New Expansion: Whispers of the Old Gods - Page 97
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Aceace
Turkey1305 Posts
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Drazerk
United Kingdom31255 Posts
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Real_Joy
United States0 Posts
On April 22 2016 03:45 Kenpark wrote: Yep looked quite intriguing on stream. These decks were quite slow though. There was no face shaman, tempo mage etc. which I'm pretty sure will still be viable. Yeah, I think that the best hope for this is the relative weakening of early game cards, both through nerfs and rotations, and the vast increase in what your big drops do. Surviving against an aggro deck to play rag/ysera/alex/nefarian is often not enough. Playing the old gods probably will be. Cthun in particular will shine most against aggro decks. He will be a full board wipe+at worst next turn lethal if you're running a proper cthun deck with all of the buff minions, which will be more consistent than the rogue nonsense i was talking about earlier. Surviving till 10 is still going to be hard (though I think relatively easier) but the ability to turn a game around after 10 will be significantly increased. | ||
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malcram
2752 Posts
nvm, probably is. lol... doomcaller's text says if c'thun is dead. but if he was discard he didn't die! | ||
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Drazerk
United Kingdom31255 Posts
On April 22 2016 03:55 malcram wrote: are discarded cards counted as dead? I believe that is the cast for Resurrect | ||
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malcram
2752 Posts
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Drazerk
United Kingdom31255 Posts
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Origence
Spain0 Posts
I simply think Brann should have worked with Choose One effects too and Fandral wouldn't have been needed. Overall I see tons of taunt and heal cards. I feel aggro decks are being pushed out of the meta with this expansion. Only paladin divine shield stuffs can make sick aggro decks. And Zoo will always be there, but zoo is in between midrange and aggro. | ||
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malcram
2752 Posts
personally, I find aggro decks super unfun and boring to play and to play against. speaking of brann. i was hoping to see a legendary card that could trigger the battlecries of minions already on the board again. maybe next time :D | ||
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Kenpark
Germany2350 Posts
On April 22 2016 04:19 Origence wrote: So Fandral Staghelm is pretty disappointing, it's like Brann for Druids but 1 mana more expensive. I simply think Brann should have worked with Choose One effects too and Fandral wouldn't have been needed. Overall I see tons of taunt and heal cards. I feel aggro decks are being pushed out of the meta with this expansion. Only paladin divine shield stuffs can make sick aggro decks. And Zoo will always be there, but zoo is in between midrange and aggro. Well its for spells too. Living roots, Wrath or Raven Idol are good on their own and amazing with this guy on turn 5/6 or even earlier with innervate. I think its really good. 10/10 taunt for 7 also not too bad. Ancient of War will prob in lots of Druid decks with Lore being nerfed and no Boom at the 7th slot. Maybe we even see other choose cards playable. | ||
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Dromar
United States2145 Posts
On April 22 2016 04:19 Origence wrote: Overall I see tons of taunt and heal cards. Yeah there are actually a ton of new taunt options that previously didn't really exist. The neutral common 7 mana 6/8 taunt competes with Ancient of Lore in terms of quality. The druid 6 mana 5/7 taunt, the C'Thun neutral 7 mana for 2 4/6 taunts. The 4 mana 3/3 taunt with +0/1 for each enemy minion. There are so many taunts. I have a feeling TBK is coming back. Then again, it's possible that aggro will be so dead the taunts won't get played very much. As far as I can remember there were 0 spells that hit face in this expansion. edit: my bad. On the Hunt 1 mana deal 1 damage. lol. | ||
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Nakara
United States0 Posts
On April 22 2016 04:28 Dromar wrote: Yeah there are actually a ton of new taunt options that previously didn't really exist. The neutral common 7 mana 6/8 taunt competes with Ancient of Lore in terms of quality. The druid 6 mana 5/7 taunt, the C'Thun neutral 7 mana for 2 4/6 taunts. The 4 mana 3/3 taunt with +0/1 for each enemy minion. There are so many taunts. I have a feeling TBK is coming back. Then again, it's possible that aggro will be so dead the taunts won't get played very much. As far as I can remember there were 0 spells that hit face in this expansion. edit: my bad. On the Hunt 1 mana deal 1 damage. lol. The rouge 3 mana deal 5 damage can hit face if they are still at full health for what little that matters(actually matters a lot with Majordomo / Jaraxxus). | ||
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malcram
2752 Posts
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Acritter
Syria7637 Posts
Depending on how the meta shifts, Rogues might actually have space in their lists for Assassinate. It's totally worth it for some of the trickier minions that cost over 6. If/once I open a bunch of cards, I'll probably try out C'thun Rogue. As is, it's probably gonna be C'thun Warrior. I think it has serious potential. | ||
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Drazerk
United Kingdom31255 Posts
Add in inner rages... | ||
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Hellonslaught
Brazil0 Posts
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Hellonslaught
Brazil0 Posts
On April 22 2016 03:55 malcram wrote: are discarded cards counted as dead? nvm, probably is. lol... doomcaller's text says if c'thun is dead. but if he was discard he didn't die! If he is discarded he is gone for sure. same applies to burnt cards. | ||
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ViZe
United States1513 Posts
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Real_Joy
United States0 Posts
On April 22 2016 05:17 Hellonslaught wrote: Brann + Twin emperor = gg cancer. it's strong, but no stronger than alot of other brann combos. Also, tbk will almost certainly become staple, so it will keep the twin emperor in check | ||
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Hellonslaught
Brazil0 Posts
On April 22 2016 05:46 Real_Joy wrote: it's strong, but no stronger than alot of other brann combos. Also, tbk will almost certainly become staple, so it will keep the twin emperor in check Yeah, good luck playing TBK into three 4/6 taunters + Brann in the field. Will totally work. Jokes aside, the combo might come too late sometimes. TBK should be nerfed imo as well. | ||
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