• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:58
CEST 01:58
KST 08:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3031 users

New Expansion: Whispers of the Old Gods - Page 124

Forum Index > Hearthstone General
Post a Reply
Prev 1 122 123 124 125 126 Next
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
May 02 2016 17:11 GMT
#2461
On May 03 2016 02:01 Acritter wrote:
Cursed Blade is probably the worst-designed card in the game. Not only is it useless, but it also makes other cards worse by giving them a chance of throwing the game away for you. I wish they'd just made it a 4/2 or something; at least then it would have a slight use.

I do respect the theory behind it, but fuck its not worth it at all...
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Vivax
Profile Blog Joined April 2011
22291 Posts
May 02 2016 17:15 GMT
#2462
On May 03 2016 02:01 Acritter wrote:
Cursed Blade is probably the worst-designed card in the game. Not only is it useless, but it also makes other cards worse by giving them a chance of throwing the game away for you. I wish they'd just made it a 4/2 or something; at least then it would have a slight use.


Random cards need to have a drawback though, if they already decide to put such mechanics in. If it wasn't random, it would be "equip a good weapon, spawn a good x cost minion". Ive had my yogg saron silence himself, roaring torch himself then give rampage to an enemy minion, and he can make you draw cards in fatigue range. Thats just how it works, its shitty but randomness has become a core part of the game.
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
May 02 2016 17:38 GMT
#2463
Cursed blade is fine. Its always possible to re-equip another weapon in case things go south.
The opponent has no way to play around it effectively whenever Warrior gets a good weapon.
Priest
ViZe
Profile Joined January 2011
United States1513 Posts
May 02 2016 20:22 GMT
#2464
im a little sad blingtron is gone because then you give your opponent the 1/20 chance to instantly concede as well. if you both get cursed blade it is a race to choose death
ViZe
Profile Joined January 2011
United States1513 Posts
May 02 2016 21:30 GMT
#2465
PSA if C'thun is milled from your deck Doomcaller doesn't work
Wuster
Profile Joined May 2011
1974 Posts
May 02 2016 21:36 GMT
#2466
C'thun works so wonky. I silenced an enemy C'thun and all those 'if he has 10+ attack' cards still procced just fine.

Playing C'thun buff cards kept the counter where it was too (he didn't get a Doomcaller out so I couldn't see the new C'thun).

I get that it's because it really means "If C'thun has recieved 6 or more attack buffs" and those buffs are bound to the player not the card... but still it's not the most intuitive interaction.
stink123
Profile Blog Joined November 2009
United States241 Posts
May 02 2016 22:18 GMT
#2467
I think the fact that you can get Cursed Blade from Malkorok is very interesting in terms of design. It basically makes it a RNG "comeback" card. You play it on curve when you know you are behind and need additional value. Otherwise, when you are ahead (or perhaps even) you try to play it when you have a way to mitigate the cursed blade.

Another interesting question is if he procs Sword of Justice when played, I'd assume it does but they've changed how things enter battle before.
Kenpark
Profile Joined March 2012
Germany2350 Posts
May 02 2016 22:39 GMT
#2468
Drafted the Druid Legendary playing a token Druid now. The combos are really nice turn 4 with teacher and/or Fandral with Power of the Wild and Living Roots creating multiple 2/2 that can be hard to clear for a ot of classes. He is really fun to play though.
Malhavoc
Profile Joined October 2010
Italy308 Posts
May 03 2016 07:21 GMT
#2469
On May 03 2016 06:36 Wuster wrote:
C'thun works so wonky. I silenced an enemy C'thun and all those 'if he has 10+ attack' cards still procced just fine.

Playing C'thun buff cards kept the counter where it was too (he didn't get a Doomcaller out so I couldn't see the new C'thun).

I get that it's because it really means "If C'thun has recieved 6 or more attack buffs" and those buffs are bound to the player not the card... but still it's not the most intuitive interaction.


Interesting. I wonder if then they still receive buffs when C'thun is under the effect of Aldor Peacekeeper.
XaCez
Profile Joined May 2010
Sweden6991 Posts
Last Edited: 2016-05-03 10:42:13
May 03 2016 10:41 GMT
#2470
On May 03 2016 16:21 Malhavoc wrote:
Show nested quote +
On May 03 2016 06:36 Wuster wrote:
C'thun works so wonky. I silenced an enemy C'thun and all those 'if he has 10+ attack' cards still procced just fine.

Playing C'thun buff cards kept the counter where it was too (he didn't get a Doomcaller out so I couldn't see the new C'thun).

I get that it's because it really means "If C'thun has recieved 6 or more attack buffs" and those buffs are bound to the player not the card... but still it's not the most intuitive interaction.


Interesting. I wonder if then they still receive buffs when C'thun is under the effect of Aldor Peacekeeper.

They do receive buffs.
+ Show Spoiler +

3:25

People get too easily offended by people getting too easily offended by the word rape.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 03 2016 10:41 GMT
#2471
they work by how much buff was given to C'thun until the moment they were played.
And all is illuminated.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 03 2016 10:47 GMT
#2472
On May 03 2016 19:41 freelander wrote:
they work by how much buff was given to C'thun until the moment they were played.

To correct this they more work like this:

Each C'Thun buffing creature doesn't actually buff C'Thun but the player instead
What each if C'thun has 10 attack checks for is if your character has +4/+4 stats or if Cthun on the board has 10 attack and if either condition is met then you get the buffs.

This is most clear when you buff C'Thun without Cthun in your deck but still can play the "if C'Thun has 10 attack" minions with their buffs.
Wuster
Profile Joined May 2011
1974 Posts
May 03 2016 19:13 GMT
#2473
On May 03 2016 19:47 Drazerk wrote:
Show nested quote +
On May 03 2016 19:41 freelander wrote:
they work by how much buff was given to C'thun until the moment they were played.

To correct this they more work like this:

Each C'Thun buffing creature doesn't actually buff C'Thun but the player instead
What each if C'thun has 10 attack checks for is if your character has +4/+4 stats or if Cthun on the board has 10 attack and if either condition is met then you get the buffs.

This is most clear when you buff C'Thun without Cthun in your deck but still can play the "if C'Thun has 10 attack" minions with their buffs.


Is the last line still true?

I know when the expansion came out you'd see C'Thun getting buffed even if the player didn't have C'Thun in his deck anymore. But yesterday I played a bunch of people who didn't have C'Thun in their deck and there was no buffing animation when they played the buff minions.
Nakara
Profile Joined January 2015
United States0 Posts
May 03 2016 21:46 GMT
#2474
On May 04 2016 04:13 Wuster wrote:
Show nested quote +
On May 03 2016 19:47 Drazerk wrote:
On May 03 2016 19:41 freelander wrote:
they work by how much buff was given to C'thun until the moment they were played.

To correct this they more work like this:

Each C'Thun buffing creature doesn't actually buff C'Thun but the player instead
What each if C'thun has 10 attack checks for is if your character has +4/+4 stats or if Cthun on the board has 10 attack and if either condition is met then you get the buffs.

This is most clear when you buff C'Thun without Cthun in your deck but still can play the "if C'Thun has 10 attack" minions with their buffs.


Is the last line still true?

I know when the expansion came out you'd see C'Thun getting buffed even if the player didn't have C'Thun in his deck anymore. But yesterday I played a bunch of people who didn't have C'Thun in their deck and there was no buffing animation when they played the buff minions.

Yeah the animation doesn't play but if you look at the action history on the side bar you will see that C'Thun has been buffed.
Acritter
Profile Joined August 2010
Syria7637 Posts
May 04 2016 00:44 GMT
#2475
On May 03 2016 02:15 Vivax wrote:
Show nested quote +
On May 03 2016 02:01 Acritter wrote:
Cursed Blade is probably the worst-designed card in the game. Not only is it useless, but it also makes other cards worse by giving them a chance of throwing the game away for you. I wish they'd just made it a 4/2 or something; at least then it would have a slight use.


Random cards need to have a drawback though, if they already decide to put such mechanics in. If it wasn't random, it would be "equip a good weapon, spawn a good x cost minion". Ive had my yogg saron silence himself, roaring torch himself then give rampage to an enemy minion, and he can make you draw cards in fatigue range. Thats just how it works, its shitty but randomness has become a core part of the game.

Why do they need to have drawbacks? Can't they just get you something decent that may or may not be exactly what you need? Why do they need to be able to get something game-losing? You're just stating something and pretending that it's timeless, unmitigated fact rather than the way the game happens to work thanks to clunky design.

Take Xaril, for example, or Ysera. Both of those get you cards, and except in extremely dire circumstances, neither get you game-losing cards. Or take Discover mechanics: they might not always get you the perfect cards, but they tend to get you something that's at least acceptable. Hell, take drawing from your deck as an example.

As it actually pans out, the accidental game-loss random effects are limited to weapons and things like Piloted Shredder. The others, at the very least, will only accidentally win the game, as when your Ball of Spiders gets you three more Highmanes in the matchup with some control deck or other. Contrary to what you say, they don't "have" to do these things. It's a result of bad design decisions when these things do happen.

(And I'd say that Yogg only barely qualifies as being worthwhile because he's so hilariously crazy and interesting. He still could have been designed better to get around the Fireball-face-three-times problem. Unintentionally equipping Cursed Blade isn't interesting in the slightest.)
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
May 04 2016 17:45 GMT
#2476
On May 04 2016 09:44 Acritter wrote:
Why do they need to have drawbacks? Can't they just get you something decent that may or may not be exactly what you need? Why do they need to be able to get something game-losing?

They don't. But i think its fair since Doomhammer, without overload, at 2 mana cost, win games more often then Cursed Blade could ever lose.

I don't get why you are so upset about it. If a card can win by itself through Rng, its just fair it can lose in the same way.
Priest
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
May 04 2016 23:21 GMT
#2477
I don't know how face hunter works anymore. I don't really know what changed to make it so weak, but man hunter really isn't a good class for aggro, which sounds weird.
Zoo has natural draw and can refill their hand. Shaman has alright card draw now that they can alleviate overload, and generally card-efficient cards.
CUTE MAKES RIGHT
calgar
Profile Blog Joined November 2007
United States1277 Posts
Last Edited: 2016-05-05 01:32:43
May 05 2016 01:30 GMT
#2478
On May 05 2016 08:21 Dark_Chill wrote:
I don't know how face hunter works anymore. I don't really know what changed to make it so weak, but man hunter really isn't a good class for aggro, which sounds weird.
Zoo has natural draw and can refill their hand. Shaman has alright card draw now that they can alleviate overload, and generally card-efficient cards.
I played a game as zoolock today vs hunter and he wasn't able to use his hero power in 8 turns before he lost. It felt weird because I remember always trying to stabilize vs. them and barely holding on only to get blown away. Hunter is now the hunted.

I think partly zoo got strong additions in Darkshire Councilman and Forbidden Ritual that synergize amazingly well. So many synergies - Knife Juggler into Forbidden, Councilman into Forbidden, flood into Sea Giant, 1/1 tokens into Dire Wolf Alpha. Times have changed and it's me flooding the board and burning hunters down, with a good Unleash only slowing the inevitable.

Shaman got a few amazing additions as well but hunter didn't really get anything notable.
NovaAurora
Profile Joined January 2015
United States0 Posts
May 05 2016 01:50 GMT
#2479
On May 05 2016 10:30 calgar wrote:
Show nested quote +
On May 05 2016 08:21 Dark_Chill wrote:
I don't know how face hunter works anymore. I don't really know what changed to make it so weak, but man hunter really isn't a good class for aggro, which sounds weird.
Zoo has natural draw and can refill their hand. Shaman has alright card draw now that they can alleviate overload, and generally card-efficient cards.
I played a game as zoolock today vs hunter and he wasn't able to use his hero power in 8 turns before he lost. It felt weird because I remember always trying to stabilize vs. them and barely holding on only to get blown away. Hunter is now the hunted.

I think partly zoo got strong additions in Darkshire Councilman and Forbidden Ritual that synergize amazingly well. So many synergies - Knife Juggler into Forbidden, Councilman into Forbidden, flood into Sea Giant, 1/1 tokens into Dire Wolf Alpha. Times have changed and it's me flooding the board and burning hunters down, with a good Unleash only slowing the inevitable.

Shaman got a few amazing additions as well but hunter didn't really get anything notable.


I've noticed this trend too, and honestly I don't like the direction zoo is going with Standard. I really enjoyed it when it was more midrangey and focused on slower demon synergy and deathrattles. Now it feels strikingly similar to vanilla zoos of old before even Naxx, when the objective was to just spam the board and deal enough face damage to finish off with some stupid combo of Leeroy/Doomguard/P.O./Soulfire. I always classified that as an aggro deck at heart despite the claims of some people like Trump, and only really considered it a "board control" deck once the expansions came out (and of course after Undertaker was brought down to earth). Leeroy and Soulfire both costing 1 more than back then helps at least, but it's still disheartening to see.
calgar
Profile Blog Joined November 2007
United States1277 Posts
May 05 2016 03:03 GMT
#2480
Maybe the nerfs have finally caught up to Hunter as well - Eaglehorn Bow, Flare, Starving Buzzard, Unleash the Hounds, Hunter's Mark, Knife Juggler, Ironbeak Owl, Leper Gnome, etc.
Prev 1 122 123 124 125 126 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
ZZZero.O203
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 237
SpeCial 115
CosmosSc2 84
ROOTCatZ 32
StarCraft: Brood War
GuemChi 3453
Artosis 655
ZZZero.O 203
Dota 2
canceldota299
monkeys_forever80
NeuroSwarm19
League of Legends
JimRising 486
Super Smash Bros
Mew2King53
Heroes of the Storm
Khaldor144
Other Games
gofns22259
summit1g17774
tarik_tv9338
Liquid`RaSZi1205
C9.Mang0349
Maynarde96
ViBE28
febbydoto15
Organizations
Other Games
gamesdonequick751
Counter-Strike
PGL413
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta39
• RyuSc2 39
• musti20045 34
• HeavenSC 27
• mYiSmile11
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5594
Other Games
• Scarra1560
• imaqtpie1262
Upcoming Events
Replay Cast
9h 2m
Wardi Open
10h 2m
Afreeca Starleague
10h 2m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
16h 2m
OSC
1d
Afreeca Starleague
1d 10h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 10h
GSL
1d 12h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.