Heroes of the Storm: First Impressions - Page 2
Forum Index > Heroes of the Storm |
ionONE
Germany605 Posts
| ||
KadaverBB
Germany25648 Posts
On April 27 2014 08:20 ionONE wrote: why even bother talking about heroes, is this TL´s job these days? It is not our job, but why not talk about something you are passionate about? | ||
ZeromuS
Canada13378 Posts
On April 27 2014 07:54 SKC wrote: Perhaps the guy that wrote it simply played Dota, not LoL, so he used Dota instead. Plus LoL is actually mentioned in the article. I've played league casually mostly with friends. Its not THAT similar to league because there is no "meta" system. No rune pages, no masteries/summoner spells. There is a lot more personalisation than in league (the talents differ by each hero even within the same "class"). The LoL "meta" is just as much about champions in the game as it is about the out of game mastery pages and runes that are taken which, like items in LoL, have become "standardized" for the most part. All AD carries build the same things with very little exception. All Jungle champions have begun building the same things, the only thing that differs from game to game is the kit of the champions but in LoL its become extremely "white washed" to a certain extent. Even some Heroes have passives that are actually activated abilities. Tassadar for example, his passive is an active ability that provides vision in a radius around the champion. Malfurion's passive active is "innervate" which restores mana to any other champion you activate it on, similar to I guess clarity but only useable on another hero. Not everyone has an escape which is a nice breath of fresh air. Though many heroes can choose to take blink at level 20, but at the cost of improving their ultimate or having what amounts to the revive ability but works like a GA - automatically activated on death. On April 27 2014 08:20 ionONE wrote: why even bother talking about heroes, is this TL´s job these days? Considering the website has a LOT of Blizz fans on it, why wouldn't we comment on a game that crosses all the Blizzard IPs? If we didn't like the game or have fun with it we wouldn't be bothering to mention any of this at all. | ||
Eyx
England165 Posts
| ||
GoShox
United States1835 Posts
It's pretty damn good for an alpha I'd say. | ||
Steveling
Greece10806 Posts
On April 27 2014 09:00 Eyx wrote: Would you suggest to a dedicated dota player (since ROC versions) that has tried most other mobas/arts and found them to just feel inferior its worth trying? The only one that I played much was HON when it was basically a partial dota port, quit when it become too many s2 heros and of course dota2 arrived. Can it compete with dota as a challenge and making every game fresh? Also with balance, do you know who they have for it? Icefrog is kinda hard to compete with being the only balancer that gets pretty much no balance whines (on CM version at least). It's not a doto substitute, nothing will ever be. But if you treat it like a different game with different game play and style you may like it. Also it's casual. I don't think I like it so far but I haven't played it yet. | ||
ZeromuS
Canada13378 Posts
On April 27 2014 09:00 Eyx wrote: Would you suggest to a dedicated dota player (since ROC versions) that has tried most other mobas/arts and found them to just feel inferior its worth trying? The only one that I played much was HON when it was basically a partial dota port, quit when it become too many s2 heros and of course dota2 arrived. Can it compete with dota as a challenge and making every game fresh? Also with balance, do you know who they have for it? Icefrog is kinda hard to compete with being the only balancer that gets pretty much no balance whines (on CM version at least). I'm not a DotA player beyond a couple pub games here and there. To be honest, I can't say for sure since it is "simpler" than DotA to a certain extent. Though it is a LOT of fun. So its at the very least worth a try when you have the opportunity to do so. As for making every game fresh, with just 20 heroes, we've been having a ton of fun trying different compositions and heroes, and talent builds. Only time will tell if I can play 10k games of it but its fun and for now, thats all that matters since it is a game. Balance, not sure who the head is. The SC2 team is the one working on it and I think its going really well compared to the early days of SC2 - so they've definitely learned lessons in how to keep the game balanced. The lack of items also really helps since its more about talent reworks and hero kits than it is about how a kit interacts with an item and a skill AND other heroes. Its one less step in complexity for balancing purposes. Plus alphas allow you to do a LOT and rework kits that aren't working or are too strong Again, for that, only time will tell. | ||
cLutZ
United States19571 Posts
The DL is terribly slow for me though right now. | ||
Torte de Lini
Germany38463 Posts
For me, a bit, the scenarios feel a bit too similar; a lot of "collecting" to determine who achieved the objective better. | ||
Embir
Poland567 Posts
| ||
ZeromuS
Canada13378 Posts
On April 27 2014 09:33 Embir wrote: Maybe game is fun and gameplay is awesome, but I dont like one thing - Blizzard doesn't even try to introduce any new fluff or universe. Thus this game is not "aesthetically" pleasing for me. To play as Diablo against Kerrigan or Garosh is just stupid. I guess Blizzard stuff can only regurgitate all past achievments, and are unable to introduce anything new. All other MOBAS got some kind of nice fluff, it helps with immersion, also it gives those games some kind of identity. There i can only see awkward blend of Blizzard products. The world the game takes place in is a new place and all the mercenaries take on the aesthetic of the map they are in. I mean, of course the game has Blizz heroes in it, to make a game where all the characters are "new" would have people say they are ripping off DotA or LoL much more than Heroes, plus a bunch of the abilities are themed to the champion so its pretty cool. Its not meant to be a new IP, its meant to be about their existing IPs | ||
Torte de Lini
Germany38463 Posts
I'm hoping the quality of detail and graphic improves for sure! | ||
WaveofShadow
Canada31494 Posts
If I were to provide you with....um....favours....can I has a key? | ||
Immaterial
Canada510 Posts
On April 27 2014 09:46 Torte de Lini wrote: The only other complaint I have about the game is that it looks graphically weaker than its adversaries. To be honest; even League of Legends looks better than now; but this is the Alpha; so it is most definitely not complete. I'm hoping the quality of detail and graphic improves for sure! You think so? I haven't actually played the game yet but based on streams I've watched I think I actually prefer the look of this game over dota and LoL. Interesting article, I'm eager to try the game. I have yet to get fully into a MOBA so I'm curious to see if this might be the one that really hooks me. | ||
SKC
Brazil18828 Posts
On April 27 2014 09:33 Embir wrote: Maybe game is fun and gameplay is awesome, but I dont like one thing - Blizzard doesn't even try to introduce any new fluff or universe. Thus this game is not "aesthetically" pleasing for me. To play as Diablo against Kerrigan or Garosh is just stupid. I guess Blizzard stuff can only regurgitate all past achievments, and are unable to introduce anything new. All other MOBAS got some kind of nice fluff, it helps with immersion, also it gives those games some kind of identity. There i can only see awkward blend of Blizzard products. And yet people love Smash. The point of crossovers like this is throwing random characters from diferent series, and "unreasonable" fights like Diablo vs Garrosh are more of a plus than an issue. I'm sure that, overall, the game has much bigger odds of being sucessful just because it does it. | ||
willoc
Canada1530 Posts
| ||
xuanzue
Colombia1747 Posts
I really appreciate in dota that you can play with any hero, whenever you want, since day 1. still is good to see more competence in the genre, so dota and lol must improve. | ||
HolyArrow
United States7116 Posts
On April 27 2014 09:33 Embir wrote: Maybe game is fun and gameplay is awesome, but I dont like one thing - Blizzard doesn't even try to introduce any new fluff or universe. Thus this game is not "aesthetically" pleasing for me. To play as Diablo against Kerrigan or Garosh is just stupid. I guess Blizzard stuff can only regurgitate all past achievments, and are unable to introduce anything new. All other MOBAS got some kind of nice fluff, it helps with immersion, also it gives those games some kind of identity. There i can only see awkward blend of Blizzard products. Sounds like you just don't like crossovers in general, which is exactly what this game is. | ||
Yorkie
United States12612 Posts
| ||
eluv
United States1251 Posts
On April 27 2014 09:00 Eyx wrote: Would you suggest to a dedicated dota player (since ROC versions) that has tried most other mobas/arts and found them to just feel inferior its worth trying? The only one that I played much was HON when it was basically a partial dota port, quit when it become too many s2 heros and of course dota2 arrived. Can it compete with dota as a challenge and making every game fresh? Also with balance, do you know who they have for it? Icefrog is kinda hard to compete with being the only balancer that gets pretty much no balance whines (on CM version at least). As somebody who's played from way back in the 4.xx days all the way through 6.21b, then over to HoN, then back to Dota 2 - with over 1300 games on DotA 2 alone, HotS is a completely different experience. The game is much, much less mechanically based, and emphasises pretty high level strategic decision making. I feel like the answer to "what should we be doing" as a team is certainly a pretty complex decision tree in DotA, but HotS emphasises that by taking away essentially every other way of gaining an advantage. That might sound like I don't like the game, but that's not what I mean. I loathe LoL with every bone in my body, because it falls into a sort of uncanny valley, where it has so many of the familiar systems, just tweaked enough to make me uncomfortable. HotS on the other hand changes so much, I can view it in its own right, and I think it stand up. When I finally got into a stack that was playing as 5 on Skype, it was a total blast, even when we were losing, because we could collaboratively make strategic decisions, in real time. Some of this might just be that game isn't figured out yet, so there's not the automatic understanding about the "right" way to play, and I suppose it's possible that it becomes much less interesting when you're no longer making quite so many decisions on the fly, but for now I'm having a lot of fun with it. | ||
| ||