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Heroes of the Storm: First Impressions - Page 6

Forum Index > Heroes of the Storm
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BisuDagger
Profile Blog Joined October 2009
Bisutopia19307 Posts
May 12 2014 16:44 GMT
#101
So, I'm pretty excited for HoTS. How does the alpha size up to League and Dota? I used to be a huge Dota 1 fan and really enjoy Dota 2. Things I really liked that separated Dota from league was abilities that could change the environment, str, agi, int attributes, and the abilites gained through itemization. What is HoTS doing to take the best/worst from both worlds thus far?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
May 12 2014 17:17 GMT
#102
I'd like to coin the term 'Carry-gen' if no one else has so far.

I haven't played a MOBA yet, can anyone give some insight as to why 5v5 seems to be so much more popular?
Seems to me that 3v3 would make for much better communication and a tighter strategic frame.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
May 13 2014 13:16 GMT
#103
Is there any advantage in killing creeps early game? Wouldn't it just force your wave to be on the enemy's side of the map which is disadvantageous?
Also, how does creep and tower aggro work? Are they similar to DotA?
cLutZ
Profile Joined November 2010
United States19574 Posts
May 13 2014 13:28 GMT
#104
Pushing and roaming seems decent. But honestly, I don't know what wins/loses games.
Freeeeeeedom
eluv
Profile Joined August 2010
United States1251 Posts
May 14 2014 03:51 GMT
#105
On May 13 2014 22:16 jeeneeus wrote:
Is there any advantage in killing creeps early game? Wouldn't it just force your wave to be on the enemy's side of the map which is disadvantageous?
Also, how does creep and tower aggro work? Are they similar to DotA?


Tower aggro is much closer to LoL style - creeps always have top priority until you start attacking heroes. And hitting creeps is actually kind of important. getting early tower damage and running the towers out of ammo ends up mattering a decent amount, and since you're not going for last hits, the only disadvantage is being slightly more exposed when you're in XP range. You also want to be able to collect the health globes, which will be much easier/safer if you're pushing your lane forward.
"Yes I fucked my way to the GSL partnership" - Sundance
Kishin2
Profile Joined May 2011
United States7534 Posts
Last Edited: 2014-05-14 08:09:43
May 14 2014 06:39 GMT
#106
I come from a pretty lengthy Dota background. I got into the alpha a few weeks ago and played a bit of it the first few days. I agree with the sentiment that it just feels like a custom map that gets stale pretty quickly. I typed up a bunch of qualities I didn't like about the game, but then I decided to make it more succinct with a comparison.

I'll compare Heroes to my favorite SC2 custom map: Star Strikers. They're both team games where you control a single hero unit with 4 or so abilities. I enjoy, and still enjoy playing Star Strikers than I do Heroes. In Star Strikers, every movement you make, every ability you use requires finesse. When you use an ability well, you know it and get a good feeling. I'm sure there's a deeper level of finesse to using skills in Heroes, but for most of the heroes, it doesn't feel that way. It feels like you use your ability whenever you can as fast as possible, "spamming". Blizzard did a good job with making the average game shorter, but the ratio of fun/time you get is significantly less compared with Dota or even LoL.

In my opinion, Star Strikers is a much more fun game and Blizzard should've made a new IP out of that instead of hopping on the "MOBA" bandwagon. I really really like Star Strikers and feel like it had the potential to become the next hit for user mods, after CS and Dota.
Najda
Profile Joined June 2010
United States3765 Posts
May 14 2014 19:13 GMT
#107
Got into alpha recently and my first impression is that it isn't really a game that I will enjoy solo, but could be fun with a group. The game isn't mechanically challenging at all, the entire difficulty of it is just the coordination of teamwork or strategy, which I hate relying on in a solo queue.
loft
Profile Joined July 2009
United States344 Posts
May 15 2014 06:20 GMT
#108
On May 14 2014 15:39 Kishin2 wrote:


In my opinion, Star Strikers is a much more fun game and Blizzard should've made a new IP out of that instead of hopping on the "MOBA" bandwagon. I really really like Star Strikers and feel like it had the potential to become the next hit for user mods, after CS and Dota.



Like mario soccer? or megaman soccer?

That's a great idea. Those games are fun
Cyro
Profile Blog Joined June 2011
United Kingdom20324 Posts
Last Edited: 2014-05-15 06:36:29
May 15 2014 06:32 GMT
#109
On May 07 2014 02:29 GMarshal wrote:
Show nested quote +
On May 06 2014 06:59 Cyro wrote:
Can anyone who can play the game take a fraps benchmark including frametimes.txt for a minute or so while in a game and playing and throw me a PM?

I'm curious, what do you want this for? ^_^


Sorry didn't see this for ages. Just to see if there are similarities between heroes and sc2 in terms of how the engine runs, because i and some other have massive issues with some problems in the sc2 engine that can be easily seen from such data and if it extended to heroes as well, i'd probably try hard to get blizzards attention to their "RTS" engine because it's a massive deal and would make both games better for everyone

partially detailed here: http://www.teamliquid.net/forum/tech-support/447990-solid-data-on-sc2-microstutter - and seeing some footage of the game worried me some about them copy/pasting "bad" parts of the engine or doing the same thing twice
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Yoav
Profile Joined March 2011
United States1874 Posts
May 19 2014 12:31 GMT
#110
On May 13 2014 22:16 jeeneeus wrote:
Is there any advantage in killing creeps early game? Wouldn't it just force your wave to be on the enemy's side of the map which is disadvantageous?
Also, how does creep and tower aggro work? Are they similar to DotA?


Killing them? Not particularly. Some heroes (Diablo, Kerrigan, Barb) have benefits that accrue from killing stuff and doing damage. But your team doesn't get lane XP if you don't have a hero near the dying creeps, so being near them is often a good thing. Also, depending on the heroes, it can help to keep the enemy away from your towers.
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2014-10-12 19:07:31
October 12 2014 19:06 GMT
#111
--- Nuked ---
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
October 12 2014 19:09 GMT
#112
I can't tell you about the first, but that seems unlikely.

The second: those would be the hero levels. It means that player's Arthas is level 4, while the other player's Malfurion is level 2, etc.
I like words.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
October 12 2014 21:14 GMT
#113
The first number is total online for all of battle.net I think? The second number "number in chat channels" is the number of people playing HotS.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 12 2014 22:46 GMT
#114
There's a more recent thread for this, all the information in this thread is severely out of date.
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