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On April 09 2011 23:44 Shikyo wrote:Show nested quote +On April 09 2011 22:05 spinesheath wrote:On April 09 2011 21:56 Shikyo wrote: It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/ I would argue that ganking is already pretty damn effective with jungle + roamer + flash. At least if you are not one of those ungankable champs with 10 escape abilities. Well they go hand-to-hand... then one thing is making super minions weaker. As is a 15-20min inhib is gg cos they're toos trong If you lose an inhib that early imo it's prefectly fine that you lose the game.
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On April 09 2011 23:57 spinesheath wrote:Show nested quote +On April 09 2011 23:44 Shikyo wrote:On April 09 2011 22:05 spinesheath wrote:On April 09 2011 21:56 Shikyo wrote: It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/ I would argue that ganking is already pretty damn effective with jungle + roamer + flash. At least if you are not one of those ungankable champs with 10 escape abilities. Well they go hand-to-hand... then one thing is making super minions weaker. As is a 15-20min inhib is gg cos they're toos trong If you lose an inhib that early imo it's prefectly fine that you lose the game. Not in my opinion, that's just one bad teamfight. Comebacks should be possible, maybe our views differ here.
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On April 10 2011 00:15 Shikyo wrote:Show nested quote +On April 09 2011 23:57 spinesheath wrote:On April 09 2011 23:44 Shikyo wrote:On April 09 2011 22:05 spinesheath wrote:On April 09 2011 21:56 Shikyo wrote: It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/ I would argue that ganking is already pretty damn effective with jungle + roamer + flash. At least if you are not one of those ungankable champs with 10 escape abilities. Well they go hand-to-hand... then one thing is making super minions weaker. As is a 15-20min inhib is gg cos they're toos trong If you lose an inhib that early imo it's prefectly fine that you lose the game. Not in my opinion, that's just one bad teamfight. Comebacks should be possible, maybe our views differ here.
To be in position to lose an inhib in the 15-20 min range, it is far more than one bad team fight. Wait it's Shikyo, why am I bothering.
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if you got aced at dragon 5 for 0 at 20 minutes and the first mid tower was down you'd struggle to get the first inhib with respawns,
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I mean they have it so comebacks are possible right up until the point you lose 2 inhibitors, which is fair enough... It can just feel stupid in the actual game because they've removed so much of the snowballing that teams can still be fairly equal in terms of team fighting ability, at a point where they still have an inhibitor and 3 base towers up, but in reality they have next to no chance. You then almost have this down time where the enemy gets all the buffs, waits for their minions to push, and then finishes the game.
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![[image loading]](http://img848.imageshack.us/img848/5027/jkhkgghkjgkhj.png)
Ya EU guys recognize those names ey?
Actually only ASHEbringer and maybe equal1ty are relevant I guess
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One 1900 player=1900 elo team? :p
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On April 10 2011 01:21 Goshawk. wrote: One 1900 player=1900 elo team? :p That was really uncool, my friend during the game reported 3 people to have 1900 elo and 1 to have 1800 then I check and was thoroughly disappointed -,- I thought we accomplished something.
EDIT: Still means alot to me to pwn Ashebringer! Always SHORYUUUUKENing him in teamfights
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With Mp5/lvl yellows only becoming better than flat mp5 yellows at level 7 (0,41/0,065=6,3something), which would in general be better, still the Mp5/lvl? Since I see guides still recommending those. Is this because the difference for the mana regen in the laning phase is so small you might as well take mp5/lvl over flat?
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^ I'd get flat mp5 since even though the mp5pl become better pretty quickly, flat mp5 lets you harrass alot more during the early laning, often leading to a lead during the laning. Also, I think that the mp5pl actually overkills slightly, and that you don't really need that much mp5 later on anyway.
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Very much depends on the champ, your opponent, the lane you are in and other random stuff. Generally as a roamer or duo laner, flat is more attractive because you level slower. If your champ can dominate the lane during the first 5-6 levels then flat also is interesting. If there won't be anything special happening during laning then scaling is the way to go.
I can't think of any champ where MP5/lvl instead of flat MP5 would be overkill. If a champ can't make use of that mana later on then he probably would have fared better with other runes in the first place.
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On April 10 2011 01:46 spinesheath wrote: Very much depends on the champ, your opponent, the lane you are in and other random stuff. Generally as a roamer or duo laner, flat is more attractive because you level slower. If your champ can dominate the lane during the first 5-6 levels then flat also is interesting. If there won't be anything special happening during laning then scaling is the way to go.
I can't think of any champ where MP5/lvl instead of flat MP5 would be overkill. If a champ can't make use of that mana later on then he probably would have fared better with other runes in the first place. I'd get flat on ryze and leblanc for instance... mp5pl for people whose skills get useful only later(That would be someone like ehh... sion? Or someone who has a lower cd ulti... Jarvan maybe if you don't use defensive seals..)
EDIT: LOL we queued again and are matched up vs freaking Fnatic xPeke holy shit wtf mm omfg wtf
(rank 8 on EU solo q)
EDIT: and were winning lolo EDIT again: not winning anymore QQ
EDIT: Okay, me an my friends > 2150 elo progamer GG
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On April 10 2011 01:56 Shikyo wrote:Show nested quote +On April 10 2011 01:46 spinesheath wrote: Very much depends on the champ, your opponent, the lane you are in and other random stuff. Generally as a roamer or duo laner, flat is more attractive because you level slower. If your champ can dominate the lane during the first 5-6 levels then flat also is interesting. If there won't be anything special happening during laning then scaling is the way to go.
I can't think of any champ where MP5/lvl instead of flat MP5 would be overkill. If a champ can't make use of that mana later on then he probably would have fared better with other runes in the first place. I'd get flat on ryze and leblanc for instance... mp5pl for people whose skills get useful only later(That would be someone like ehh... sion? Or someone who has a lower cd ulti... Jarvan maybe if you don't use defensive seals..) EDIT: LOL we queued again and are matched up vs freaking Fnatic xPeke holy shit wtf mm omfg wtf (rank 8 on EU solo q) EDIT: and were winning lolo EDIT again: not winning anymore QQ EDIT: Okay, me an my friends > 2150 elo progamer GG
Nice bro. Any chance I can watch you guys play at Dreamhack?
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United States47024 Posts
On April 10 2011 01:56 Shikyo wrote: I'd get flat on ryze and leblanc for instance... mp5pl for people whose skills get useful only later(That would be someone like ehh... sion? Or someone who has a lower cd ulti... Jarvan maybe if you don't use defensive seals..) Like spines said, those 2 are champs that probably shouldn't even be using mana regen yellows to begin with.
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Edit: Oh shit, this isn't the TSL3 LR thread.
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My total ranked stats with janna in 2 games: 0-23.
Need to stop trying to support, just doesn't work
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Goddamn, my LoL client went screwy, and apparently i went ingame, so now i need to wait in queue to see if i am suspended
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Roffles
Pitcairn19291 Posts
Hey Riot, get some better servers to replace the shit you have now.
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