New Expansion: Whispers of the Old Gods - Page 90
| Forum Index > Hearthstone General |
|
Schelim
Austria11528 Posts
| ||
|
Noidberg
United States17 Posts
Yeah poor finley all hail our new chibi overlord zerus! Damn this little guy makes me want to play the expansion so bad hes so unique. Im more hyped playing this guy over old gods lol I bet he can give you other classes minions too. its gonna be crazy. | ||
|
Pandahunterz
Netherlands213 Posts
| ||
|
NewSunshine
United States5938 Posts
Weird card, I have no metric to judge it by. I have no idea what deck it could be used in, or how to make it good. I think it's just a silly card, as a first impression. | ||
|
Drazerk
United Kingdom31255 Posts
![]() | ||
|
mordek
United States12705 Posts
| ||
|
Drazerk
United Kingdom31255 Posts
On April 19 2016 05:54 mordek wrote: I see a particular brawl in our future... Still no Raven Idol brawl ![]() | ||
|
itchiko
0 Posts
1) behind the 1 mana 1/1 is actually a pretty greedy card. The most turn you have the card option in hands the more options you will have to play it. Also you need a decent amount of mana before you can reliably play it, so it will probably take the place of an end game or tech card. 2) there is an high chance of it being played off curve. There will be about 10% chance (more in the first turns, less in the later turns) that it will be exactly on curve. even if you wait for it to be on curve for a few turns that should not worked out most of the time. 3) Some cards are really good in a situation but not stable in general to warrant play. The Black Knight/ Blood Knight/ Eater of secret/etc... if the Zerus roll into one of those you will evaluate if the current situation is one where that card will shine. If not, wait one more turn to reroll. But you will not be able to wait for example: it may not be the optimal turn to play the Kezan or That Loatheb (in WIld) but you will have to play it now anyway otherwise it will be something else next turn. 4) it has a high chance to have a given tribe trait during the game (and the higher the number of minion of the tribe the most likely it is). For example: it will nearly certainly be a beast at some point, maybe a murloc and has a reasonable chance of being a Dragon. 5) There is a chance it never rolls anything usefull for the full game. Even if you are playing a control versus control matchup you will have something around 10-30 rolls. So there is a real possibility of it failing completely: how big is that possibility is hard to tell. 6) there are not that many complete failure. A lot of the cards are sub-par but not by that much so the down side of playing it for tempo is probably not that bad. And in the end it will be pretty similar to having to play for tempo other Tech cards. I actually think there is a chance of it being a decent Tech card for control decks. Sometime it will shine, sometime it will just be a sub par card played for Tempo. How many time will it offer a decent Tech play is really really hard to analyze though. So it will have to tried out to see how many time it is the Taunt/Heal/Removal/Disruption you need and how many time it failed to be. It probably needs to be performing correctly in about 40-50% of matched to be worth the inclusion. | ||
|
NewSunshine
United States5938 Posts
| ||
|
magicallypuzzled
United States588 Posts
| ||
|
Wuster
1974 Posts
What difference does the extra work 'immediately' make? The tooltip for Deathrattle says: "Does something when the minion dies". It doesn't say, one-time only or anything else that would be necessary to conclude triggering it immediately means stripping the card of the deathrattle afterwards. @magic - Feign Death doesn't say immediately, but it causes all the deathrattles to trigger and the cards remain untouched afterwards. | ||
|
Drazerk
United Kingdom31255 Posts
| ||
|
Hellonslaught
Brazil0 Posts
That being said, his concept is really cool and there always a chance to get extreme value (or combo) that would be otherwise impossible (Tirion / Jaraxxus / Antonidas etc) | ||
|
Cricketer12
United States13990 Posts
| ||
|
Noidberg
United States17 Posts
On April 19 2016 07:53 Hellonslaught wrote: Terrible stats for 1 mana drop, Terrible top deck card, no potential upside other then very lucky situational play. That being said, his concept is really cool and there always a chance to get extreme value (or combo) that would be otherwise impossible (Tirion / Jaraxxus / Antonidas etc) Oh hes very useful beyond situational power plays. The trick is finding him early and keep him in your hand until an opportunity shows itself. Hes not played as a normal 1 mana card nor useful in tempo decks or even midrange for that matter. Think of zerus as an addditional card draw per turn including your real draw which can really help your curve. Thats the norm, in the extreme you will get those cases where you find those class cards that outright win games. | ||
|
NewSunshine
United States5938 Posts
So Ben Brode did another streaming session, and as he is want to do he did some talking about the future of the game, dropping hints here and there, Hearthpwn posted the paraphrased version on the main page: Cards -The basic card nerf announcement will be made close to the Old Gods release. -Ironbeak Owl and Big Game Hunter don't fit well into the Classic set. -The Curse of Rafaam + Nozdormu combo is a bug. -More Old Gods Deathrattle cards should be expected. He stated that he wouldn't talk about unreleased stuff in the expansion when asked about good Deathrattle cards. Unreleased Cards -Grounding Totems were going to be a thing but were taken out before beta. In Warcraft, a Grounding Totem eats an enemy spell cast. -TGT was supposed to have a Pirate Legendary minion. It was too powerful at the time but could fit in for Standard. Heroes -More alternative heroes will come, but not in the near future. Tavern Brawls -Pat Nagle and Dan do most of the work on Tavern Brawls. -Jomaro Kindred does chalkboard art. -Brawls are created through brainstorming, looking at ideas from the community, and ideas from the team. Features -They are looking into an option to randomize your card back when playing, but it isn't something we'll see in the next update. Ben Brode -Owns an HTC Vive and streams Hearthstone from the same room he uses it in. -His favourite Hearthstone deck is Control Paladin. -His favourite pizza restaurant got nerfed (shut down). -He believes the Old Gods card pack opening animation is awesome. Basically general hype for the future, interesting stuff. | ||
|
Acritter
Syria7637 Posts
| ||
|
The_Masked_Shrimp
425 Posts
Regardless, i will probably put it in every single one of my decks the first few weeks just for the lolz I can already see it transforming into all sorts of OP legendaries in the early game when you cant play them, and then into lame ass small drops in the lame game :D | ||
|
NewSunshine
United States5938 Posts
On April 19 2016 09:38 The_Masked_Shrimp wrote: When it transofrms into another minion, does it also get that minion mana price or does it stay 1 mana? I guess not, but that's the kind of detail that makes the difference between the most OP card in the game and a random below average one. Regardless, i will probably put it in every single one of my decks the first few weeks just for the lolz I can already see it transforming into all sorts of OP legendaries in the early game when you cant play them, and then into lame ass small drops in the lame game :D It takes on the card's mana cost as well. Every deck would use it no matter what if it was always 1-mana. | ||
|
Hellonslaught
Brazil0 Posts
On April 19 2016 09:16 NewSunshine wrote: Ancestor's Call and Deathlord greets you.Faceless Manipulator has terrible stats for a 5-drop, do not want. | ||
| ||

