• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:53
CET 03:53
KST 11:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Did they add GM to 2v2? ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread The 2048 Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2169 users

[Discussion] Patch Notes - Page 28

Forum Index > LoL General
Post a Reply
Prev 1 26 27 28 29 30 118 Next
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2011-01-11 20:34:08
January 11 2011 20:33 GMT
#541
I had a lot of fun trolling with Triforce Alistar, but it's really annoying with his base AS being so fucking low .

EDIT: though he still BDs like a bawss with Triforce + Ghostblade + his ult, LOL.
mogwaismusings.wordpress.com
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 11 2011 20:56 GMT
#542
Mobility +5x PD alistar ftw
BajaBlood
Profile Joined August 2009
United States205 Posts
January 15 2011 07:44 GMT
#543
In case you all haven't seen this already:



Eve and Panth are annoying, but I'm not sure nerfs are justified.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
Last Edited: 2011-01-15 20:42:18
January 15 2011 13:12 GMT
#544
Eve gonna be nerfed all the way into the shit tier. Glad about rammus nerf, but I'm surprised to nerf no deathcap.
Orpheos
Profile Joined April 2010
United States1663 Posts
January 15 2011 14:37 GMT
#545
the rammus "ok" thing is by far my favorite LoL inside joke.
ghen
Profile Blog Joined March 2010
United States1356 Posts
Last Edited: 2011-01-15 14:41:43
January 15 2011 14:40 GMT
#546
On January 15 2011 22:12 Goshawk. wrote:
Eve gonna be nerfed all the way into the shit tier. Glad about rammus nerf, but I'm surprised to nerf to deathcap.


Eve: you don't know that
Rammus: justified, his map presence is just too good to allow him to be so strong at ganking. He can be everywhere on the map really easily, added to the fact that he's such a clutch piece of a party (fights will always revolve around rammus) it just becomes too hard to deal with.
Deathcap is too efficient. it's by far the most efficient AP item in the game and late game items aren't supposed to do that unless they come late in your build.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
January 15 2011 15:05 GMT
#547
On January 15 2011 23:37 Orpheos wrote:
the rammus "ok" thing is by far my favorite LoL inside joke.


I didn't get it. I just assumed the taunt was so ridiculous combined with his other skills that it was obvious. I still love rammus though, U GOT ROLLED SON.
Orpheos
Profile Joined April 2010
United States1663 Posts
January 15 2011 15:23 GMT
#548
On January 16 2011 00:05 Slayer91 wrote:
Show nested quote +
On January 15 2011 23:37 Orpheos wrote:
the rammus "ok" thing is by far my favorite LoL inside joke.


I didn't get it. I just assumed the taunt was so ridiculous combined with his other skills that it was obvious. I still love rammus though, U GOT ROLLED SON.


have you ever played rammus? when you are just ordering him around he says "okay" in this really silly/badass way. and i think theres a giant thread on LoL where they were talking about rammus and it devolved into everyone just typing "ok" and anyone who typed anythign else got downvoted 50times.
its just rammus' thing
oberon
Profile Joined May 2009
United States1320 Posts
January 15 2011 15:35 GMT
#549
So Heimer gets:

1) Insta-turret field, allowing him to deal almost two champions-worth of damage in any teamfight.
2) Upgraded turret AI, making him much harder to lane against or gank.
3) An upgraded ult which gives him more missiles, increasing his teamfight power, and an upgraded grenade, making it harder to dodge, making it harder to gank/chase him.

Uh...guys? Do you remember The Age of the Heimerdinger Permaban? Did you *like* it for some reason??
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-01-15 16:50:04
January 15 2011 16:49 GMT
#550
I'm amazed people didn't think deathcap was gonna get nerfed, it's blatantly overpowered

On January 16 2011 00:35 oberon wrote:
So Heimer gets:

1) Insta-turret field, allowing him to deal almost two champions-worth of damage in any teamfight.
2) Upgraded turret AI, making him much harder to lane against or gank.
3) An upgraded ult which gives him more missiles, increasing his teamfight power, and an upgraded grenade, making it harder to dodge, making it harder to gank/chase him.

Uh...guys? Do you remember The Age of the Heimerdinger Permaban? Did you *like* it for some reason??


*smack*

your head, use it. turret strength will get nerfed.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
0123456789
Profile Blog Joined November 2010
United States3216 Posts
January 15 2011 17:49 GMT
#551
I like the crit change. Hopefully, it doesn't make it so that people still get those super lucky crits in the laning.
TheYango
Profile Joined September 2008
United States47024 Posts
January 15 2011 18:06 GMT
#552
On January 16 2011 00:35 oberon wrote:
So Heimer gets:

1) Insta-turret field, allowing him to deal almost two champions-worth of damage in any teamfight.
2) Upgraded turret AI, making him much harder to lane against or gank.
3) An upgraded ult which gives him more missiles, increasing his teamfight power, and an upgraded grenade, making it harder to dodge, making it harder to gank/chase him.

Uh...guys? Do you remember The Age of the Heimerdinger Permaban? Did you *like* it for some reason??

To be fair, I'm not sure how you can really complain about 2, especially since the turret bug where they just don't shoot has to be one of the most rage-inducing things ever--especially when 2 bugged turrets in a row just screws over your mana management.
Moderator
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 15 2011 18:14 GMT
#553
It should make those lucky crits far more likely every x amount of time (where x is the time it takes to make a certain number of auto swings depending on the crit value). WC3 uses a Pseudo Random Distribution system to normalize crit values. I'm assuming Riot is doing the same thing. It's a common idea/practice so I could be assuming wrong here, but this is the most logical way to do such things to my knowledge so I will assume until proven wrong.

It's called a Pseudo Random Distribution if you want to google how it works cause I'd just be copy pasting something about it ^_^ In theory it balances the game because it makes lucky or unlucky sprees less likely, but in game play it depreciates the value of crit. As you get closer to 100%, with a Pseudo Random Distribution your actual crit chance is much less than what it should be due to the mechanics of a Pseudo Random Distribution. This drop off starts around 25% to my knowledge where you lose .1% critical chance it increases as you get closer to 100%. For example, at 50% crit chance, in a Pseudo Random Distribution you'd only have a 45.7% chance if you averaged the results of a Pseudo Random Distribution ^_^ Only characters that really enjoy stacking crit should really be effected by this though...Hi Tryndemere.
I'll always be your shadow and veil your eyes from states of ain soph aur.
SeaMoosi
Profile Joined August 2010
United States62 Posts
January 15 2011 18:17 GMT
#554
Eve nerf makes me sad...

No more pubstomping with AP Sunfire Eve...
60 percent of the time, it works every time.
arnath
Profile Joined May 2010
United States1317 Posts
January 15 2011 18:30 GMT
#555
Am I missing something? When did they say they're nerfing Deathcap?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 15 2011 19:33 GMT
#556
So basically the new system makes it so if you have 10% crit chance your gonna get 1 crit every ten hits guaranteed, instead of the possibility of having 3 straight crits or no crits at all?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 15 2011 20:24 GMT
#557
If they're using a Pseudo Random Distribution not exactly. I can't confirm or deny either way, but if you watch the patch video on youtube they hint at decreasing lucky/unlucky streaks and this is the best way as far as I know to do it. If you bothered googling it like I suggested it basically works something like this:

I have a 100 sided cube that has 50 black squares and 50 red squares. I toss it in the air and randomly get black. Since I got black I paint 10 of the squares red and flip it again. I get black again so I paint another 10 squares red. I flip it again and get red so I paint 10 of the squares black. Basically this prevents any streaks from happening because if a streak begins it'll become impossible for it to continue and before that it'll be almost impossible anyways. The numbers are set up in such a way that it averages out to 50% in the end. The ones I made up on the spot obviously don't work properly ^_^

The interesting part is that if you have 55% you'll never have a situation where you won't have a crit in three attacks. The trade-off of this is that since it basically forces you to crit every other attack, your average crit chance drops to 49.7% even though you should have 55%. It skews farther and farther the higher your crit chance goes because if you have an 80% chance to crit and you get a spree going it'll force you to get a non-crit to average out, even though a spree of 6-8 crits with that chance wouldn't be uncommon mathmatically. It's used in wc3 and makes sense because almost all abilities have a lowish proc chance. You don't see these horrible returns until 25% where it's one tenth of one percent (which is effectively almost meaningless), and most abilities like bash or crit for example proc at a 15% chance.
I'll always be your shadow and veil your eyes from states of ain soph aur.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-01-15 20:39:28
January 15 2011 20:38 GMT
#558
On January 16 2011 05:24 Blitzkrieg0 wrote:
The interesting part is that if you have 55% you'll never have a situation where you won't have a crit in three attacks. The trade-off of this is that since it basically forces you to crit every other attack, your average crit chance drops to 49.7% even though you should have 55%. It skews farther and farther the higher your crit chance goes because if you have an 80% chance to crit and you get a spree going it'll force you to get a non-crit to average out, even though a spree of 6-8 crits with that chance wouldn't be uncommon mathmatically. It's used in wc3 and makes sense because almost all abilities have a lowish proc chance. You don't see these horrible returns until 25% where it's one tenth of one percent (which is effectively almost meaningless), and most abilities like bash or crit for example proc at a 15% chance.

That doesn't seem quite right, particularly in the 80% example--having an 80% chance to crit is exactly symmetric to the case where you have an 80% chance to not-crit (e.g. 20% crit chance)--meaning if the expected/actual deviation in crit chance is small at 20% crit chance, there's absolutely no reason for it to be large at 80% crit chance.
Moderator
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
January 15 2011 20:46 GMT
#559
On January 15 2011 23:40 ghen wrote:
Show nested quote +
On January 15 2011 22:12 Goshawk. wrote:
Eve gonna be nerfed all the way into the shit tier. Glad about rammus nerf, but I'm surprised to nerf no deathcap.


Eve: you don't know that
Rammus: justified, his map presence is just too good to allow him to be so strong at ganking. He can be everywhere on the map really easily, added to the fact that he's such a clutch piece of a party (fights will always revolve around rammus) it just becomes too hard to deal with.
Deathcap is too efficient. it's by far the most efficient AP item in the game and late game items aren't supposed to do that unless they come late in your build.


I meant to say "surprised no nerf to deathcap", was a typo.

And they were saving eve's ability to jungle will severally cut down, and that's pretty much the only role she can take in a decent game, so seems to me like she will become useless.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
January 15 2011 20:56 GMT
#560
I have this feeling that Eve will still be able to jungle one way or another. In particular I think I will still be able to perform my level 1/2 red buff gank.
If you have a good reason to disagree with the above, please tell me. Thank you.
Prev 1 26 27 28 29 30 118 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft557
StarCraft: Brood War
Shuttle 331
Noble 36
Hm[arnc] 21
Mong 10
Icarus 4
Dota 2
monkeys_forever629
League of Legends
C9.Mang0454
Cuddl3bear3
Heroes of the Storm
Khaldor106
Other Games
summit1g9182
Day[9].tv591
XaKoH 578
JimRising 542
Maynarde163
Trikslyr95
Mew2King93
Organizations
Other Games
gamesdonequick1307
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Mapu5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki31
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota24077
• WagamamaTV1110
Other Games
• Scarra2243
• Day9tv591
Upcoming Events
Sparkling Tuna Cup
7h 7m
WardiTV 2025
9h 7m
Spirit vs YoungYakov
Rogue vs Nice
Scarlett vs Reynor
TBD vs Clem
uThermal vs Shameless
PiGosaur Cup
22h 7m
WardiTV 2025
1d 9h
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
1d 12h
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
2 days
WardiTV 2025
2 days
Cure vs Creator
TBD vs Solar
WardiTV 2025
3 days
OSC
3 days
CranKy Ducklings
4 days
[ Show More ]
SC Evo League
4 days
Ladder Legends
4 days
BSL 21
4 days
Sparkling Tuna Cup
5 days
Ladder Legends
5 days
BSL 21
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.