As far as regen being costed more efficiently as the game goes on, that's exactly what I mean, the linear scaling does not give you useful information on significantly higher amounts of regen than the base items give.
General Discussion/Off-topic - Page 857
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UniversalSnip
9871 Posts
As far as regen being costed more efficiently as the game goes on, that's exactly what I mean, the linear scaling does not give you useful information on significantly higher amounts of regen than the base items give. | ||
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WaveofShadow
Canada31495 Posts
Just played a game with a jungle GP and I was thinking 'oh god troll' but yeah....he has great self-sustain and a crazy gank with red buff and/or ult. Looks like you start with vamp scepter but I'm sure you need a good set of runes to do this well and I can't figure out what SV is using... | ||
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zalz
Netherlands3704 Posts
On June 14 2011 14:04 UniversalSnip wrote: Philo is broken op as I've been saying in this thread since I think april, whenever the hog nerf was. Whatever formula these items are 'supposed' to follow, philo cannot provide us with useful information about it. As far as regen being costed more efficiently as the game goes on, that's exactly what I mean, the linear scaling does not give you useful information on significantly higher amounts of regen than the base items give. I am easily seeing somewhere around 5-10 phillo stones these days so it is indeed starting to be fotm. I think the extra tenacity build option makes it a more viable start for anyone. | ||
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barbsq
United States5348 Posts
On June 14 2011 10:43 StuffedTurkey wrote: When I play Urgot I just activate my W and auto attack for the slow, then use my E, generally since they're slowed they cant dodge E, and if they back up out side auto range for the first slow..then they're just zoned though this strat you can't use right away since you need enough levels to have all 3 skills es oldest trick in the book, in fact i think i detail it out in my urgot thread (shameless plug) speaking of durrgot tho, i should prob pick him back up again, i became all sadfaced when he was pretty much a perma pick/ban for like 2 weeks and just stopped playing him at all | ||
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StuffedTurkey
United States859 Posts
On June 14 2011 15:54 barbsq wrote: es oldest trick in the book, in fact i think i detail it out in my urgot thread (shameless plug) speaking of durrgot tho, i should prob pick him back up again, i became all sadfaced when he was pretty much a perma pick/ban for like 2 weeks and just stopped playing him at all I thought it was, just wanted to make sure they knew:p | ||
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hasuprotoss
United States4612 Posts
On June 14 2011 15:12 WaveofShadow wrote: Saintvicious streaming jungle GP right now. Just played a game with a jungle GP and I was thinking 'oh god troll' but yeah....he has great self-sustain and a crazy gank with red buff and/or ult. Looks like you start with vamp scepter but I'm sure you need a good set of runes to do this well and I can't figure out what SV is using... 21/0/9: http://leaguecraft.com/masteries/3010140032330100000000000000013040001000000 Quints: Armor Reds: Arm. Pen Yellows: Armor Blues: Magic res/level Start E with vamp scepter, I don't quite know where he starts but I assume double gols. | ||
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spinesheath
Germany8679 Posts
On June 14 2011 14:04 UniversalSnip wrote: Philo is broken op as I've been saying in this thread since I think april, whenever the hog nerf was. Whatever formula these items are 'supposed' to follow, philo cannot provide us with useful information about it. As far as regen being costed more efficiently as the game goes on, that's exactly what I mean, the linear scaling does not give you useful information on significantly higher amounts of regen than the base items give. Crit and Lifesteal are crappy stats early game, yet nobody would remove those from the spreadsheet. The value of crit makes a huge leap once you get IE, you don't see that in any spreadsheet either. All those spreadsheets etc are extremely rough estimations. Unless you actually tweak the values for each stat to represent your current preferences (don't need regen any more: caculate with lower value) you won't really get any meaningful information. It's generally better to have more stats available if you can change the pricing. Unless the added complexity makes your head explode. | ||
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Odds
Canada1188 Posts
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spinesheath
Germany8679 Posts
On June 14 2011 17:41 Odds wrote: I was saying philo stones = op when I left 4.5 months ago. Only now are people starting to realize it? =| Nah people realized it was really good at least 2 months ago, and the OP talk started a couple of weeks ago. | ||
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Vlanitak
Norway3045 Posts
I mean I read you all saying that he is broken etc, but I really wanne know what makes him so broken. so I could possibly abuse it huehuehuehue | ||
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spinesheath
Germany8679 Posts
On June 14 2011 18:47 Vlanitak wrote: could someone please explain to me in detail how Rumble is broken ( I haven't had the chance to play him yet, lol to much fun with akali)? I mean I read you all saying that he is broken etc, but I really wanne know what makes him so broken. so I could possibly abuse it huehuehuehue His ridiculous base damage and scaling, basically. He can dominate most lanes really hard because you're not going to win against his Q, and that Q still deals damage while he is disabled or chasing you. Your only chances are bursting him down and harrassing him without getting into range of his Q. Note that you have to consistently stay in danger zone if you want to abuse his laning which isn't as simple as say Vlad spamming Q. But with some practice it shouldn't be too hard. His Q scales with 0.5*AP, but if you are in danger zone, you get an extra 30% on top of that. I tested it and got the 30% on the bonus damage. So you actually get 0.65*AP. Per second. While still being able to do whatever else you want to do. For comparision: Kata's ult at rank 2 (lvl 11) deals 217 + 0.83*AP magic damage per second to a single champ. Rumble's Q at rank 5 (lvl 9) in danger zone deals 182 + 0.65*AP magic damage per second. Cooldowns: 55 seconds vs 6 seconds. Full channel vs do whatever the fuck you want and still deal damage. And then there's his ultimate. That shit is retarded. It has 1100 cast range, but because of how you cast it, it goes 1100 range further. It's got quite the decent AoE, a 35% slow, and the damage is just insane. Up to 1300 +1.75*AP on 60 second cooldown. 300 of this is upfront. Compare that to Kata's ult again and laugh. | ||
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Iplaythings
Denmark9110 Posts
On June 14 2011 19:55 spinesheath wrote: His ridiculous base damage and scaling, basically. He can dominate most lanes really hard because you're not going to win against his Q, and that Q still deals damage while he is disabled or chasing you. Your only chances are bursting him down and harrassing him without getting into range of his Q. Note that you have to consistently stay in danger zone if you want to abuse his laning which isn't as simple as say Vlad spamming Q. But with some practice it shouldn't be too hard. His Q scales with 0.5*AP, but if you are in danger zone, you get an extra 30% on top of that. I tested it and got the 30% on the bonus damage. So you actually get 0.65*AP. Per second. While still being able to do whatever else you want to do. For comparision: Kata's ult at rank 2 (lvl 11) deals 217 + 0.83*AP magic damage per second to a single champ. Rumble's Q at rank 5 (lvl 9) in danger zone deals 182 + 0.65*AP magic damage per second. Cooldowns: 55 seconds vs 6 seconds. Full channel vs do whatever the fuck you want and still deal damage. And then there's his ultimate. That shit is retarded. It has 1100 cast range, but because of how you cast it, it goes 1100 range further. It's got quite the decent AoE, a 35% slow, and the damage is just insane. Up to 1300 +1.75*AP on 60 second cooldown. 300 of this is upfront. Compare that to Kata's ult again and laugh. you forgot that once he catches you you cant get away because of his W is a shield with movement speed buff on and his E is a slow which can be cast twice even if you miss the first one. Oh and this slow has 600 range. Only thing is that he, like ap morde, cant charge ahead in teamfights because then he is gonna be picked off (but thats an easy issue to fix, go in 4 seconds later, just initiate with ulti / E and Q the front lines without getting aoe'd down). and people build rylai on him so the slow is on his Q, overheat auto attack (did i mention this also scales with AP and adds spellvamp / rylai on it?) Yep this char is broken piece of AP Bruiser when you get to rylai. TreeEskimo was the first one who realized this and owned on him the day of release lol was so fun seing him zoning / dominating an anivia "hi cryo" boom dead | ||
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zalz
Netherlands3704 Posts
On June 14 2011 17:41 Odds wrote: I was saying philo stones = op when I left 4.5 months ago. Only now are people starting to realize it? =| I think that the item itself was always pretty strong but limited in how usefull it was given the fact that it didn't build into anything for most. With the adition of the tenacity stone it's basically a viable option for every champion in the game. | ||
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Shikyo
Finland33997 Posts
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-Kato-
Spain1146 Posts
On June 14 2011 19:55 spinesheath wrote: His ridiculous base damage and scaling, basically. He can dominate most lanes really hard because you're not going to win against his Q, and that Q still deals damage while he is disabled or chasing you. Your only chances are bursting him down and harrassing him without getting into range of his Q. Note that you have to consistently stay in danger zone if you want to abuse his laning which isn't as simple as say Vlad spamming Q. But with some practice it shouldn't be too hard. His Q scales with 0.5*AP, but if you are in danger zone, you get an extra 30% on top of that. I tested it and got the 30% on the bonus damage. So you actually get 0.65*AP. Per second. While still being able to do whatever else you want to do. For comparision: Kata's ult at rank 2 (lvl 11) deals 217 + 0.83*AP magic damage per second to a single champ. Rumble's Q at rank 5 (lvl 9) in danger zone deals 182 + 0.65*AP magic damage per second. Cooldowns: 55 seconds vs 6 seconds. Full channel vs do whatever the fuck you want and still deal damage. And then there's his ultimate. That shit is retarded. It has 1100 cast range, but because of how you cast it, it goes 1100 range further. It's got quite the decent AoE, a 35% slow, and the damage is just insane. Up to 1300 +1.75*AP on 60 second cooldown. 300 of this is upfront. Compare that to Kata's ult again and laugh. He is also manaless, so its not like when a caster harrasses you early and you know you can stay in lane for a bit because he wont be able to cast spells. Why u manaless Rumble? | ||
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Slayer91
Ireland23335 Posts
Did they forget that all the old champions dont have instant flash 6 second cooldown gap closers? Only the new OP heroes do. 490 range on Q isn't even short. His shield and slow are also a gap closer comparable to udyrs anyway. | ||
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unichan
United States4223 Posts
On June 14 2011 22:48 -Kato- wrote: He is also manaless, so its not like when a caster harrasses you early and you know you can stay in lane for a bit because he wont be able to cast spells. Why u manaless Rumble? Obviously so you can't stack AA staffs on him which would make him extra OP. If they gave him spells everyone would just stack AA staffs and then he would be the OPest lol stupid!! ^_^ | ||
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spinesheath
Germany8679 Posts
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Sponkz
Denmark4564 Posts
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zulu_nation8
China26351 Posts
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