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United Kingdom31255 Posts
On April 20 2016 02:11 Schelim wrote:Show nested quote +On April 20 2016 02:09 Drazerk wrote:On April 20 2016 02:01 Cricketer12 wrote:On April 20 2016 01:56 Drazerk wrote:On April 20 2016 01:51 NewSunshine wrote:On April 20 2016 01:36 Drazerk wrote:On April 20 2016 01:22 NewSunshine wrote:On April 19 2016 20:55 Drazerk wrote: Apparently no new card reveals until the giant dump on the 21st.
No idea how I'll handle the dump yet You mean emotionally, or in terms of posting it?  Both also physically. Considering around half the cards are going to be commons, I would expect a lot of not-very-flashy cards that serve as the foundation of the set, keep in mind sets now have to be made with one eye on Standard rotation. There's a lot to look forward to, I'm sure, but the second half likely won't be as exciting as the first. Still got 4-5 legendaries and a number of epics to go though. Plus the commons are more important in general really. Generally epics are the most dissapointing/niche rarity. Don't know how much i am looking forward to that. We still haven't had our expansion giant Deathcoach Giant 8/8 40 mana costs (1) less for each second your opponent spent on his previous turn Each turn lasts 75 seconds and the rope appears at 20 seconds remaining. That'd be a pretty good giant
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United Kingdom31255 Posts
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On April 20 2016 02:13 Drazerk wrote:Show nested quote +On April 20 2016 02:11 Schelim wrote:On April 20 2016 02:09 Drazerk wrote:On April 20 2016 02:01 Cricketer12 wrote:On April 20 2016 01:56 Drazerk wrote:On April 20 2016 01:51 NewSunshine wrote:On April 20 2016 01:36 Drazerk wrote:On April 20 2016 01:22 NewSunshine wrote:On April 19 2016 20:55 Drazerk wrote: Apparently no new card reveals until the giant dump on the 21st.
No idea how I'll handle the dump yet You mean emotionally, or in terms of posting it?  Both also physically. Considering around half the cards are going to be commons, I would expect a lot of not-very-flashy cards that serve as the foundation of the set, keep in mind sets now have to be made with one eye on Standard rotation. There's a lot to look forward to, I'm sure, but the second half likely won't be as exciting as the first. Still got 4-5 legendaries and a number of epics to go though. Plus the commons are more important in general really. Generally epics are the most dissapointing/niche rarity. Don't know how much i am looking forward to that. We still haven't had our expansion giant Deathcoach Giant 8/8 40 mana costs (1) less for each second your opponent spent on his previous turn Each turn lasts 75 seconds and the rope appears at 20 seconds remaining. That'd be a pretty good giant negative synergy with Nozdormu though, which would probably make the giant unplayable.
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Also, there has not been any secrets revealed so far. I wonder if we'll see at least one in this expansion
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On April 20 2016 02:35 WindWolf wrote: Also, there has not been any secrets revealed so far. I wonder if we'll see at least one in this expansion The majority of secrets are at common rarity so there's still plenty of room for them to fit a few in.
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On April 20 2016 02:11 Schelim wrote:Show nested quote +On April 20 2016 02:09 Drazerk wrote:On April 20 2016 02:01 Cricketer12 wrote:On April 20 2016 01:56 Drazerk wrote:On April 20 2016 01:51 NewSunshine wrote:On April 20 2016 01:36 Drazerk wrote:On April 20 2016 01:22 NewSunshine wrote:On April 19 2016 20:55 Drazerk wrote: Apparently no new card reveals until the giant dump on the 21st.
No idea how I'll handle the dump yet You mean emotionally, or in terms of posting it?  Both also physically. Considering around half the cards are going to be commons, I would expect a lot of not-very-flashy cards that serve as the foundation of the set, keep in mind sets now have to be made with one eye on Standard rotation. There's a lot to look forward to, I'm sure, but the second half likely won't be as exciting as the first. Still got 4-5 legendaries and a number of epics to go though. Plus the commons are more important in general really. Generally epics are the most dissapointing/niche rarity. Don't know how much i am looking forward to that. We still haven't had our expansion giant Deathcoach Giant 8/8 40 mana costs (1) less for each second your opponent spent on his previous turn i find this quite amusing.
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Somebody hold me. I think I might faint... (fainting intensifies)
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On April 20 2016 03:04 dAPhREAk wrote: Deathcoach Giant 8/8 40 mana costs (1) less for each second your opponent spent on his previous turn Interesting, a giant that refunds mana you say?
On April 20 2016 02:11 Schelim wrote: i find this quite amusing. Ya, but then LifeCoach needs a few counters to deal with that:
Life Rhope: 1 mana 1/1. Legendary: While you don't play anything this turn, your rope last twice as longer.
Annoy'o'Coach: 2 mana 2/2 Taunt. Epic: Your opponent cannot press the "End Turn" button.
Ice Coach Block: 3 mana spell. Epic. Players cannot declare an attack until rope starts to burn.
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United Kingdom31255 Posts
Confirming we get the nerfs / new board with the 21st stream
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On April 20 2016 03:54 Hellonslaught wrote:Show nested quote +On April 20 2016 03:04 dAPhREAk wrote: Deathcoach Giant 8/8 40 mana costs (1) less for each second your opponent spent on his previous turn Interesting, a giant that refunds mana you say? Ya, but then LifeCoach needs a few counters to deal with that: Life Rhope: 1 mana 1/1. Legendary: While you don't play anything this turn, your rope last twice as longer. Annoy'o'Coach: 2 mana 2/2 Taunt. Epic: Your opponent cannot press the "End Turn" button. Ice Coach Block: 3 mana spell. Epic. Players cannot declare an attack until rope starts to burn. just give him a corrupted nozdormu: players have 15 minutes to complete their turn. lets see the casters fill in that dead-space with analysis.
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Does anyone know if Shifter Zerus triggers the effects of Flame Leviathan or Sea Reaver if he transforms into one of them?
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On April 20 2016 04:44 eScapegoat100 wrote: Does anyone know if Shifter Zerus triggers the effects of Flame Leviathan or Sea Reaver if he transforms into one of them? Haven't seen anything official but I think its safe to wager they would not trigger upon transformation. There's no way they code that as if the card was drawn when it transforms.
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The word nerf is still in English lol. Cool stuff though, I'm sure some people were worried there wasn't going to be a new board.
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On April 20 2016 02:11 Schelim wrote: Deathcoach Giant 8/8 40 mana costs (1) less for each second your opponent spent on his previous turn
This would be so nice to screw people who afk on turn 1
They really should print something like that just for the sake of forcing everyone to play faster; cuz even if it doesn't see play, nobody would ever rope on purpose again just because it would exist.
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On April 20 2016 03:01 Nakara wrote:Show nested quote +On April 20 2016 02:35 WindWolf wrote: Also, there has not been any secrets revealed so far. I wonder if we'll see at least one in this expansion The majority of secrets are at common rarity so there's still plenty of room for them to fit a few in. Fair enough that the new secrets are at common rarity, given that more than half of the current secrets is at common
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On April 20 2016 04:38 dAPhREAk wrote:Show nested quote +On April 20 2016 03:54 Hellonslaught wrote:On April 20 2016 03:04 dAPhREAk wrote: Deathcoach Giant 8/8 40 mana costs (1) less for each second your opponent spent on his previous turn Interesting, a giant that refunds mana you say? On April 20 2016 02:11 Schelim wrote: i find this quite amusing. Ya, but then LifeCoach needs a few counters to deal with that: Life Rhope: 1 mana 1/1. Legendary: While you don't play anything this turn, your rope last twice as longer. Annoy'o'Coach: 2 mana 2/2 Taunt. Epic: Your opponent cannot press the "End Turn" button. Ice Coach Block: 3 mana spell. Epic. Players cannot declare an attack until rope starts to burn. just give him a corrupted nozdormu: players have 15 minutes to complete their turn. lets see the casters fill in that dead-space with analysis. I'm getting PTSD-style flashbacks to the Skype DDOS era of DOTA2
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Just wanted to say thanks and good job to Drazerk for managing this thread. It was a good experience.
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On April 20 2016 08:27 Dromar wrote: Just wanted to say thanks and good job to Drazerk for managing this thread. It was a good experience.
well said! thanks a lot!
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United Kingdom31255 Posts
Cheers guys
Also for those still discussing that theoretical giant here is every meta deck's average time per turn:
Deck Seconds per turn Dragon Priest 50.50251256 Midrange Pally 49.00881057 Zoo 48.44497608 Secret Pally: 47.93875147 Control Priest 46.73366834 Patron 46.7027027 Tempo Mage 46.40171858 Egg Druid 46.39455782 Freeze 46.27414903 Midrange Hunter 46.25445898 Combo Druid 45.37815126 Midrange Sham 44.73924977 Oil 44.28412875 Aggro Shaman 43.96782842 Control Warrior 43.92727273 Aggro Druid 43.58974359 Face pally 43.37517434 Renolock 43.03460515 Face hunter 42.30769231 Anyfin 42.18608853 Handlock 42.1314741
So basically on average that giant would cost 0 mana
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This proves ppl are indeed fucking slow.
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