• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:47
CEST 08:47
KST 15:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9506 users

General Discussion/Off-topic - Page 592

Forum Index > LoL General
Post a Reply
Prev 1 590 591 592 593 594 1152 Next
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
April 09 2011 08:34 GMT
#11821
Those minion changes 2strong
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2011-04-09 09:15:44
April 09 2011 08:54 GMT
#11822
On April 09 2011 17:34 dnastyx wrote:
Those minion changes 2strong


Yeah, minions are retardedly OP. When you have 2-3 inhibs down even when the enemy has baron they can only really defend because if they go out for even 20 seconds their base will be pushed and they will auto lose the game. Completely different to where you could push and then back, kill creepwaves, and then go push again even if you were behind. Even just with 1 inhib down that threat exists for your nexus turrets and you can lose them and the game if you leave. It never was as bad before, but with minions taking quite a few tower hits each endgame, it becomes a lot more detrimental since towers can't even defend themselves.

edit:

Tempt you with this for a good 5 mins. Too good:

[image loading]
"Your full potential does not matter if you do not use all 100% of it."
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2011-04-09 09:23:00
April 09 2011 09:20 GMT
#11823
Yea wtf is going on with the servers!?!?

It raced through the queue from 1k to 1 in like 1m. What a load of BS.

[image loading]

I got in now. Servers seem fucked. Dammit i got a clan v clan game in an hr too
I don't want to be part everything. I want to be something. - Weapon X
tissue
Profile Joined April 2009
Malaysia441 Posts
April 09 2011 10:11 GMT
#11824
On April 09 2011 07:30 SagaZ wrote:
Show nested quote +
On April 09 2011 07:22 Lanzoma wrote:
Also, where the hell is normal draft mode.


Pretty sure this is not going to happen... Splitting the players searching for a game in 3 categories (without counting 3v3 and arranged 5s) will increase queues times, witch is not a good thing. Besides, normal is for fun and trying new heros, why would you even want draft in that? I wouldn't mind a preview of their team before starting tho, going against mundo and team has no exaust is never a good thing


Solo Queue> Normal>

[ x ] Draft
[ x ] Blind Pick

shouldn't be too hard, most solo queue players would probably check both anyway since it doesn't matter that much to them. The argument for draft mode in normals is so you can actually get your feet wet before jumping into ranked - it's kind of funny how the 'competitive' and 'non-competitive' modes in a game are completely different.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
April 09 2011 10:29 GMT
#11825
On April 09 2011 18:20 Khul Sadukar wrote:
Yea wtf is going on with the servers!?!?

It raced through the queue from 1k to 1 in like 1m. What a load of BS.

[image loading]

I got in now. Servers seem fucked. Dammit i got a clan v clan game in an hr too
You're not actually number 1k in the queue the drop in numbers is always the same, Riot just wants you to believe that more players are playing than there actually is. That or its some kind of strange in joke.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
April 09 2011 10:35 GMT
#11826
I'm grinding my way up the ladder. At around what ELO and level do warding, proper jungling, setting up lanes, and otherwise proper play become important? Right now I'm just running around stealing all the farm with revive port support heroes to buy hundreds of AP and it's working.
But why?
bosiddon
Profile Joined September 2010
308 Posts
April 09 2011 10:47 GMT
#11827
servers unavailable but you can still konami code past that and then there's no queue

i thought they added the queue to stop konami code abuse when the servers are taking a dump like this
2035
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 09 2011 10:49 GMT
#11828
On April 09 2011 19:35 EmeraldSparks wrote:
I'm grinding my way up the ladder. At around what ELO and level do warding, proper jungling, setting up lanes, and otherwise proper play become important? Right now I'm just running around stealing all the farm with revive port support heroes to buy hundreds of AP and it's working.

At every Elo. At lower Elo it's even more important because it will give you 50000 games winning streak :S
SQWKZ
Profile Joined February 2011
Finland720 Posts
April 09 2011 10:52 GMT
#11829
Ya. Elo level shouldn't matter with warding, as it gives an even bigger advantage if the enemy team isn't doing it.
So zen.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
April 09 2011 10:57 GMT
#11830
Buying wards in games of a level where Zeal stacking wins games seems like cheating..

I guess it will hurry things up.
But why?
rob.au
Profile Joined May 2010
1087 Posts
April 09 2011 12:51 GMT
#11831
They want to reduce average game length and reduce snowballing at the same time. I guess the only way they could do this was through modifying minions/towers. With the way they have it set up now games are almost always even enough in pubs that you can make a comeback right up until the point where you lose some of your base. This is fair enough when you think about it, but it just feels weird in game because your team might still be strong enough that a good initiation or something like that could easily result in an ace for your team but you are basically stuck in your base while the other team gets 2x jungle/barons/dragons until they win.

The one downside it seems like they didn't anticipate was split pushers that are super hard to stop in pubs can single handedly win games just by pushing the base while you fight over other objectives, and of course if they actually destroy enough towers or waste enough of your time what seemed like an even game now becomes very hard for the team who got split pushed to win. It just means pub games now often revolve around trying to shut down a teemo/nidalee/singed from pushing your base rather than team fighting etc...

Personally I would find it more fun if to reduce the game time they left minions/towers as they were and made it a bit easier to snowball from actually killing the other team. It's kind of irritating that to actually "carry" in pubs you have to go around ganking no matter what lane you're in, but in reality if not for the fact you are better than your opposition the dominate strategy is clearly to sit in lane and farm since the reward for killing people in reality is just not that high, especially when the other team can just end your spree for a huge bounty come teamfights.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 09 2011 12:56 GMT
#11832
It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 09 2011 12:57 GMT
#11833
On April 09 2011 21:56 Shikyo wrote:
It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/

Aka increase snowballing which they want to avoid
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 09 2011 13:05 GMT
#11834
On April 09 2011 21:56 Shikyo wrote:
It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/

I would argue that ganking is already pretty damn effective with jungle + roamer + flash. At least if you are not one of those ungankable champs with 10 escape abilities.
If you have a good reason to disagree with the above, please tell me. Thank you.
Woony
Profile Blog Joined August 2010
Germany6657 Posts
Last Edited: 2011-04-09 13:35:11
April 09 2011 13:34 GMT
#11835
On April 09 2011 21:56 Shikyo wrote:
It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/


I doubt they do that. Not making players loose gold on death was a choice they probably made right of the start so dying is not as frustrating as in Dot or HoN:
BlackPaladin
Profile Joined May 2010
United States9316 Posts
April 09 2011 13:36 GMT
#11836
On April 09 2011 22:34 Woony wrote:
Show nested quote +
On April 09 2011 21:56 Shikyo wrote:
It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/


I doubt they do that. Not making players loose gold on death was a choice they probably made right of the start so dying is not as frustrating as in Dot or HoN:


That's exactly it and why they won't ever do it.
"Your full potential does not matter if you do not use all 100% of it."
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
April 09 2011 13:39 GMT
#11837
Bad players would get too mad at never being able to afford items. :D
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 09 2011 14:14 GMT
#11838
Hmm, well this normal draft pick looks like a cool idea, but i would need to get more than 1 champion before I can really dive into it. The fact that the only character I have bought is also currently free doesn't help.
Survival is winning, everything else is bullshit.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
Last Edited: 2011-04-09 14:22:52
April 09 2011 14:22 GMT
#11839
Man, ryze is so fun (and op)
Sadly, the 0/6 kennen and 0/4 lee sin (both top lane) stopped me from enjoying the full game (surrender at 30min)
Edit: I was 8/3 too, just couldn't carry them :/
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 09 2011 14:44 GMT
#11840
On April 09 2011 22:05 spinesheath wrote:
Show nested quote +
On April 09 2011 21:56 Shikyo wrote:
It would be pretty simple to make ganking more effective, as well - Just make the players lose some gold when they die. =/

I would argue that ganking is already pretty damn effective with jungle + roamer + flash. At least if you are not one of those ungankable champs with 10 escape abilities.

Well they go hand-to-hand... then one thing is making super minions weaker. As is a 15-20min inhib is gg cos they're toos trong
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prev 1 590 591 592 593 594 1152 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 263
ProTech127
StarCraft: Brood War
Mong 262
Dewaltoss 109
sSak 44
Bale 36
NotJumperer 29
ZergMaN 21
Noble 14
Icarus 7
yabsab 7
League of Legends
JimRising 650
Other Games
summit1g11098
Sick193
Nina79
Organizations
Other Games
gamesdonequick839
Dota 2
PGL Dota 2 - Main Stream39
[ Show 12 non-featured ]
StarCraft 2
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1155
• Lourlo1061
• Stunt558
Upcoming Events
Afreeca Starleague
3h 13m
Rush vs Light
WardiTV Weekly
4h 13m
Monday Night Weeklies
9h 13m
Replay Cast
16h 13m
Afreeca Starleague
1d 3h
Soma vs Soulkey
INu's Battles
1d 4h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 17h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.