General Discussion/Off-topic - Page 463
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r33k
Italy3402 Posts
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Shikyo
Finland33997 Posts
On March 12 2011 06:32 spinesheath wrote: Doesn't synergize at all... Tiamat deals physical splash and ignores the BR/Malady procs for the damage calculation. For that money you could get 4 Tiamats total and hit for 300 + 600 per splash proc (and Twitch gets tons of splash procs). (if you troll, do it properly) T__T Okay, fine. BUT I really think that Bloodrazor/Malady is strong on Twitch, Malady also makes your singletarget ganks insane because of Expunge. | ||
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spinesheath
Germany8679 Posts
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SQWKZ
Finland720 Posts
It's always funny to have a sneaky rat on your team, who thinks he can go godmode, and proceeds to initiate by sneaking behind a few enemies to "ambush" them. OMFG team, y u no help keep me alive?! Plus points if done to a Janna near her tower while she has her ult up. Edit: I seem to be at about the same spot for normal elo as Stealthpenguin. My jungle Nunu lock has caused consecutive dodges, because apparently "playing with a jungler is the worst shit". This actually ties into something that has me a bit worried. That is Morello's (or was it Zileas') talk about wanting to make no jungler setup a "more viable choice". It's kinda annoying to play 1v2 already, and I really don't see how both options could co-exist as equally viable choices... | ||
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barbsq
United States5348 Posts
(disclaimer, this info may be verryyy old, i havnt played rat since they changed his ult, so be aware) 21-0-9, or 21-9-0, if its looking like a really bad lane cleanse/flash, pretty much 0 exceptions, my reasoning is that if you cant escape with invis, you aren't going to escape with ghost, so its a useless summoner, cleanse and flash are otherwise pretty self explanitory runes: apen red, aspeed yellow, mres blue, 1 apen and 2 aspeed quints skill build: q or e first, then whichever you didnt get, then w, then r > e > w > q, if you're having problems with managing invis cd, get another lvl in it earlier on. item build, stack a few dorans and avarice blades then go for the endgame ie/lw/pdancer combo, crit is really fucking strong on twitch, so ideally, you want 1 dblade and 2 avarice's, but if you're not farming/playing ideally, i'd go up to 3 dblades and 1 avarice. with the exception of ganking, i use invis almost purely defensively in the lane, its really slick for getting you out of really shitty spots if you're good at timing it. just got to be aware of pink wards and oracles, ofc. in terms of harassment, usually just poking at them with autoattacks and the occasional e is good enough, you just want them to be wary of you so that its easier to farm up. | ||
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Shikyo
Finland33997 Posts
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barbsq
United States5348 Posts
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lIlIlIlIlIlI
Korea (South)3851 Posts
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Niton
United States2395 Posts
On March 12 2011 09:38 randomKo_Orean wrote: How are the dodge runes, compared to armor runes? Dodge Runes are: - More erratic, with a smaller amount of guaranteed damage reduction in exchange for a much higher potential amount of damage reduction - Slightly stronger against minions in most cases because their attacks are weak but plentiful. Significantly stronger on champions with innate dodge potential (Jax, Nidalee, Sivir, etc.) - Useless against physical abilities that aren't autoattack-based (Tower shots, Volley, Spear Shot, etc.) - Allow a spec with Nimbleness to proc more reliably, which can save you. Armor Runes are: - More static, with a large amount of guaranteed reduction, but no potential to be worth more. - Slightly weaker against minions in most cases, but potentially stronger on a champion whose other abilities allow them to reach a new damage threshold (Taric, Garen, Jarvan) or who have exceptionally high base level 1-5 armor (Cho, Shen, Singed, Poppy) - Affect tower shots and other physical / undodgable abilities. - Do not scale with Nimbleness. The difference between Armor and Dodge is usually pretty small unless you're playing champions which greatly favor one or the other. If that is the case, and you're a player who plays dodge-favoring champions frequently, Dodge is probably worth the investment, but they're often times just slightly different Armor runes that cost 600 more IP each in exchange for giving you the ability to potentially blow someone out with 2 dodges at 20 hp. If you're really serious about the largest possible lane advantage, speccing past 9 points in Defense to pick up Defensive Mastery and at least 1 point in Hardened Skin will give you more of an EH advantage in lane, anyways. | ||
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Two_DoWn
United States13684 Posts
Expect base stats nerfs on anyone with a tank moniker, combined with harsher nerfs depending on the character. For example, the respawn on malphs shield is increasing from 8-12 or something similar. Magma chamber is at least playable internally, as Watford stated he had a lot of fun playing it. Rammus apparently had 2 sound incarnations prior to his current setup: Watford said he was skippy and bouncy and altogether the worst thing ever concieved, so they destroyed all evidence of both. When talking to pendragon, I had a slight debate with him about replay, and at the end I asked him if Riot was going to make space on their site for replay uploads. His reply: "We won't need to" Nocturne was playable, and I believe in the state he will be shipped in on Tuesday. He is Yi version 2.awesome. Unfortunately I did not get a chance to mess with him long, but what I did see I liked a lot. His fear is stupid easy to trigger, his q has a really long range, and his ulti is going to rip solo q apart. According to phreak he can jungle really well as well, so IMO he will rip solo q apart. I did not get a chance to test how his ulti interacts with bv or wards, however. His 2 release skins are void and frosted, and both look AWESOME. I will post more if I can remember anything else as the night wears on. | ||
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Shikyo
Finland33997 Posts
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Chrispy
Canada5878 Posts
On March 12 2011 10:31 Two_DoWn wrote: News and shit from pax: When talking to pendragon, I had a slight debate with him about replay, and at the end I asked him if Riot was going to make space on their site for replay uploads. His reply: "We won't need to" Care to elaborate on wtf that means? Lol. | ||
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SnK-Arcbound
United States4423 Posts
On March 12 2011 10:31 Two_DoWn wrote: Expect base stats nerfs on anyone with a tank moniker, combined with harsher nerfs depending on the character. For example, the respawn on malphs shield is increasing from 8-12 or something similar. That means shen (awesome he's a pain in my ass in duo lane at even lvl 1), and I think that would also include bruisers (which would mean another udyr nerf :/ )? | ||
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HazMat
United States17077 Posts
Maybe you can share replays via client? | ||
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SQWKZ
Finland720 Posts
Might have to resort to buying a bundle or something, and I just finished getting my RP to a flat zero. Some small, useless amount of points just hovering on my account stats annoys the shit out of me for some reason. T__T Thanks for the Twitch tippage/discuss, btw. Will try to take heed, and try some stuff in my games. | ||
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Two_DoWn
United States13684 Posts
that was my take. | ||
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Dgiese
United States2687 Posts
ninja'd by ninja's. | ||
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HazMat
United States17077 Posts
Also, did you ask anything about obs mode? I'm assuming they're almost done with that due to their ghetto one in esl/wcg. | ||
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Shikyo
Finland33997 Posts
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Two_DoWn
United States13684 Posts
We were arguing over the fan system. I said that if riot had released it, but noted that it was an imperfect version, just meant to be a stopgap until the real replay system had been ready, they would have been applauded. He thought that they woulda been killed because it was so buggy. My thought was simply that something was better than nothing and that as long as they made it clear it wasnt the finished project, it woulda been fine. BTW: Im in a couple pax east pics! Kid in the brown BC hoody, after the riot codemaster pics. Only see a bit of my face and my chest in the 2 pics thou. | ||
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