Just use it as a replacement for the OP.
New Expansion: Whispers of the Old Gods - Page 99
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NewSunshine
United States5938 Posts
Just use it as a replacement for the OP. | ||
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Nakara
United States0 Posts
On April 22 2016 08:11 Wuster wrote: Well I'm half joking, but all those corrupted cards are neutrals, so it's hard to say those could have been for beast Druid instead. On the other hand they introduced a few neutral pirates and gave two to Warrior, so they did manage to push a new archetype. So maybe they gave up on Beast Druid after how many expansions =p. But Doomcaller isn't Anyfin, you still gotta wait another turn to play C'Thun. Even for control vs control that feels really slow. To be fair druid did get one new beast that might be decent and Mark of Y'Shaarj is insane if you can keep a beast on the field to trigger it with, while the only card the archetype is losing is Druid of the Fang, which while a big loss is not necessarily back breaking and might not even matter depending on how much the games power level drops and how good the two new cards are. | ||
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Drazerk
United Kingdom31255 Posts
On April 22 2016 08:11 NewSunshine wrote: Just use it as a replacement for the OP. Should have just waited for someone to do this than do any work myself ![]() | ||
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Draconicfire
Canada2562 Posts
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Acritter
Syria7637 Posts
On April 22 2016 08:11 Wuster wrote: Well I'm half joking, but all those corrupted cards are neutrals, so it's hard to say those could have been for beast Druid instead. On the other hand they introduced a few neutral pirates and gave two to Warrior, so they did manage to push a new archetype. So maybe they gave up on Beast Druid after how many expansions =p. But Doomcaller isn't Anyfin, you still gotta wait another turn to play C'Thun. Even for control vs control that feels really slow. It's really slow against aggro, sure. We don't know if aggro is even going to be playable with Mad Scientist, Crackle, and Shielded Minibot rotating out while Knife Juggler gets nerfed. Against midrange, it's only slow if you badly lose control of the board. Against control, it's a perfectly acceptable play. They need to remove each individual minion as well as the C'thun itself each and every time. The reason why it's scary is because you can play a midrange deck that only devotes three card slots to lategame bombs and gets to play five lategame bombs. Imagine, say, a Druid deck that runs all the C'thun buffers, some decent taunts, some silences and removals, maybe a bit of draw and heal, and these three cards. Against aggro, you drop dudes early, scale up into taunts, and then heal up out of kill range. Against midrange, you drop dudes early, control the board with taunts and removal, and end things with C'thun. Against control, you stall out as long as you can with all your basic dudes and keep things on the level until you can finally play the dream combo. That's a really, really strong set of threats and answers, and you know the best thing? Against most decks, these cards play double duty. I'm also not joking when I say Mulch might even show up in this sort of deck. It fulfills a basic need of the deck: removing control's lategame threats and adequately stalling for time in other scenarios. With Belcher out of the picture, it's basically an improved Sap that costs one mana more. Giving a deck the same minion a second time is way worse than giving it something it likely doesn't want. Anyway, my point being, you gotta think about how the deck on a whole will function. I've seen decks like this, and they tend to be kinda scary. The only thing limiting it at present is a sudden lack of good card draw in Druid (better believe Lore is shit now). If someone finds a way to handle that, then we've got a real monstrosity on our hands. | ||
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NewSunshine
United States5938 Posts
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Real_Joy
United States0 Posts
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Real_Joy
United States0 Posts
On April 22 2016 12:11 NewSunshine wrote: If you Shadowstep a Brann and play it with Doomcaller(or probably the other way around is better), you get 2 C'Thuns shuffled into your deck, and a +4/+4 bonus. That might be better than using Brann with C'Thun itself. Fair point, but I still wouldn't be passing up a brann->cthun hoping to do that later. I'm pretty sure Brann C'thun will most often be an OTK | ||
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Noidberg
United States17 Posts
![]() Pretty crazy card for rogue and paladin. Amazing for midrange paladin in wild with muster into argus turn 4 ! >_> | ||
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Acritter
Syria7637 Posts
On April 22 2016 12:11 NewSunshine wrote: If you Shadowstep a Brann and play it with Doomcaller(or probably the other way around is better), you get 2 C'Thuns shuffled into your deck, and a +4/+4 bonus. That might be better than using Brann with C'Thun itself. Are you absolutely sure about that interaction? | ||
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Cricketer12
United States13990 Posts
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Dromar
United States2145 Posts
On April 22 2016 14:48 Cricketer12 wrote: Wait they are getting rid of "sorry"? Why? It's too OP, and they need to keep power levels under control as they move into standard. Seriously though, I assume they decided it was a negative player interaction and wanted to change it up. | ||
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Cricketer12
United States13990 Posts
On April 22 2016 15:03 Dromar wrote: It's too OP, and they need to keep power levels under control as they move into standard. Seriously though, I assume they decided it was a negative player interaction and wanted to change it up. Slow rolls and rope trolls still exist. Seems like a weird change moreso than anything else. In any case I am suprr excited for cthun and ramp druid experimentation for about 2 weeks before it goes back into dumpster. | ||
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smr
Germany4808 Posts
It doesn't matter if he turns out shit. His bad outcomes would probably win me more games than my own decisions. Sadly I have close to no dust. edit: great idea on reddit. While Yogg is casting spells he should be supported by BBrodes laughter. | ||
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Hellonslaught
Brazil0 Posts
On April 22 2016 15:43 smr wrote: While Yogg is casting spells he should be supported by BBrodes laughter. LoL | ||
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Roblin
Sweden948 Posts
people complained loads about force of natur- savage roar combo as a 14 damage 2-spell 9-mana cost combo, but grotesque dragonhawk+Charge is a 14 damage 2-card 10 mana combo! sure the extra mana is a big deal, but Charge is honestly way too problematic, in particular in combination with windfury minions. the Raging Worgen + Charge + 2x inner rage + Faceless + potentially even more crap is supposedly fine because it requires a ton of cards and setting up with thaurissan, but now we actually have an extremely equivalent situation compared to FoN SR except this time its for warrior. | ||
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Enjun
0 Posts
On April 22 2016 18:26 Roblin wrote: ok lets be honest, blizz missed a card in the classic nerfs: Charge. people complained loads about force of natur- savage roar combo as a 14 damage 2-spell 9-mana cost combo, but grotesque dragonhawk+Charge is a 14 damage 2-card 10 mana combo! sure the extra mana is a big deal, but Charge is honestly way too problematic, in particular in combination with windfury minions. the Raging Worgen + Charge + 2x inner rage + Faceless + potentially even more crap is supposedly fine because it requires a ton of cards and setting up with thaurissan, but now we actually have an extremely equivalent situation compared to FoN SR except this time its for warrior. Faceless is too situational in Worgen OTK I think. You should either go with double Rampage or Alexstrasza in that deck. Also Death's Bite leaving makes it probably more difficult to stall long enough. | ||
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Drazerk
United Kingdom31255 Posts
On April 22 2016 13:37 Noidberg wrote: Yo Drazerk you missed Silithid Swarmer ![]() Pretty crazy card for rogue and paladin. Amazing for midrange paladin in wild with muster into argus turn 4 ! >_> Cheers. I blame Blizzard choosing the worst possible method to dump cards. Even though I posted this in the thread like three times | ||
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Schelim
Austria11528 Posts
On April 22 2016 18:26 Roblin wrote: ok lets be honest, blizz missed a card in the classic nerfs: Charge. people complained loads about force of natur- savage roar combo as a 14 damage 2-spell 9-mana cost combo, but grotesque dragonhawk+Charge is a 14 damage 2-card 10 mana combo! sure the extra mana is a big deal, but Charge is honestly way too problematic, in particular in combination with windfury minions. the Raging Worgen + Charge + 2x inner rage + Faceless + potentially even more crap is supposedly fine because it requires a ton of cards and setting up with thaurissan, but now we actually have an extremely equivalent situation compared to FoN SR except this time its for warrior. Grotesque Dragonhawk actually has somehow managed to be a worse card than Windfury Harpie. it costs an extra mana for +1 attack. yet Windfury Harpy OTK Warrior isn't exactly the most widespread deck in Hearthstone. | ||
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Origence
Spain0 Posts
Only OTK combo warriors have charge in their decks while any druid deck, aggro, midrange or control can make use of FoN. | ||
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