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New Expansion: Whispers of the Old Gods - Page 90

Forum Index > Hearthstone General
Post a Reply
Prev 1 88 89 90 91 92 126 Next
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
April 18 2016 20:31 GMT
#1781
hahaha that's a wild one. i have a really hard time estimating its power level but i think it won't be super strong. could be decent enough in a Reno deck or something though.
TY <3 Cure <3 Inno <3 Special <3
Noidberg
Profile Joined June 2011
United States17 Posts
April 18 2016 20:33 GMT
#1782
On April 19 2016 05:27 Drazerk wrote:
Show nested quote +
On April 19 2016 05:25 Noidberg wrote:
So thats what a 1 mana legendary looks like, bout time! Fantastic card that helps fill out your curve and great in reno decks.

Poor Sir Finley Mrrgglton


Yeah poor finley all hail our new chibi overlord zerus! Damn this little guy makes me want to play the expansion so bad hes so unique. Im more hyped playing this guy over old gods lol

I bet he can give you other classes minions too. its gonna be crazy.
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
April 18 2016 20:40 GMT
#1783
seems like its made to give extra flexibility like the spend all mana cards
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 18 2016 20:41 GMT
#1784
Weird having a character called Zerus coming from SC2, so I can expect Shifter Kaldir and Shifter Phaeton too?

Weird card, I have no metric to judge it by. I have no idea what deck it could be used in, or how to make it good. I think it's just a silly card, as a first impression.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 18 2016 20:43 GMT
#1785
Secret Mage might be a good place to him to get MC early
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 18 2016 20:54 GMT
#1786
I see a particular brawl in our future...
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 18 2016 21:01 GMT
#1787
On April 19 2016 05:54 mordek wrote:
I see a particular brawl in our future...

Still no Raven Idol brawl
itchiko
Profile Joined November 2014
0 Posts
Last Edited: 2016-04-18 21:12:55
April 18 2016 21:01 GMT
#1788
OK let's try a little more analysis of the card:

1) behind the 1 mana 1/1 is actually a pretty greedy card. The most turn you have the card option in hands the more options you will have to play it. Also you need a decent amount of mana before you can reliably play it, so it will probably take the place of an end game or tech card.

2) there is an high chance of it being played off curve. There will be about 10% chance (more in the first turns, less in the later turns) that it will be exactly on curve. even if you wait for it to be on curve for a few turns that should not worked out most of the time.

3) Some cards are really good in a situation but not stable in general to warrant play. The Black Knight/ Blood Knight/ Eater of secret/etc... if the Zerus roll into one of those you will evaluate if the current situation is one where that card will shine. If not, wait one more turn to reroll. But you will not be able to wait for example: it may not be the optimal turn to play the Kezan or That Loatheb (in WIld) but you will have to play it now anyway otherwise it will be something else next turn.

4) it has a high chance to have a given tribe trait during the game (and the higher the number of minion of the tribe the most likely it is). For example: it will nearly certainly be a beast at some point, maybe a murloc and has a reasonable chance of being a Dragon.

5) There is a chance it never rolls anything usefull for the full game. Even if you are playing a control versus control matchup you will have something around 10-30 rolls. So there is a real possibility of it failing completely: how big is that possibility is hard to tell.

6) there are not that many complete failure. A lot of the cards are sub-par but not by that much so the down side of playing it for tempo is probably not that bad. And in the end it will be pretty similar to having to play for tempo other Tech cards.

I actually think there is a chance of it being a decent Tech card for control decks. Sometime it will shine, sometime it will just be a sub par card played for Tempo. How many time will it offer a decent Tech play is really really hard to analyze though. So it will have to tried out to see how many time it is the Taunt/Heal/Removal/Disruption you need and how many time it failed to be. It probably needs to be performing correctly in about 40-50% of matched to be worth the inclusion.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 18 2016 21:19 GMT
#1789
So any clarification yet about Huhuran's effect? It never occurred to me that it would remove a minion's deathrattle after triggering it, but since people mentioned it I'm worried lol.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
magicallypuzzled
Profile Joined June 2011
United States588 Posts
Last Edited: 2016-04-18 22:12:59
April 18 2016 22:08 GMT
#1790
the wording is the same as feign death how does that work? I can't remember. ok a quick look at youtube makes it seem like the deathrattle doesn't disappear on use so I imagine this one will work the same though I could be wrong.
is depressed
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2016-04-18 22:17:24
April 18 2016 22:16 GMT
#1791
I personally think people are just trying to read too much into the text.

What difference does the extra work 'immediately' make? The tooltip for Deathrattle says: "Does something when the minion dies". It doesn't say, one-time only or anything else that would be necessary to conclude triggering it immediately means stripping the card of the deathrattle afterwards.

@magic - Feign Death doesn't say immediately, but it causes all the deathrattles to trigger and the cards remain untouched afterwards.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 18 2016 22:24 GMT
#1792


Hellonslaught
Profile Joined June 2014
Brazil0 Posts
Last Edited: 2016-04-18 22:55:38
April 18 2016 22:53 GMT
#1793
Terrible stats for 1 mana drop, Terrible top deck card, no potential upside other then very lucky situational play.
That being said, his concept is really cool and there always a chance to get extreme value (or combo) that would be otherwise impossible (Tirion / Jaraxxus / Antonidas etc)
Priest
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 18 2016 23:34 GMT
#1794
I love this thing. Akin to raven idol in many ways
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Noidberg
Profile Joined June 2011
United States17 Posts
April 19 2016 00:07 GMT
#1795
On April 19 2016 07:53 Hellonslaught wrote:
Terrible stats for 1 mana drop, Terrible top deck card, no potential upside other then very lucky situational play.
That being said, his concept is really cool and there always a chance to get extreme value (or combo) that would be otherwise impossible (Tirion / Jaraxxus / Antonidas etc)


Oh hes very useful beyond situational power plays. The trick is finding him early and keep him in your hand until an opportunity shows itself. Hes not played as a normal 1 mana card nor useful in tempo decks or even midrange for that matter. Think of zerus as an addditional card draw per turn including your real draw which can really help your curve. Thats the norm, in the extreme you will get those cases where you find those class cards that outright win games.
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-04-19 00:17:13
April 19 2016 00:16 GMT
#1796
Faceless Manipulator has terrible stats for a 5-drop, do not want.

So Ben Brode did another streaming session, and as he is want to do he did some talking about the future of the game, dropping hints here and there, Hearthpwn posted the paraphrased version on the main page:

Cards

-The basic card nerf announcement will be made close to the Old Gods release.
-Ironbeak Owl and Big Game Hunter don't fit well into the Classic set.
-The Curse of Rafaam + Nozdormu combo is a bug.
-More Old Gods Deathrattle cards should be expected. He stated that he wouldn't talk about unreleased stuff in the expansion when asked about good Deathrattle cards.

Unreleased Cards

-Grounding Totems were going to be a thing but were taken out before beta. In Warcraft, a Grounding Totem eats an enemy spell cast.
-TGT was supposed to have a Pirate Legendary minion. It was too powerful at the time but could fit in for Standard.

Heroes

-More alternative heroes will come, but not in the near future.

Tavern Brawls

-Pat Nagle and Dan do most of the work on Tavern Brawls.
-Jomaro Kindred does chalkboard art.
-Brawls are created through brainstorming, looking at ideas from the community, and ideas from the team.

Features

-They are looking into an option to randomize your card back when playing, but it isn't something we'll see in the next update.

Ben Brode

-Owns an HTC Vive and streams Hearthstone from the same room he uses it in.
-His favourite Hearthstone deck is Control Paladin.
-His favourite pizza restaurant got nerfed (shut down).
-He believes the Old Gods card pack opening animation is awesome.

Basically general hype for the future, interesting stuff.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Acritter
Profile Joined August 2010
Syria7637 Posts
April 19 2016 00:16 GMT
#1797
If the Shifter is ever played, I see it causing huge amounts of frustration. Somehow, it's statistically going to always end up working perfectly for your opponent and always turning to the wrong thing for you.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2016-04-19 00:44:37
April 19 2016 00:38 GMT
#1798
When it transofrms into another minion, does it also get that minion mana price or does it stay 1 mana? I guess not, but that's the kind of detail that makes the difference between the most OP card in the game and a random below average one.

Regardless, i will probably put it in every single one of my decks the first few weeks just for the lolz

I can already see it transforming into all sorts of OP legendaries in the early game when you cant play them, and then into lame ass small drops in the lame game :D
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 19 2016 00:57 GMT
#1799
On April 19 2016 09:38 The_Masked_Shrimp wrote:
When it transofrms into another minion, does it also get that minion mana price or does it stay 1 mana? I guess not, but that's the kind of detail that makes the difference between the most OP card in the game and a random below average one.

Regardless, i will probably put it in every single one of my decks the first few weeks just for the lolz

I can already see it transforming into all sorts of OP legendaries in the early game when you cant play them, and then into lame ass small drops in the lame game :D

It takes on the card's mana cost as well. Every deck would use it no matter what if it was always 1-mana.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 19 2016 02:22 GMT
#1800
On April 19 2016 09:16 NewSunshine wrote:
Faceless Manipulator has terrible stats for a 5-drop, do not want.
Ancestor's Call and Deathlord greets you.
Priest
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