EHP is bad right now. Since the philo stone buff hp and regen are kings, any solo who can go atmogs will have warmogs by the time anyone else would get aegis. Warmogs is enough to let you survive and burn enough of your opponents' damage. This also includes the fact that by picking up random stuff you are filling your item slots in no time, can't complete other items because your inv. is full and will have to sell aegis if it gets to lategame.
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r33k
Italy3402 Posts
EHP is bad right now. Since the philo stone buff hp and regen are kings, any solo who can go atmogs will have warmogs by the time anyone else would get aegis. Warmogs is enough to let you survive and burn enough of your opponents' damage. This also includes the fact that by picking up random stuff you are filling your item slots in no time, can't complete other items because your inv. is full and will have to sell aegis if it gets to lategame. | ||
gtrsrs
United States9109 Posts
On July 26 2011 01:58 Mogwai wrote: 270 HP = 712.5 30 Armor = 500 39 MRes = 650 8 AD = 328 2160.5 gold in self stats for 1925 gold, 112.23% efficiency emblem of valor 17% Lifesteal = 637.5 10 HP/5 = 312.5 950 gold in self stats for 800 gold, 118.75% efficiency *trollface.jpg* problem summoner? I won't even bother going into Doran's items or wriggles or triforce (funny story, triforce is more gold efficient than Aegis without counting the MS, Slow Proc, or Sheen proc). touche - i guess i should have made the addendum that it's the most cost-efficient item for stats that everyone actually uses ![]() gogo lifesteal sona and triforce soraka though x_x | ||
Mogwai
United States13274 Posts
On July 26 2011 02:00 gtrsrs wrote: someone on this forum (was it TheYango? or WaveOfShadow?) did the mathcrafting to show that aegis + negatron + chainmail gave more hp, armor, and MR than any combination of comparably priced items (banshee, sunfire + null mantle or something, etc etc), and you can always turn the negatron and chainmail into "big" items in the lategame and sell the aegis for a guardian later. when i read that post is when i started following that suggestion and i'm inclined to agree. sure you miss out on some of the big items passives (oh noes! no 35-lowered-by-MR aoe dps Q_Q! no more spell bubble that karthus pops from 1000 range with lay waste anyways Q_Q!) but the aura combined with the self-protection just makes you a midgame MONSTER, which is where most games are won anyways if we're just talking about defensive items, this is more or less true because Riot flipped shit when everyone was playing 5 tanks and nerfed the staple Defensive items into the fucking ground. | ||
rwrzr
United States1980 Posts
On July 26 2011 02:03 Mogwai wrote: if we're just talking about defensive items, this is more or less true because Riot flipped shit when everyone was playing 5 tanks and nerfed the staple Defensive items into the fucking ground. I'm really enjoying the new 4 tank + random team comp. | ||
Southlight
United States11761 Posts
Problem fixed. | ||
Mogwai
United States13274 Posts
On July 26 2011 02:09 rwrzr wrote: I'm really enjoying the new 4 tank + random team comp. you mean the 0-2 tanks meta? On July 26 2011 02:09 Southlight wrote: So they gave all the tanks defensive skills to make up for it, and gave them as much burst as Annie. Problem fixed. zzzz, I honestly think GP, Udyr and MAYYYYYBEEEEE Yorick are the only tanky DPS who are out of line atm. I seriously get baffled when anyone still thinks Irelia or Jarman is out of line right now. | ||
Southlight
United States11761 Posts
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gtrsrs
United States9109 Posts
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Brees
Marshall Islands3404 Posts
he already dominated every top lane matchup just no one realized it. Parley is on way too low CD/mana cost. All they need to do is up both a bit and he'll be fine | ||
Southlight
United States11761 Posts
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Mogwai
United States13274 Posts
On July 26 2011 02:21 Brees wrote: if gangplank is out of line now, he was out of line before the buff too lol he already dominated every top lane matchup just no one realized it. Parley is on way too low CD/mana cost. All they need to do is up both a bit and he'll be fine well, at least you could sorta run away back then... I dunno, I'm actually inclined to agree with you though, I'm guessing he was secretly already too strong and then they just herpdederped him to stupid OP territory because you and Chrispy were the only 2 people who realized it. | ||
Southlight
United States11761 Posts
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gtrsrs
United States9109 Posts
but i think he's pretty above average @brees i agree with you. i was doing lane warwick for a while before we saw it at dreamhack and it became fotm, and in team practices, snow would take pirate and just crush me. before pirate's buff. it didn't even have anything to do with his healing reduction (though that helped) it was more his spammable heal+anti-ult and ranged nuke. real fucking hard lane. we actually won a 2v2 tourney against a couple high level players by playing pirate/rumble + warwick before they were both fotm just because of their ridiculous sustain and range for melee champs. | ||
Brees
Marshall Islands3404 Posts
basically if the game ever switches back to a fast paced game for some reason (huge buff to champ kills/dragon/baron/neutral creeps/etc) gangplank wont be as good. | ||
r33k
Italy3402 Posts
On July 26 2011 02:28 Brees wrote: most of GP's overpowered state comes from how the game is playing out atm and him being the ideal solo top. Mids and bot lane farm 24/7, have 4v4s at dragon once in a while. Top lanes farm until first tower falls pretty much. GP is a late game carry that wants to just stick around in lane and farm all game, and is also a huge threat in lane in terms of harass and sustainability. To top if off he has a global ult to make teamfights at dragon a 4.5 vs 4 and is really really hard to gank. basically if the game ever switches back to a fast paced game for some reason (huge buff to champ kills/dragon/baron/neutral creeps/etc) gangplank wont be as good. Except for the fact that he is a carry with free extra gold, sivir ult on half the CD and is immune to CC. Which makes him ideal for small fights. | ||
Two_DoWn
United States13684 Posts
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Mogwai
United States13274 Posts
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r33k
Italy3402 Posts
On July 26 2011 02:41 Two_DoWn wrote: Then you stick him in the jungle, get him red buff, and crush 3 lanes instead of 1. Isn't he normally played as a jungler? Why would you give up on ganks with massive damage, aoe speed boost and a slow? | ||
Two_DoWn
United States13684 Posts
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Mogwai
United States13274 Posts
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