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New Expansion: Whispers of the Old Gods - Page 119

Forum Index > Hearthstone General
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Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 28 2016 10:39 GMT
#2361
On April 28 2016 19:35 Amui wrote:
Show nested quote +
On April 28 2016 19:25 Drazerk wrote:
On April 28 2016 19:23 Amui wrote:
Fired up hearthstone for the first time since early Naxx. Played a few games, didn't really get too into it.

I suspect I'll be the victim of somebodies cheese deck video

Played against a druid who innervated astral communion with the next card being deathwing. Was laughing so hard at the absurdity of it that I'm not even mad.

Believe me when I say this - It honestly could have been worse

Sure. Coin innervate astral communion into deathwing :/

Or something big that's spell immune would be pretty bad as well.

Ysera T2 through Innervate Alarm-o-Bot is better.
i was victim of a T1 double innervate Astral Communion into a top deck Nourish
Really fun
Priest
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-28 10:55:53
April 28 2016 10:54 GMT
#2362
T1 - Living Roots, Innervate Innervate, Astral Communion, Hero power
T2- Y'shaarj into Deathwing

You'd be facing board consisting of: 1/1 1/1 10/10 and a 12/12
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
April 28 2016 12:31 GMT
#2363
if you cast faceless manipulator / cabal shadow priest / shadow madness on cthun buff minions, they still buff the enemy cthun ...
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-28 12:34:12
April 28 2016 12:32 GMT
#2364
On April 28 2016 21:31 The_Masked_Shrimp wrote:
if you cast faceless manipulator / cabal shadow priest / shadow madness on cthun buff minions, they still buff the enemy cthun ...

Yep and if you steal their C'thun all their stuff buffs the one in your collection

Also Journey Below is really really good. Like you're pretty much guaranteed a Tomb Pillager or Xaril
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 28 2016 13:42 GMT
#2365
On April 28 2016 17:16 Kenpark wrote:
Heard it here first Kodo is making a return. Playing two in Paladin N'Zoth control and they are really doing work. Five drop is so weak now with Belcher gone.

Sorry m8, not first by any means
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Kenpark
Profile Joined March 2012
Germany2350 Posts
Last Edited: 2016-04-28 13:57:48
April 28 2016 13:52 GMT
#2366
On April 28 2016 22:42 Cricketer12 wrote:
Show nested quote +
On April 28 2016 17:16 Kenpark wrote:
Heard it here first Kodo is making a return. Playing two in Paladin N'Zoth control and they are really doing work. Five drop is so weak now with Belcher gone.

Sorry m8, not first by any means


Hehe was more of a phrase. :-)

Some streamer playing it ? I already wrote yesterday its awesome. My 2nd deck I build in the expansion.

On another topic, after playing a bunch of games in the expansion I'm kinda sad that stall / fatigue decks seem to be almost gone. It is very hard to survive 2 C'thun with 20+ damage in between 3 turns.

Brann + C'Thun is also not exactly fun with some Innervate/ Emperor activation. They say too much damage from hand is bad for the game and then build their whole expansion around that card.
Roblin
Profile Joined April 2010
Sweden948 Posts
April 28 2016 14:09 GMT
#2367
On April 28 2016 19:54 Drazerk wrote:
T1 - Living Roots, Innervate Innervate, Astral Communion, Hero power
T2- Y'shaarj into Deathwing

You'd be facing board consisting of: 1/1 1/1 10/10 and a 12/12

answered on turn 2 by double Naturalize double Moonfire

then its just a matter of beating a druid that has used Astral Communion as a druid that has not and has 1 (+future draws) card vs the other guys 4 cards + future draws.

that happens all the time right?
I'm better today than I was yesterday!
tapes
Profile Joined January 2013
487 Posts
April 28 2016 14:43 GMT
#2368
Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game.
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2016-04-28 14:58:13
April 28 2016 14:57 GMT
#2369
On April 28 2016 23:43 tapes wrote:
Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game.

The Coin counts as a spell, also there are a lot of cards that can be put in decklists that can end up counting as more than one spell (for example Wild Growth (Excess Mana), Forgotten Torch (Roaring Torch), Raven Idol (discovered spell), Cabalist Tome, etc.)

so getting 30+ spells for yogg is, while not common, not unrealistic.
I'm better today than I was yesterday!
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 28 2016 15:13 GMT
#2370
On April 28 2016 23:57 Roblin wrote:
Show nested quote +
On April 28 2016 23:43 tapes wrote:
Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game.

The Coin counts as a spell, also there are a lot of cards that can be put in decklists that can end up counting as more than one spell (for example Wild Growth (Excess Mana), Forgotten Torch (Roaring Torch), Raven Idol (discovered spell), Cabalist Tome, etc.)

so getting 30+ spells for yogg is, while not common, not unrealistic.

I've pretty much been only playing Yogg mage and I've yet to see lower than 6 spells cast even when I use him on turn 10. Its really easy to just get a high spell count especially if you go second.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 28 2016 16:05 GMT
#2371
On April 29 2016 00:13 Drazerk wrote:
Show nested quote +
On April 28 2016 23:57 Roblin wrote:
On April 28 2016 23:43 tapes wrote:
Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game.

The Coin counts as a spell, also there are a lot of cards that can be put in decklists that can end up counting as more than one spell (for example Wild Growth (Excess Mana), Forgotten Torch (Roaring Torch), Raven Idol (discovered spell), Cabalist Tome, etc.)

so getting 30+ spells for yogg is, while not common, not unrealistic.

I've pretty much been only playing Yogg mage and I've yet to see lower than 6 spells cast even when I use him on turn 10. Its really easy to just get a high spell count especially if you go second.


I've been playing Yogg in a priest deck, my general finding is he's probably more competitive the less spells you run, you really only need/want him to cast 8-12 spells that's almost always a full board clear some damage/healing and some card draw.
The way I view Yogg is a bit like Doom, but a doom that has the potential to outright win games 2% of the time and outright lose you a game 2% of the time.
I'm still working on finding the butterzone/deck setup for Yogg priest though.

Current deck is:

2x Circle of Healing
2x Flash Heal
1x Holy Smite
2x PW Shield
2x Northshire Cleric
1x Embrace the Shadow
1x Mind Blast
1x Wild Pyromancer
2x SW Death
1x Thoughtsteal
2x Injured Blademaster
2x Auchenai Soulpriest
2x Holy Nova
2x Darkshire Alchemist
2x Entomb
1x Holy Fire
1x Emperor
1x Justicar
1x Velen
1x Yogg

There's a few cards that I'm planning to switch out mainly Mindblast, Thoughtsteal and a Holy Nova. The deck is very slow and wins by either grinding them down gaining card advantage or the combo, my losses have been from a Warlock Zoo deck and 2 Warrior Cthun decks that ended up gaining 30+ armour. So I'm considering getting some earlier minions or another Wild pyro ect. Suggestions welcome.
I will make Yogg Saron priest work...
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
Last Edited: 2016-04-28 16:31:55
April 28 2016 16:28 GMT
#2372
As a main priest player, i should say your idea is quite interesting thou your deck is not refined.

I suggest to cut 1x Embrace the Shadow, 1x Holy Nova, 2x Blade Masters, 1x Thoughtsteal and 1x Justicar for 2 Excavated Evil, 2x Acolyte of Pain, 1x Pyromancer and 1x Azure Drake.
Worst case you can always go back and play the deck you presented.

I believe you should also give Shadowform a try. As much as i don't like it, it seems to fit in your deck's theme very well.
Priest
DaCruise
Profile Joined July 2010
Denmark2457 Posts
April 28 2016 17:00 GMT
#2373
Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard!
I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.

So whats the next new quest? Win 1000 games in standard???
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 28 2016 17:04 GMT
#2374
On April 29 2016 02:00 DaCruise wrote:
Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard!
I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.

So whats the next new quest? Win 1000 games in standard???

7 wins is the last one and you have 2 more quest slots unless they're filling up for you. If you only arena your 7 wins should be a piece of cake at rank 25
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 28 2016 17:13 GMT
#2375
On April 29 2016 02:04 mordek wrote:
Show nested quote +
On April 29 2016 02:00 DaCruise wrote:
Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard!
I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.

So whats the next new quest? Win 1000 games in standard???

7 wins is the last one and you have 2 more quest slots unless they're filling up for you. If you only arena your 7 wins should be a piece of cake at rank 25

Why an arena player cares for quests anyway.
If he doesn't have enough gold to buy he should be farming gold in standard mode. If he does, then quests are meaningful because the collection is irrelevant to arena.

Some ppl just want to whine i guess -.-!
Priest
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 28 2016 17:59 GMT
#2376
On April 29 2016 02:00 DaCruise wrote:
Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard!
I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.

So whats the next new quest? Win 1000 games in standard???

How dare Blizzard hurl free packs at you. You should submit a ticket.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Rimstalker
Profile Joined May 2011
Germany734 Posts
April 28 2016 18:09 GMT
#2377
my pack opening on Asia:

28 packs
3 epics (one tentacles for arms, two wisps of the old gods)
0 Legendary
SEVEN Spawn of N'Zoth

I am disappoint
Here be Dragons
DaCruise
Profile Joined July 2010
Denmark2457 Posts
April 28 2016 18:39 GMT
#2378
On April 29 2016 02:59 NewSunshine wrote:
Show nested quote +
On April 29 2016 02:00 DaCruise wrote:
Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard!
I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.

So whats the next new quest? Win 1000 games in standard???

How dare Blizzard hurl free packs at you. You should submit a ticket.


I dont care about the packs. I just wanna play arena without paying money for it, which I may have to at some point if I cant complete quests while doing arena.
PoulsenB
Profile Joined June 2011
Poland7712 Posts
Last Edited: 2016-04-28 18:56:12
April 28 2016 18:55 GMT
#2379
So I made a C'thun-less Control Warrior deck and I thought I'll share it with you guys. It's been working pretty well so far on ranks 12-14. Here is the list, let me know what you think guys. I've been thinking about cutting an Armorsmith for a Ravaging Ghoul, as without Death's Bite it's more difficult to get good value out of her (loss of the whirlwind really hurts ).
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
NovaAurora
Profile Joined January 2015
United States0 Posts
April 28 2016 19:48 GMT
#2380
I'm really enjoying how there appear to immediately be several new viable decks to try out, but because of that I'm also terribly conflicted on what to craft. After my first round of pack opening and DEing the nerfs I got two useful legendaries in Twin Emperor and Hallazeal and have about 4800 dust to work with. So my C'thun and shaman decks are set, but otherwise what should I invest in??

N'zoth seems crazy strong, but is he gonna end up too slow and auto countered by aggro decks? Also if I craft him do I NEED to craft Cairne too? Seems like a waste to spend so much on him with all the other new stuff around...

And then what about the new Rag, he seems really good but could just end up being too slow as well. Fandral seems ridiculous so I'll probably end up crafting him, but I'm apprehensive when I already have druid viability with C'thun.

The only other legendaries I think are worth it are the hunter and rogue ones, but again I can't figure out how necessary they are. Dog seemed to be having a really good time with Xaril, but he's a rogue specialist and I've barely ever played it in constructed. I don't think I'd wanna spend so many resources on it unless it was unquestionably a top-tier deck. Ugh I need someone with more patience and analysis than I have to figure this out
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