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New Expansion: Whispers of the Old Gods - Page 99

Forum Index > Hearthstone General
Post a Reply
Prev 1 97 98 99 100 101 126 Next
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 21 2016 23:11 GMT
#1961
On April 22 2016 07:56 Drazerk wrote:
I kinda wanna put this in the OP

+ Show Spoiler +
[image loading]

Just use it as a replacement for the OP.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Nakara
Profile Joined January 2015
United States0 Posts
April 21 2016 23:36 GMT
#1962
On April 22 2016 08:11 Wuster wrote:
Show nested quote +
On April 22 2016 07:23 Mortal wrote:
On April 22 2016 07:19 Wuster wrote:
On April 22 2016 07:14 Drazerk wrote:
Also I just realised. For as much as they pushed it Beast Druid got nothing lol


Too many Old God (well C'thun) synergies to be pushing in this expansion.

I mean they found the space to dick around and "corrupt" a huge number of cards- some of those reasonably could've been used to improve some of the archetypes they so desperately want to be a thing.


Well I'm half joking, but all those corrupted cards are neutrals, so it's hard to say those could have been for beast Druid instead. On the other hand they introduced a few neutral pirates and gave two to Warrior, so they did manage to push a new archetype. So maybe they gave up on Beast Druid after how many expansions =p.

Show nested quote +
On April 22 2016 07:23 Acritter wrote:
On April 22 2016 07:20 Drazerk wrote:
On April 22 2016 07:19 Acritter wrote:
I think C'thun decks will be extremely weak to well-formed Warrior decks. Individual threats can be answered with weapons and standard Warrior removal, while congested boards die to Brawl. C'thun himself fails to be much of a threat if any hard removal is retained. The only question is what happens if the C'thun decks run double Doomcallers; at that point, they're top-heavy enough to be a real problem. I don't know which deck can really handle five seriously fat minions. Maybe it'll go the other way, and C'thun decks will get demolished by the hero of the people, Face Hunter?

I don't think there is ever a reason to run double Doomcaller 1 is more than enough because lets face it if you're using 3 C'thuns then you've probably already won. I mean if we look at the card list Control Warrior didn't really get much class card wise either so its not like its power level as gotten stronger

The reason's simple: if it turns out that there's no such thing as aggro, you might as well just keep on playing bigger and bigger threats to overwhelm your opponent's access to answers.

You might as well say that "if you play two Anyfins, you've already won." Yes, exactly! That's the idea.


But Doomcaller isn't Anyfin, you still gotta wait another turn to play C'Thun. Even for control vs control that feels really slow.

To be fair druid did get one new beast that might be decent and Mark of Y'Shaarj is insane if you can keep a beast on the field to trigger it with, while the only card the archetype is losing is Druid of the Fang, which while a big loss is not necessarily back breaking and might not even matter depending on how much the games power level drops and how good the two new cards are.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 22 2016 00:09 GMT
#1963
On April 22 2016 08:11 NewSunshine wrote:
Show nested quote +
On April 22 2016 07:56 Drazerk wrote:
I kinda wanna put this in the OP

+ Show Spoiler +
[image loading]

Just use it as a replacement for the OP.

Should have just waited for someone to do this than do any work myself
Draconicfire
Profile Joined May 2010
Canada2562 Posts
April 22 2016 01:37 GMT
#1964
Shaman seems like it has the best cards. Some pretty interesting stuff this set, hyped for the release.
@Drayxs | Drayxs.221 | Drayxs#1802
Acritter
Profile Joined August 2010
Syria7637 Posts
April 22 2016 02:11 GMT
#1965
On April 22 2016 08:11 Wuster wrote:
Show nested quote +
On April 22 2016 07:23 Mortal wrote:
On April 22 2016 07:19 Wuster wrote:
On April 22 2016 07:14 Drazerk wrote:
Also I just realised. For as much as they pushed it Beast Druid got nothing lol


Too many Old God (well C'thun) synergies to be pushing in this expansion.

I mean they found the space to dick around and "corrupt" a huge number of cards- some of those reasonably could've been used to improve some of the archetypes they so desperately want to be a thing.


Well I'm half joking, but all those corrupted cards are neutrals, so it's hard to say those could have been for beast Druid instead. On the other hand they introduced a few neutral pirates and gave two to Warrior, so they did manage to push a new archetype. So maybe they gave up on Beast Druid after how many expansions =p.

Show nested quote +
On April 22 2016 07:23 Acritter wrote:
On April 22 2016 07:20 Drazerk wrote:
On April 22 2016 07:19 Acritter wrote:
I think C'thun decks will be extremely weak to well-formed Warrior decks. Individual threats can be answered with weapons and standard Warrior removal, while congested boards die to Brawl. C'thun himself fails to be much of a threat if any hard removal is retained. The only question is what happens if the C'thun decks run double Doomcallers; at that point, they're top-heavy enough to be a real problem. I don't know which deck can really handle five seriously fat minions. Maybe it'll go the other way, and C'thun decks will get demolished by the hero of the people, Face Hunter?

I don't think there is ever a reason to run double Doomcaller 1 is more than enough because lets face it if you're using 3 C'thuns then you've probably already won. I mean if we look at the card list Control Warrior didn't really get much class card wise either so its not like its power level as gotten stronger

The reason's simple: if it turns out that there's no such thing as aggro, you might as well just keep on playing bigger and bigger threats to overwhelm your opponent's access to answers.

You might as well say that "if you play two Anyfins, you've already won." Yes, exactly! That's the idea.


But Doomcaller isn't Anyfin, you still gotta wait another turn to play C'Thun. Even for control vs control that feels really slow.

It's really slow against aggro, sure. We don't know if aggro is even going to be playable with Mad Scientist, Crackle, and Shielded Minibot rotating out while Knife Juggler gets nerfed. Against midrange, it's only slow if you badly lose control of the board. Against control, it's a perfectly acceptable play. They need to remove each individual minion as well as the C'thun itself each and every time. The reason why it's scary is because you can play a midrange deck that only devotes three card slots to lategame bombs and gets to play five lategame bombs. Imagine, say, a Druid deck that runs all the C'thun buffers, some decent taunts, some silences and removals, maybe a bit of draw and heal, and these three cards. Against aggro, you drop dudes early, scale up into taunts, and then heal up out of kill range. Against midrange, you drop dudes early, control the board with taunts and removal, and end things with C'thun. Against control, you stall out as long as you can with all your basic dudes and keep things on the level until you can finally play the dream combo. That's a really, really strong set of threats and answers, and you know the best thing? Against most decks, these cards play double duty. I'm also not joking when I say Mulch might even show up in this sort of deck. It fulfills a basic need of the deck: removing control's lategame threats and adequately stalling for time in other scenarios. With Belcher out of the picture, it's basically an improved Sap that costs one mana more. Giving a deck the same minion a second time is way worse than giving it something it likely doesn't want.

Anyway, my point being, you gotta think about how the deck on a whole will function. I've seen decks like this, and they tend to be kinda scary. The only thing limiting it at present is a sudden lack of good card draw in Druid (better believe Lore is shit now). If someone finds a way to handle that, then we've got a real monstrosity on our hands.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-04-22 03:11:44
April 22 2016 03:11 GMT
#1966
If you Shadowstep a Brann and play it with Doomcaller(or probably the other way around is better), you get 2 C'Thuns shuffled into your deck, and a +4/+4 bonus. That might be better than using Brann with C'Thun itself.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Real_Joy
Profile Joined January 2014
United States0 Posts
Last Edited: 2016-04-22 03:23:35
April 22 2016 03:22 GMT
#1967
Delete please
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Real_Joy
Profile Joined January 2014
United States0 Posts
Last Edited: 2016-04-22 04:01:47
April 22 2016 03:22 GMT
#1968
On April 22 2016 12:11 NewSunshine wrote:
If you Shadowstep a Brann and play it with Doomcaller(or probably the other way around is better), you get 2 C'Thuns shuffled into your deck, and a +4/+4 bonus. That might be better than using Brann with C'Thun itself.


Fair point, but I still wouldn't be passing up a brann->cthun hoping to do that later. I'm pretty sure Brann C'thun will most often be an OTK
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Noidberg
Profile Joined June 2011
United States17 Posts
April 22 2016 04:37 GMT
#1969
Yo Drazerk you missed Silithid Swarmer

Pretty crazy card for rogue and paladin. Amazing for midrange paladin in wild with muster into argus turn 4 ! >_>
Acritter
Profile Joined August 2010
Syria7637 Posts
April 22 2016 04:54 GMT
#1970
On April 22 2016 12:11 NewSunshine wrote:
If you Shadowstep a Brann and play it with Doomcaller(or probably the other way around is better), you get 2 C'Thuns shuffled into your deck, and a +4/+4 bonus. That might be better than using Brann with C'Thun itself.

Are you absolutely sure about that interaction?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
April 22 2016 05:48 GMT
#1971
Wait they are getting rid of "sorry"? Why?
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 22 2016 06:03 GMT
#1972
On April 22 2016 14:48 Cricketer12 wrote:
Wait they are getting rid of "sorry"? Why?


It's too OP, and they need to keep power levels under control as they move into standard.

Seriously though, I assume they decided it was a negative player interaction and wanted to change it up.
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
April 22 2016 06:07 GMT
#1973
On April 22 2016 15:03 Dromar wrote:
Show nested quote +
On April 22 2016 14:48 Cricketer12 wrote:
Wait they are getting rid of "sorry"? Why?


It's too OP, and they need to keep power levels under control as they move into standard.

Seriously though, I assume they decided it was a negative player interaction and wanted to change it up.

Slow rolls and rope trolls still exist. Seems like a weird change moreso than anything else.

In any case I am suprr excited for cthun and ramp druid experimentation for about 2 weeks before it goes back into dumpster.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
smr
Profile Joined April 2011
Germany4808 Posts
Last Edited: 2016-04-22 06:44:50
April 22 2016 06:43 GMT
#1974
Really thinking about crafting golden Yogg. The Art is amazing and I'm forever rank 9.
It doesn't matter if he turns out shit. His bad outcomes would probably win me more games than my own decisions. Sadly I have close to no dust.

edit: great idea on reddit. While Yogg is casting spells he should be supported by BBrodes laughter.
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 22 2016 08:59 GMT
#1975
On April 22 2016 15:43 smr wrote:
While Yogg is casting spells he should be supported by BBrodes laughter.

LoL
Priest
Roblin
Profile Joined April 2010
Sweden948 Posts
April 22 2016 09:26 GMT
#1976
ok lets be honest, blizz missed a card in the classic nerfs: Charge.

people complained loads about force of natur- savage roar combo as a 14 damage 2-spell 9-mana cost combo, but grotesque dragonhawk+Charge is a 14 damage 2-card 10 mana combo! sure the extra mana is a big deal, but Charge is honestly way too problematic, in particular in combination with windfury minions. the Raging Worgen + Charge + 2x inner rage + Faceless + potentially even more crap is supposedly fine because it requires a ton of cards and setting up with thaurissan, but now we actually have an extremely equivalent situation compared to FoN SR except this time its for warrior.
I'm better today than I was yesterday!
Enjun
Profile Joined October 2014
0 Posts
April 22 2016 10:06 GMT
#1977
On April 22 2016 18:26 Roblin wrote:
ok lets be honest, blizz missed a card in the classic nerfs: Charge.

people complained loads about force of natur- savage roar combo as a 14 damage 2-spell 9-mana cost combo, but grotesque dragonhawk+Charge is a 14 damage 2-card 10 mana combo! sure the extra mana is a big deal, but Charge is honestly way too problematic, in particular in combination with windfury minions. the Raging Worgen + Charge + 2x inner rage + Faceless + potentially even more crap is supposedly fine because it requires a ton of cards and setting up with thaurissan, but now we actually have an extremely equivalent situation compared to FoN SR except this time its for warrior.


Faceless is too situational in Worgen OTK I think. You should either go with double Rampage or Alexstrasza in that deck. Also Death's Bite leaving makes it probably more difficult to stall long enough.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-22 10:15:02
April 22 2016 10:07 GMT
#1978
On April 22 2016 13:37 Noidberg wrote:
Yo Drazerk you missed Silithid Swarmer

Pretty crazy card for rogue and paladin. Amazing for midrange paladin in wild with muster into argus turn 4 ! >_>

Cheers. I blame Blizzard choosing the worst possible method to dump cards. Even though I posted this in the thread like three times
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
April 22 2016 10:33 GMT
#1979
On April 22 2016 18:26 Roblin wrote:
ok lets be honest, blizz missed a card in the classic nerfs: Charge.

people complained loads about force of natur- savage roar combo as a 14 damage 2-spell 9-mana cost combo, but grotesque dragonhawk+Charge is a 14 damage 2-card 10 mana combo! sure the extra mana is a big deal, but Charge is honestly way too problematic, in particular in combination with windfury minions. the Raging Worgen + Charge + 2x inner rage + Faceless + potentially even more crap is supposedly fine because it requires a ton of cards and setting up with thaurissan, but now we actually have an extremely equivalent situation compared to FoN SR except this time its for warrior.

Grotesque Dragonhawk actually has somehow managed to be a worse card than Windfury Harpie. it costs an extra mana for +1 attack. yet Windfury Harpy OTK Warrior isn't exactly the most widespread deck in Hearthstone.
TY <3 Cure <3 Inno <3 Special <3
Origence
Profile Joined June 2014
Spain0 Posts
April 22 2016 10:48 GMT
#1980
Charge! is a worthless card by itself. While Force of Nature is a decent removal or 6 burst damage on any situation.
Only OTK combo warriors have charge in their decks while any druid deck, aggro, midrange or control can make use of FoN.
Thinking ahead
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