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Heroes of the Storm: First Impressions - Page 4

Forum Index > Heroes of the Storm
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Velr
Profile Blog Joined July 2008
Switzerland10849 Posts
April 28 2014 10:06 GMT
#61
This game just looks so incredibly slow and "clunky" (hero movements and all that) when compared to Dota. Even "fast" kills seem to take ages and everything seems to happen in slow Motion...

Does it also feel slow when playing?



I also still get the feeling that no one would give a rats ass about this game if not for the Blizzard tag...
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
April 28 2014 10:33 GMT
#62
On April 28 2014 19:06 Velr wrote:
This game just looks so incredibly slow and "clunky" (hero movements and all that) when compared to Dota. Even "fast" kills seem to take ages and everything seems to happen in slow Motion...

Does it also feel slow when playing?



I also still get the feeling that no one would give a rats ass about this game if not for the Blizzard tag...


Fast kill can be incredibly fast in this game. An assassin can blow up another assassin/support/specialist in seconds. When you're out of position and zerathul suddenly decloaks next to you, you're dead before you even realise it.

5on5 teamfights are a lot slower though. That doesn't mean that they are boring (at least to me), they are just different. Fighting over a tribute on Cursed Hollow for several minutes is the most fun I've had in this game.
Fights will probably become quicker over time though, when teams figure out that focusing the healer is better than focusing tanks etc.
AdministratorLaws change depending on who's making them, but justice is justice
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2014-04-28 12:45:55
April 28 2014 12:42 GMT
#63
On April 27 2014 23:26 soon.Cloak wrote:
This is a hugely wonderful article. Just to nitpick grammar, though:
+ Show Spoiler +

Heroes follows the basic design of all modern MOBAs, it pits ten players in two teams of five against each other, where they compete for resources and attempt to kill each other.

The comma after "MOBAs" should be a semicolon.
improvement you take, Improvements

Accidental comma instead of a period.
Mercenaries are a defining and vital feature of Heroes. To anyone familiar with other MOBAs, the idea of a "jungle" and neutral creeps is very familiar, however Heroes' unique twist on a traditional mechanic makes the mercenaries ever more vital.

The comma after familiar should be a period (or semicolon, maybe).
they out range all buildings

Outrange is one word (not sure why TL disagrees...)
All maps have some common features however, forts are of course present in every map, and grant exp to the team that brings them down.

Run-on sentences seem to be a theme :D.
Towers and Forts have ammunition, which regenerates slowly over time, this means that it is possible to force a tower or fort to run out of ammunition firing on...

Again.
which can be used by players to restore some mana and hp (gradually), they are pretty fragile and usually the first thing to go when the fort is...


but Kerrigan can still use it) In some

Missing period.
Its not unheard

It's, not Its.
There are two ways to get doubloons (coins), the first, and the one newer players often think is the only...

Ya, I'm gonna stop pointing run-on-sentences out.
Its also nice to

It's, not Its.


Anyhow, seriously, I really enjoyed the writeup. Thanks all!

Edit: More discrete, mb .

I'm glad you liked it, and as a rule of thumb I don't mind grammar corrections, god knows I can always improve as a writer, but I'd appreciate it if you PMed them next time. Thanks ^_^


On April 28 2014 13:51 Yoav wrote:
I'm confused... are we now supposed to do primary discussion in this thread, or the other one? This has a lovely OP, so I'd be cool with switching.

I've really been enjoying Kerrigan and Nova lately. Kerrigan is awesome because she's just an epic killer of minions and heroes alike. I run out of health a bit, so having a healer is nice to avoid trips home, but other than that, she is just wicked strong. She can solo pretty much anything in a straight fight, but has to watch out for Nova/Zeratul doing wicked burst damage if she's hurt.

Still not sure why her skills are completely unrelated to her BW or SC2 skills, but hey.

This is more of a primer for people who don't have the game yet, general discussion should stay in the other thread, although if you want some discussion in the context of what was talked about in the post, that's totally fine :D

Nova is Kadaver's favorite hero so far though, he reliably gets the highest killcount in games I play with him, he apparently really likes taking the poison talent because it adds to the burst.

On April 28 2014 17:07 Destructicon wrote:
I loved the concept of Heroes from the very beginning. Being into almost all Blizzard games for the past couple of years and having fallen head over heels for several of their well build characters I love being able to pit some of my favorites against each other.

I also love the map and merc system and I think its the most unique and refreshing spinoff to the MoBA franchise in decades

The one concern I had when going into this article, now partially dispelled, was that, with the lack of an item system in the game the game would not have enough depth and feel shallow. I wasn't concerned about the laning phase and lack of last hits, the map objectives actually add a significant enough new element that it more then compensates.

Now, you said that there is a lot of surprising depth to the game, and I love the flexibility of taking the same hero and being able to use him on each map by tuning his talents.

However I do have one important question, given that the game is still in alpha, and still not figured out, aren't you afraid that, at some point, the talent system, per hero and per map will be so well understood and figured out, that it will standardize and become the equivalent to how it is with items and runes now in LoL?

And if the talents pick per hero becomes standardized, do you think it will detract from the experience of playing Heroes? Or are the map objectives and short games fun enough to carry the game and keep it fun for a long time?

I've thought about this a fair bit, and the realistic answer is "there's no way to know yet". Talent choices often come down to map and personal preference, but as of right now there are often very clear cut "best" choices at certain levels, this is because its very obvious blizzard hasn't tinkered with them enough yet. For example, "regeneration master" is a talent that
gives you 1 extra point of health regen for every three regen globes you pick up. Its awful, there's no reason to pick it up over bribe, path of the warrior or whatever specific ability enhancing talents your hero has at level 1. A large chunk of how replayable the game is going to be depends on how good a job blizz does on making most talents viable, even if only in pocket strategies. I believe for some heroes we'll see a certain level of standardization, e.g. its very rare that I deviate from my usual zeratul build, as it serves to give me great burst damage, but there *are* occasions when I could see myself going for a different talent selection, if I had the right team.

Its also going to depend on how good blizzard is at rotating maps, keeping the meta "fresh" so to speak. Given the look of the custom game section, which is reminiscent of the sc2 arcade, and the fact that it has a "Featured Map" icon, I rather suspect that we'll see a fair variation on maps, especially if we get a map editor like the sc2 map editor, which I also think we will, there should be enough "freshness" to keep the game fun. To be honest, I expect talent builds to become much more refined once they're stable, but if its done properly, it'll still offer choice, which is at its core what makes the talent system enjoyable. Time will tell, I have faith in blizzards ability to get it right.

On April 28 2014 19:33 KadaverBB wrote:
Show nested quote +
On April 28 2014 19:06 Velr wrote:
This game just looks so incredibly slow and "clunky" (hero movements and all that) when compared to Dota. Even "fast" kills seem to take ages and everything seems to happen in slow Motion...

Does it also feel slow when playing?



I also still get the feeling that no one would give a rats ass about this game if not for the Blizzard tag...


Fast kill can be incredibly fast in this game. An assassin can blow up another assassin/support/specialist in seconds. When you're out of position and zerathul suddenly decloaks next to you, you're dead before you even realise it.

5on5 teamfights are a lot slower though. That doesn't mean that they are boring (at least to me), they are just different. Fighting over a tribute on Cursed Hollow for several minutes is the most fun I've had in this game.
Fights will probably become quicker over time though, when teams figure out that focusing the healer is better than focusing tanks etc.


I want to elaborate a little on this, the game feels slow sometimes because of how important positioning is, which is one of the things I think might lead to it being a viable esport. Its so, so important to place yourself correctly for the fight that often times an engagement becomes about zoning an enemy out of an engagement, or catching a hero out of position. This means that there's an elaborate tango around the objective, where one team breaks in close enough to stop the channeling, or contest the objective somehow, but then gets pushed back. Because of the fact that all heroes have the same movement speed, gap closers become super super important, and abilities like diablo's charge mean that an over eager player (often me) can wind up entirely out of position, and die super quick.

The game doesn't feel slow while playing at all, although early on I died a lot before I learned how to think about positioning and breaking of engagements at the right time. (I still struggle breaking off at the right time).

On April 28 2014 18:25 Lorch wrote:
Show nested quote +
On April 28 2014 15:03 Valiver wrote:
On April 28 2014 14:56 StuBob wrote:
Anyone have an extra invite? This looks really cool.

There are no keys or invites for it yet. It's still in alpha so the only way to get in is to have it added to your account by Blizzard. The only thing you can do is to opt in to it on your beta profile settings and hope.


And live in the United States. If you are not a streamer/progamer etc. pp. you won't get in if you live outside the States atm. If it'll go anything like Hearthstone, EU/the rest of the world will probably get in a few months after Beta has started.
Not using Keys but doing it via flagging accounts does not really change much in terms of selling these things. Where hearthstone keys were sold for 200+ Dollars, you can now buy Heroes accounts for 250+ Dollars.

Really nice writeup on Heroes, makes me wanna try it even more. Personally, as someone who comes from Arena fps where your average game is around 10 minutes I'm having a really hard time playing multiple games of dota/lol without getting tired/bored because of the long lanning phases and the huge amount of time you spent winning/loosing. I also really don't like the concept of awarding being ahead with exp AND better items and, again coming from FPS, it feels really strange to play on one map again and again and again. So Heroes has pretty much addressed all issues I have with traditional Mobas and I'm super excited to get my hands on it.

I expect that when we hit beta the game will go the route of hearthstone with lots of keys floating around, giveaways, etc.
Moderator
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 28 2014 13:23 GMT
#64
Thanks for the long and well thought out response.
I guess you are right there is no way to know, I hope it turns out ok though, the ideal way to do it would probably be having 2 or 3 talents per tier that are viable depending on match up and map. I hope you're right and Blizzard can do a good enough job to get us to that sort of a place, I really do feel like they are doing enough things differently to really stamp their name into the MoBA scene.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
salle
Profile Blog Joined August 2010
Sweden5554 Posts
April 28 2014 14:11 GMT
#65
On April 28 2014 18:25 Lorch wrote:
Really nice writeup on Heroes, makes me wanna try it even more. Personally, as someone who comes from Arena fps where your average game is around 10 minutes I'm having a really hard time playing multiple games of dota/lol without getting tired/bored because of the long lanning phases and the huge amount of time you spent winning/loosing. I also really don't like the concept of awarding being ahead with exp AND better items and, again coming from FPS, it feels really strange to play on one map again and again and again. So Heroes has pretty much addressed all issues I have with traditional Mobas and I'm super excited to get my hands on it.


Seconding this. This write up made me go from "oh I guess it'd be nice to try" to "oh I do really wanna try this now!"
Administrator"Ambitious but rubbish!" - Jeremy Clarkson
Levistus
Profile Joined December 2009
1134 Posts
April 28 2014 15:03 GMT
#66
what does "you get to pick your hero before queueing" mean? what if others choose the same hero? or is picking heroes all done before queueing so you can have more time to pick a different hero if your favorite was already picked? thanks.
hey man just curious
Lorch
Profile Joined June 2011
Germany3690 Posts
April 28 2014 15:15 GMT
#67
On April 29 2014 00:03 Levistus wrote:
what does "you get to pick your hero before queueing" mean? what if others choose the same hero? or is picking heroes all done before queueing so you can have more time to pick a different hero if your favorite was already picked? thanks.


You and your party pick heroes before it searches for opponents. Unlike other mobas, your opponents can have the same heroes as your team.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 28 2014 15:15 GMT
#68
On April 29 2014 00:03 Levistus wrote:
what does "you get to pick your hero before queueing" mean? what if others choose the same hero? or is picking heroes all done before queueing so you can have more time to pick a different hero if your favorite was already picked? thanks.

Before you are even matched with other players (assuming not in a party already) you get to choose your hero and then you are matched with a team of people who did not choose that hero. If you are in a party you pick heroes before you queue, so you have tons of time to pick who you want or decide who gets to be who.
Writer
nimdil
Profile Blog Joined January 2011
Poland3752 Posts
April 28 2014 19:37 GMT
#69
I'd enjoy trying it. Too bad I don't have invite - it'll definitely be interesting alternative to LoL. Dota2 will remain the only MOBA worth watching on regular basis.
Sufinsil
Profile Joined January 2011
United States760 Posts
Last Edited: 2014-04-28 21:38:44
April 28 2014 21:37 GMT
#70
Gazlowe is a favorite since he can play differently depending on what talents you take. Turrets if I am pushing lanes and merc camping. Focus on grenade and lazor talents if I looking to do more team fighting. I like to go Shredder to solo Golems quickly else I go grav bomb and double grenade charge. Although Shredder can be good in team fights once you have the last talent and assassins wondering why you are working them all of the sudden.

Witch Doctor is the same way kinda. Gargantuan to push lanes and do Golems, spirit for team fights. Although I prefer spirit since its easier to do damage than grav bomb.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
April 29 2014 06:48 GMT
#71
Funny thing is that this game causes me to be much more upset with teammates than League or Dota. It's because the objectives are so simple that it blows my mind that people won't coordinate over very crucial positions. In League or Dota, I understanding that laning, item builds, ganks, and vision can all be very complex for any player and mistakes happen, but in Heroes I just feel like there's no excuse for not heading to an important objective.

So frustrating, I basically have to five stack.
Photographer@shindags || twitch.tv/shindigs
eluv
Profile Joined August 2010
United States1251 Posts
Last Edited: 2014-04-29 10:17:03
April 29 2014 08:13 GMT
#72
I know how you feel, but I actually think the decision tree does have a bit of depth to it. It's not so much that you're getting screwed by people not *knowing* what to do, but more so because they aren't *agreeing* what to do. When I was stacking, we'd decide as a team when it was better to just sacrifice an objective to stay in lane and try for an XP advantage, and there were times when that was absolutely the right call.
"Yes I fucked my way to the GSL partnership" - Sundance
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 29 2014 09:22 GMT
#73
looks quite fun !
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
captharlock
Profile Joined September 2010
United States223 Posts
April 29 2014 16:32 GMT
#74
Really nice write-up.

Here's is some of my impressions from what I tried:

Stitches is probably the best of all the melee warriors I've seen. With his Q and his Gorge makes for almost 4 secs of CC. Although my favorite melee warrior is Diablo. Diablo has amazing peel. Muradin I feel needs more done to him to be as good as Stitches or Diablo. For starters his thunderclap needs a bigger radius.

Nova is just amazing. Both her ultimate abilities are really good. Malfurion is just as good as well and at the moment my favorite champ in the game. At around lvl 12-13 his Q can practically 100% heal regen any champion that isn't a warrior and even then your looking at an 80% heal regen

On the tech side of things. I would like for them to add a key bindings option so I can set the keys to my razer naga.
Baneslayer Angel could be hungover, slightly blind, and texting while flying and still win the game
rza
Profile Joined June 2010
Canada384 Posts
April 30 2014 00:05 GMT
#75
maybe 1 day ill receive a beta invite for a game......
Until my death, my goal's to stay alive.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 30 2014 00:13 GMT
#76
I cannot describe how excited I am for a Moab that takes 15 minutes. I love dota, but I'm a busy guy and this game will fill those times when I only have half an hour or so.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
cLutZ
Profile Joined November 2010
United States19574 Posts
April 30 2014 01:57 GMT
#77
Bad luck clutzy: Finally get HOTS to not crash and unlock daily quests:

Play 2 specialist games...Only the lame tank lady is available.
Freeeeeeedom
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
April 30 2014 03:33 GMT
#78
At least the lame tank lady was just buffed :D
AdministratorLaws change depending on who's making them, but justice is justice
Radicalness
Profile Joined September 2011
United States271 Posts
April 30 2014 07:37 GMT
#79
Great write up. I have only a limited amount of experience playing MOBAs and have never really had the motivation to get into them. But this is one I can see myself playing if Blizzard can work out the quirks. It looks promising!
The Devil Terran - The Ambitious Terran - The Towel Terran - The Macro Master Terran - The Tyrant
havok55
Profile Joined May 2013
United States276 Posts
Last Edited: 2014-04-30 14:15:33
April 30 2014 14:11 GMT
#80
Been playing for a while and its fun so far..

Recently tried getting into DotA 2 and just really couldn't be ass'd to relearn everything again (played a bit way back in the day). This was right up my alley. I'd rather do objectives than master trivial things like last hits, denies, and the order of my shopping list.
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