
Monster camps will now properly updated when scouted with vision


Wait, so now when I clairvoyance...the camp will clear?
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
January 18 2011 11:53 GMT
#591
Presumably, if the camps are dead ofc.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 18 2011 11:59 GMT
#592
The most important thing is of course that you get the proper respawn time by watching the minimap. At least that's what I suppose it'll be like.
If you have a good reason to disagree with the above, please tell me. Thank you.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 18 2011 12:47 GMT
#593
I don't understand why people are so hyped about nasus change, he gets 100-150 more dmg on his Q lategame. I always thought he has good lategame but bad earlygame...
Darkchylde
Profile Joined January 2010
United States473 Posts
January 18 2011 13:04 GMT
#594
Yes, but you get stronger 50% faster. That's huge.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
January 18 2011 13:31 GMT
#595
Well, I like to play Nasus, he gets buffed -> I'm hyped about it And the extra Q damage might net you some early kills you would've missed otherwise while laning - I had this happen to me yesterday: enemy champion escaping with less than 40 hp... if I had the buffed Q at this point, he'd be dead (landed more than 1 Q as well).
ghen
Profile Blog Joined March 2010
United States1356 Posts
January 18 2011 14:01 GMT
#596
On January 18 2011 21:47 Kaniol wrote:
I don't understand why people are so hyped about nasus change, he gets 100-150 more dmg on his Q lategame. I always thought he has good lategame but bad earlygame...


Because nasus is already incredibly strong. Buffing his signature spell makes him that much stronger.
Ruken
Profile Blog Joined April 2009
United States858 Posts
January 18 2011 14:17 GMT
#597
Holy shit Nasus is probably OP now not even kidding. I'm going to be able to get 150 dmg on the siphon strike by like 15 minutes. Movespeed buff is kind of ridiculous. I think they're buffing him in the wrong way though... they should give spirit fire a 10% slow or make siphon strike temporarily siphon a percentage of the targets armor/mres on top of the +2 damage.
MIK Terran
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
January 18 2011 14:46 GMT
#598
Basically, now Nasus is OP against bads who cant lane/ heroes that cant force him out of lane, but almost as mediocre against who do.
HS: cascades#1595 || LoL: stoppin
Scorcher2k
Profile Joined November 2009
United States802 Posts
January 18 2011 14:47 GMT
#599
On January 18 2011 23:17 Ruken wrote:
Holy shit Nasus is probably OP now not even kidding. I'm going to be able to get 150 dmg on the siphon strike by like 15 minutes. Movespeed buff is kind of ridiculous. I think they're buffing him in the wrong way though... they should give spirit fire a 10% slow or make siphon strike temporarily siphon a percentage of the targets armor/mres on top of the +2 damage.

Deja vu O_O

I wonder if the dodge change will significantly help Jax... Does anyone know how much damage smite will do now at level 1 to golem?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
January 18 2011 14:52 GMT
#600
On January 18 2011 23:47 Scorcher2k wrote:
Show nested quote +
On January 18 2011 23:17 Ruken wrote:
Holy shit Nasus is probably OP now not even kidding. I'm going to be able to get 150 dmg on the siphon strike by like 15 minutes. Movespeed buff is kind of ridiculous. I think they're buffing him in the wrong way though... they should give spirit fire a 10% slow or make siphon strike temporarily siphon a percentage of the targets armor/mres on top of the +2 damage.

Deja vu O_O

I wonder if the dodge change will significantly help Jax... Does anyone know how much damage smite will do now at level 1 to golem?


Golem has 0 MR now, so it will do exactly as much damage as it says it does. Which I believe is 435 +25/level.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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