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Heroes Large General Thread - Page 369

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 05 2015 15:39 GMT
#7361
Hm many healers, lots of reposition your enemy skills would help, Haymaker them all ! But the upcoming Hero is Sylvanas and the ult wasn't the only evil thing about her in War3.
Tenks
Profile Joined April 2010
United States3104 Posts
March 05 2015 16:04 GMT
#7362
I wonder if before the game is released if they'll just remove much of the healing from the game. They keep nerfing supports but they keep being overused. DOTA has an extreme lack of healing for this reason. Just make it so supports focus on buff/debuff/CC and not on sustain.
Wat
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 05 2015 16:20 GMT
#7363
There's so much of it in there it seems to me like it was intentional that theres tons of sustain, but I wouldn't mind if it was phased out.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Garsecg
Profile Joined September 2014
United States129 Posts
March 05 2015 16:29 GMT
#7364
Been messing around on Illidan with some "off-spec" talents and wanted to record some thoughts. I was playing around with the increased reach talents on Illidan, Lunge and Fel Reach and I was having a TON of fun. I'm not sure how viable it is at higher levels, but taking those two talents really turns Illidan into an evasive pursuit artist that repeatedly gets in the way.

The cons of getting these two talents are you give up a lot of damage (immolation or marked for death) to get fel reach, and for lunge, you give up more damage in the form of giant killer. I won't say you give up survivability on lvl 13 because the extra dive range can be used to help you survive in addition to giving you powerful offensive utility.

Given that survivability isn't an issue, I pick up the hunt over metamorphosis when getting the ranged talents. The increased reach on your two main abilities allows you to dash out of a death-ball virtually every time. Fel Reach says it gives 20% more ranged, but it FEELS like a lot more than that.

When playing Illidan this way, I always do far less damage... but i die much less, and when pursuing the enemy team, you never lose. Your sweeping strike nearly covers the distance of Valla's vault, and with lunge, you can Dive a vault's distance towards an enemy hero. Further, with fel reach, sweeping strike allows you to go OVER the enemy MUCH more. If you're good at body blocking, this gives you the ability to trap and body block heroes more frequently.

Not sure this is the best way to play Illidan, but if you consider your job as Illidan to chase and to be annoying... I definitely think it's a playstyle that you should try a few times in QM to see if it is preferable. I don't enjoy playing the tanky, metamorphosis Illidan. Ignoring how good I am at it, I like trying to fashion Illidan into a surgical knife that can dart in, confuse the enemy, stun/do some damage, and repeat. The problem with this is he becomes much more of an offensive support than an assassin, and without the damage to back him up, this build and the idea behind it falters.
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-03-05 16:41:29
March 05 2015 16:35 GMT
#7365
On March 05 2015 22:44 Big G wrote:
Well double support is totally fine, especially if one of them is Tassadar/Tyrande which have a slightly different role. In theory it shouldn't be less viable than the double tank or double assassin comps we saw for months.

If the meta shifts consistently towards triple support... that may be a sign of imbalance. I guess that since the vast majority of players dislikes high burst damage (old Nova), and Blizzard has been balancing accordingly, team fights are slower and healing is more relevant (Ancestral Healing being the best example).


IMO the ideal meta would be 1tank 1healer 2dps 1flex. Dps can be melee assassin, ranged assassin or specialist. 1 of each type (tank, healer, melee assassin or second tank, ranged assassin and specialist) sounds interesting and supports variety in hero choices.

That is why i think 2-3 supports is not ideal meta, there are 7 supports counting tass and tyrande, 5 dedicated healers. The total number of heroes is 34. People complain that we see the same heroes every match, this is not helping. Of course the weak heroes are the main issue, but i think this is another issue that is overlooked, balance between classes and not between heroes in the same class. The overall tank nerf was good, but now i think healers must be tuned down a bit and the weak heroes buffed.

And im saying nerf healing and not an specific healer because they are decently balanced between each other, altough it can improve, of course. I think that if all healing effects are reduced by 30% (not that i support such a huge change, this could hurt gameplay) teams would still play with single healer compositions.

A good team composition must have a tank, healer and dps (crowd control too, but any class can fill it) on this game. Since there are few healers (i assume for lore reasons) one healer should be enough and even if they are considerably weaker they will still be a necessity.

But i do support slower teamfights, everything blowing up in seconds is not interesting or fun (unless its super well executed wombo combo )
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
RouaF
Profile Joined October 2010
France4120 Posts
March 05 2015 16:38 GMT
#7366
On March 05 2015 07:04 Godwrath wrote:
The main problem with Illidan is not evade, dive or Health pool potential, but First aid and Stoneskin talents, both talents make a manageable (even tho good) assassin into something better than many tanks at burst suvirvality since they fully synergize with his ultimate, which already works as a out of jail card many times. I love Illidan, and i wouldn't nerf any of its skills, i would just switch/change/remove those talents from him.

Also, no, you are not inmune while diving, you take damage, and you also take CC, it's a powerful tool to avoid CC tho, and there are skills that will have a very hard time targeting him if he uses it proactively (Muradin's stormbolt for example). But i wouldn't nerf his gameplay, he is just too darn fun to play to make him another vanilla hero.

The biggest thing that made Illidan playable was tanks nerfs, and removal of rewind from some key heroes that made his life miserable, Brightwind and Kerrigan imo.

Try using ETC's stun or knockback on an illidan who is diving -> he will never eat the CC.
A simple test you can do : use dive when a boss (golem) is about to stun : you don't take the CC.

There are probably cc's that go through it but the ones I named do not work I'm 100% sure.

FeyFey
Profile Joined September 2010
Germany10114 Posts
March 05 2015 17:51 GMT
#7367
Having many supports is always good against teams that are not well organized, but the drawback is that you rely on a few people bringing in the damage and having them survive is super important. The thing about many supports is the Level difference is so much more evil Imo. The team that falls behind in levels can't kill anyone anymore on both sides.

Just had a game where the first comment was "great we have Vikings and they have two healers ~.~". Then the Viking player split up on all lanes, we had the typicial epic death fight for the first tribute lost it but got 2 levels ahead thanks to Vikings. Enemy couldn't kill anyone and we could just walk in pick out one opponent pull them out of the heal range and kill them. If we had been behind in levels we wouldn't have been able to kill anyone on the other team with our composition.

I personally like it that the optimal composition is map depended. And that there is no setup to rule them all, but it does mean that the meta will run in circles.
Tenks
Profile Joined April 2010
United States3104 Posts
March 05 2015 17:53 GMT
#7368
Anyone else really happy Barrel Boys are now considered the top NA team?
Wat
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
March 05 2015 18:51 GMT
#7369
Considered by who?
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-03-05 19:22:12
March 05 2015 19:21 GMT
#7370
On March 06 2015 01:38 RouaF wrote:
Show nested quote +
On March 05 2015 07:04 Godwrath wrote:
The main problem with Illidan is not evade, dive or Health pool potential, but First aid and Stoneskin talents, both talents make a manageable (even tho good) assassin into something better than many tanks at burst suvirvality since they fully synergize with his ultimate, which already works as a out of jail card many times. I love Illidan, and i wouldn't nerf any of its skills, i would just switch/change/remove those talents from him.

Also, no, you are not inmune while diving, you take damage, and you also take CC, it's a powerful tool to avoid CC tho, and there are skills that will have a very hard time targeting him if he uses it proactively (Muradin's stormbolt for example). But i wouldn't nerf his gameplay, he is just too darn fun to play to make him another vanilla hero.

The biggest thing that made Illidan playable was tanks nerfs, and removal of rewind from some key heroes that made his life miserable, Brightwind and Kerrigan imo.

+ Show Spoiler +
Try using ETC's stun or knockback on an illidan who is diving -> he will never eat the CC.
A simple test you can do : use dive when a boss (golem) is about to stun : you don't take the CC.

There are probably cc's that go through it but the ones I named do not work I'm 100% sure.


Yep, confirm your points about ETC and golem.

Illidan is unstopabble while using Dive, i assume that means he is immune to stuns and roots.
Not sure if he will be chilled or slowed after the dive if hit by Jaina or a slow effect. Not sure about polymorph too =/ Maybe he dives as a pig -_-
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Wuster
Profile Joined May 2011
1974 Posts
March 05 2015 19:29 GMT
#7371
On March 05 2015 23:59 mordek wrote:
Need dat grievous wounds debuff. Might be a talent at some point?


Naw, what they really need is a WoW warrior =p. Grom, Suarfang, heck, I'll accept Varian Wynn I guess (stupid alliance).

Come to think of it, having healing / sustain is a thing from WoW, and lots of classes there had anti-heal mechanics, DK's had an attack that was a reverse shield (it ate healing, but didn't do much actual damage on the hero), Warriors were famous for their healing reduced debuff (since they had it first and for a while no one else did). I think Rogues, Hunters and maybe another class later got the healing taken debuff too, but I never played those classes.

I guess if thematically Sylvannas could be an anti-healer (change Black Arrow to reduce healing by x% on target for y seconds), but I'm hearing that she's going to be a specialist.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
Last Edited: 2015-03-05 19:47:33
March 05 2015 19:42 GMT
#7372
Uhh, rogues had wounding poison in vanilla - same time as warriors had their mortal strike. Hunters were late to the party though.
Wuster
Profile Joined May 2011
1974 Posts
March 05 2015 19:47 GMT
#7373
Wasn't wounding poison such a huge damage lose compared to other poisons that rogues just didn't use it? I didn't play Vanilla and don't recall Rogues normally debuffing healing during TBC.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
March 05 2015 19:55 GMT
#7374
On March 06 2015 04:47 Wuster wrote:
Wasn't wounding poison such a huge damage lose compared to other poisons that rogues just didn't use it? I didn't play Vanilla and don't recall Rogues normally debuffing healing during TBC.


Rogues used wounding poison extensively in TBC for arena. It was never really used in vanilla because PvP was much burstier and PvE didnt ned it.
Tenks
Profile Joined April 2010
United States3104 Posts
March 05 2015 20:23 GMT
#7375
Why not just make a generic talent on warriors available at like 7 which applies a -30% (maybe more?) healing debuff on auto attack. Also leaves room for a warrior with MS to apply a greater healing debuff off skill.
Wat
Wuster
Profile Joined May 2011
1974 Posts
March 05 2015 20:34 GMT
#7376
On March 06 2015 04:55 Ghostcom wrote:
Show nested quote +
On March 06 2015 04:47 Wuster wrote:
Wasn't wounding poison such a huge damage lose compared to other poisons that rogues just didn't use it? I didn't play Vanilla and don't recall Rogues normally debuffing healing during TBC.


Rogues used wounding poison extensively in TBC for arena. It was never really used in vanilla because PvP was much burstier and PvE didnt ned it.


Got it, I didn't arena much in TBC, mostly battlegrounds. Arms warriors felt like gods there (other than against mages iirc). I got a huge wake-up call in LK when things got more balanced (other than DK's being OP through most of that x-pac).

On March 06 2015 05:23 Tenks wrote:
Why not just make a generic talent on warriors available at like 7 which applies a -30% (maybe more?) healing debuff on auto attack. Also leaves room for a warrior with MS to apply a greater healing debuff off skill.


My suggestion that they just add a Warrior was more tongue in cheek. I mained a Tauren warrior from TCB to MoP so am very attached to the class =p.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2015-03-05 21:02:57
March 05 2015 20:37 GMT
#7377
--- Nuked ---
Tenks
Profile Joined April 2010
United States3104 Posts
March 05 2015 21:04 GMT
#7378
On March 06 2015 05:34 Wuster wrote:
Show nested quote +
On March 06 2015 04:55 Ghostcom wrote:
On March 06 2015 04:47 Wuster wrote:
Wasn't wounding poison such a huge damage lose compared to other poisons that rogues just didn't use it? I didn't play Vanilla and don't recall Rogues normally debuffing healing during TBC.


Rogues used wounding poison extensively in TBC for arena. It was never really used in vanilla because PvP was much burstier and PvE didnt ned it.



My suggestion that they just add a Warrior was more tongue in cheek. I mained a Tauren warrior from TCB to MoP so am very attached to the class =p.



I'd be shocked if we don't get a warrior at some point.
Wat
Khaldor
Profile Joined March 2008
Germany861 Posts
March 05 2015 21:35 GMT
#7379
Released a new tutorial today btw. Explaining the sustain build for Stitches and some alternative Talents depending on the situation:

Tutorials, Quick Tips and Guides: www.YouTube.com/KhaldorTV
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-03-05 21:48:42
March 05 2015 21:48 GMT
#7380
On March 06 2015 05:34 Wuster wrote:
Got it, I didn't arena much in TBC, mostly battlegrounds. Arms warriors felt like gods there (other than against mages iirc). I got a huge wake-up call in LK when things got more balanced (other than DK's being OP through most of that x-pac).

They were OP in first two seasons(s5 and s6), they were good in s7, and were just tanky control bots in s8 because other classes were doing far more damage with PvE gear from that patch, casters with more than 1k haste and Warriors with Shadowmourne etc.

So, not exactly through most of the expansion, but they were ugly in first two seasons, that is for sure.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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