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Heroes of the Storm: First Impressions - Page 2

Forum Index > Heroes of the Storm
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ionONE
Profile Joined March 2011
Germany605 Posts
April 26 2014 23:20 GMT
#21
why even bother talking about heroes, is this TL´s job these days?
JANGBI never forget
KadaverBB
Profile Blog Joined June 2009
Germany25658 Posts
April 26 2014 23:31 GMT
#22
On April 27 2014 08:20 ionONE wrote:
why even bother talking about heroes, is this TL´s job these days?

It is not our job, but why not talk about something you are passionate about?
AdministratorLaws change depending on who's making them, but justice is justice
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
Last Edited: 2014-04-26 23:59:19
April 26 2014 23:56 GMT
#23
On April 27 2014 07:54 SKC wrote:
Show nested quote +
On April 27 2014 07:40 pokerface wrote:
It sounds an ok game.Why do I have the feeling that blizzard told u NOT to mention LoL at all?

Perhaps the guy that wrote it simply played Dota, not LoL, so he used Dota instead. Plus LoL is actually mentioned in the article.


I've played league casually mostly with friends.

Its not THAT similar to league because there is no "meta" system. No rune pages, no masteries/summoner spells.

There is a lot more personalisation than in league (the talents differ by each hero even within the same "class"). The LoL "meta" is just as much about champions in the game as it is about the out of game mastery pages and runes that are taken which, like items in LoL, have become "standardized" for the most part. All AD carries build the same things with very little exception. All Jungle champions have begun building the same things, the only thing that differs from game to game is the kit of the champions but in LoL its become extremely "white washed" to a certain extent.

Even some Heroes have passives that are actually activated abilities. Tassadar for example, his passive is an active ability that provides vision in a radius around the champion. Malfurion's passive active is "innervate" which restores mana to any other champion you activate it on, similar to I guess clarity but only useable on another hero.

Not everyone has an escape which is a nice breath of fresh air. Though many heroes can choose to take blink at level 20, but at the cost of improving their ultimate or having what amounts to the revive ability but works like a GA - automatically activated on death.

On April 27 2014 08:20 ionONE wrote:
why even bother talking about heroes, is this TL´s job these days?


Considering the website has a LOT of Blizz fans on it, why wouldn't we comment on a game that crosses all the Blizzard IPs? If we didn't like the game or have fun with it we wouldn't be bothering to mention any of this at all.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Eyx
Profile Joined December 2010
England165 Posts
April 27 2014 00:00 GMT
#24
Would you suggest to a dedicated dota player (since ROC versions) that has tried most other mobas/arts and found them to just feel inferior its worth trying? The only one that I played much was HON when it was basically a partial dota port, quit when it become too many s2 heros and of course dota2 arrived. Can it compete with dota as a challenge and making every game fresh? Also with balance, do you know who they have for it? Icefrog is kinda hard to compete with being the only balancer that gets pretty much no balance whines (on CM version at least).
GoShox
Profile Blog Joined December 2007
United States1847 Posts
April 27 2014 00:00 GMT
#25
Nice writeup! I am really enjoying this game and do think it has potential. Before I played it I figured it would be really boring and not very deep, but there's a lot to the game and there's constant action, which is pretty entertaining. I do think the map editor can also be a big factor. If interesting maps are created, then a competitive scene could be pretty fun.

It's pretty damn good for an alpha I'd say.
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
April 27 2014 00:07 GMT
#26
On April 27 2014 09:00 Eyx wrote:
Would you suggest to a dedicated dota player (since ROC versions) that has tried most other mobas/arts and found them to just feel inferior its worth trying? The only one that I played much was HON when it was basically a partial dota port, quit when it become too many s2 heros and of course dota2 arrived. Can it compete with dota as a challenge and making every game fresh? Also with balance, do you know who they have for it? Icefrog is kinda hard to compete with being the only balancer that gets pretty much no balance whines (on CM version at least).


It's not a doto substitute, nothing will ever be.

But if you treat it like a different game with different game play and style you may like it.
Also it's casual.

I don't think I like it so far but I haven't played it yet.
My dick has shrunk to the point where it looks like I have 3 balls.
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
April 27 2014 00:10 GMT
#27
On April 27 2014 09:00 Eyx wrote:
Would you suggest to a dedicated dota player (since ROC versions) that has tried most other mobas/arts and found them to just feel inferior its worth trying? The only one that I played much was HON when it was basically a partial dota port, quit when it become too many s2 heros and of course dota2 arrived. Can it compete with dota as a challenge and making every game fresh? Also with balance, do you know who they have for it? Icefrog is kinda hard to compete with being the only balancer that gets pretty much no balance whines (on CM version at least).


I'm not a DotA player beyond a couple pub games here and there. To be honest, I can't say for sure since it is "simpler" than DotA to a certain extent. Though it is a LOT of fun. So its at the very least worth a try when you have the opportunity to do so.

As for making every game fresh, with just 20 heroes, we've been having a ton of fun trying different compositions and heroes, and talent builds. Only time will tell if I can play 10k games of it but its fun and for now, thats all that matters since it is a game.

Balance, not sure who the head is. The SC2 team is the one working on it and I think its going really well compared to the early days of SC2 - so they've definitely learned lessons in how to keep the game balanced. The lack of items also really helps since its more about talent reworks and hero kits than it is about how a kit interacts with an item and a skill AND other heroes. Its one less step in complexity for balancing purposes. Plus alphas allow you to do a LOT and rework kits that aren't working or are too strong

Again, for that, only time will tell.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
cLutZ
Profile Joined November 2010
United States19574 Posts
April 27 2014 00:10 GMT
#28
I just got my alpha invite and am fairly excited.

The DL is terribly slow for me though right now.
Freeeeeeedom
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-04-27 00:18:31
April 27 2014 00:17 GMT
#29
I find this to be pretty fun with friends, not so much alone. You can say the same about LoL and Dota 2; but given how even less of an individual game HotS is; it puts even more relevance and expectancy to play with friends.

For me, a bit, the scenarios feel a bit too similar; a lot of "collecting" to determine who achieved the objective better.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Embir
Profile Joined January 2011
Poland567 Posts
April 27 2014 00:33 GMT
#30
Maybe game is fun and gameplay is awesome, but I dont like one thing - Blizzard doesn't even try to introduce any new fluff or universe. Thus this game is not "aesthetically" pleasing for me. To play as Diablo against Kerrigan or Garosh is just stupid. I guess Blizzard stuff can only regurgitate all past achievments, and are unable to introduce anything new. All other MOBAS got some kind of nice fluff, it helps with immersion, also it gives those games some kind of identity. There i can only see awkward blend of Blizzard products.
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
April 27 2014 00:42 GMT
#31
On April 27 2014 09:33 Embir wrote:
Maybe game is fun and gameplay is awesome, but I dont like one thing - Blizzard doesn't even try to introduce any new fluff or universe. Thus this game is not "aesthetically" pleasing for me. To play as Diablo against Kerrigan or Garosh is just stupid. I guess Blizzard stuff can only regurgitate all past achievments, and are unable to introduce anything new. All other MOBAS got some kind of nice fluff, it helps with immersion, also it gives those games some kind of identity. There i can only see awkward blend of Blizzard products.


The world the game takes place in is a new place and all the mercenaries take on the aesthetic of the map they are in.

I mean, of course the game has Blizz heroes in it, to make a game where all the characters are "new" would have people say they are ripping off DotA or LoL much more than Heroes, plus a bunch of the abilities are themed to the champion so its pretty cool.

Its not meant to be a new IP, its meant to be about their existing IPs
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 27 2014 00:46 GMT
#32
The only other complaint I have about the game is that it looks graphically weaker than its adversaries. To be honest; even League of Legends looks better than now; but this is the Alpha; so it is most definitely not complete.

I'm hoping the quality of detail and graphic improves for sure!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
April 27 2014 01:54 GMT
#33
GMarsh solid writeup. I can't tell how I feel about this in the world of hardcore/casual/whatever MOBAs yet.
If I were to provide you with....um....favours....can I has a key?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
April 27 2014 01:56 GMT
#34
On April 27 2014 09:46 Torte de Lini wrote:
The only other complaint I have about the game is that it looks graphically weaker than its adversaries. To be honest; even League of Legends looks better than now; but this is the Alpha; so it is most definitely not complete.

I'm hoping the quality of detail and graphic improves for sure!


You think so? I haven't actually played the game yet but based on streams I've watched I think I actually prefer the look of this game over dota and LoL.

Interesting article, I'm eager to try the game. I have yet to get fully into a MOBA so I'm curious to see if this might be the one that really hooks me.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
SKC
Profile Joined October 2010
Brazil18828 Posts
April 27 2014 02:05 GMT
#35
On April 27 2014 09:33 Embir wrote:
Maybe game is fun and gameplay is awesome, but I dont like one thing - Blizzard doesn't even try to introduce any new fluff or universe. Thus this game is not "aesthetically" pleasing for me. To play as Diablo against Kerrigan or Garosh is just stupid. I guess Blizzard stuff can only regurgitate all past achievments, and are unable to introduce anything new. All other MOBAS got some kind of nice fluff, it helps with immersion, also it gives those games some kind of identity. There i can only see awkward blend of Blizzard products.

And yet people love Smash. The point of crossovers like this is throwing random characters from diferent series, and "unreasonable" fights like Diablo vs Garrosh are more of a plus than an issue. I'm sure that, overall, the game has much bigger odds of being sucessful just because it does it.
willoc
Profile Joined February 2011
Canada1530 Posts
April 27 2014 02:12 GMT
#36
Thanks for the write up. I enjoyed it.
Be bold and mighty forces will come to your aid!
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 27 2014 02:16 GMT
#37
the farm-unlock model is the worst thing IMO

I really appreciate in dota that you can play with any hero, whenever you want, since day 1.

still is good to see more competence in the genre, so dota and lol must improve.
Dominions 4: "Thrones of Ascension".
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
April 27 2014 02:45 GMT
#38
On April 27 2014 09:33 Embir wrote:
Maybe game is fun and gameplay is awesome, but I dont like one thing - Blizzard doesn't even try to introduce any new fluff or universe. Thus this game is not "aesthetically" pleasing for me. To play as Diablo against Kerrigan or Garosh is just stupid. I guess Blizzard stuff can only regurgitate all past achievments, and are unable to introduce anything new. All other MOBAS got some kind of nice fluff, it helps with immersion, also it gives those games some kind of identity. There i can only see awkward blend of Blizzard products.


Sounds like you just don't like crossovers in general, which is exactly what this game is.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
April 27 2014 03:19 GMT
#39
Very nice! Can't wait to get my hands on it
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
eluv
Profile Joined August 2010
United States1251 Posts
April 27 2014 03:58 GMT
#40
On April 27 2014 09:00 Eyx wrote:
Would you suggest to a dedicated dota player (since ROC versions) that has tried most other mobas/arts and found them to just feel inferior its worth trying? The only one that I played much was HON when it was basically a partial dota port, quit when it become too many s2 heros and of course dota2 arrived. Can it compete with dota as a challenge and making every game fresh? Also with balance, do you know who they have for it? Icefrog is kinda hard to compete with being the only balancer that gets pretty much no balance whines (on CM version at least).


As somebody who's played from way back in the 4.xx days all the way through 6.21b, then over to HoN, then back to Dota 2 - with over 1300 games on DotA 2 alone, HotS is a completely different experience. The game is much, much less mechanically based, and emphasises pretty high level strategic decision making. I feel like the answer to "what should we be doing" as a team is certainly a pretty complex decision tree in DotA, but HotS emphasises that by taking away essentially every other way of gaining an advantage.

That might sound like I don't like the game, but that's not what I mean. I loathe LoL with every bone in my body, because it falls into a sort of uncanny valley, where it has so many of the familiar systems, just tweaked enough to make me uncomfortable. HotS on the other hand changes so much, I can view it in its own right, and I think it stand up. When I finally got into a stack that was playing as 5 on Skype, it was a total blast, even when we were losing, because we could collaboratively make strategic decisions, in real time.

Some of this might just be that game isn't figured out yet, so there's not the automatic understanding about the "right" way to play, and I suppose it's possible that it becomes much less interesting when you're no longer making quite so many decisions on the fly, but for now I'm having a lot of fun with it.
"Yes I fucked my way to the GSL partnership" - Sundance
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