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New Expansion: Whispers of the Old Gods - Page 117

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Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2016-04-27 17:13:00
April 27 2016 17:11 GMT
#2321
I don't think a class without its own OP C'thun minion can run it. Dark Arakkoa into Emperor wins half my C'Thurion games, and the dedicated heals for Warrior/Priest are huge.

I think the loss of both an adventure and an expansion hurt Reno a bit too much. Try it again in August (?) when Ulduar (?) comes out!
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 27 2016 17:43 GMT
#2322
On April 28 2016 01:36 LeeDawg wrote:
Reno C'thunlock is the craziest/most awesome idea I've ever had.

I really wish it didn't suck so bad lol

Try Reno N'zothSteed lock. It's much better and still dank :D
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 27 2016 17:57 GMT
#2323
So, of my 53 packs I only got one legendary, but it was Fandral, one card I really wanted to play around with, so overall I'm happy. Also, don't know if it's already been mentioned (there's been a lot of posts in the last day) but Cenarius does buff the Treants when Fandral is on the field
[image loading]
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 27 2016 18:26 GMT
#2324
Ok after playing 13 hours today trying all kind of different Priest decks, some C'Thun Druid and a pitty attempt at making this Pala weapon that buffs divine shield work I finally arrived at the deck I probably play a lot in the next time.

It is N'Zoth Paladin. You have the clears, the draw, the heal. This deck got everything. A minion that summons Cairne, Tirion, Sylvanas along with better versions of egg for clear protection ? Well yes I'm up for this.
Volband
Profile Joined March 2011
Hungary6034 Posts
April 27 2016 18:32 GMT
#2325
I'm loving the new Rag! Currently running a Reno Paladin and it's pretty dope. Rag is great, because it has an immediate effect, so even if he gets entombed or bgh-d or whatever-d, you don't feel that bad about it, and you rather have their removals on him, than Tirion. Oh, and when a Rogue sapped him back to me... thanks, buddy! Healing a friendly minion can be even more beneficial than a face heal, and you can set it up soo easily.

Whether he will be any good oonce the meta settles, I don't know, but he's quite decent vs all these C'thun decks. Healing face for 8 and possibly soaking up 8 damage vs C'thun is not that bad.

While Eadric was rather lackluster in TGT, he fits rather perfectly into a Reno Paladin versus these new, controlly decks. Like, there were games where he was the actual MvP, taking the lion's share from the victory, while back in TGT, he was either ignored because he just came too late, or I was already winning, so he was just an overcosted Aldor.
Kenpark
Profile Joined March 2012
Germany2350 Posts
April 27 2016 18:59 GMT
#2326
On April 28 2016 03:32 Volband wrote:
I'm loving the new Rag! Currently running a Reno Paladin and it's pretty dope. Rag is great, because it has an immediate effect, so even if he gets entombed or bgh-d or whatever-d, you don't feel that bad about it, and you rather have their removals on him, than Tirion. Oh, and when a Rogue sapped him back to me... thanks, buddy! Healing a friendly minion can be even more beneficial than a face heal, and you can set it up soo easily.

Whether he will be any good oonce the meta settles, I don't know, but he's quite decent vs all these C'thun decks. Healing face for 8 and possibly soaking up 8 damage vs C'thun is not that bad.

While Eadric was rather lackluster in TGT, he fits rather perfectly into a Reno Paladin versus these new, controlly decks. Like, there were games where he was the actual MvP, taking the lion's share from the victory, while back in TGT, he was either ignored because he just came too late, or I was already winning, so he was just an overcosted Aldor.


Yep playing Eadric as well as the new Rag in my N'zoth Paladin too. Also I brought Kodo back. With all these big minions around Eadric is really doing work. Not so sure if Reno is so great tbh. This new heal from Pala is so great. I think its the main reason Paladin is back.
Paladin just has so many options to deal with the bigger minions with Equality, Aldor, Eadric, Keeper of Uldaman. Throw in 2 doomsayers you usually just play on turn 2 to buy time and the big amounts of heal from Rag, the two flex heals and Laying of Hands and you have an all around solid deck.

This might only last though if people keep playing slower C'thun decks. Druid gets crushed vs Paladin. You need complete clears like Doom, Brawl, Equality to deal with N'zoth.

Tresher
Profile Joined October 2011
Germany404 Posts
April 27 2016 19:34 GMT
#2327
On April 27 2016 14:47 Kenpark wrote:
@Tresher Why would you save gold right when an expansion hits ?

For f2p players the most efficient way is to just play arena the first few weeks of a new expansion. You basicaly pay 150 for a pack but if you are not really terrible you get more than 50 gold per run and some dust as well. Takes a lot of time to play these many arenas but well f2p I guess.
Then after 2-3 weeks the meta settles down and you can craft the fotm decks. This is what I did with previous expansions. I'm a f2p player as well, but this expansion I had 5k gold and just bought packs. With 50 packs you get most of the commons and rares + 800 dust. So this should be enough to jump right in.

Well it´s not that hard anymore for me to get Gold but the process is still taking a bit of time. I still remember how long it took for me to get 3500 gold for Naxx.

Anyway playing Arena might be a good idea again now that rewards can give you a 2nd pack even at 3 wins. I can get around 3-4 wins at average which should be enough. Btw may I add you Ingame? I need someone to chat and since you are F2P too this would be perfect. Just shoot me a PM.

Thanks to Kenpark and Drazerk for the advice. I asked a few people on my friendlist and they basiclly said the same. Arena or more packs if I want more cards quicker.
Extreme Force
Wuster
Profile Joined May 2011
1974 Posts
April 27 2016 19:42 GMT
#2328
On April 27 2016 21:24 Drazerk wrote:


I'm not sure if I'm bothered more by how filthy that sequence was or the Warrior's inability to do math (5+5+9 to kill a 12 hp minion, wth?).
Acritter
Profile Joined August 2010
Syria7637 Posts
April 27 2016 19:46 GMT
#2329
I'm starting to feel fairly certain that Standard is just an unplayable shitshow of a format. Not all that pleased with the new expansion, probably gonna just play Freeze Mage in Wild.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 27 2016 19:54 GMT
#2330
On April 28 2016 03:32 Volband wrote:
I'm loving the new Rag! Currently running a Reno Paladin and it's pretty dope. Rag is great, because it has an immediate effect, so even if he gets entombed or bgh-d or whatever-d, you don't feel that bad about it, and you rather have their removals on him, than Tirion. Oh, and when a Rogue sapped him back to me... thanks, buddy! Healing a friendly minion can be even more beneficial than a face heal, and you can set it up soo easily.

Whether he will be any good oonce the meta settles, I don't know, but he's quite decent vs all these C'thun decks. Healing face for 8 and possibly soaking up 8 damage vs C'thun is not that bad.

While Eadric was rather lackluster in TGT, he fits rather perfectly into a Reno Paladin versus these new, controlly decks. Like, there were games where he was the actual MvP, taking the lion's share from the victory, while back in TGT, he was either ignored because he just came too late, or I was already winning, so he was just an overcosted Aldor.

Can I see a decklist (even a rough one)? I've always wanted to try out some form of Reno Paladin
EZ4ENCE
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2016-04-27 20:17:22
April 27 2016 20:16 GMT
#2331
[image loading]
This game was lost, I had 8 hp and the priest had 28 or so, and I had drawn like 2 more cards.
Live and die by Yogg-Saron. Madness consume me.

What saved me was the Gang Up after I had mind controlled, as I got away from fatigue for a few card draws.
The Bomber boy
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 27 2016 20:31 GMT
#2332
On April 28 2016 05:16 Wintex wrote:
[image loading]
This game was lost, I had 8 hp and the priest had 28 or so, and I had drawn like 2 more cards.
Live and die by Yogg-Saron. Madness consume me.

What saved me was the Gang Up after I had mind controlled, as I got away from fatigue for a few card draws.

Yo whats up poontex!
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
PoulsenB
Profile Joined June 2011
Poland7712 Posts
Last Edited: 2016-04-27 20:46:12
April 27 2016 20:34 GMT
#2333
Ok, I played like 30 games in standard at ranks 14-12 and haven't seen one face shaman, where are they hiding? I thought they were supposed to swarm the ladder, killing eveyone with their OP bullshit.

Or maybe they all hit legend already

In other news, Parton Warrior seems at least decent, I moved up 2 ranks today playing solely this deck. Seems ok against C'thun decks, especially Druids unless they get crazy draws. Of course it gets completely wrecked by things like Brann + Twin Emperor combo etc. I'll need to load it up to a deck tracker and get some stats on matchups etc. Here is the list I'm using atm, in case anyone feels like playing an old deck in a new meta
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2016-04-27 21:09:05
April 27 2016 21:01 GMT
#2334
Yeah they probably moved like crazy. There is only one health gain card left on neutrals. So staying alive is really big problem. I waited at rank 6 to have some fun while trying some decks. I ended up rank 3 but i could only win once against shaman (which was hilarious. New 2/2 deathrattle rogue card gave me first Hex then Healing Wave.)

Actually meta is getting stable.
1)Shamans... Face and evolve versions. Both great.
2)Decks that can stay alive against onslaught of shamans (Healadin, noncthun warriors, priests)
3)Decks that cannot stop shamans but has huge value cards against others (Mostly Nzoth decks, Raptor Rogue, yoggsaron tempo mages and somewhat okeyish druids.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
RevenantSC2
Profile Joined September 2014
United States0 Posts
April 27 2016 21:24 GMT
#2335
On April 28 2016 06:01 Aceace wrote:
Yeah they probably moved like crazy. There is only one health gain card left on neutrals. So staying alive is really big problem. I waited at rank 6 to have some fun while trying some decks. I ended up rank 3 but i could only win once against shaman (which was hilarious. New 2/2 deathrattle rogue card gave me first Hex then Healing Wave.)

Actually meta is getting stable.
1)Shamans... Face and evolve versions. Both great.
2)Decks that can stay alive against onslaught of shamans (Healadin, noncthun warriors, priests)
3)Decks that cannot stop shamans but has huge value cards against others (Mostly Nzoth decks, Raptor Rogue, yoggsaron tempo mages and somewhat okeyish druids.


Yeah my Control Shaman with N'zoth fits with #3. I did beat the last Face Shaman I played though. It's fairly possible if I draw a board clear or a healing wave in a reasonable number of turns since my deck runs multiple taunts.
You either die as a control player, or live long enough to see yourself playing aggro.
Volband
Profile Joined March 2011
Hungary6034 Posts
April 27 2016 21:38 GMT
#2336
On April 28 2016 04:54 WindWolf wrote:
Show nested quote +
On April 28 2016 03:32 Volband wrote:
I'm loving the new Rag! Currently running a Reno Paladin and it's pretty dope. Rag is great, because it has an immediate effect, so even if he gets entombed or bgh-d or whatever-d, you don't feel that bad about it, and you rather have their removals on him, than Tirion. Oh, and when a Rogue sapped him back to me... thanks, buddy! Healing a friendly minion can be even more beneficial than a face heal, and you can set it up soo easily.

Whether he will be any good oonce the meta settles, I don't know, but he's quite decent vs all these C'thun decks. Healing face for 8 and possibly soaking up 8 damage vs C'thun is not that bad.

While Eadric was rather lackluster in TGT, he fits rather perfectly into a Reno Paladin versus these new, controlly decks. Like, there were games where he was the actual MvP, taking the lion's share from the victory, while back in TGT, he was either ignored because he just came too late, or I was already winning, so he was just an overcosted Aldor.

Can I see a decklist (even a rough one)? I've always wanted to try out some form of Reno Paladin

I didn't see the decklist of the pally who ran it at legend, so all I can give you is mine which got me from 15 to 10 with 1 loss so far. The loss was vs. some kind of aggro divine shield pally, and though I could rag the game out, eventually the divine favor value gave him too big of a temp. Also, fuck divine shields, lol.

The deck.

Not sure if the deck would beat freeze mage without secret stealer, and it would have a really hard time vs. aggro shammys. But mind you, it didn't even needed to be changed so far, because whatever netdecks Priests and Warlocks follow, this just murder them, even if it goes to fatigue. I wanted to play C'thun decks, but they seem rather lame. Like, I see them buffing C'thun into oblivion, and I'm just sitting on 3 answers in my hand plus a shitton of heals. I had Warlocks play 20+ C'thun twice vs. me and I even had to hit it with Ashbringer, but it was still too short on damage.

Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 27 2016 21:51 GMT
#2337
Okay, I just jumped up 6 ranks. C'thun + Dark Arakkoa + Fendral shenanigans = GG
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2016-04-27 22:22:08
April 27 2016 22:14 GMT
#2338
On April 28 2016 05:31 Cricketer12 wrote:
Show nested quote +
On April 28 2016 05:16 Wintex wrote:
[image loading]
This game was lost, I had 8 hp and the priest had 28 or so, and I had drawn like 2 more cards.
Live and die by Yogg-Saron. Madness consume me.

What saved me was the Gang Up after I had mind controlled, as I got away from fatigue for a few card draws.

Yo whats up poontex!



You think that's a lot of spells?

Think again:

[image loading]

From my special mage deck xD

Yes, that's 60 spells, and I am not sure if there was more and if that's the display limit.

EDIT: No in fact i did cast exactly 30 spells that game, which is the maximum you can with that deck if you don't get spells given by enemy on top of that.
ViZe
Profile Joined January 2011
United States1513 Posts
April 27 2016 22:44 GMT
#2339
does anyone ever see the mage legendary being useful? anomalus or whatever it's called. im tempted to dust mine in favor of something better/more fun like N'Zoth or Yogg. Such a boring card lol.


i got 2 legendaries from 63 packs - mukla and that one. overall a pretty disappointing pull. mukla might be fun in some sort of yogg-saron deck or to use to combo with things like flamewaker or djinni of zephyrs. overall both pretty shit cards though. i feel like the ratio with legendaries is quite low with this set for some reason...i've opened a set of 50 classic packs and pulled 7 or 8 i think, and i got 2 from 15 TGT packs. one of my friends opened 90 something wotog packs and only got 1 legendary.
Pwere
Profile Joined April 2010
Canada1557 Posts
April 27 2016 22:52 GMT
#2340
Your friend lied. You are guaranteed one legendary per 40 packs, while the average is closer to one per 20 packs. You should expect 3 legendaries and 13 epics from 63 packs.

They never changed the frequency of legendary drops. All they changed since beta is that they added a pity timer so you wouldn't go over 40 packs without a legendary. There are more pity timers as well, for golden cards and epics.
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