QQ/Rage Thread. - Page 79
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xDaunt
United States17988 Posts
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Ghostcom
Denmark4782 Posts
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Valiver
Caldeum1977 Posts
On February 04 2016 08:47 Ghostcom wrote: Abathur that went monstrosity on Towers of Doom. Am I missing something super obvious here? Nope, he is. That's really dumb. | ||
Ghostcom
Denmark4782 Posts
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Larkin
United Kingdom7161 Posts
On February 03 2016 17:45 Thezzy wrote: I don't see what he adds to a teamfight. Misha is annoying to deal with and has a good stun yes, but other than that I can't exactly recall a teamfight where I thought 'damn, Rexxar really helped us there / won it for them'. He feels more like some kind of weird specialist than a Warrior, which is annoying in QM when ends up being your only Warrior on something like Battlefield of Eternity. Yeah, that's his niche - he's not really for teamfights, but his PvE is exceptional. I think we won the game that got my friend his rank 1 without him ever really fighting with us - he simply did camps, got coins, pushed lanes, solo'd the boss 3 times etc, while the other 4 of us got picks etc. If the rest of the team is smart enough to not fight 4v5 (and I know that can be asking a lot) the jungle power of Rexxar can really shine. It just isn't really that suited to most HotS games tbh, since it's pretty much all about the teamfight. Though his slows and stuns are still not bad, and he can do a decent amount of damage. | ||
MotherFox
United States1529 Posts
On February 04 2016 10:46 Larkin wrote: Yeah, that's his niche - he's not really for teamfights, but his PvE is exceptional. I think we won the game that got my friend his rank 1 without him ever really fighting with us - he simply did camps, got coins, pushed lanes, solo'd the boss 3 times etc, while the other 4 of us got picks etc. This is my issue with split pushers. If your team can as 4 routinely get picks and the other team is so oblivious they don't notice 3 solo-boss attempts, then I kind of wonder if you would have won with just any pick. | ||
MotherFox
United States1529 Posts
Like, why don't people just want to win? Five minutes later and two more teamwipes later all mercs were taken, all keeps were destroyed, and we had just turned in for another round of spiders--- finally my team decides it is time to end the game and wins. But like seriously, it just wastes my time when we sit around waiting for the map to kill the enemy team. Even worse is when I'm on the losing end of this arrangement. Sometimes our comp just isn't working and we can't win a team fight to save our lives--- but the enemy team doesn't just end it.They just go on ganking my teammates for what feels like three days, slowly destroying all fortifications on the map and getting every single objective possible until there is literally nothing left to do but win the game. Even then, they often don't focus the core and just let the minions actually win the game. | ||
Larkin
United Kingdom7161 Posts
On February 04 2016 14:12 MotherFox wrote: This is my issue with split pushers. If your team can as 4 routinely get picks and the other team is so oblivious they don't notice 3 solo-boss attempts, then I kind of wonder if you would have won with just any pick. True enough, though I do think on Bay especially suspecting a solo boss attempt only offers so much - since what happens if all 5 go to boss suspecting a solo boss attempt and there isn't one? The rest of the map is vulnerable, camps can be stolen, lanes pushes, coins turned in - and if they try to do it themselves, they can be jumped. And if say only 1 or 2 go to boss to check, it leaves the others vulnerable to the aforementioned picks. I was running Falstad in that game and lost count of the amount of times I would fly in to pick up a kill on their Kael'thas or Zagara. The any pick comment is somewhat true but bear in mind Rexxar can solo the boss at level 7, earlier than any other hero in game, and teams rarely suspect it at that point. | ||
MotherFox
United States1529 Posts
On February 05 2016 02:14 Larkin wrote: The any pick comment is somewhat true but bear in mind Rexxar can solo the boss at level 7, earlier than any other hero in game, and teams rarely suspect it at that point. On the contrary, I suspect anyone who picks rexxar of planning boss shenanigans ![]() As the hero pool gets larger and larger, it seems simply knowing what characters are capable of is getting more and more important. In the last week I've seen players oblivious to the fact that a full-health chen can interupt a 5 man team from capping a boss, players who don't walk away when branded by butcher, etc, etc. Maybe in a year's time with 14-17 more heroes we'll see this effect get even worse. | ||
ThomasjServo
15244 Posts
On February 04 2016 15:36 MotherFox wrote: I'm really beginning to despise tomb of the spider queen. It feels like no one ever wants to just win the game, instead opting to always get every single merc camp, boss, and farm spiders to turn in until the objective wins the game. Just got out of a game where we had a wave of catapults on the enemy core, we were level 22, and when I wanted to core after wiping the enemy team our diablo said "no, play it safe-- boss" Like, why don't people just want to win? Five minutes later and two more teamwipes later all mercs were taken, all keeps were destroyed, and we had just turned in for another round of spiders--- finally my team decides it is time to end the game and wins. But like seriously, it just wastes my time when we sit around waiting for the map to kill the enemy team. Even worse is when I'm on the losing end of this arrangement. Sometimes our comp just isn't working and we can't win a team fight to save our lives--- but the enemy team doesn't just end it.They just go on ganking my teammates for what feels like three days, slowly destroying all fortifications on the map and getting every single objective possible until there is literally nothing left to do but win the game. Even then, they often don't focus the core and just let the minions actually win the game. I get what you mean, but I hope the next map plays like Tomb in terms of size, or some where between Tomb and Dragon Shire for size. | ||
Thezzy
Netherlands2117 Posts
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sM.Zik
Canada2547 Posts
On February 04 2016 15:36 MotherFox wrote: I'm really beginning to despise tomb of the spider queen. It feels like no one ever wants to just win the game, instead opting to always get every single merc camp, boss, and farm spiders to turn in until the objective wins the game. Just got out of a game where we had a wave of catapults on the enemy core, we were level 22, and when I wanted to core after wiping the enemy team our diablo said "no, play it safe-- boss" Like, why don't people just want to win? Five minutes later and two more teamwipes later all mercs were taken, all keeps were destroyed, and we had just turned in for another round of spiders--- finally my team decides it is time to end the game and wins. But like seriously, it just wastes my time when we sit around waiting for the map to kill the enemy team. Even worse is when I'm on the losing end of this arrangement. Sometimes our comp just isn't working and we can't win a team fight to save our lives--- but the enemy team doesn't just end it.They just go on ganking my teammates for what feels like three days, slowly destroying all fortifications on the map and getting every single objective possible until there is literally nothing left to do but win the game. Even then, they often don't focus the core and just let the minions actually win the game. I do not think that is the map problem, problably has to do with the average level of your games. Tomb of the spider queen is my favorite map, also my highest winrate at 61%. I like that you can quickly rotate to help your teamates, players with map awareness shine here I believe. Also, this is a "sustain" objectives, instead of a "burst" objective. That's how I describe it... you can always try to deny the turn in, I feel like it's the most balanced and well designed map. | ||
Larkin
United Kingdom7161 Posts
But because we lost 3 in a row, Blizz's system says "oh look, you're struggling too much with this level" and we get far, far worse quality games - the average rank drops by about 5, and the games become a lot less close, a lot less fun, with far more mistakes. Then you get stuck in a slide where each game lost makes the next game even worse. If the system is designed to give you 50% win rate, I also completely fail to understand why losing makes you lose far more points than you get for winning. That means that if you are winning 50% of your games at, say, rank 5, you will gradually drop rank. That makes no sense to me. | ||
MotherFox
United States1529 Posts
Then the medic on our team started arguing back that saying it was the OTHER person who was to blame. But I still was left confused on what exact the medic was talking about. All I really know is that I walked away with the fewest deaths and most kills/xp. Sonya had most damage and medic had most healing(of course), but both had double the deaths of anyone else on the team. So I'm pretty sure they were why we were losing. Yet, I am still intensely curious if they actually saw anything wrong with others on the team, or if they were just talking to themselves the whole game. | ||
Leolio
France633 Posts
We had 2 crappy games (won 1, lost 1) one of them was a crappy draft for the opponent (DPS Kharazim + Uther + Diablo + Asmo + Valla) which we won easily even though our Raynor was a fucking cow. The other victory was vs an average Abathur, which imo has nothing to do at rank 8ish (you're either good, or you don't play him). I got 299 and 311 points per victory so I'm 5 already. Climbed 3 ranks with 2 victories 1 loss. Not bragging here. It's stupid. These people mostly sucked, I wouldn't have wanted them when I was rank 20ish. And I didn't do much to get to rank 5 which is bad too, it means so much people have ranks they don't earn and spoil everyone's fun (even though my personnal level is around rank 2 so it's good that I climb fast). edit: oh and already tired to hear "No Nova she was nerfed." in every single draft when I prepick her (when I'm placed 8th to 10th in pick order so the opponent cannot really counter). She was REWORKED. She has even more DPS now, it's not what a nerf looks to me. | ||
Ghostcom
Denmark4782 Posts
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MotherFox
United States1529 Posts
On February 05 2016 23:03 Leolio wrote: I switched to my smurf account which is barely out of placement, at rank 8 and with a good MMR. My friend switched too (rank 10). Man, the level of play was terrible. And it was mostly to our benefit. We had 2 crappy games (won 1, lost 1) one of them was a crappy draft for the opponent (DPS Kharazim + Uther + Diablo + Asmo + Valla) which we won easily even though our Raynor was a fucking cow. The other victory was vs an average Abathur, which imo has nothing to do at rank 8ish (you're either good, or you don't play him). I got 299 and 311 points per victory so I'm 5 already. Climbed 3 ranks with 2 victories 1 loss. Not bragging here. It's stupid. These people mostly sucked, I wouldn't have wanted them when I was rank 20ish. And I didn't do much to get to rank 5 which is bad too, it means so much people have ranks they don't earn and spoil everyone's fun (even though my personnal level is around rank 2 so it's good that I climb fast). edit: oh and already tired to hear "No Nova she was nerfed." in every single draft when I prepick her (when I'm placed 8th to 10th in pick order so the opponent cannot really counter). She was REWORKED. She has even more DPS now, it's not what a nerf looks to me. I've traveled ranks from the low 30s to my current 10ish spot. For the last week or two I've been partnering with a friend who is rank 6, so I get to see rank 8s firsthand all the time--- I find myself thinking "wow, how are these guys better than what I was seeing at ranks 16, 25, or 35?" But then a friend who is rank 16 gets on and I partner with him. Wow, what a difference that makes. Suddenly drafts seem truly random other than needed 1 warrior and 1 healer. People go off in random directions, overextend, etc. I'm #1 in kills no matter what, and frequently am #1 in hero damage unless I needed to soak alone for an extended period. It's like night and day IMO, and that's just the difference between rank 8 average and rank 14 average. | ||
DarkPlasmaBall
United States44083 Posts
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ThomasjServo
15244 Posts
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Ansinjunger
United States2451 Posts
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