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On April 22 2016 05:50 Hellonslaught wrote:Show nested quote +On April 22 2016 05:46 Real_Joy wrote:On April 22 2016 05:17 Hellonslaught wrote: Brann + Twin emperor = gg cancer. it's strong, but no stronger than alot of other brann combos. Also, tbk will almost certainly become staple, so it will keep the twin emperor in check Yeah, good luck playing TBK into three 4/6 taunters + Brann in the field. Will totally work. Jokes aside, the combo might come too late sometimes. TBK should be nerfed imo as well. Actually having thought about it, I think that might be the perfect cthun prep turn (playing both in 1 turn). I stand corrected. Simply because the chance of brann surviving is quite high, and if he does, it's almost certainly an OTK
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The most ridiculous card of them all is the 4-6 4-6 double taunt. 8-12 stats with taunt for 7 mana. Welcome the new Dr. Boom.
Also no, The Black Knight will certainly not keep the emperor in check simply because it's split, Emperor's as much of a counter to The Black Knight as can be.
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On April 22 2016 06:18 Shikyo wrote: The most ridiculous card of them all is the 4-6 4-6 double taunt. 8-12 stats with taunt for 7 mana. Welcome the new Dr. Boom.
Also no, The Black Knight will certainly not keep the emperor in check simply because it's split, Emperor's as much of a counter to The Black Knight as can be.
Well the big difference is the emperor will only be in C'thun decks, so no comparison to Boom. Also you have to play subpar minions to buff it. You also may not draw the right buffs till turn 7. Cant be innervated turn 4 by Druid.
So no, not exactly the new Boom. In Isolation obv it sounds really strong.
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On April 22 2016 06:36 Kenpark wrote:Show nested quote +On April 22 2016 06:18 Shikyo wrote: The most ridiculous card of them all is the 4-6 4-6 double taunt. 8-12 stats with taunt for 7 mana. Welcome the new Dr. Boom.
Also no, The Black Knight will certainly not keep the emperor in check simply because it's split, Emperor's as much of a counter to The Black Knight as can be. Well the big difference is the emperor will only be in C'thun decks, so no comparison to Boom. Also you have to play subpar minions to buff it. You also may not draw the right buffs till turn 7. Cant be innervated turn 4 by Druid. So no, not exactly the new Boom. In Isolation obv it sounds really strong. Of course it can be innervated on turn 4, it's not that difficult to get 4/4 buffs on the first 3 turns. Just as an example, you could play the 2 mana 2-3 that gives +2/+2 and the 3 mana 2-1 that deals 2 damage that gives +2/+2. It's more situational but still certainly Dr. 7 in the same manner Mysterious Challenger is Dr. 6.
The funny thing, really, is that when The Black Knight is used to "counter" this, you have a 4-6 taunt for 7 mana and they have a 4-5 minion for 6 mana, so you are approximately even in value for mana although your card is still more card-efficient. What a counter.
Then let's go into the Emperor Thaurissan discount plays. So how about turn 8 you play Brann and Twin Emperor for 3 taunts that protect Brann until you play Cthun with double battle cry on turn 9?
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Best answer to Emperor is his own inherent deck limitations. Playing against him, you'll be able to expect him and respond to him.
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On April 22 2016 06:44 Shikyo wrote:Show nested quote +On April 22 2016 06:36 Kenpark wrote:On April 22 2016 06:18 Shikyo wrote: The most ridiculous card of them all is the 4-6 4-6 double taunt. 8-12 stats with taunt for 7 mana. Welcome the new Dr. Boom.
Also no, The Black Knight will certainly not keep the emperor in check simply because it's split, Emperor's as much of a counter to The Black Knight as can be. Well the big difference is the emperor will only be in C'thun decks, so no comparison to Boom. Also you have to play subpar minions to buff it. You also may not draw the right buffs till turn 7. Cant be innervated turn 4 by Druid. So no, not exactly the new Boom. In Isolation obv it sounds really strong. Of course it can be innervated on turn 4, it's not that difficult to get 4/4 buffs on the first 3 turns. Just as an example, you could play the 2 mana 2-3 that gives +2/+2 and the 3 mana 2-1 that deals 2 damage that gives +2/+2. It's more situational but still certainly Dr. 7 in the same manner Mysterious Challenger is Dr. 6. The funny thing, really, is that when The Black Knight is used to "counter" this, you have a 4-6 taunt for 7 mana and they have a 4-5 minion for 6 mana, so you are approximately even in value for mana although your card is still more card-efficient. What a counter. Then let's go into the Emperor Thaurissan discount plays. So how about turn 8 you play Brann and Twin Emperor for 3 taunts that protect Brann until you play Cthun with double battle cry on turn 9?
You are kidding right ? You are listing a 3 card combo with cards no regular deck would even play to compare it to Boom or Challenger ? These cards are called Dr.6 and 7 cause no matter what happened or what the board state is etc it is 95% always the best play to drop these.
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I present to you the generic C'Thun deck:
+ Show Spoiler [Druid] + Innervate × 2 Living Roots × 2 Wild Growth × 2 Wrath × 2 Klaxxi Amber-Weaver × 2 Swipe × 2 Druid of the Claw × 2 Nourish × 1 Dark Arakkoa × 2 Beckoner of Evil × 2 Brann Bronzebeard Disciple of C'Thun × 2 Twilight Elder × 2 C'Thun's Chosen × 2 Azure Drake × 1 Twin Emperor Vek'lor Doomcaller × 1 C'Thun
Edit: I planned to do this for priest but dear god priest fucking sucks right now Edit2: Shitty attempt at priest
+ Show Spoiler [Priest] + Northshire Cleric × 2 Power Word: Shield × 2 Beckoner of Evil × 2 Museum Curator × 2 Shadow Word: Pain × 1 Disciple of C'Thun × 2 Twilight Elder × 2 C'Thun's Chosen × 2 Hooded Acolyte × 2 Crazed Worshipper × 2 Harrison Jones Holy Nova × 2 Twilight Darkmender × 2 Cabal Shadow Priest × 2 Entomb × 1 The Black Knight Doomcaller x 1 C'thun
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Yeah, while it wasn't my initial impression, I think that the emperor is probably the most powerful card in the set and because of it C'thun decks will rule the meta. Dr. Boom is the only card of similarly misproportioned stats (9-9 with 2-8 damage vs 8-12+taunt.) I'm not going to scream cancer yet, because it's impossible to see exactly how this is going to play out. But I think almost all of the top decks will be cthun based, or counters to them.
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Also I just realised. For as much as they pushed it Beast Druid got nothing lol
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I think C'thun decks will be extremely weak to well-formed Warrior decks. Individual threats can be answered with weapons and standard Warrior removal, while congested boards die to Brawl. C'thun himself fails to be much of a threat if any hard removal is retained. The only question is what happens if the C'thun decks run double Doomcallers; at that point, they're top-heavy enough to be a real problem. I don't know which deck can really handle five seriously fat minions. Maybe it'll go the other way, and C'thun decks will get demolished by the hero of the people, Face Hunter?
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On April 22 2016 07:14 Drazerk wrote: Also I just realised. For as much as they pushed it Beast Druid got nothing lol
Too many Old God (well C'thun) synergies to be pushing in this expansion.
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Jesus people they built ultra slow decks to show off how awesome C'thun Yogg Saron etc.are. How are you dealing with like Tempo Mage, Aggro Shaman or other aggressive decks with your River Crocolisk ? There will prob a Warrior C'Thun deck maybe Priest, but nothing meta dominating. But this is just my opinion though,
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On April 22 2016 07:19 Acritter wrote: I think C'thun decks will be extremely weak to well-formed Warrior decks. Individual threats can be answered with weapons and standard Warrior removal, while congested boards die to Brawl. C'thun himself fails to be much of a threat if any hard removal is retained. The only question is what happens if the C'thun decks run double Doomcallers; at that point, they're top-heavy enough to be a real problem. I don't know which deck can really handle five seriously fat minions. Maybe it'll go the other way, and C'thun decks will get demolished by the hero of the people, Face Hunter? I don't think there is ever a reason to run double Doomcaller 1 is more than enough because lets face it if you're using 3 C'thuns then you've probably already won. I mean if we look at the card list Control Warrior didn't really get much class card wise either so its not like its power level as gotten stronger
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On April 22 2016 07:19 Wuster wrote:Show nested quote +On April 22 2016 07:14 Drazerk wrote: Also I just realised. For as much as they pushed it Beast Druid got nothing lol Too many Old God (well C'thun) synergies to be pushing in this expansion. I mean they found the space to dick around and "corrupt" a huge number of cards- some of those reasonably could've been used to improve some of the archetypes they so desperately want to be a thing.
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On April 22 2016 07:20 Drazerk wrote:Show nested quote +On April 22 2016 07:19 Acritter wrote: I think C'thun decks will be extremely weak to well-formed Warrior decks. Individual threats can be answered with weapons and standard Warrior removal, while congested boards die to Brawl. C'thun himself fails to be much of a threat if any hard removal is retained. The only question is what happens if the C'thun decks run double Doomcallers; at that point, they're top-heavy enough to be a real problem. I don't know which deck can really handle five seriously fat minions. Maybe it'll go the other way, and C'thun decks will get demolished by the hero of the people, Face Hunter? I don't think there is ever a reason to run double Doomcaller 1 is more than enough because lets face it if you're using 3 C'thuns then you've probably already won. I mean if we look at the card list Control Warrior didn't really get much class card wise either so its not like its power level as gotten stronger The reason's simple: if it turns out that there's no such thing as aggro, you might as well just keep on playing bigger and bigger threats to overwhelm your opponent's access to answers.
You might as well say that "if you play two Anyfins, you've already won." Yes, exactly! That's the idea.
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On April 22 2016 07:20 Kenpark wrote: Jesus people they built ultra slow decks to show off how awesome C'thun Yogg Saron etc.are. How are you dealing with like Tempo Mage, Aggro Shaman or other aggressive decks with your River Crocolisk ? There will prob a Warrior C'Thun deck maybe Priest, but nothing meta dominating. But this is just my opinion though,
The 8-12 worth of taunt for 7 is a good start, and you'll run all of the normal anti aggro stuff too.
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On April 22 2016 07:23 Acritter wrote:Show nested quote +On April 22 2016 07:20 Drazerk wrote:On April 22 2016 07:19 Acritter wrote: I think C'thun decks will be extremely weak to well-formed Warrior decks. Individual threats can be answered with weapons and standard Warrior removal, while congested boards die to Brawl. C'thun himself fails to be much of a threat if any hard removal is retained. The only question is what happens if the C'thun decks run double Doomcallers; at that point, they're top-heavy enough to be a real problem. I don't know which deck can really handle five seriously fat minions. Maybe it'll go the other way, and C'thun decks will get demolished by the hero of the people, Face Hunter? I don't think there is ever a reason to run double Doomcaller 1 is more than enough because lets face it if you're using 3 C'thuns then you've probably already won. I mean if we look at the card list Control Warrior didn't really get much class card wise either so its not like its power level as gotten stronger The reason's simple: if it turns out that there's no such thing as aggro, you might as well just keep on playing bigger and bigger threats to overwhelm your opponent's access to answers. You might as well say that "if you play two Anyfins, you've already won." Yes, exactly! That's the idea. Yes but there is aggro so running 2 is a bad idea
Also rewatching the games we had 20-30 attack C'thuns by the time he was used. Doomcaller is very similar to a second Anyfin in that regard except you're paying 18 mana for it rather than 10
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Forbidden Ancient is going to be a lot of fun :D
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On April 22 2016 07:23 Mortal wrote:Show nested quote +On April 22 2016 07:19 Wuster wrote:On April 22 2016 07:14 Drazerk wrote: Also I just realised. For as much as they pushed it Beast Druid got nothing lol Too many Old God (well C'thun) synergies to be pushing in this expansion. I mean they found the space to dick around and "corrupt" a huge number of cards- some of those reasonably could've been used to improve some of the archetypes they so desperately want to be a thing.
Well I'm half joking, but all those corrupted cards are neutrals, so it's hard to say those could have been for beast Druid instead. On the other hand they introduced a few neutral pirates and gave two to Warrior, so they did manage to push a new archetype. So maybe they gave up on Beast Druid after how many expansions =p.
On April 22 2016 07:23 Acritter wrote:Show nested quote +On April 22 2016 07:20 Drazerk wrote:On April 22 2016 07:19 Acritter wrote: I think C'thun decks will be extremely weak to well-formed Warrior decks. Individual threats can be answered with weapons and standard Warrior removal, while congested boards die to Brawl. C'thun himself fails to be much of a threat if any hard removal is retained. The only question is what happens if the C'thun decks run double Doomcallers; at that point, they're top-heavy enough to be a real problem. I don't know which deck can really handle five seriously fat minions. Maybe it'll go the other way, and C'thun decks will get demolished by the hero of the people, Face Hunter? I don't think there is ever a reason to run double Doomcaller 1 is more than enough because lets face it if you're using 3 C'thuns then you've probably already won. I mean if we look at the card list Control Warrior didn't really get much class card wise either so its not like its power level as gotten stronger The reason's simple: if it turns out that there's no such thing as aggro, you might as well just keep on playing bigger and bigger threats to overwhelm your opponent's access to answers. You might as well say that "if you play two Anyfins, you've already won." Yes, exactly! That's the idea.
But Doomcaller isn't Anyfin, you still gotta wait another turn to play C'Thun. Even for control vs control that feels really slow.
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