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On April 29 2016 11:11 NewSunshine wrote: Still working on my Reno N'Zoth Rogue, it's been working pretty well against the current battery of decks, fixes Rogue's problem of having 0 healing, and of course floods the board with his N'Zoth'ness. It also happens to make Anub'arak awesome, which makes me so happy, that's still my favorite card from TGT. You throw down Anub'arak a few times, then you play N'Zoth and get a board full of Anub'araks, it's so great.
wow, then we probably run the exact same deck!  the only card I run twice is Raptor
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I'd go with harrison tbh, it's the only one that's been a tech choice since the game came out, the other 2 got pushed out totally until standard
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On April 29 2016 11:11 NewSunshine wrote: Still working on my Reno N'Zoth Rogue, it's been working pretty well against the current battery of decks, fixes Rogue's problem of having 0 healing, and of course floods the board with his N'Zoth'ness. It also happens to make Anub'arak awesome, which makes me so happy, that's still my favorite card from TGT. You throw down Anub'arak a few times, then you play N'Zoth and get a board full of Anub'araks, it's so great.
This sounds interesting, I might have to give it a try. I have Anub'arak but have never used him. I actually had to check to confirm I didn't dust him lol.
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United Kingdom31255 Posts
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On April 29 2016 14:00 ViZe wrote:Show nested quote +On April 29 2016 11:11 NewSunshine wrote: Still working on my Reno N'Zoth Rogue, it's been working pretty well against the current battery of decks, fixes Rogue's problem of having 0 healing, and of course floods the board with his N'Zoth'ness. It also happens to make Anub'arak awesome, which makes me so happy, that's still my favorite card from TGT. You throw down Anub'arak a few times, then you play N'Zoth and get a board full of Anub'araks, it's so great. i had a guy shadowstep his n'zoth when he was playing this deck. needless to say i conceded That might've been me Although, sometimes Xaril gives you the Bloodthistle Toxin, and the coin from your Tomb Pillager can let you do the same thing without Shadowstep. It's pretty dirty.
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I suppose it's time to break out the golden Black Knight that I've held in reserve for a while now for some serious soul crushing. Should be pretty good with all these Druids running Twin Emperor and Dark Arrakoa.
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On April 30 2016 03:01 RevenantSC2 wrote: I suppose it's time to break out the golden Black Knight that I've held in reserve for a while now for some serious soul crushing. Should be pretty good with all these Druids running Twin Emperor and Dark Arrakoa.
Don't forget the Tempo Mages and their Mirror Images.
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On April 30 2016 03:58 NewSunshine wrote:Show nested quote +On April 30 2016 03:01 RevenantSC2 wrote: I suppose it's time to break out the golden Black Knight that I've held in reserve for a while now for some serious soul crushing. Should be pretty good with all these Druids running Twin Emperor and Dark Arrakoa.
Don't forget the Tempo Mages and their Mirror Images.
I just realized the Twin Emperor is just a huge Mirror Image. Mind = blown.
I dusted some cards and crafted Black Knight and Harrison. They both have been pulling their weight so far, especially in Control Warrior. Gone up two ranks today
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Canada13389 Posts
Shifter is bad btw i wouldn't spend the dust on it, I doubt he'll see much play.
If you dont have sylvannas you should craft that if you need a Deathrattle card. I'm still not sure if cairne will really come back into play long term since it is a 6 mana 4/5 and any 5/5 will outtrade it on board.
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On April 30 2016 06:55 ZeromuS wrote: Shifter is bad btw i wouldn't spend the dust on it, I doubt he'll see much play.
If you dont have sylvannas you should craft that if you need a Deathrattle card. I'm still not sure if cairne will really come back into play long term since it is a 6 mana 4/5 and any 5/5 will outtrade it on board. waaat?! Zerus is good! His flexibility allows him to be used in many different situations similar to forbidden shaping
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I'm slowly tiring out already of the expansion. These big 10 mana drops are just finishers to speed up games I come to realize. Like 90% of my games I play N'Zoth the opponent concedes. It is a "you can concede now" card. Well who would have thought if one minion can summon the 2 most powerful minions in the game with Tirion + Sylv + a few extras.
Druid C'Thun is even more boring than regular old combo Druid. You either draw wild growth and drop a few big minions and win or well you lose more than often without any ramp.
That I spend A LOT of dust for the N'Zoth Pala doesnt help either I guess. Yogg has been fun the first few times, but it can be annoying too if he just throws you the game.
Time for a little break I guess ...
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Often with my Yogg'Zoth rogue deck the opponent doesn't concede before I shadowstepped N'zoth for the second time. And if they still don't, the amount of spells from the resurrected tomb pillagers and xarils always makes a huge Yogg (which is otherwise just an emergency shot at a board clear or otherwise unwinnable situation).
But contrary to the other old god decks, I think n'zoth rogue remains interesting in all the phases of the game unlike n'zoth paladin which is purely stall/heal/throw deathrattles/nzoth. You can get cool combos with brann+shadowcaster, can decide if you are going to keep shadowsteps for n'zoth or if you want it on something else, can get cool combos with van cleef + coins + xaril poisons. And the half burgle minion and the new spell to discover 1 deathrattle minion, as well as xaril spells, adds more diversity to each game.
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On April 30 2016 08:37 Kenpark wrote: I'm slowly tiring out already of the expansion. These big 10 mana drops are just finishers to speed up games I come to realize. Like 90% of my games I play N'Zoth the opponent concedes. It is a "you can concede now" card. Well who would have thought if one minion can summon the 2 most powerful minions in the game with Tirion + Sylv + a few extras.
Druid C'Thun is even more boring than regular old combo Druid. You either draw wild growth and drop a few big minions and win or well you lose more than often without any ramp.
That I spend A LOT of dust for the N'Zoth Pala doesnt help either I guess. Yogg has been fun the first few times, but it can be annoying too if he just throws you the game.
Time for a little break I guess ... Just scare people by playing tempo mage, once enough people play that/aggro shaman it should scare people out of OG decks. But don't worry, I'll keep the dream alive
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United Kingdom31255 Posts
Healdin is pretty strong and will likely be a tier 1 deck once the dust settles
That said Tempo mage is insane and once they fix the "Yogg can cause draws" bug it'll likely keep them all in check. This is the decklist I've been running and am currently 53-28 with it
![[image loading]](http://i.imgur.com/EidtbZw.png?2)
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On April 30 2016 09:42 Drazerk wrote:Healdin is pretty strong and will likely be a tier 1 deck once the dust settles That said Tempo mage is insane and once they fix the "Yogg can cause draws" bug it'll likely keep them all in check. This is the decklist I've been running and am currently 53-28 with it ![[image loading]](http://i.imgur.com/EidtbZw.png?2) You are mean T_T...this deck...
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I fell like the tempo mage deck can't do shit if mana wyrm + sorcerer apprentice can't deal 12-15 damage to face. It's highly reliable on their survival early game, the classic "I kill you with one minion while i protect it with 20 removals". A lack of wyrm or sorcerer in starting hand is almost an auto loss. It should be called snowball deck and not tempo xD
Also what do you guy think would make for the best "Ancient one deck" ? Be mindful that the question is not about if any deck with Bloods of the ancient one can be good, that's irrelevant. So if you HAVE to make a deck around it, which is better? Priest with Volag and facelesses? Rogue with conceal and shadowcasters? maybe mage? Shaman with double ancestral call (kek) ?
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United Kingdom31255 Posts
I dunno most of my wins come from Cult Sorceror + Arcane blast to get me board control against Shamans who I then just out value before crushing them with Ragg. I mean sure the Mana Wyrm openings are pretty brutal but with double Poly and Flamestrike you can afford to miss them.
In the control match ups double poly deals with their huge threats while Yogg just refills my entire hand which is huge for a deck like this allowing me to end a game before it gets too long.
As for the Ancient One - I think Avianna Druid is honestly the best idea for actually summoning the guy. Actually winning with it is probably Rogue.
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United Kingdom31255 Posts
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They also kinda achieved that 15 second turn design too, when you have to watch all the spells being cast. Good read.
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United Kingdom31255 Posts
You know something is wrong with the meta when you can hero power pass 4 turns in a row as tempo mage and still win the game against a hunter.
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