All in all, blizz are delivering. yay!
New Expansion: Whispers of the Old Gods - Page 122
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Douillos
France3195 Posts
All in all, blizz are delivering. yay! | ||
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Kaniol
Poland5551 Posts
On April 30 2016 18:54 Douillos wrote: Back after a couple of months, and I'm just loving the new expand. Standard mode was long overdue, it showed how toxic naxx and gvg have been for the game. C'thun decks are fun, especially druid (I've always loved wall druid fiy). All in all, blizz are delivering. yay! While i'm having fun with new cards, especially yogg, i think the design of this expansion isn't the healthiest either. I really miss the times when Blizz promoted decks that are about decision-making, now a lot of decks seem to be "play stuff on curve and slam minion into minion, then draw your win condition and gg". Remember when blizzard released their "solve the puzzle" articles (IIRC it was pre-naxx)? These were awesome, i had a feeling that a LOT of ppl liked it, wasn't it rewarding to solve the puzzles? It looks like the design team changed their philosophy by a large margin since then. I mean, i understand that combos are no fun to the other person, but honestly a lot of stuff is. Seeing your opponent draw on curve and you not is also annoying. I agree that games vs miracle were silly, you just sat there and watched your opponent do his turn (and IMO the real culprit was and for some issues - still is - Blizz not doing anything about some animations taking way too long when a lot of stuff is happening, for example auctioneer drawing more than 1 card in a turn should take way faster, same with frothing etc. etc), but i really think that Blizz overreacted and forces people into tempo decks. It would be cool to have diverse meta with aggro, tempo, control, combo decks all being available, meanwhile probably the 2 classes that seemed the most oriented on interaction between cards, Rogue and Priest, got hit hard in the expansion and have blizz promoting heavily their tempo decks instead (drattle rogue, dragon priest). I know that a lot of players care only about quick quests for money (and most of them get bored of the game that way anyway...), but i really would like something that caters to ppl who love heavy decision making | ||
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Kenpark
Germany2350 Posts
On April 30 2016 09:54 The_Masked_Shrimp wrote: I fell like the tempo mage deck can't do shit if mana wyrm + sorcerer apprentice can't deal 12-15 damage to face. It's highly reliable on their survival early game, the classic "I kill you with one minion while i protect it with 20 removals". A lack of wyrm or sorcerer in starting hand is almost an auto loss. It should be called snowball deck and not tempo xD Also what do you guy think would make for the best "Ancient one deck" ? Be mindful that the question is not about if any deck with Bloods of the ancient one can be good, that's irrelevant. So if you HAVE to make a deck around it, which is better? Priest with Volag and facelesses? Rogue with conceal and shadowcasters? maybe mage? Shaman with double ancestral call (kek) ? Yep seems everybody is playing the Rogue N'Zoth right now. Not very fun to face as another control deck. Played 3 in a row going 1-2. Sap just soo strong. Time to play the Tempo Mage Drazerk posted yesterday I guess. Hate the Waker and Missile rng, but whatever. Make that 2-2. Seems maybe slightly favored for Rogue ? Rogue has more tempo plays, but if N'Zoth gets dropped he doesnt have the full clears like a Paladin. But ye I can see why this is fun to play. You get all kind of different cards from the 2-2 and can do some really fancy plays. Pretty amazing how fast the meta is evolving though. Played around 10 games, 4 vs N'Zoth rogue and vs 2 Control Priest, decks I saw maybe 2 times in the previous 50 games. Only stable is C'thun Druid and Zoo. They are kinda cheap to craft I guess and pretty straight forward to play, so that makes sense. | ||
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Dromar
United States2145 Posts
+ Show Spoiler [Deck] + 2 Circle of Healing 2 Shadow Word: Pain 2 Shadow Word: Death 2 Thoughtsteal 1 Elise Starseeker 2 Shifting Shade 2 Auchenai Soulpriest 2 Shadow Word: Horror 2 Shadow Madness 2 Darkshire Alchemist 2 Holy Nova 2 Excavated Evil 1 Justicar Trueheart 1 Sylvanas 2 Holy Fire 2 Entomb 1 Mind Control | ||
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Kaniol
Poland5551 Posts
On April 30 2016 22:05 Dromar wrote: Having a ton of fun with a Priest deck right now, counters a lot of the popular stuff at the moment. + Show Spoiler [Deck] + 2 Circle of Healing 2 Shadow Word: Pain 2 Shadow Word: Death 2 Thoughtsteal 1 Elise Starseeker 2 Shifting Shade 2 Auchenai Soulpriest 2 Shadow Word: Horror 2 Shadow Madness 2 Darkshire Alchemist 2 Holy Nova 2 Excavated Evil 1 Justicar Trueheart 1 Sylvanas 2 Holy Fire 2 Entomb 1 Mind Control Looks cool, have you experimented with new hogger btw? Seen it used by Zetalot and it worked pretty well (you can check his recent deck at his facebook page https://www.facebook.com/Zetalot/ - I really recommend to try it out, he changes decks a lot but plays only Priest, so his decks are actually really fine tuned and it seems that he stayed at this deck for a very long time) | ||
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Kenpark
Germany2350 Posts
On April 30 2016 22:32 Kaniol wrote: Looks cool, have you experimented with new hogger btw? Seen it used by Zetalot and it worked pretty well (you can check his recent deck at his facebook page https://www.facebook.com/Zetalot/ - I really recommend to try it out, he changes decks a lot but plays only Priest, so his decks are actually really fine tuned and it seems that he stayed at this deck for a very long time) Got Hogger from pack and tried him. Works good, you usually get at least 2 spawns. He also trades well with Emperors and blocks C'thun. And yes Zeta's decks are always nice. | ||
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ViZe
United States1513 Posts
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Vivax
22106 Posts
Having fun experimenting with infest + lock & load hunter. Outcome of the effects is super random but so is half the game. Don't have huhrhan and the 10 mana thingy that respawns deathrattle minions. Snake trap and bear trap synergize really well with infest, and UTH too. On the Hunt is easy to combo with L & L and houndmaster. | ||
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Dromar
United States2145 Posts
On May 01 2016 01:28 Vivax wrote: Got two y'shaarjs from my packs, I'm probably going to dust them. They're like a shitty version of varian wrynn and would have some value if they weren't a 10 mana card with a really weak effect. Having fun experimenting with infest + lock & load hunter. Outcome of the effects is super random but so is half the game. Don't have huhrhan and the 10 mana thingy that respawns deathrattle minions. Snake trap and bear trap synergize really well with infest, and UTH too. On the Hunt is easy to combo with L & L and houndmaster. Yeah I opened a Y'Shaarj. He's not really competitively good. But if you like to mess around with Astral Communion decks from time to time, he's a bomb. Second only to Deathwing basically. | ||
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phyvo
United States5635 Posts
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RevenantSC2
United States0 Posts
On May 01 2016 03:23 phyvo wrote: You could also try y'sharrj + prep + gang-up for that stick board flooding synergy. Right? Lol I hadn't thought of that combo. You could also play Thaurissan a couple turns before and then you can save Prep for something else. | ||
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mordek
United States12705 Posts
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Cricketer12
United States13990 Posts
On May 01 2016 03:56 mordek wrote: Ah crap. Finally got my second legendary from packs and it was Shifter Zerus. Grats on winning the game! | ||
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The_Masked_Shrimp
425 Posts
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Inzan1ty
1163 Posts
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Cricketer12
United States13990 Posts
On May 01 2016 06:37 Inzan1ty wrote: Is he any good? I killed a cthun druid when zerus tbk'd his arakkoa So yes | ||
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Redox
Germany24794 Posts
On May 01 2016 06:37 Inzan1ty wrote: Is he any good? Mostly a fun thing imo, bascially like all of the big RNG cards from this expansion. It seems like a flexible card but it is actually a pretty slow card because it can not be played after drawing it. And often you have to wait a long time to get good use out of it so its only for decks that can afford to wait around with a dead card in hand. | ||
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Ryzel
United States540 Posts
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Drazerk
United Kingdom31255 Posts
On May 01 2016 07:55 Redox wrote: Mostly a fun thing imo, bascially like all of the big RNG cards from this expansion. It seems like a flexible card but it is actually a pretty slow card because it can not be played after drawing it. And often you have to wait a long time to get good use out of it so its only for decks that can afford to wait around with a dead card in hand. When they fix yogg he is probably going to be competitively viable. Right now he is bugged so slightly worse than normal. | ||
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Acritter
Syria7637 Posts
On May 01 2016 11:44 Drazerk wrote: When they fix yogg he is probably going to be competitively viable. Right now he is bugged so slightly worse than normal. Unpacking this sentence: is "he" Shifter Zerus or Yogg-Saron in this context? Who is bugged? What is the nature of the bug? How will fixing the bug help? | ||
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