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Forum Index > Heroes of the Storm
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Ej_
Profile Blog Joined January 2013
47656 Posts
December 19 2015 18:32 GMT
#1281
love new MM, put me on a team with 2 premade pairs vs no premade, you can imagine how well that went
or I can tell you:
Falstad 11 deaths
Diablo 17 deaths
offensively blinking Kaelthas 11 deaths
Kerrigan that wanted to go for their core when they had all their keeps up and 5 people alive 14 deaths
Arthas (me) 7 deaths...
"Technically the dictionary has zero authority on the meaning or words" - Rodya
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2015-12-19 19:11:33
December 19 2015 19:11 GMT
#1282
On December 20 2015 03:32 Ej_ wrote:
offensively blinking Kaelthas 11 deaths


Sounds like you had Phantom on your team. He's notorious for offensively blinking with Kael'Thas to bodyblock for 0.23 seconds before getting blown up and dying instantly.
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
December 19 2015 19:33 GMT
#1283
On December 20 2015 04:11 SC2John wrote:
Show nested quote +
On December 20 2015 03:32 Ej_ wrote:
offensively blinking Kaelthas 11 deaths


Sounds like you had Phantom on your team. He's notorious for offensively blinking with Kael'Thas to bodyblock for 0.23 seconds before getting blown up and dying instantly.


If it takes 0.23 seconds it isn't instantly.
Don't Panic
Garbels
Profile Joined July 2010
Austria653 Posts
December 19 2015 19:50 GMT
#1284
I would argue that the '0.23 seconds' and the 'instantly' describe separate events as is highlighted by usage of the word 'before'.
sM.Zik
Profile Joined June 2011
Canada2553 Posts
December 19 2015 20:10 GMT
#1285
[image loading]

Proof that the "new" mm didnt fix anything so far. 1800 mmr difference within a team (luckily it wasnt on mine, so we won, I was the sylvanas but when I saw that I felt so bad).
Jaedong Fighting! | youtube.com/ZikGaming
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
December 19 2015 23:35 GMT
#1286
Whenever I see a massive difference like that I always click the low player and see if they have any friends listed who are also on the team. Sometimes that explains it.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
December 20 2015 00:03 GMT
#1287
On December 20 2015 05:10 sM.Zik wrote:
[image loading]

Proof that the "new" mm didnt fix anything so far. 1800 mmr difference within a team (luckily it wasnt on mine, so we won, I was the sylvanas but when I saw that I felt so bad).


The low person also lost 149 MMR points for that match, which implies it's a new player. Probably a refer-a-friend.
Don't Panic
Garbels
Profile Joined July 2010
Austria653 Posts
December 20 2015 00:05 GMT
#1288
His hotslog is just incomplete. When someone gets(or loses) so much points you can assume that his mmr is not correct.
You probably had more 2 man teams than the other team and thats why they got higher avg. MMR.
Or the CM TrikSlyr had his blizz-MMR adjusted up to play with better people :p
sM.Zik
Profile Joined June 2011
Canada2553 Posts
December 20 2015 00:14 GMT
#1289
If i remember correctly, me and RoyalZeus were the only duo in this match, everyone else was solo. Def TrikSlyr mmr-adjustement happening here!
Jaedong Fighting! | youtube.com/ZikGaming
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
December 21 2015 05:19 GMT
#1290
4 or 5-man premades being matched against pure PUGs is retarded.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2015-12-21 12:31:23
December 21 2015 12:30 GMT
#1291
On December 20 2015 09:03 MotherFox wrote:
Show nested quote +
On December 20 2015 05:10 sM.Zik wrote:
[image loading]

Proof that the "new" mm didnt fix anything so far. 1800 mmr difference within a team (luckily it wasnt on mine, so we won, I was the sylvanas but when I saw that I felt so bad).


The low person also lost 149 MMR points for that match, which implies it's a new player. Probably a refer-a-friend.


My understanding of that would be a new account with a very high win percentage so his MMR has not yet settled and the system currently thinks 3k+ might be where he will end up on best guess, from losing it implies he might not be hence the large adjustment. Or is that not how it works :p.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Leolio
Profile Joined April 2012
France633 Posts
December 21 2015 13:57 GMT
#1292
It's my opinion too.

Is it just me or do we see more Cho Gall in QM again ? Got 2 out of my 3 daily games VS Cho Gall. It's always crappy games.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
December 21 2015 15:15 GMT
#1293
[image loading]

Cho'Gall seems so hard to kill with his massive HP pool and abilities.
He never died once and did massive amounts of damage.

I was torn between going AA build with Giant Killer due to his HP pool or going for an Arrow build.
Since they had an Uther for a Divine Shield I figured whittling them down wasn't going to work and since AA requires you to stay in the fight a bit longer than the Arrow build I went for that (didn't want to stay too long vs their comp) but I'm not sure which was the right choice.

I suppose it didn't help that they had a 3 group + 2 group against our 3 solo + 2 group.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Harris1st
Profile Blog Joined May 2010
Germany7267 Posts
December 21 2015 16:47 GMT
#1294
if you don't know Cho'Gall is coming, it is really difficult.
Had a few games where he was first picked though... we demolished them quite easily.

It also is probably connected to rank/ skill/ level of play.
Guessing i'm 10:1 in HL Rank 2,6k MMR
but 5:10 in QM 2,4 MMR
Go Serral! GG EZ for Ence. Flashbang dance FTW
xDaunt
Profile Joined March 2010
United States17988 Posts
December 21 2015 18:53 GMT
#1295
I don't see why any team comp should struggle against Cho'Gall unless they go all in on mages and fail to get an assassin with Giant Killer. As long as you stick a ranged AD + healer against him in lane, you should be good. The healer doesn't even have to stay in lane constantly.
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 21 2015 19:32 GMT
#1296
The buffs made him meaner in the early game (Also buffs = people think something got good).
And he still can hit wave + tower and zone out a single damage dealer, while keeping the waves at the perfect position.
So wouldn't recommend putting a single dd + support in the lane against him. Either alot of CC on 2 or a specialist is my go to. Just needs a rotating support for some healing goodness.
Or you put Murky against Cho'gall. Which is the funniest thing ever, unless you are Cho'gall.

But since we are talking QM troubles here. Cho'gall in a no support game is almost a free win. Which is a good reason why he gains popularity Imo. Also zero cost hero.
sM.Zik
Profile Joined June 2011
Canada2553 Posts
Last Edited: 2015-12-21 22:48:35
December 21 2015 22:47 GMT
#1297
Cho's buffs definitely helped him out a bit, Gall was always legit number wise. I still don't think he is viable in hl unless you are last pick and other team doesn't have any decent counter.

On another case, here is another good example of matchmaking flaws

[image loading]

As you can see, average mmr of both teams are fairly even. That's good, right? No, it's not as simple. I have Wiz on my team, which is super great and all, but I also have two players around 3k mmr while the lowest player of the other team is nearly 3.5k. No matter how great the 4.7k player on my team is player, he can't bring enough to balance that out. Just look at zeratul's build, I mean... There really should be somewhat of a minimim mmr range within a team, this wasn't a 10 min queue and the only party was, once again, RoyalZeus and I. The game was really frustrating to play.
Jaedong Fighting! | youtube.com/ZikGaming
Leolio
Profile Joined April 2012
France633 Posts
Last Edited: 2015-12-22 13:13:13
December 22 2015 13:11 GMT
#1298
Wow 3 really crappy games in a row today. And those 3 games lost in draft.
1st game we have hammer (he was good) on shrines, I (ETC) say "we must protect hammer so we need frontline". Last pick Zeratul. And a bad one, only me front, GG. Their Nova tear us to pieces. Also the team couldn't look at the map.

2nd game me and my friend screw the draft because of a misunderstanding. We have thrall and jo and diablo (my dfriend). They never ever engaged together. Thrall was always rushing solo or backline. Jo was diving 1v5 all game.

3rd game I prepick ETC. I say we need 1 mage. The 2 premade firstpicking pick KT Jaina. The last player had butcher prepicked since beginning. I say guys we need 2 guys front. Last pick, he changes for Tassadar. GG.

In these 3 games the team was never ever grouped on objectives. Playing ETC 2 times when people just won't group behind you even when you delay 1 full minute is just not possible./

edit: was rank 2 10 days ago and felt I was better than the people I was matched with. Now rank 7 and can't do much with these guys.

Also do you guys have an advice for duo queue ? What roles can me and my friend pick to carry the game ? Warrior + Healer doesn't work at all I can tell you unless you're a monster Uther + Mura.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2015-12-22 14:06:02
December 22 2015 14:05 GMT
#1299
I've found that a good healer + melee assassin can be quite nasty.
Kerrigan with an Uther or Illidan with Uther/Kherazim/Morales can be painful for the enemy team to deal with since they're likely to be randoms. Nova + Zeratul can also be quite deadly if you work together well.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
December 22 2015 16:30 GMT
#1300
Yeah, my friend and I duo queueing from rank 15-1 has led us to believe that going frontline and/or support is usually not the way forward, even if it is what the team needs. Playing what we're most comfortable with (him, bruisers/melee assassins, me, specialists/ranged dps) has given us far more success, even if we are forcing our teammates to go against their prepicks and take support/tank when they don't want to.

That said, there are always games where they don't pick appropriately and leave us with a huge hole in the composition. Or where they wait until they are the only one left to pick to declare that they don't have any supports and pick Gazlowe. These are the kind of people who shouldn't be allowed to play HL until they are at least level 9 with 1 of each class.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
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