• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:29
CEST 08:29
KST 15:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)12Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11899 users

Heroes of the Storm: First Impressions - Page 6

Forum Index > Heroes of the Storm
Post a Reply
Prev 1 4 5 6 All
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
May 12 2014 16:44 GMT
#101
So, I'm pretty excited for HoTS. How does the alpha size up to League and Dota? I used to be a huge Dota 1 fan and really enjoy Dota 2. Things I really liked that separated Dota from league was abilities that could change the environment, str, agi, int attributes, and the abilites gained through itemization. What is HoTS doing to take the best/worst from both worlds thus far?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
May 12 2014 17:17 GMT
#102
I'd like to coin the term 'Carry-gen' if no one else has so far.

I haven't played a MOBA yet, can anyone give some insight as to why 5v5 seems to be so much more popular?
Seems to me that 3v3 would make for much better communication and a tighter strategic frame.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
May 13 2014 13:16 GMT
#103
Is there any advantage in killing creeps early game? Wouldn't it just force your wave to be on the enemy's side of the map which is disadvantageous?
Also, how does creep and tower aggro work? Are they similar to DotA?
cLutZ
Profile Joined November 2010
United States19574 Posts
May 13 2014 13:28 GMT
#104
Pushing and roaming seems decent. But honestly, I don't know what wins/loses games.
Freeeeeeedom
eluv
Profile Joined August 2010
United States1251 Posts
May 14 2014 03:51 GMT
#105
On May 13 2014 22:16 jeeneeus wrote:
Is there any advantage in killing creeps early game? Wouldn't it just force your wave to be on the enemy's side of the map which is disadvantageous?
Also, how does creep and tower aggro work? Are they similar to DotA?


Tower aggro is much closer to LoL style - creeps always have top priority until you start attacking heroes. And hitting creeps is actually kind of important. getting early tower damage and running the towers out of ammo ends up mattering a decent amount, and since you're not going for last hits, the only disadvantage is being slightly more exposed when you're in XP range. You also want to be able to collect the health globes, which will be much easier/safer if you're pushing your lane forward.
"Yes I fucked my way to the GSL partnership" - Sundance
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2014-05-14 08:09:43
May 14 2014 06:39 GMT
#106
I come from a pretty lengthy Dota background. I got into the alpha a few weeks ago and played a bit of it the first few days. I agree with the sentiment that it just feels like a custom map that gets stale pretty quickly. I typed up a bunch of qualities I didn't like about the game, but then I decided to make it more succinct with a comparison.

I'll compare Heroes to my favorite SC2 custom map: Star Strikers. They're both team games where you control a single hero unit with 4 or so abilities. I enjoy, and still enjoy playing Star Strikers than I do Heroes. In Star Strikers, every movement you make, every ability you use requires finesse. When you use an ability well, you know it and get a good feeling. I'm sure there's a deeper level of finesse to using skills in Heroes, but for most of the heroes, it doesn't feel that way. It feels like you use your ability whenever you can as fast as possible, "spamming". Blizzard did a good job with making the average game shorter, but the ratio of fun/time you get is significantly less compared with Dota or even LoL.

In my opinion, Star Strikers is a much more fun game and Blizzard should've made a new IP out of that instead of hopping on the "MOBA" bandwagon. I really really like Star Strikers and feel like it had the potential to become the next hit for user mods, after CS and Dota.
Najda
Profile Joined June 2010
United States3765 Posts
May 14 2014 19:13 GMT
#107
Got into alpha recently and my first impression is that it isn't really a game that I will enjoy solo, but could be fun with a group. The game isn't mechanically challenging at all, the entire difficulty of it is just the coordination of teamwork or strategy, which I hate relying on in a solo queue.
loft
Profile Joined July 2009
United States344 Posts
May 15 2014 06:20 GMT
#108
On May 14 2014 15:39 Kishin2 wrote:


In my opinion, Star Strikers is a much more fun game and Blizzard should've made a new IP out of that instead of hopping on the "MOBA" bandwagon. I really really like Star Strikers and feel like it had the potential to become the next hit for user mods, after CS and Dota.



Like mario soccer? or megaman soccer?

That's a great idea. Those games are fun
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
Last Edited: 2014-05-15 06:36:29
May 15 2014 06:32 GMT
#109
On May 07 2014 02:29 GMarshal wrote:
Show nested quote +
On May 06 2014 06:59 Cyro wrote:
Can anyone who can play the game take a fraps benchmark including frametimes.txt for a minute or so while in a game and playing and throw me a PM?

I'm curious, what do you want this for? ^_^


Sorry didn't see this for ages. Just to see if there are similarities between heroes and sc2 in terms of how the engine runs, because i and some other have massive issues with some problems in the sc2 engine that can be easily seen from such data and if it extended to heroes as well, i'd probably try hard to get blizzards attention to their "RTS" engine because it's a massive deal and would make both games better for everyone

partially detailed here: http://www.teamliquid.net/forum/tech-support/447990-solid-data-on-sc2-microstutter - and seeing some footage of the game worried me some about them copy/pasting "bad" parts of the engine or doing the same thing twice
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Yoav
Profile Joined March 2011
United States1874 Posts
May 19 2014 12:31 GMT
#110
On May 13 2014 22:16 jeeneeus wrote:
Is there any advantage in killing creeps early game? Wouldn't it just force your wave to be on the enemy's side of the map which is disadvantageous?
Also, how does creep and tower aggro work? Are they similar to DotA?


Killing them? Not particularly. Some heroes (Diablo, Kerrigan, Barb) have benefits that accrue from killing stuff and doing damage. But your team doesn't get lane XP if you don't have a hero near the dying creeps, so being near them is often a good thing. Also, depending on the heroes, it can help to keep the enemy away from your towers.
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2014-10-12 19:07:31
October 12 2014 19:06 GMT
#111
--- Nuked ---
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
October 12 2014 19:09 GMT
#112
I can't tell you about the first, but that seems unlikely.

The second: those would be the hero levels. It means that player's Arthas is level 4, while the other player's Malfurion is level 2, etc.
I like words.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
October 12 2014 21:14 GMT
#113
The first number is total online for all of battle.net I think? The second number "number in chat channels" is the number of people playing HotS.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 12 2014 22:46 GMT
#114
There's a more recent thread for this, all the information in this thread is severely out of date.
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft865
oGsTOP 129
StarCraft: Brood War
ajuk12(nOOB) 19
Bale 17
Icarus 14
NaDa 5
Dota 2
NeuroSwarm139
League of Legends
JimRising 699
Counter-Strike
Coldzera 1211
Other Games
summit1g5527
C9.Mang0298
XaKoH 157
RuFF_SC282
Trikslyr12
Organizations
Other Games
gamesdonequick1771
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH294
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota287
League of Legends
• Stunt634
Upcoming Events
Replay Cast
2h 32m
CrankTV Team League
4h 32m
WardiTV Qualifier
5h 32m
Epic.LAN
6h 32m
Big Brain Bouts
9h 32m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
17h 32m
RSL Revival
1d 2h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 3h
Epic.LAN
1d 6h
IPSL
1d 9h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.