![[image loading]](http://wow.zamimg.com/images/hearthstone/cards/enus/original/ZAM_1000266.png?10868)
In other news - Fuck reddit today. Like seriously do we need 20 meme posts over actual content?
Where I found it: http://www.hearthhead.com/news=252101/hearthhead-reveals-old-gods-rare-shaman-card-thing-from-below
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Drazerk
United Kingdom31255 Posts
![]() In other news - Fuck reddit today. Like seriously do we need 20 meme posts over actual content? Where I found it: http://www.hearthhead.com/news=252101/hearthhead-reveals-old-gods-rare-shaman-card-thing-from-below | ||
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WindWolf
Sweden11767 Posts
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itchiko
0 Posts
First impression is good. Totem synergy is always appreciated to make the hero power suck less. A 5/5 taunt of 5 seems okish so you only get screwed over if you have to play it before any totem what so ever. And it can be a free 5/5 during the late game. I will have to warp my head around this a little more but that does looks good in a control/mi-range deck. edit: Also a second good ahaman card with no RNG and no unnecessary overload. I cna see why you thought it could be an april fool joke. | ||
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Drazerk
United Kingdom31255 Posts
On April 02 2016 01:47 itchiko wrote: It has been confirmed to be real. First impression is good. Totem synergy is always appreciated to make the hero power suck less. A 5/5 taunt of 5 seems okish so you only get screwed over if you have to play it before any totem what so ever. And it can be a free 5/5 during the late game. I will have to warp my head around this a little more but that does looks good in a control/mi-range deck. 5/5 for 5 with taunt is on curve and no stat loss so even thats fine. Tuskarr Totemic + Totem Golem mean that you're guaranteed 1 mana reduction unless you draw abysmally in which case you're losing the game regardless | ||
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Volband
Hungary6034 Posts
Also, the wording says summon, so does it interact with your hero power? Because if yes, that's pretty nice. | ||
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Drazerk
United Kingdom31255 Posts
On April 02 2016 02:01 Volband wrote: What is with that low res. artwork? That can't be final. Also, the wording says summon, so does it interact with your hero power? Because if yes, that's pretty nice. Yes same wording as Steward of Darkshire | ||
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itchiko
0 Posts
On April 02 2016 02:01 Volband wrote: What is with that low res. artwork? That can't be final. Also, the wording says summon, so does it interact with your hero power? Because if yes, that's pretty nice. Yes summon is everything: Hero power, played from hand, summoned by something else (like tuskarr totemic) So the hero power will give cost reduction on those (wherever they are) edit: also realized that it has indirect synergies with Thunder buff valiant: both of them works very well with a deck that relies on the shaman hero power. So potentially other cards having synergy with that will need to be reviewed again. Justicar is probably still bad because the upgraded hero power is not good enough but what about other inspire cards like silver hand regent, or other hero power synergy: fencing coach for example or Maiden of the lake. those will have to be completely reevaluated in the new meta. | ||
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calgar
United States1277 Posts
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Drazerk
United Kingdom31255 Posts
On April 02 2016 02:21 calgar wrote: Steward of Darkshire + Stand Against Darkness = 5 1/1 divine shield minions? Yes | ||
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Acritter
Syria7637 Posts
Thing from Below looks really good. It requires that Shaman have enough space to Hero Power and not outright lose because of it, but hey, it's a strong card. | ||
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Drazerk
United Kingdom31255 Posts
On April 02 2016 02:39 Acritter wrote: Vilefin Inquisitor's value seems to be entirely based on its one-drop credentials. Apart from that, it has strong antisynergy with Anyfin and only mild synergy with every other Murloc card, given that you rarely want to be using your hero power with that kind of strategy. Thing from Below looks really good. It requires that Shaman have enough space to Hero Power and not outright lose because of it, but hey, it's a strong card. Remember Totem Golem, Flametongue Totem, Tuskarr Totemic and even Mana Tide Totem exist which are also commonly found in mid range shaman. Also with Vitality Totem rotating out Tuskarr Totemic gets even stronger | ||
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Volband
Hungary6034 Posts
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Roe
Canada6002 Posts
On April 02 2016 02:06 itchiko wrote: Show nested quote + On April 02 2016 02:01 Volband wrote: What is with that low res. artwork? That can't be final. Also, the wording says summon, so does it interact with your hero power? Because if yes, that's pretty nice. edit: also realized that it has indirect synergies with Thunder buff valiant: both of them works very well with a deck that relies on the shaman hero power. So potentially other cards having synergy with that will need to be reviewed again. Justicar is probably still bad because the upgraded hero power is not good enough but what about other inspire cards like silver hand regent, or other hero power synergy: fencing coach for example or Maiden of the lake. those will have to be completely reevaluated in the new meta. I was just thinking Justicar needs to be summon ANY totem (vitality, mana tide, golem, etc) | ||
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Volband
Hungary6034 Posts
On April 02 2016 03:03 Roe wrote: Show nested quote + On April 02 2016 02:06 itchiko wrote: On April 02 2016 02:01 Volband wrote: What is with that low res. artwork? That can't be final. Also, the wording says summon, so does it interact with your hero power? Because if yes, that's pretty nice. edit: also realized that it has indirect synergies with Thunder buff valiant: both of them works very well with a deck that relies on the shaman hero power. So potentially other cards having synergy with that will need to be reviewed again. Justicar is probably still bad because the upgraded hero power is not good enough but what about other inspire cards like silver hand regent, or other hero power synergy: fencing coach for example or Maiden of the lake. those will have to be completely reevaluated in the new meta. I was just thinking Justicar needs to be summon ANY totem (vitality, mana tide, golem, etc) It would be a little too strong. | ||
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Acritter
Syria7637 Posts
On April 02 2016 02:55 Drazerk wrote: Show nested quote + On April 02 2016 02:39 Acritter wrote: Vilefin Inquisitor's value seems to be entirely based on its one-drop credentials. Apart from that, it has strong antisynergy with Anyfin and only mild synergy with every other Murloc card, given that you rarely want to be using your hero power with that kind of strategy. Thing from Below looks really good. It requires that Shaman have enough space to Hero Power and not outright lose because of it, but hey, it's a strong card. Remember Totem Golem, Flametongue Totem, Tuskarr Totemic and even Mana Tide Totem exist which are also commonly found in mid range shaman. Also with Vitality Totem rotating out Tuskarr Totemic gets even stronger All of those require some amount of space in order to be played effectively, though. Midrange Shaman's main weakness was that it lacked consistent strong openers to get into the position where it could start doing efficient things. It's still in that position, since it hasn't gained any new powerful opening curves, so the question is still whether it gets the space to use Hero Power and not outright lose. | ||
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NewSunshine
United States5938 Posts
On April 02 2016 03:07 Volband wrote: Show nested quote + On April 02 2016 03:03 Roe wrote: On April 02 2016 02:06 itchiko wrote: On April 02 2016 02:01 Volband wrote: What is with that low res. artwork? That can't be final. Also, the wording says summon, so does it interact with your hero power? Because if yes, that's pretty nice. edit: also realized that it has indirect synergies with Thunder buff valiant: both of them works very well with a deck that relies on the shaman hero power. So potentially other cards having synergy with that will need to be reviewed again. Justicar is probably still bad because the upgraded hero power is not good enough but what about other inspire cards like silver hand regent, or other hero power synergy: fencing coach for example or Maiden of the lake. those will have to be completely reevaluated in the new meta. I was just thinking Justicar needs to be summon ANY totem (vitality, mana tide, golem, etc) It would be a little too strong. A little? Shaman would be a | ||
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Drazerk
United Kingdom31255 Posts
On April 02 2016 03:15 Acritter wrote: Show nested quote + On April 02 2016 02:55 Drazerk wrote: On April 02 2016 02:39 Acritter wrote: Vilefin Inquisitor's value seems to be entirely based on its one-drop credentials. Apart from that, it has strong antisynergy with Anyfin and only mild synergy with every other Murloc card, given that you rarely want to be using your hero power with that kind of strategy. Thing from Below looks really good. It requires that Shaman have enough space to Hero Power and not outright lose because of it, but hey, it's a strong card. Remember Totem Golem, Flametongue Totem, Tuskarr Totemic and even Mana Tide Totem exist which are also commonly found in mid range shaman. Also with Vitality Totem rotating out Tuskarr Totemic gets even stronger All of those require some amount of space in order to be played effectively, though. Midrange Shaman's main weakness was that it lacked consistent strong openers to get into the position where it could start doing efficient things. It's still in that position, since it hasn't gained any new powerful opening curves, so the question is still whether it gets the space to use Hero Power and not outright lose. The only situational totems now are pretty much just Flametongue Totem / Mana Tide Totem. With Tunnel Trogg being a card its not even a bad thing to use Totem Golem on T2 anymore meaning you could easily curve Turn 1: Tunnel Trogg Turn 2: Totem Golem Turn 3: Totem Golem Turn 4: Tuskarr Totemic Turn 5: Tuskarr Totemic + Thing from below Obviously this is best case scenario and all that. | ||
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itchiko
0 Posts
On April 02 2016 03:15 Acritter wrote: Show nested quote + On April 02 2016 02:55 Drazerk wrote: On April 02 2016 02:39 Acritter wrote: Vilefin Inquisitor's value seems to be entirely based on its one-drop credentials. Apart from that, it has strong antisynergy with Anyfin and only mild synergy with every other Murloc card, given that you rarely want to be using your hero power with that kind of strategy. Thing from Below looks really good. It requires that Shaman have enough space to Hero Power and not outright lose because of it, but hey, it's a strong card. Remember Totem Golem, Flametongue Totem, Tuskarr Totemic and even Mana Tide Totem exist which are also commonly found in mid range shaman. Also with Vitality Totem rotating out Tuskarr Totemic gets even stronger All of those require some amount of space in order to be played effectively, though. Midrange Shaman's main weakness was that it lacked consistent strong openers to get into the position where it could start doing efficient things. It's still in that position, since it hasn't gained any new powerful opening curves, so the question is still whether it gets the space to use Hero Power and not outright lose. That's not necessarily true. That would be true in a Mid-range snowballing approach that was the Shaman during Vanilla and the reason the Shaman was blocked into that approach was because of the absence of good catch back mechanism. So that if you were losing the early board getting back into it was really difficult. To compensate that effect the game design can goes both way: 1) Give shaman good early game and the ability to fight for the board early, and honestly teh Shaman already have that with TGT and LoE. look at the aggro Shaman list of the current meta, they have no issue out tempoing nearly every other deck in the early game, of course being aggro they play more 1/2 drops that a regular midrange would but that certainly serves as a good demo that the Trogg and the Totem Golem are strong early drops that can take teh board early and makes it difficult for your opponent to contest. So Not sure if midrange shaman needs more early game at this point, what it needs if probably more synergy, a better curve and overall better mid game (3/4/5 drops). 2) Give better catch back mechanism. Ability to miss the early game but still be in by using strong board wipe and tempo swing. that would benefit for more control style of play. And that is also in good progress: Elemental destruction is an amazing catch back card for example, Azaheal is another great one.and I would argue that this new card is another one. If you miss your 2 drop and have to totem up you have a better T5 to compensate . if you also miss your T3 you have a great T4. For me that begs the opposing question: can you miss those turn on purpose the way a control warrior or a handlock do? Probably not for now but we are getting closer to it. So overall we are getting real close of having the Shaman being a great class again, probably one good 3 or 4 drop away from transitioning the good early game into a full blown mid-range deck, or about 2 or 3 good value cards away (Aoe, Card daw, Removal, Weapon,... anything that will consistently 2 for 1) from having a valid control shaman deck. And still a lot of new Shaman card to reveal. The hype is really high for the Shaman in this extension I would say. | ||
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Roe
Canada6002 Posts
On April 02 2016 03:22 NewSunshine wrote: Show nested quote + On April 02 2016 03:07 Volband wrote: On April 02 2016 03:03 Roe wrote: On April 02 2016 02:06 itchiko wrote: On April 02 2016 02:01 Volband wrote: What is with that low res. artwork? That can't be final. Also, the wording says summon, so does it interact with your hero power? Because if yes, that's pretty nice. edit: also realized that it has indirect synergies with Thunder buff valiant: both of them works very well with a deck that relies on the shaman hero power. So potentially other cards having synergy with that will need to be reviewed again. Justicar is probably still bad because the upgraded hero power is not good enough but what about other inspire cards like silver hand regent, or other hero power synergy: fencing coach for example or Maiden of the lake. those will have to be completely reevaluated in the new meta. I was just thinking Justicar needs to be summon ANY totem (vitality, mana tide, golem, etc) It would be a little too strong. A little? Shaman would be a I think they deserve it after hundreds of years of being on the bottom | ||
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Volband
Hungary6034 Posts
April 01 2016 19:08 GMT
#1000
![]() Master of Evolution. Shaman rare. 4 mana 4/5. Battecry: Transform a friendly minion into a random one that costs (1) more. [EDIT: Added "friendly."] - copy pasta from a reddit user. (in case s1 can't load the pic or sth) Edit: btw this is the type of card priest lacks. It certainly makes playing against Shaman more fun, AND it's fun for the Shaman player too. win-win. edit2: I also wonder if you would trade it out with shredder in wild. On paper it beats Shredder 1 on 1, and has a nice battlecry effect to make up for being less sticky. edit3: it can actually make Mistcaller useful if it survives. Turns him into a 7-drop. edit4: holy shit, it even turns Antique Healbot into a 6 drop. This card is just fucking solid in every possible way. Also, the more cool battlecry effects we get, the less useful that 10/10 God seems to be. | ||
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