Also can I get a fucking minimap in the same place it's at in SC2. Holy shit.
Heroes Large General Thread - Page 122
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NonY
8748 Posts
Also can I get a fucking minimap in the same place it's at in SC2. Holy shit. | ||
The_Masked_Shrimp
425 Posts
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Plansix
United States60190 Posts
On September 17 2014 03:15 The_Masked_Shrimp wrote: is that so hard to click 4 times on the ignore buttons in the tab panel ? I also think a mute chat button would be nice but meh, 4 buttons is not too much. If I have to do it every game, yep, its a pain in the ass. I prefer to have total control over who does or does not talk to me. And I have no problem with zero cross team chat. It really doesn't add that much. | ||
Serejai
6007 Posts
On September 17 2014 03:02 NonY wrote: People ought to have a right to speak to each other if they both consent but people also ought to have a right to silence. As a person who prefers silence, all the attention and effort put into making the talkers' experience better vexes me, especially when a simple option of turning off all chat isn't implemented. People talk about the devs building systems and hiring an army of customer service employees when no one has even bothered to implement an "off" switch? It's not like multiplayer game code automatically sprouts chat rooms. They had to go out of their way to program some shit irrelevant to the game. I play games to play games. I understand some people want it to simultaneously be a social experience but that is not the core of the experience. In order to play Heroes or SC2 I have to subject myself to whatever some random person wants to say to me. It's a ridiculous annoyance, all the more annoying because it's so minor and so easily fixed. Also can I get a fucking minimap in the same place it's at in SC2. Holy shit. The opposite is also true; where is the voice chat? In a game that is so focused on team play there are shockingly few good ways to actually communicate with your teammates. Typing is not an option during a fight, and pinging can convey a target to attack but doesn't really help with combining skill shots, which is ultimately 90% of the skill in the game. The voice chat system is already there, too; it's just not enabled (and honestly if they haven't turned it on after six months they probably don't plan to at all). Amusingly enough having chat in the game doesn't actually do anything beneficial. It's either used to talk shit to your teammates (seems to be what most people use it for), or not used at all. You don't have time to use it during teamfights (when communication is most vital) and any other time you can convey everything with pings. I would love it if they removed chat altogether and instead replaced it with voice chat that could be toggled on and off. People who prefer to play in silence could do so, and people who want a viable way to communicate in pugs could have that as well. Also on the subject of ignore/blocking people after a match... I really wish they would make it so that blocked players can't join a game with you anymore. Pretty much every other game I can think of does this; if you block another player they won't be placed on your team anymore. It kinda defeats the purpose of me blocking some intentionally-feeding prick that ran his mouth off all game if the matchmaking system is just going to put him on my team again two games later. This happened with me and ZeromuS last week and was really unfortunate. On September 17 2014 03:15 The_Masked_Shrimp wrote: is that so hard to click 4 times on the ignore buttons in the tab panel ? I also think a mute chat button would be nice but meh, 4 buttons is not too much. If they could find the time to create an ignore system that can mute on an individual level then they certainly have time to implement a DND feature, and in all honesty the latter should have been first. | ||
Diamond
United States10796 Posts
On September 17 2014 03:02 NonY wrote: Also can I get a fucking minimap in the same place it's at in SC2. Holy shit. Yes plz god. | ||
The_Masked_Shrimp
425 Posts
On September 17 2014 03:19 Plansix wrote: If I have to do it every game, yep, its a pain in the ass. I prefer to have total control over who does or does not talk to me. And I have no problem with zero cross team chat. It really doesn't add that much. considering the thousands of clicks you do each game I'm sure your ass will be fine :D And there is still a lot of things to fix and add to the game before it's released. They keep changing the gold earning at each patch, a lot of heroes are still nerfed and buffed so significantly that no player would bear with it if it wasn't in alpha. So a mute chate option is still possible. But in an alpha people are supposed to communicate more, like chat about bugs and balance etc. | ||
Noizhende
Austria328 Posts
haha, yes, even in lol you can put it on the proper side :D | ||
Serejai
6007 Posts
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NonY
8748 Posts
On September 17 2014 03:15 The_Masked_Shrimp wrote: is that so hard to click 4 times on the ignore buttons in the tab panel ? I also think a mute chat button would be nice but meh, 4 buttons is not too much. That only ignores those specific people. Next match you have to do it again for your new allies. And the ignore list reaches max size pretty quickly, so then you have to periodically remove old people. The thing is that I don't think it would take much work for the devs to implement it. They've already been working on a smart ping system anyway. Also the problem with ignoring each person individually or just not reading what they write is that people don't know they're being ignored. Anyone who opts out of chat would have a little "muted" icon next to their name so everyone else knows. And honestly I feel a bit guilty preemptively ignoring people. Never got used to it. I'd rather just opt out once and be done with it. And seeing other people here and there who are also opting out would make me more comfortable. | ||
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NonY
8748 Posts
On September 17 2014 04:57 Serejai wrote: I have yet to hear anyone say anything about balance or bugs during alpha. In fact, I'd wager 99% of these people just treat it as early access and don't care about actually trying to find bugs or improve the game. Chat is only used for calling other people "faggots" or, as someone said to me the other day, "our Nova is from Africa". It's too late now. Earlier in the alpha there was a better community, which I guess should be expected. | ||
deth2munkies
United States4051 Posts
Envenom is an example of things people could say are overpowered, but with a god team comp and competent players, I'd imagine most people wouldn't even take it, instead prioritizing team talents. | ||
Plansix
United States60190 Posts
Plus when everyone is muted, I can’t hear people arguing about one playing being from some country and that is why he is bad. | ||
Serejai
6007 Posts
On September 17 2014 05:05 NonY wrote: It's too late now. Earlier in the alpha there was a better community, which I guess should be expected. I agree. I started playing back in early February with the Friend and Family alpha and everyone was so helpful and supportive. It's very easy to tell when they invite new players to the alpha because the amount of toxicity increases pretty noticeably while the amount of actual "alpha" discussion decreases. It's not really fair to blame Blizzard, though. The gaming industry as a whole has moved to a point where alphas have become betas and betas have become "early access", essentially. As someone who used to alpha test games for a living (ie paid to do so) it kinda pains me to see how easily the term "alpha" is plastered around these days. | ||
Serejai
6007 Posts
On September 17 2014 05:13 Plansix wrote: I see no reason not to give people the option to opt out of chat. Dota 2 allows you to play the game without any chat turned on and to communicate mostly through pings, drawing on the map and telling people you are going to buy specific items. And to be frank, drawing on the map is way more effective that typing at people. Plus when everyone is muted, I can’t hear people arguing about one playing being from some country and that is why he is bad. As long as John Madden doesn't play HOTS I would love to be able to draw on the map. | ||
Plansix
United States60190 Posts
On September 17 2014 05:21 Serejai wrote: As long as John Madden doesn't play HOTS I would love to be able to draw on the map. It is so dope in Dota you have no idea. It breaches the language barrier and lets you do awesome stuff. Their chat wheel is also dope as fuck. | ||
TMG26
Portugal2017 Posts
You can alt click Hero icon to report miss, you can ctr-alt click to announce return. You can alt click an item in shop to say you are going to buy. You can do it on you inventory to say that it is ready or is on cd or lacks mana. Same for spells. You can alt-click almost everything, you can even alt click the clock to post the time on chat to check it later.(Roshan and big ulties timings and stuff) And you can draw on the map. It's amazing how much you can communicate in Dota without actually talking or typing. | ||
ComaDose
Canada10352 Posts
On September 17 2014 05:37 Plansix wrote: It is so dope in Dota you have no idea. It breaches the language barrier and lets you do awesome stuff. Their chat wheel is also dope as fuck. is it like the voice commands in smite? i.e. you press three-four buttons in a combo to get the anouncer to say something like "gank right lane"? that was awesome. | ||
deth2munkies
United States4051 Posts
That said, everything has a downside. Playing HoN again taught me that voice chat is something 13 year old trolls really love to abuse. | ||
Cheren
United States2911 Posts
On September 17 2014 08:20 deth2munkies wrote: Honestly, no game has needed voice chat more than this one IMO (well, maybe Counter-Strike). It's so incredibly team based with a fair amount of twitch and reaction time. I think that competitive play is about 20% mechanics and 80% shot calling, whereas that ratio is much more tipped in favor of mechanics in other MOBAs. That said, everything has a downside. Playing HoN again taught me that voice chat is something 13 year old trolls really love to abuse. Can you explain how mechanics matter more in Dota/LoL teamfights than in HotS? They all seem pretty much the same in teamfights with Dota being the hardest since it's much harder to stutter step in Dota than in LoL or HotS. edit: and that could just be because my ping is constantly 100+ in Dota but under 60 in the other games. | ||
Plansix
United States60190 Posts
On September 17 2014 06:43 ComaDose wrote: is it like the voice commands in smite? i.e. you press three-four buttons in a combo to get the anouncer to say something like "gank right lane"? that was awesome. Sort of. You can call missing by alt clicking on the enemy heroes portrait. And you can tell people to do specific things, like go here, or fight under tower. There are a bunch of can phrases that you can bind to keys, like "BACK". The game translates the phrases into any language depending on the client using it. Its nice, since Dota's severs are not region locked(and if you asked the community, they would beg for region locked servers by IP). | ||
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