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On May 27 2015 04:39 xDaunt wrote:Show nested quote +On May 27 2015 04:27 Tenks wrote: All the numbers are pretty meaningless. If someone is using them as either an attack or defense that player is probably the actual problem with the team. The only ones that really matter are takedowns and deaths. If you're running a high T/D ratio, you're almost certainly playing well.
I mean, I think you're not wrong, but there are absolutely characters who excel particularly at this... like, say, Zeratul. This characteristic is part of why he can carry games so well, but it does mean his T/D is generally extra high.
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On May 27 2015 06:00 Yoav wrote:Show nested quote +On May 27 2015 04:39 xDaunt wrote:On May 27 2015 04:27 Tenks wrote: All the numbers are pretty meaningless. If someone is using them as either an attack or defense that player is probably the actual problem with the team. The only ones that really matter are takedowns and deaths. If you're running a high T/D ratio, you're almost certainly playing well. I mean, I think you're not wrong, but there are absolutely characters who excel particularly at this... like, say, Zeratul. This characteristic is part of why he can carry games so well, but it does mean his T/D is generally extra high. Having a high T/D ratio is more of a function of not dying than being involved in a lot of takedowns. Again, my general thought on death is that every death is preventable to one degree or another. Even if I am playing someone who is not Zeratul, I pride myself on generally having the lowest number of deaths on the team.
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Mexico2170 Posts
On May 27 2015 06:12 xDaunt wrote:Show nested quote +On May 27 2015 06:00 Yoav wrote:On May 27 2015 04:39 xDaunt wrote:On May 27 2015 04:27 Tenks wrote: All the numbers are pretty meaningless. If someone is using them as either an attack or defense that player is probably the actual problem with the team. The only ones that really matter are takedowns and deaths. If you're running a high T/D ratio, you're almost certainly playing well. I mean, I think you're not wrong, but there are absolutely characters who excel particularly at this... like, say, Zeratul. This characteristic is part of why he can carry games so well, but it does mean his T/D is generally extra high. Having a high T/D ratio is more of a function of not dying than being involved in a lot of takedowns. Again, my general thought on death is that every death is preventable to one degree or another. Even if I am playing someone who is not Zeratul, I pride myself on generally having the lowest number of deaths on the team.
What if you run away from teamfights leaving your friends to die? Then you'll also have the lowest death count.
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On May 27 2015 06:12 xDaunt wrote:Show nested quote +On May 27 2015 06:00 Yoav wrote:On May 27 2015 04:39 xDaunt wrote:On May 27 2015 04:27 Tenks wrote: All the numbers are pretty meaningless. If someone is using them as either an attack or defense that player is probably the actual problem with the team. The only ones that really matter are takedowns and deaths. If you're running a high T/D ratio, you're almost certainly playing well. I mean, I think you're not wrong, but there are absolutely characters who excel particularly at this... like, say, Zeratul. This characteristic is part of why he can carry games so well, but it does mean his T/D is generally extra high. Having a high T/D ratio is more of a function of not dying than being involved in a lot of takedowns. Again, my general thought on death is that every death is preventable to one degree or another. Even if I am playing someone who is not Zeratul, I pride myself on generally having the lowest number of deaths on the team.
I dig. By the way, loved your HL guide.
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On May 27 2015 06:28 [Phantom] wrote:Show nested quote +On May 27 2015 06:12 xDaunt wrote:On May 27 2015 06:00 Yoav wrote:On May 27 2015 04:39 xDaunt wrote:On May 27 2015 04:27 Tenks wrote: All the numbers are pretty meaningless. If someone is using them as either an attack or defense that player is probably the actual problem with the team. The only ones that really matter are takedowns and deaths. If you're running a high T/D ratio, you're almost certainly playing well. I mean, I think you're not wrong, but there are absolutely characters who excel particularly at this... like, say, Zeratul. This characteristic is part of why he can carry games so well, but it does mean his T/D is generally extra high. Having a high T/D ratio is more of a function of not dying than being involved in a lot of takedowns. Again, my general thought on death is that every death is preventable to one degree or another. Even if I am playing someone who is not Zeratul, I pride myself on generally having the lowest number of deaths on the team. What if you run away from teamfights leaving your friends to die? Then you'll also have the lowest death count.
You shouldn't be getting any kills or hero damage if that is the case. If the whole was around 25-30 kills and you're at 10-15, you weren't there half the time.
Note that seeing a bad situation for what it is and not dying needlessly when your team is already half gone isn't a bad thing. I'll always try and help the team as much as possible, but sometimes retreat really is the only option. And that can sometimes mean falling back before the fight is completely over.
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On May 27 2015 03:28 Wuster wrote: Exactly, that guy was gloating over nothing. Didn't help that the map was Sky Temple and he started the game by dying to creeps (cuz he was going to push the hell out of bot lane...) This probably belongs more int he QQ thread, so I'll stop venting.
So back on topic, now that we have easy to mess up heroes on rotation this week any of you guys going to mess around with random builds? I'm planning to try an AA / Lifesteal Illidan build, will probably fail horribly but could scale well on the right map.
Well I did it, was playing on Garden of Terror and went Seasoned Marksmen + Thirsting Blade instead of the normal Shadow Shield + Immolation.
Since I was going full yolo I took Hunt at 10 too instead of Meta too. Briefly considered Thrill of Battle to pop more Evasions over First Aid, but I just couldn't bring myself to do it.
Was very weak early on, no Immo meant I couldn't clear waves for stacks that well either, but by the time I picked up Giant Killer at 13 I had 30 bonus damage and felt like a powerhouse. Ended the game taking Nexus Blades and 40+ bonus damage.
I could literally solo garden terrors and finish with 100% hp. I was healing 113hp / hit on core (so much more on heroes, especially after a Sweeping Strike).
Wasn't the total disaster I feared, seems like it might have potential, if I do it again, will be going Meta over Hunt though.
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Caldeum1977 Posts
Rotation for the week of June 2nd to June 8th
Li Li E.T.C. Falstad Diablo Tychus Azmodan (12) Tassadar (15)
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Caldeum1977 Posts
Week of Tuesday, June 9, 2015:
Raynor Muradin Rehgar Tyrael Jaina Uther (Available after you reach player level 12) Sylvanas (Available after you reach player level 15)
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I really like Sylvanas and Jaina... but I feel really held back in Hero League without any support to fall back on... should I spend this week learning how to play Uther / Rehgar finally?
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On June 10 2015 07:11 Wuster wrote: I really like Sylvanas and Jaina... but I feel really held back in Hero League without any support to fall back on... should I spend this week learning how to play Uther / Rehgar finally?
It's never a bad time to learn a support, just in case you need to fill the spot... but learn Brightwing! She's so fun to play with and arguably the best support right now
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Played Sylvanas for the first time yesterday and I gotta say she is so incredibly fun to play.
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On June 15 2015 09:47 wongfeihung wrote: Played Sylvanas for the first time yesterday and I gotta say she is so incredibly broken as hell.
FTFY 
Sylvanas is the reason HL needs bans. If a team drafts Sylv and Anub, it's pretty much instant win.
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On June 15 2015 21:57 Crownlol wrote:Show nested quote +On June 15 2015 09:47 wongfeihung wrote: Played Sylvanas for the first time yesterday and I gotta say she is so incredibly broken as hell. FTFY  Sylvanas is the reason HL needs bans. If a team drafts Sylv and Anub, it's pretty much instant win.
I agree with the idea of each team banning 1 hero, but who would be in charge of picking that ban? Maybe the last player on each team or some voting thing?
Also, why is Anub + Sylv auto-win? Do they have some sort of godly combo? Sure he got buffed and he's very good, but Anub isn't even the best warrior, let alone in the top three of all heroes...
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anub can push really well, and is a tank. Sylvanas can push really well and is an assassin disguised as a specialist. So they bring pushing power to the team while fullfilling other roles. So you could say they are just to good at to much. There are still heroes that counter it though. So no autowin, but can lead to really tough situations if you don't play save.
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If HL had bans I'd ban Illidan 100%. Either the other team gets an Illidan and he's sponsored by Monster, Red Bull and HyperX all at the same time or my team picks Illidan and he's sponsored by Retards Anonymous.
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On June 15 2015 22:12 FeyFey wrote: anub can push really well, and is a tank. Sylvanas can push really well and is an assassin disguised as a specialist. So they bring pushing power to the team while fullfilling other roles. So you could say they are just to good at to much. There are still heroes that counter it though. So no autowin, but can lead to really tough situations if you don't play save.
Ah gotcha. I don't have much experience with Anub but I do like pushing lanes... and I have a "3 games with Warrior" daily quest to fill
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On June 15 2015 22:56 DarkPlasmaBall wrote:Show nested quote +On June 15 2015 22:12 FeyFey wrote: anub can push really well, and is a tank. Sylvanas can push really well and is an assassin disguised as a specialist. So they bring pushing power to the team while fullfilling other roles. So you could say they are just to good at to much. There are still heroes that counter it though. So no autowin, but can lead to really tough situations if you don't play save. Ah gotcha. I don't have much experience with Anub but I do like pushing lanes... and I have a "3 games with Warrior" daily quest to fill
Anub is a sneaky good pusher, on Haunted Mines with a little help staying near their gate, his beetles can drain the ammo before mines opens, as you can imagine that makes the first golem much stronger.
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On June 10 2015 09:31 DarkPlasmaBall wrote:Show nested quote +On June 10 2015 07:11 Wuster wrote: I really like Sylvanas and Jaina... but I feel really held back in Hero League without any support to fall back on... should I spend this week learning how to play Uther / Rehgar finally? It's never a bad time to learn a support, just in case you need to fill the spot... but learn Brightwing! She's so fun to play with and arguably the best support right now BW is really fun to play and at the moment maybe my favorite hero.
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The word on the street from some hip cats is that BW may lose Gust of Healing next patch
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On June 16 2015 02:51 Tenks wrote: The word on the street from some hip cats is that BW may lose Gust of Healing next patch
I don't understand why, she hardly seems OP unless you *only* look at the stat screen. Wouldn't it be better to fix her double self-healing bug first then see if her new squishier-ness balances whatever concerns they have?
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