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United Kingdom31255 Posts
On May 01 2016 11:51 Acritter wrote:Show nested quote +On May 01 2016 11:44 Drazerk wrote:On May 01 2016 07:55 Redox wrote:On May 01 2016 06:37 Inzan1ty wrote: Is he any good? Mostly a fun thing imo, bascially like all of the big RNG cards from this expansion. It seems like a flexible card but it is actually a pretty slow card because it can not be played after drawing it. And often you have to wait a long time to get good use out of it so its only for decks that can afford to wait around with a dead card in hand. When they fix yogg he is probably going to be competitively viable. Right now he is bugged so slightly worse than normal. Unpacking this sentence: is "he" Shifter Zerus or Yogg-Saron in this context? Who is bugged? What is the nature of the bug? How will fixing the bug help? Yogg saron will currently end the game instantly if he kills you but carry on casting spells if he kills your opponent. which can lead to draws. Sorry I should have specified more in my post since I felt like defending some of the RNG cards in this expansion 
Shifter Zerus actually has a few cool interactions that make him more viable than he first was but he is still a tech choice for fatigue decks really
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On May 01 2016 11:58 Drazerk wrote:Show nested quote +On May 01 2016 11:51 Acritter wrote:On May 01 2016 11:44 Drazerk wrote:On May 01 2016 07:55 Redox wrote:On May 01 2016 06:37 Inzan1ty wrote: Is he any good? Mostly a fun thing imo, bascially like all of the big RNG cards from this expansion. It seems like a flexible card but it is actually a pretty slow card because it can not be played after drawing it. And often you have to wait a long time to get good use out of it so its only for decks that can afford to wait around with a dead card in hand. When they fix yogg he is probably going to be competitively viable. Right now he is bugged so slightly worse than normal. Unpacking this sentence: is "he" Shifter Zerus or Yogg-Saron in this context? Who is bugged? What is the nature of the bug? How will fixing the bug help? Yogg saron will currently end the game instantly if he kills you but carry on casting spells if he kills your opponent. which can lead to draws. Sorry I should have specified more in my post since I felt like defending some of the RNG cards in this expansion  Shifter Zerus actually has a few cool interactions that make him more viable than he first was but he is still a tech choice for fatigue decks really
In which direction are they fixing this bug? (he won't keep going for both or he will keep going for both?)
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the true tech for fatigue matchups is nat darkfisher
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United Kingdom31255 Posts
On May 01 2016 13:48 Real_Joy wrote:Show nested quote +On May 01 2016 11:58 Drazerk wrote:On May 01 2016 11:51 Acritter wrote:On May 01 2016 11:44 Drazerk wrote:On May 01 2016 07:55 Redox wrote:On May 01 2016 06:37 Inzan1ty wrote: Is he any good? Mostly a fun thing imo, bascially like all of the big RNG cards from this expansion. It seems like a flexible card but it is actually a pretty slow card because it can not be played after drawing it. And often you have to wait a long time to get good use out of it so its only for decks that can afford to wait around with a dead card in hand. When they fix yogg he is probably going to be competitively viable. Right now he is bugged so slightly worse than normal. Unpacking this sentence: is "he" Shifter Zerus or Yogg-Saron in this context? Who is bugged? What is the nature of the bug? How will fixing the bug help? Yogg saron will currently end the game instantly if he kills you but carry on casting spells if he kills your opponent. which can lead to draws. Sorry I should have specified more in my post since I felt like defending some of the RNG cards in this expansion  Shifter Zerus actually has a few cool interactions that make him more viable than he first was but he is still a tech choice for fatigue decks really In which direction are they fixing this bug? (he won't keep going for both or he will keep going for both?)
I really wish I knew
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On May 01 2016 14:03 ViZe wrote: the true tech for fatigue matchups is nat darkfisher
He's the secret ace of the Golden Monkey.
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I dont know how anyone could think flamewreather faceless would be balanced in any way. What's the point of a 4 mana 7 / 7? I just don't see the idea the designers had. It doesn't synergize with anything, it's just a turn 4 war golem in your face that auto loses you a lot of games where you dont draw removal.
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United Kingdom31255 Posts
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Yeah idk it's for sure a dumb idea for a card. Somehow they forgot that people really don't like very snowbally, "I win if you don't have the appropriate answer", play, and that punishing people for just not drawing removal is not very good or interactive game design. Aggro Shaman is already miserable to play against if they get a good start, they didn't need this thing
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Yeah I was thinking the same thing about Flamewreathed. It's the first overload card that is actually only slightly below its worth in mana, in exchange for the upside of being able to play it earlier.
That said I think it's manageable. People will get better at playing around it, just like they did with Mysterious Challenger. And one thing I really like about its design is that, while it's really strong, it doesn't sync at all with the other great overload card, Doomhammer.
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The card alone on the board isnt a big deal to trade into if you have board presence (=if the shaman didnt totem golem your ass at turn 2, maybe after trogg on t1 and a tuskarr followup on t3), but the problem is that they can follow it up with spirit wolves and proceed to hit with 7 to the face until you get rid of the wolves AND have minions left on the board. The only class cards that are able to deal with it early on are sap, SW:Death, flame lance, shield slam/execute, polymorphs. A hunter needs at least hunters mark + something else, druid can naturalize at best which comes at a high price.
5 mana would be a more balanced cost and the card would still be strong (earth elemental anyone?). Playing expensive removal cards also always means tempo loss so the guy who keeps cranking out the biggest minions has the advantage in this game.
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The card isn't even very good for slower decks. It's really not much better than a yeti or something if you're playing for board control - and yeti won't overload you. It's just they decided to give aggro shaman yet another strong minion to make it even more snowbally. And on the other hand slower decks lost a lot of their important stabilization tools and get shit like Shadow Word: Horror and Tentacles for Arms instead.
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On May 02 2016 02:22 Vivax wrote: druid can naturalize at best which comes at a high price.
5 mana would be a more balanced cost and the card would still be strong (earth elemental anyone?). Playing expensive removal cards also always means tempo loss so the guy who keeps cranking out the biggest minions has the advantage in this game.
You mean Mulch ;-)
Pala can deal with him rather comfortably without losing Tempo aka Peacekeeper / Uldaman, Druid on the other hand will have a terrible time to deal with Shaman nowadays, and is pretty much forced to keep running a 5 Mana BGH in their C'Thun Decks.
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United States8 Posts
man, that's just a list of decks some dude saw going from 20-15
meta analysis indeed
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Meta is pretty stable with C'Thun Druid, Zoo and Face Shaman mixed with the flavor of the day control deck. N'Zoth Paladin/Rogue, Control Priest.
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United Kingdom31255 Posts
![[image loading]](https://i.imgur.com/aep77Z6.jpg)
Not my creation. Good info on the warrior legendary though
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On May 02 2016 20:16 Drazerk wrote:![[image loading]](https://i.imgur.com/aep77Z6.jpg) Not my creation. Good info on the warrior legendary though
Got him out of packs tried him in quite some Warrior Decks I was testing but after I got Cursed Blade 2 times out of the maybe 4-5 times I played him in a match up where it really needed to be anything but that, I took him out everywhere.
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United Kingdom31255 Posts
On May 02 2016 21:04 Enjun wrote:Show nested quote +On May 02 2016 20:16 Drazerk wrote:![[image loading]](https://i.imgur.com/aep77Z6.jpg) Not my creation. Good info on the warrior legendary though Got him out of packs tried him in quite some Warrior Decks I was testing but after I got Cursed Blade 2 times out of the maybe 4-5 times I played him in a match up where it really needed to be anything but that, I took him out everywhere. On average he is an amazing card. Its just when he goes bad he goes very very bad.
When Cursed Blade rotates out its gonna be happy days
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On May 02 2016 22:07 Drazerk wrote:Show nested quote +On May 02 2016 21:04 Enjun wrote:On May 02 2016 20:16 Drazerk wrote:![[image loading]](https://i.imgur.com/aep77Z6.jpg) Not my creation. Good info on the warrior legendary though Got him out of packs tried him in quite some Warrior Decks I was testing but after I got Cursed Blade 2 times out of the maybe 4-5 times I played him in a match up where it really needed to be anything but that, I took him out everywhere. On average he is an amazing card. Its just when he goes bad he goes very very bad. When Cursed Blade rotates out its gonna be happy days 1/20 chance to lose the game, 3/20 chance to get super ahead.
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Cursed Blade is probably the worst-designed card in the game. Not only is it useless, but it also makes other cards worse by giving them a chance of throwing the game away for you. I wish they'd just made it a 4/2 or something; at least then it would have a slight use.
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