This and the shaman 4 drop would prob see play even in wild.
New Expansion: Whispers of the Old Gods - Page 81
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Kenpark
Germany2350 Posts
This and the shaman 4 drop would prob see play even in wild. | ||
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Shikyo
Finland33997 Posts
On April 14 2016 03:52 Sajaki wrote: The new mage card seems like the savannah highmane of mage. 6 drop with absurd stats. If tempo mage sticks around it will easily see play because, well, it is an insane tempo/value card. Also could see play in a midrange or minion-focused grinder deck. Obviously not worth running in any type of combo mage. Overall I'm alright with insane cards like this being printed, if its class specific (so not as ubiquitous as shredder). The rarity makes no sense though, as this seems very oppressive in arena. Not quite because it's a battle cry instead of a deathrattle. The dynamics are rather different, as Highmane threatens less and it's really not fun to remove the Highmane, whereas this card promotes you to remove everything asap because it might represent as much as 10 damage the next turn. . On April 14 2016 04:17 Kenpark wrote: Looks insanely strong. Pretty sure this will see play in some form of midrange/tempo magedeck. Blizzard seem to strengthen class cards and go a little softer on neutrals it seems ? So they wont run into the problem like Shredder or Boom that is omnipresent in so many decks. This and the shaman 4 drop would prob see play even in wild. This really is the way it should be. Class cards were intended to be stronger than neutrals and that used to be the case before most expansions. Especially GvG introduced some absolutely insane neutrals like the Shredders and the Booms that really altered the balance. Cairne used to fill that role but got completely outclassed by the GvG deathrattle cards instead. I wonder if it'll see its return in Standard. | ||
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Sajaki
Canada1135 Posts
On April 14 2016 04:18 Shikyo wrote: Not quite because it's a battle cry instead of a deathrattle. The dynamics are rather different, as Highmane threatens less and it's really not fun to remove the Highmane, whereas this card promotes you to remove everything asap because it might represent as much as 10 damage the next turn. . I don't mean it as a literal Highmane, I mean it as in its a 6 drop with similar stats both distributed between multiple bodies and both will be included in similar deck types. Obviously there are differences (as there should be) in that highmane is stickier and has beast synergy whereas the new card threatens more power the moment it is played and has higher variance. | ||
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Pandahunterz
Netherlands213 Posts
On April 14 2016 04:18 Shikyo wrote: Not quite because it's a battle cry instead of a deathrattle. The dynamics are rather different, as Highmane threatens less and it's really not fun to remove the Highmane, whereas this card promotes you to remove everything asap because it might represent as much as 10 damage the next turn. . This really is the way it should be. Class cards were intended to be stronger than neutrals and that used to be the case before most expansions. Especially GvG introduced some absolutely insane neutrals like the Shredders and the Booms that really altered the balance. Cairne used to fill that role but got completely outclassed by the GvG deathrattle cards instead. I wonder if it'll see its return in Standard. druid wisps still cry everytime,(for actual minions think of stuff like ironbark protector) but i get what you are trying to say, overall class cards are supposed to be a stronger alternative to the neutrals (through synergy or straight up value). good example mana tide totem vs nat (he also cries every day after nerf T_T) new mage card seems very strong at this point. they might introduce some backfiring 3 cost minion like doomsayer, or introduce another strong 6 drop that will compete with this card. also keep in mind its a 6 cost minion that only creates board. lot of mage decks dont work around minion value at that point in the game (freeze mage, casino mage etc.) probably wont be an auto-include in mage decks but might give some extra strength to less spell-focused mage style. | ||
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Cricketer12
United States13995 Posts
On April 14 2016 03:49 RevenantSC2 wrote: We have to believe in Blizzard and the power of the Old Gods. I'm praying that the first few weeks after release are just Dragon decks vs Old God decks. That would be magical :D | ||
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Penlievskiov
Netherlands0 Posts
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Roblin
Sweden948 Posts
unfortunately also practically impossible, believe it or not but legendaries are actually rare for the average user, the only old god deck people will reliably be able to make is cthun and dragon decks are even harder to assemble the parts for. | ||
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Wuster
1974 Posts
On April 14 2016 03:42 RevenantSC2 wrote: Faceless Summoner seems like a really solid card. For 6 mana you are getting almost 5 mana of stats on one minion and on average a 3 mana body with an effect. Basically 7-7.5 mana worth of goods for 6 mana and only one card. There aren't many insane random 3 drops like there are 2 drops from Shredder (such as Milhouse Manastorm, Succubus, Totem Golem, etc). There are some solid options though like Harvest Golem, Eydis and Fjola, etc. Theres also multiple 3 cost charge minions so sometimes you get an immediate removal/burn effect from this card. I'd rate this an easy 7 or 8 out of 10. The 6 drop slot in Tempo Mage has never really had anything appealing to play. If you remember, Jab actually surprised many players by playing Grand Crusader in his Tempo Mage deck for a tournament (I forget which tourney). This card has a lot more immediate board presence than Grand Crusader. Edit: Thanks Shikyo, I didn't think about King Mukla or Injured Blademaster. Edit2: Can also summon Deathlord in Wild which is pretty crazy. Off the top of my head you also don't get hit with random Doomsayers / Mana Wraiths / Darnassus Aspirants ruining your day. | ||
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ejozl
Denmark3489 Posts
Sylvanas and Emperor is propably still stronger in control decks though. | ||
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Seuss
United States10536 Posts
This is everything that will be able to spawn off Faceless Summoner in Standard. There's a few taunts, a lot of sticky minions, and some game-winning cards in there. There really isn't anything truly awful to summon Magma Rager might die easily, but in some cases it'll be great. Dreadscale might accidentally weaken your position, but it'll also often clear tokens out on your opponent's side. Coliseum Manager can be awkward. That's really it. | ||
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Drazerk
United Kingdom31255 Posts
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Pandahunterz
Netherlands213 Posts
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Kenpark
Germany2350 Posts
I dont get the idea behind a card like this... | ||
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dAPhREAk
Nauru12397 Posts
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Cricketer12
United States13995 Posts
On April 14 2016 04:55 Roblin wrote: unfortunately also practically impossible, believe it or not but legendaries are actually rare for the average user, the only old god deck people will reliably be able to make is cthun and dragon decks are even harder to assemble the parts for. The need of a large number of legendaries for control decks is overrated. Not everything is Wallet Warrior. Substitutes can be mades if necessary | ||
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Kickboxer
Slovenia1308 Posts
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Volband
Hungary6034 Posts
On April 14 2016 06:31 Kickboxer wrote: I absolutely hate the last 2 cards. The mage silverhand should have been a legendary and this casino troll is exactly what the game doesn't need. It won't be used in serious decks, and if someone wants to build a fun rng deck, then let them. People are making such a big fuss of every single fucking odd card. - my lore! - reused character! - it's a weak card! - it's rng! - it needs to stay alive! Bah, Blizz should just release this expansion with 300 vanilla cards without any text whatsoever. | ||
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RevenantSC2
United States0 Posts
On April 14 2016 06:36 Volband wrote: It won't be used in serious decks, and if someone wants to build a fun rng deck, then let them. People are making such a big fuss of every single fucking odd card. - my lore! - reused character! - it's a weak card! - it's rng! - it needs to stay alive! Bah, Blizz should just release this expansion with 300 vanilla cards without any text whatsoever. Chillwind-er Yeti and Greater War Golem incoming. | ||
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NewSunshine
United States5938 Posts
On April 14 2016 07:00 RevenantSC2 wrote: Chillwind-er Yeti and Greater War Golem incoming. Only they're still 4/5 and 7/7 respectively. Can't go wrong with cards people don't complain about! | ||
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Drazerk
United Kingdom31255 Posts
On April 14 2016 06:36 Volband wrote: It won't be used in serious decks, and if someone wants to build a fun rng deck, then let them. People are making such a big fuss of every single fucking odd card. - my lore! - reused character! - it's a weak card! - it's rng! - it needs to stay alive! Bah, Blizz should just release this expansion with 300 vanilla cards without any text whatsoever. Cthun cards are so boring is a pretty big complaint | ||
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