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New Expansion: Whispers of the Old Gods - Page 126

Forum Index > Hearthstone General
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Kenpark
Profile Joined March 2012
Germany2350 Posts
May 09 2016 19:20 GMT
#2501
So the first big tournament is just in. Most popular decks:

Aggro Shaman
Midrange Shaman
Zoolock
Control Warrior
Tempo Warrior
Miracle Rogue
N'Zoth Paladin

Complete absence of C'Thun is surprising since there are still so many on ladder.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 09 2016 20:51 GMT
#2502
there aren't. at least i rarely see Cartoon decks around rank 4-3, and if they are Cartoon decks, they only run a handful of the buff cards that are actually good cards anyway (like the 4 mana 4/2 divine shield, the +10 super-shieldmaiden, twin emperors and shit like that) and don't go all-out Cartoon.
TY <3 Cure <3 Inno <3 Special <3
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
May 09 2016 21:09 GMT
#2503
C'thun decks learned they don't need to build a huge C'thun to win.
Just 10/10 stats to proc those insane class effects are often good enough.

I been playing a lot of Stone/Miracle druid before it was cool. (different list thou, i run Elise and Reno as well)
Priest
Kenpark
Profile Joined March 2012
Germany2350 Posts
May 09 2016 21:55 GMT
#2504
On May 10 2016 06:09 Hellonslaught wrote:
C'thun decks learned they don't need to build a huge C'thun to win.
Just 10/10 stats to proc those insane class effects are often good enough.

I been playing a lot of Stone/Miracle druid before it was cool. (different list thou, i run Elise and Reno as well)


More like the successful players realized that C'Thun and his buff cards are too weak. Out of the top 16 players with each 4 decks only one chose to play a C'Thun warrior. No other C'Thun or any of his buff cards, new Dr.7 (lol) in any of the other 63 decks.

Better control decks like N'Zoth Pala just laugh at one single big minion and against explosive decks like Shaman or Zoo you are fighting with River Crocolisk for the board early.

C'Thun is aimed at new players. You get it for free. Straight forward to play. Easy to recognize what cards can improve your deck etc.

Hellonslaught
Profile Joined June 2014
Brazil0 Posts
May 09 2016 23:25 GMT
#2505
No other C'thun deck can compete against C'thun Warrior, so i think its reason enough to be the only one being chosen.
Now if there are better options for Warriors then C'thun decks, this is another story and we can argue about that being true or not; but it all comes down to how strong Ancient Shieldbearer is vs other options.

Related to C'thun cards being weak: when there are minions that buff C'thun only, and players realize they just need enough to proc class cards effect, seems natural they are going to cut some and look for stronger options.
About the River Crocolisk woman, i didn't play her in my C'thun decks from day 1. (already realized it was far too weak)
Priest
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2016-05-09 23:35:19
May 09 2016 23:33 GMT
#2506
The Cthun decks that only run stuff like Disciple of C'Thun, C'Thun's Chosen, Twin Emperor and the class specific C'Thun card like Ancient Shieldbearer are IMO the strongest.

I'm rather annoyed that they didn't give Shaman a nice C'Thun 10 attack synergy card though, Evolve synergizes way too well with the token created by Twin Emperor Vek'lor, as Twin Emperor Vek'nilash costs 7 mana and evolving 7 mana cost minions gets you the best return.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
calgar
Profile Blog Joined November 2007
United States1277 Posts
May 10 2016 16:52 GMT
#2507
I went to the dark side and crafted 2x Doomhammer / 2x Eternal Sentinel. If you can't beat em, join em. The deck is so dirty strong. It's like every card vomits damage uncontrollably to face. I can only hope the slower decks can find ways to counter otherwise the meta will be very bad.
Provocateur
Profile Joined October 2010
Sweden1665 Posts
May 10 2016 17:19 GMT
#2508
On May 11 2016 01:52 calgar wrote:
I went to the dark side and crafted 2x Doomhammer / 2x Eternal Sentinel. If you can't beat em, join em. The deck is so dirty strong. It's like every card vomits damage uncontrollably to face. I can only hope the slower decks can find ways to counter otherwise the meta will be very bad.

It's probably not changing in quite a while considering how long face shaman has been a thing :/
Bacillus
Profile Joined August 2010
Finland1998 Posts
May 11 2016 13:05 GMT
#2509
I'm not sure if this has been discussed, but does anyone else feel that the concept of WotOG isn't very well though out? I'm not so much talking about the gameplay itself, but the artwork and lovecraftian theme in general.

Basically I was a bit so-so with my interest in the game when WotOG was approaching and now I find myself kind of indifferent about learning the new stuff. Almost everything has some obscure name and most of the visual theme consists of robed figures and/or purple tentacles. It's just very hard to get excited about the stuff until you learn the differences between all the C'thun cultists, disciples, fanatics and such.

I know the theme is a minor gripe in the longer run, but it certainly feels like a burden when you're trying to play an occassional game or so.
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2016-05-11 17:14:54
May 11 2016 17:14 GMT
#2510
It's a fair concern, things should be easily identifiable and distinct enough to avoid confusion.

There's a fine line between a unifying theme and everything blurring together. I think some of the cultists have crossed to the wrong side of that as well. But overall, I think most of the cards are visually / named fine.
Duka08
Profile Blog Joined July 2010
3391 Posts
May 11 2016 17:49 GMT
#2511
I can't for the life of me figure out where in the WoW soundtrack N'Zoth's entrance music comes from. I was convinced it would be Vashj'ir but after exhausting all the Vashj'ir stuff I could find on YouTube and the actual OSTs I couldn't find it. Also checked the good old desert zones but also no luck.

I love that card's entrance! It's driving me nuts that I can't find it when it seems so familiar. Was still a cute excuse to re-experience a bunch of the WoW soundtrack though lol
Corgi
Profile Joined December 2014
United States408 Posts
May 12 2016 10:25 GMT
#2512
Any decks playable that don't use WOTG cards since I have zero packs from the expansion?
Tula
Profile Joined December 2010
Austria1544 Posts
May 12 2016 11:18 GMT
#2513
In standard? depends on your definition of playable, but almost every single deck that is powerfull has new cards in it. You probably can make a pretty decent aggro deck without it but never a top tier deck.

I'd go for shaman, they use a few new cards, but most of the face shaman is still the same.

On that note, now that the meta has settled down a bit more is anyone else disappointed with the old gods? Most of the decks i run into on standard ladder are the same old zoo or shaman so the chance to actually play an old god basically never comes...
Wuster
Profile Joined May 2011
1974 Posts
May 12 2016 17:47 GMT
#2514
On May 12 2016 19:25 Corgi wrote:
Any decks playable that don't use WOTG cards since I have zero packs from the expansion?


Is the promotion over already? Cuz it gave out a bunch of packs...
Real_Joy
Profile Joined January 2014
United States0 Posts
May 13 2016 19:45 GMT
#2515
On May 12 2016 20:18 Tula wrote:
In standard? depends on your definition of playable, but almost every single deck that is powerfull has new cards in it. You probably can make a pretty decent aggro deck without it but never a top tier deck.

I'd go for shaman, they use a few new cards, but most of the face shaman is still the same.

On that note, now that the meta has settled down a bit more is anyone else disappointed with the old gods? Most of the decks i run into on standard ladder are the same old zoo or shaman so the chance to actually play an old god basically never comes...


Eh, I think N'zoth has had a pretty significant impact on the game, Both the priest and pally lists are pretty powerful and definitely ladder viable, and I think that eventually people will figure out some pretty good cthun lists (probably warrior.) Yogg-saron is exactly what we expected (Crazy and ridiculous) and yeah, the other one is pretty disappointing. However my point is mostly just that N'zoth has opened up a bunch of new control decks because he is a proper win con, rather than what most classes were stuck with before
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Kenpark
Profile Joined March 2012
Germany2350 Posts
May 14 2016 16:35 GMT
#2516
On May 14 2016 04:45 Real_Joy wrote:
Show nested quote +
On May 12 2016 20:18 Tula wrote:
In standard? depends on your definition of playable, but almost every single deck that is powerfull has new cards in it. You probably can make a pretty decent aggro deck without it but never a top tier deck.

I'd go for shaman, they use a few new cards, but most of the face shaman is still the same.

On that note, now that the meta has settled down a bit more is anyone else disappointed with the old gods? Most of the decks i run into on standard ladder are the same old zoo or shaman so the chance to actually play an old god basically never comes...


Eh, I think N'zoth has had a pretty significant impact on the game, Both the priest and pally lists are pretty powerful and definitely ladder viable, and I think that eventually people will figure out some pretty good cthun lists (probably warrior.) Yogg-saron is exactly what we expected (Crazy and ridiculous) and yeah, the other one is pretty disappointing. However my point is mostly just that N'zoth has opened up a bunch of new control decks because he is a proper win con, rather than what most classes were stuck with before


Ye N'Zoth had a great impact. The Pala variant is one of the strongest deck at the moment. Priest and Rogue are viable too and with the deathrattle minions that give you opponents class cards its really fun to play.
C'Thun might not be top tier (yet?) but is def playable with some classes.

I dont like how the Gods put a timer on a lot of matchups. You play a nice long game and then you either get 20+ damage on the board or are able to summon 3-4 very strong minions. These are huge power swings and classes without complete clears like Brawl, Equality or Twisting Nether are unable to compete in control matchups. Priest can work around it with Entomb but the other classes are basicaly left out.

As a control player Rogue is just really annoying to play. There doesnt seem to be enough good taunt minions to at least have a small chance to run the opponent out of Saps. Maybe Hogger or Soggath see some play in the future.

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