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General Discussion/Off-topic - Page 1145

Forum Index > LoL General
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r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2011-07-25 17:03:28
July 25 2011 17:01 GMT
#22881
Aegis amumu combo is a Dan Dinh thing. It's viable since the HoG nerf, and it's actually one of the best items on him, but he's a carry who needs a big gold boost from an early dragon+kills.

EHP is bad right now. Since the philo stone buff hp and regen are kings, any solo who can go atmogs will have warmogs by the time anyone else would get aegis. Warmogs is enough to let you survive and burn enough of your opponents' damage. This also includes the fact that by picking up random stuff you are filling your item slots in no time, can't complete other items because your inv. is full and will have to sell aegis if it gets to lategame.
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 25 2011 17:02 GMT
#22882
On July 26 2011 01:58 Mogwai wrote:
Show nested quote +
On July 26 2011 01:34 gtrsrs wrote:
On July 26 2011 01:30 r33k wrote:
I hate aegis, it's one of my pet peeves. Too much gold, too little stats for you.



wat
it's like the most cost efficient non-stack item in the game even just considering the self-stats. throw in the aura stats (especially when they stacked on minions x_x) and it's a top-tier item. i get that shit in every game that i'm the jungler. the MR aura alone like... negates all MPen runes the enemy team could run.

i don't run it on supports except soraka or janna tho, and only midgame on them.


major quoting fail by me real tard

270 HP = 712.5
30 Armor = 500
39 MRes = 650
8 AD = 328
2160.5 gold in self stats for 1925 gold, 112.23% efficiency

emblem of valor
17% Lifesteal = 637.5
10 HP/5 = 312.5
950 gold in self stats for 800 gold, 118.75% efficiency

*trollface.jpg*

problem summoner?

I won't even bother going into Doran's items or wriggles or triforce (funny story, triforce is more gold efficient than Aegis without counting the MS, Slow Proc, or Sheen proc).



touche - i guess i should have made the addendum that it's the most cost-efficient item for stats that everyone actually uses
gogo lifesteal sona and triforce soraka though x_x
i play ... hearthstone =\^.^/= Winterfox
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 25 2011 17:03 GMT
#22883
On July 26 2011 02:00 gtrsrs wrote:
someone on this forum (was it TheYango? or WaveOfShadow?) did the mathcrafting to show that aegis + negatron + chainmail gave more hp, armor, and MR than any combination of comparably priced items (banshee, sunfire + null mantle or something, etc etc), and you can always turn the negatron and chainmail into "big" items in the lategame and sell the aegis for a guardian later.

when i read that post is when i started following that suggestion and i'm inclined to agree. sure you miss out on some of the big items passives (oh noes! no 35-lowered-by-MR aoe dps Q_Q! no more spell bubble that karthus pops from 1000 range with lay waste anyways Q_Q!) but the aura combined with the self-protection just makes you a midgame MONSTER, which is where most games are won anyways

if we're just talking about defensive items, this is more or less true because Riot flipped shit when everyone was playing 5 tanks and nerfed the staple Defensive items into the fucking ground.
mogwaismusings.wordpress.com
rwrzr
Profile Joined February 2010
United States1980 Posts
July 25 2011 17:09 GMT
#22884
On July 26 2011 02:03 Mogwai wrote:
Show nested quote +
On July 26 2011 02:00 gtrsrs wrote:
someone on this forum (was it TheYango? or WaveOfShadow?) did the mathcrafting to show that aegis + negatron + chainmail gave more hp, armor, and MR than any combination of comparably priced items (banshee, sunfire + null mantle or something, etc etc), and you can always turn the negatron and chainmail into "big" items in the lategame and sell the aegis for a guardian later.

when i read that post is when i started following that suggestion and i'm inclined to agree. sure you miss out on some of the big items passives (oh noes! no 35-lowered-by-MR aoe dps Q_Q! no more spell bubble that karthus pops from 1000 range with lay waste anyways Q_Q!) but the aura combined with the self-protection just makes you a midgame MONSTER, which is where most games are won anyways

if we're just talking about defensive items, this is more or less true because Riot flipped shit when everyone was playing 5 tanks and nerfed the staple Defensive items into the fucking ground.


I'm really enjoying the new 4 tank + random team comp.
FADC
Southlight
Profile Blog Joined August 2007
United States11767 Posts
July 25 2011 17:09 GMT
#22885
So they gave all the tanks defensive skills to make up for it, and gave them as much burst as Annie.

Problem fixed.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 25 2011 17:15 GMT
#22886
On July 26 2011 02:09 rwrzr wrote:
Show nested quote +
On July 26 2011 02:03 Mogwai wrote:
On July 26 2011 02:00 gtrsrs wrote:
someone on this forum (was it TheYango? or WaveOfShadow?) did the mathcrafting to show that aegis + negatron + chainmail gave more hp, armor, and MR than any combination of comparably priced items (banshee, sunfire + null mantle or something, etc etc), and you can always turn the negatron and chainmail into "big" items in the lategame and sell the aegis for a guardian later.

when i read that post is when i started following that suggestion and i'm inclined to agree. sure you miss out on some of the big items passives (oh noes! no 35-lowered-by-MR aoe dps Q_Q! no more spell bubble that karthus pops from 1000 range with lay waste anyways Q_Q!) but the aura combined with the self-protection just makes you a midgame MONSTER, which is where most games are won anyways

if we're just talking about defensive items, this is more or less true because Riot flipped shit when everyone was playing 5 tanks and nerfed the staple Defensive items into the fucking ground.


I'm really enjoying the new 4 tank + random team comp.

you mean the 0-2 tanks meta?

On July 26 2011 02:09 Southlight wrote:
So they gave all the tanks defensive skills to make up for it, and gave them as much burst as Annie.

Problem fixed.

zzzz, I honestly think GP, Udyr and MAYYYYYBEEEEE Yorick are the only tanky DPS who are out of line atm. I seriously get baffled when anyone still thinks Irelia or Jarman is out of line right now.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
July 25 2011 17:18 GMT
#22887
Yeah but it took them how long to fix that? :p
oraoraoraoraoraoraoraora
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 25 2011 17:19 GMT
#22888
i still think irelia falls under the category of "caution: dangerous when fed" melee dps moreso than anyone else (in my last ranked loss, i had an udyr who somehow lost to irelia top. how does that even happen? once she was up 2 kills though it was game over, she steamrolled the rest of us on her way to 11-0 in 20 minutes) but i agree with you mostly. all the tanky dps feel pretty balanced. even yorick isn't that hard to deal with and you can just ban pirate all day erry day so it's all good
i play ... hearthstone =\^.^/= Winterfox
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
July 25 2011 17:21 GMT
#22889
if gangplank is out of line now, he was out of line before the buff too lol

he already dominated every top lane matchup just no one realized it. Parley is on way too low CD/mana cost. All they need to do is up both a bit and he'll be fine
Brees on in
Southlight
Profile Blog Joined August 2007
United States11767 Posts
July 25 2011 17:22 GMT
#22890
For me Irelia still feels whack primarily because the way I build her I honestly feel invincible against everything in lane, and can get my farm unless Fiddle decides to spend his first 10 minutes repeatedly ganking the shit out of me. And her power level thus only looks fair in comparison to the more fotm OP laners like Udyr/Yorick/etc. Her sustain is still too ridiculous imoimo. I'd imagine it's the same thing with Lee Sin, who also tends to have decent survivability and is also ridiculous in lane.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 25 2011 17:23 GMT
#22891
On July 26 2011 02:21 Brees wrote:
if gangplank is out of line now, he was out of line before the buff too lol

he already dominated every top lane matchup just no one realized it. Parley is on way too low CD/mana cost. All they need to do is up both a bit and he'll be fine

well, at least you could sorta run away back then... I dunno, I'm actually inclined to agree with you though, I'm guessing he was secretly already too strong and then they just herpdederped him to stupid OP territory because you and Chrispy were the only 2 people who realized it.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11767 Posts
July 25 2011 17:26 GMT
#22892
People were already jungling GP before the buff, I thought we all were in agreement that he was already fine and on the way to being re-discovered when he got that retarded buff. Same thing that happened to release Udyr lol.
oraoraoraoraoraoraoraora
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 25 2011 17:27 GMT
#22893
oh yeah i forgot about lee sin because no one plays him at 1600 l0l
but i think he's pretty above average

@brees i agree with you. i was doing lane warwick for a while before we saw it at dreamhack and it became fotm, and in team practices, snow would take pirate and just crush me. before pirate's buff. it didn't even have anything to do with his healing reduction (though that helped) it was more his spammable heal+anti-ult and ranged nuke. real fucking hard lane. we actually won a 2v2 tourney against a couple high level players by playing pirate/rumble + warwick before they were both fotm just because of their ridiculous sustain and range for melee champs.
i play ... hearthstone =\^.^/= Winterfox
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2011-07-25 17:30:10
July 25 2011 17:28 GMT
#22894
most of GP's overpowered state comes from how the game is playing out atm and him being the ideal solo top. Mids and bot lane farm 24/7, have 4v4s at dragon once in a while. Top lanes farm until first tower falls pretty much. GP is a late game carry that wants to just stick around in lane and farm all game, and is also a huge threat in lane in terms of harass and sustainability. To top if off he has a global ult to make teamfights at dragon a 4.5 vs 4 and is really really hard to gank.

basically if the game ever switches back to a fast paced game for some reason (huge buff to champ kills/dragon/baron/neutral creeps/etc) gangplank wont be as good.
Brees on in
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 25 2011 17:40 GMT
#22895
On July 26 2011 02:28 Brees wrote:
most of GP's overpowered state comes from how the game is playing out atm and him being the ideal solo top. Mids and bot lane farm 24/7, have 4v4s at dragon once in a while. Top lanes farm until first tower falls pretty much. GP is a late game carry that wants to just stick around in lane and farm all game, and is also a huge threat in lane in terms of harass and sustainability. To top if off he has a global ult to make teamfights at dragon a 4.5 vs 4 and is really really hard to gank.

basically if the game ever switches back to a fast paced game for some reason (huge buff to champ kills/dragon/baron/neutral creeps/etc) gangplank wont be as good.

Except for the fact that he is a carry with free extra gold, sivir ult on half the CD and is immune to CC. Which makes him ideal for small fights.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 25 2011 17:41 GMT
#22896
Then you stick him in the jungle, get him red buff, and crush 3 lanes instead of 1.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 25 2011 17:41 GMT
#22897
also built in red buff. trolololo.
mogwaismusings.wordpress.com
r33k
Profile Blog Joined March 2009
Italy3402 Posts
July 25 2011 17:45 GMT
#22898
On July 26 2011 02:41 Two_DoWn wrote:
Then you stick him in the jungle, get him red buff, and crush 3 lanes instead of 1.

Isn't he normally played as a jungler? Why would you give up on ganks with massive damage, aoe speed boost and a slow?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 25 2011 17:46 GMT
#22899
Because brees and guitar are arguing he is op because of his top lane. I was being half sarcastic. His top lane is almost as op as his jungle.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 25 2011 17:49 GMT
#22900
GP is stupid as shit in both the jungle and top lane.
mogwaismusings.wordpress.com
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