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On April 28 2016 19:35 Amui wrote:Show nested quote +On April 28 2016 19:25 Drazerk wrote:On April 28 2016 19:23 Amui wrote:Fired up hearthstone for the first time since early Naxx. Played a few games, didn't really get too into it. I suspect I'll be the victim of somebodies cheese deck video  Played against a druid who innervated astral communion with the next card being deathwing. Was laughing so hard at the absurdity of it that I'm not even mad. Believe me when I say this - It honestly could have been worse Sure. Coin innervate astral communion into deathwing :/ Or something big that's spell immune would be pretty bad as well. Ysera T2 through Innervate Alarm-o-Bot is better. i was victim of a T1 double innervate Astral Communion into a top deck Nourish Really fun 
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T1 - Living Roots, Innervate Innervate, Astral Communion, Hero power T2- Y'shaarj into Deathwing
You'd be facing board consisting of: 1/1 1/1 10/10 and a 12/12
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if you cast faceless manipulator / cabal shadow priest / shadow madness on cthun buff minions, they still buff the enemy cthun ...
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On April 28 2016 21:31 The_Masked_Shrimp wrote: if you cast faceless manipulator / cabal shadow priest / shadow madness on cthun buff minions, they still buff the enemy cthun ... Yep and if you steal their C'thun all their stuff buffs the one in your collection
Also Journey Below is really really good. Like you're pretty much guaranteed a Tomb Pillager or Xaril
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On April 28 2016 17:16 Kenpark wrote: Heard it here first Kodo is making a return. Playing two in Paladin N'Zoth control and they are really doing work. Five drop is so weak now with Belcher gone. Sorry m8, not first by any means
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On April 28 2016 22:42 Cricketer12 wrote:Show nested quote +On April 28 2016 17:16 Kenpark wrote: Heard it here first Kodo is making a return. Playing two in Paladin N'Zoth control and they are really doing work. Five drop is so weak now with Belcher gone. Sorry m8, not first by any means
Hehe was more of a phrase. :-)
Some streamer playing it ? I already wrote yesterday its awesome. My 2nd deck I build in the expansion.
On another topic, after playing a bunch of games in the expansion I'm kinda sad that stall / fatigue decks seem to be almost gone. It is very hard to survive 2 C'thun with 20+ damage in between 3 turns.
Brann + C'Thun is also not exactly fun with some Innervate/ Emperor activation. They say too much damage from hand is bad for the game and then build their whole expansion around that card.
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On April 28 2016 19:54 Drazerk wrote: T1 - Living Roots, Innervate Innervate, Astral Communion, Hero power T2- Y'shaarj into Deathwing
You'd be facing board consisting of: 1/1 1/1 10/10 and a 12/12 answered on turn 2 by double Naturalize double Moonfire
then its just a matter of beating a druid that has used Astral Communion as a druid that has not and has 1 (+future draws) card vs the other guys 4 cards + future draws.
that happens all the time right?
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Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game.
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On April 28 2016 23:43 tapes wrote: Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game. The Coin counts as a spell, also there are a lot of cards that can be put in decklists that can end up counting as more than one spell (for example Wild Growth (Excess Mana), Forgotten Torch (Roaring Torch), Raven Idol (discovered spell), Cabalist Tome, etc.)
so getting 30+ spells for yogg is, while not common, not unrealistic.
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On April 28 2016 23:57 Roblin wrote:Show nested quote +On April 28 2016 23:43 tapes wrote: Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game. The Coin counts as a spell, also there are a lot of cards that can be put in decklists that can end up counting as more than one spell (for example Wild Growth (Excess Mana), Forgotten Torch (Roaring Torch), Raven Idol (discovered spell), Cabalist Tome, etc.) so getting 30+ spells for yogg is, while not common, not unrealistic. I've pretty much been only playing Yogg mage and I've yet to see lower than 6 spells cast even when I use him on turn 10. Its really easy to just get a high spell count especially if you go second.
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On April 29 2016 00:13 Drazerk wrote:Show nested quote +On April 28 2016 23:57 Roblin wrote:On April 28 2016 23:43 tapes wrote: Is it just me or does Yogg cast way too many spells? Isn't he supposed to cast the amount of spells you have cast (so a max of 30)? It seems like everyone is casting 30+ spells at all points of the game. The Coin counts as a spell, also there are a lot of cards that can be put in decklists that can end up counting as more than one spell (for example Wild Growth (Excess Mana), Forgotten Torch (Roaring Torch), Raven Idol (discovered spell), Cabalist Tome, etc.) so getting 30+ spells for yogg is, while not common, not unrealistic. I've pretty much been only playing Yogg mage and I've yet to see lower than 6 spells cast even when I use him on turn 10. Its really easy to just get a high spell count especially if you go second.
I've been playing Yogg in a priest deck, my general finding is he's probably more competitive the less spells you run, you really only need/want him to cast 8-12 spells that's almost always a full board clear some damage/healing and some card draw. The way I view Yogg is a bit like Doom, but a doom that has the potential to outright win games 2% of the time and outright lose you a game 2% of the time. I'm still working on finding the butterzone/deck setup for Yogg priest though.
Current deck is:
2x Circle of Healing 2x Flash Heal 1x Holy Smite 2x PW Shield 2x Northshire Cleric 1x Embrace the Shadow 1x Mind Blast 1x Wild Pyromancer 2x SW Death 1x Thoughtsteal 2x Injured Blademaster 2x Auchenai Soulpriest 2x Holy Nova 2x Darkshire Alchemist 2x Entomb 1x Holy Fire 1x Emperor 1x Justicar 1x Velen 1x Yogg
There's a few cards that I'm planning to switch out mainly Mindblast, Thoughtsteal and a Holy Nova. The deck is very slow and wins by either grinding them down gaining card advantage or the combo, my losses have been from a Warlock Zoo deck and 2 Warrior Cthun decks that ended up gaining 30+ armour. So I'm considering getting some earlier minions or another Wild pyro ect. Suggestions welcome.
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As a main priest player, i should say your idea is quite interesting thou your deck is not refined.
I suggest to cut 1x Embrace the Shadow, 1x Holy Nova, 2x Blade Masters, 1x Thoughtsteal and 1x Justicar for 2 Excavated Evil, 2x Acolyte of Pain, 1x Pyromancer and 1x Azure Drake. Worst case you can always go back and play the deck you presented.
I believe you should also give Shadowform a try. As much as i don't like it, it seems to fit in your deck's theme very well.
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Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard! I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.
So whats the next new quest? Win 1000 games in standard???
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On April 29 2016 02:00 DaCruise wrote: Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard! I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.
So whats the next new quest? Win 1000 games in standard??? 7 wins is the last one and you have 2 more quest slots unless they're filling up for you. If you only arena your 7 wins should be a piece of cake at rank 25
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On April 29 2016 02:04 mordek wrote:Show nested quote +On April 29 2016 02:00 DaCruise wrote: Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard! I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.
So whats the next new quest? Win 1000 games in standard??? 7 wins is the last one and you have 2 more quest slots unless they're filling up for you. If you only arena your 7 wins should be a piece of cake at rank 25  Why an arena player cares for quests anyway. If he doesn't have enough gold to buy he should be farming gold in standard mode. If he does, then quests are meaningful because the collection is irrelevant to arena.
Some ppl just want to whine i guess -.-!
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On April 29 2016 02:00 DaCruise wrote: Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard! I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.
So whats the next new quest? Win 1000 games in standard??? How dare Blizzard hurl free packs at you. You should submit a ticket.
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my pack opening on Asia:
28 packs 3 epics (one tentacles for arms, two wisps of the old gods) 0 Legendary SEVEN Spawn of N'Zoth
I am disappoint
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On April 29 2016 02:59 NewSunshine wrote:Show nested quote +On April 29 2016 02:00 DaCruise wrote: Dont know if this has been talked about allready but I would like to know when this new quest to win games in standard goes away. I completed the first 1 to win 2 games in standard but now its replaced with a similar one that requires 7 wins in standard! I usually ONLY play arena and I need the gold from quests so I can continue to play just arena. Its fucked up that Blizzard forces arena players to play standard just to get that stupid quest out of the way.
So whats the next new quest? Win 1000 games in standard??? How dare Blizzard hurl free packs at you. You should submit a ticket.
I dont care about the packs. I just wanna play arena without paying money for it, which I may have to at some point if I cant complete quests while doing arena.
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So I made a C'thun-less Control Warrior deck and I thought I'll share it with you guys. It's been working pretty well so far on ranks 12-14. Here is the list, let me know what you think guys. I've been thinking about cutting an Armorsmith for a Ravaging Ghoul, as without Death's Bite it's more difficult to get good value out of her (loss of the whirlwind really hurts ).
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I'm really enjoying how there appear to immediately be several new viable decks to try out, but because of that I'm also terribly conflicted on what to craft. After my first round of pack opening and DEing the nerfs I got two useful legendaries in Twin Emperor and Hallazeal and have about 4800 dust to work with. So my C'thun and shaman decks are set, but otherwise what should I invest in??
N'zoth seems crazy strong, but is he gonna end up too slow and auto countered by aggro decks? Also if I craft him do I NEED to craft Cairne too? Seems like a waste to spend so much on him with all the other new stuff around...
And then what about the new Rag, he seems really good but could just end up being too slow as well. Fandral seems ridiculous so I'll probably end up crafting him, but I'm apprehensive when I already have druid viability with C'thun.
The only other legendaries I think are worth it are the hunter and rogue ones, but again I can't figure out how necessary they are. Dog seemed to be having a really good time with Xaril, but he's a rogue specialist and I've barely ever played it in constructed. I don't think I'd wanna spend so many resources on it unless it was unquestionably a top-tier deck. Ugh I need someone with more patience and analysis than I have to figure this out
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