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Active: 1057 users

New Expansion: Whispers of the Old Gods - Page 48

Forum Index > Hearthstone General
Post a Reply
Prev 1 46 47 48 49 50 126 Next
Sajaki
Profile Joined June 2011
Canada1135 Posts
April 01 2016 02:17 GMT
#941
On April 01 2016 10:34 Mohdoo wrote:
What in the world is going on in the HS subreddit? Is it related to the new expansion?


April fools in Europe/Asia right now. That's probably why its all weird.
Inno pls...
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
April 01 2016 05:19 GMT
#942
Shaarj seems underwhelming, effect is highly rng based in the sense of you might waste all your battlecries and synergy + you depend on drawing him on turn 10-15 before hea dead weight after it will either be too late or pushes you into fatigue. Also is end of turn so you miss out on things like charge. Still great for palatress though and if rng is on your side this card is huge.
Harbringer another of those cards with IF it survives. Effect isnt thaf great either
Seems to be made voor de new 10 cost legendaries like c'thun. For people who fear he might be on the bottom of the deck you can now get him a bit earlier. However same as above only will be good for turn 10-15. Before you cant play 10 cost yet after chances are big you already drew it. Might have some interaction with yogg though. How about when you draw yogg insta win :p just kidding but there could be some nice mechanic.
Mage spell 5 costs seems to be made for casinoish mage to play right before antonidas with flamewakers on board and after all your cheap spells are out. Give you spell effect on t 5 and some cards to play on t6 en t7
RevenantSC2
Profile Joined September 2014
United States0 Posts
Last Edited: 2016-04-01 05:30:22
April 01 2016 05:29 GMT
#943
New Paladin Card: Vilefin Inquisitor
Murloc, Epic
1 Mana, 1/3
Battlecry: You hero power becomes "summon a 1/1 Murloc".

Source: https://twitter.com/firebat_hs
You either die as a control player, or live long enough to see yourself playing aggro.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
April 01 2016 06:23 GMT
#944
I hope it spawns Baby Murlocs.
@Drayxs | Drayxs.221 | Drayxs#1802
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 01 2016 06:38 GMT
#945
On April 01 2016 10:34 Mohdoo wrote:
What in the world is going on in the HS subreddit? Is it related to the new expansion?

It's April 1st

On April 01 2016 14:29 RevenantSC2 wrote:
New Paladin Card: Vilefin Inquisitor
Murloc, Epic
1 Mana, 1/3
Battlecry: You hero power becomes "summon a 1/1 Murloc".

Source: https://twitter.com/firebat_hs

Interesting card. Instead of summoning Silver Hand Recruits you summon a Murloc (Please let it be a Murloc Tinyfin ). Might work in a Murloc deck, but you do lose some synergy with the cards that interacts with recruits
EZ4ENCE
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 01 2016 07:08 GMT
#946
On April 01 2016 15:38 WindWolf wrote:
Show nested quote +
On April 01 2016 10:34 Mohdoo wrote:
What in the world is going on in the HS subreddit? Is it related to the new expansion?

It's April 1st

Show nested quote +
On April 01 2016 14:29 RevenantSC2 wrote:
New Paladin Card: Vilefin Inquisitor
Murloc, Epic
1 Mana, 1/3
Battlecry: You hero power becomes "summon a 1/1 Murloc".

Source: https://twitter.com/firebat_hs

Interesting card. Instead of summoning Silver Hand Recruits you summon a Murloc (Please let it be a Murloc Tinyfin ). Might work in a Murloc deck, but you do lose some synergy with the cards that interacts with recruits

Given Quartermaster is rotating out there isn't even any card that is worth including that interacts with recruits tbh. I mean this still gets divine shield from Steward and everything
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 01 2016 07:18 GMT
#947
On April 01 2016 16:08 Drazerk wrote:
Show nested quote +
On April 01 2016 15:38 WindWolf wrote:
On April 01 2016 10:34 Mohdoo wrote:
What in the world is going on in the HS subreddit? Is it related to the new expansion?

It's April 1st

On April 01 2016 14:29 RevenantSC2 wrote:
New Paladin Card: Vilefin Inquisitor
Murloc, Epic
1 Mana, 1/3
Battlecry: You hero power becomes "summon a 1/1 Murloc".

Source: https://twitter.com/firebat_hs

Interesting card. Instead of summoning Silver Hand Recruits you summon a Murloc (Please let it be a Murloc Tinyfin ). Might work in a Murloc deck, but you do lose some synergy with the cards that interacts with recruits

Given Quartermaster is rotating out there isn't even any card that is worth including that interacts with recruits tbh. I mean this still gets divine shield from Steward and everything

Since I will mostly playing wild I looking at it assuming nothing rotates
EZ4ENCE
Noidberg
Profile Joined June 2011
United States17 Posts
Last Edited: 2016-04-01 08:46:29
April 01 2016 08:44 GMT
#948
On April 01 2016 14:29 RevenantSC2 wrote:
New Paladin Card: Vilefin Inquisitor
Murloc, Epic
1 Mana, 1/3
Battlecry: You hero power becomes "summon a 1/1 Murloc".

Source: https://twitter.com/firebat_hs


Thats a neat card. I wonder what synergy paladin has with 1/1 murlocs. It surely isnt anyfin or aggro so im stumped. Maybe a card like anyfin is awesome will be neutral?

Edit. Maybe the synergy really is aggro murlocs lol
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 01 2016 08:46 GMT
#949
On April 01 2016 16:18 WindWolf wrote:
Show nested quote +
On April 01 2016 16:08 Drazerk wrote:
On April 01 2016 15:38 WindWolf wrote:
On April 01 2016 10:34 Mohdoo wrote:
What in the world is going on in the HS subreddit? Is it related to the new expansion?

It's April 1st

On April 01 2016 14:29 RevenantSC2 wrote:
New Paladin Card: Vilefin Inquisitor
Murloc, Epic
1 Mana, 1/3
Battlecry: You hero power becomes "summon a 1/1 Murloc".

Source: https://twitter.com/firebat_hs

Interesting card. Instead of summoning Silver Hand Recruits you summon a Murloc (Please let it be a Murloc Tinyfin ). Might work in a Murloc deck, but you do lose some synergy with the cards that interacts with recruits

Given Quartermaster is rotating out there isn't even any card that is worth including that interacts with recruits tbh. I mean this still gets divine shield from Steward and everything

Since I will mostly playing wild I looking at it assuming nothing rotates

Thats fair but there aren't too many decks running QM right now and even with Steward existing I doubt we'll see it too much.
LDaVinci
Profile Joined May 2014
France130 Posts
April 01 2016 09:32 GMT
#950
How does this interact with Justicar, played before or after this ?
Played after, do you get 2 murlocs 1/1 or does it have no effect as for other power change (like for Chaman)? and played before would you only get 1 ?
It would be really good it you get double murlocs in any cases
Those who refuse to become better, already stop being good
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 01 2016 09:46 GMT
#951
Justicar only improves your starting hero power.
I think esports is pretty nice.
meatpudding
Profile Joined March 2011
Australia520 Posts
April 01 2016 09:54 GMT
#952
What would happen if you had Steward and Murloc Warleader?
Be excellent to each other.
LDaVinci
Profile Joined May 2014
France130 Posts
April 01 2016 09:54 GMT
#953
On April 01 2016 18:46 Saechiis wrote:
Justicar only improves your starting hero power.


Yeah, and that sucks. So I guess according to the text, playing Justicar and then the murloc would also change your hero power to summon only one 1/1 murloc. That sucks too.
Those who refuse to become better, already stop being good
LDaVinci
Profile Joined May 2014
France130 Posts
April 01 2016 09:57 GMT
#954
On April 01 2016 18:54 meatpudding wrote:
What would happen if you had Steward and Murloc Warleader?


If I understood it correctly, you summon a minion with a base life stat of 1, so it gets the divine shield.
Those who refuse to become better, already stop being good
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-01 11:34:52
April 01 2016 11:34 GMT
#955
Its also worth mentioning the second card resets your hero power so you can summon 2 murlocs that turn
Slydie
Profile Joined August 2013
1929 Posts
April 01 2016 12:03 GMT
#956
Its also worth mentioning the second card resets your hero power so you can summon 2 murlocs that turn


Hmmm, that is true, but it will cost a lot of mana for some very small minions.

A weird thing is that a new heropower from Sir Finley actually gets improved by Justicar, another example of bad wording or even a bug?
Buff the siegetank
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
April 01 2016 12:05 GMT
#957
On April 01 2016 21:03 Slydie wrote:
Show nested quote +
Its also worth mentioning the second card resets your hero power so you can summon 2 murlocs that turn


Hmmm, that is true, but it will cost a lot of mana for some very small minions.

A weird thing is that a new heropower from Sir Finley actually gets improved by Justicar, another example of bad wording or even a bug?

Justicar replaces a basic heropower with a better version of it. Finley discovers a basic heropower. i see no inconsistency here.
TY <3 Cure <3 Inno <3 Special <3
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
April 01 2016 12:08 GMT
#958
On April 01 2016 21:05 Schelim wrote:
Show nested quote +
On April 01 2016 21:03 Slydie wrote:
Its also worth mentioning the second card resets your hero power so you can summon 2 murlocs that turn


Hmmm, that is true, but it will cost a lot of mana for some very small minions.

A weird thing is that a new heropower from Sir Finley actually gets improved by Justicar, another example of bad wording or even a bug?

Justicar replaces a basic heropower with a better version of it. Finley discovers a basic heropower. i see no inconsistency here.


Justicar says it replaces your starting hero power.
I think esports is pretty nice.
Slydie
Profile Joined August 2013
1929 Posts
April 01 2016 12:10 GMT
#959
On April 01 2016 21:03 Slydie wrote:
Show nested quote +


Hmmm, that is true, but it will cost a lot of mana for some very small minions.

A weird thing is that a new heropower from Sir Finley actually gets improved by Justicar, another example of bad wording or even a bug?

Justicar replaces a basic heropower with a better version of it. Finley discovers a basic heropower. i see no inconsistency here.


Justicar states "your starting", not "basic". If you got it from finley, it was not your starting one... Works opposite of what would be the most logical. One of these things you just need to find out, like deathrattle trigger orders, AoW vs DotC etc...
Buff the siegetank
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 01 2016 12:17 GMT
#960
On April 01 2016 02:20 Drazerk wrote:
[image loading]

[image loading]


Actually on second thought the tutor isn't as great as I thought. Damn start of turn


Cards that currently get pulled out by Harbinger:

Varian, Deathwing, Frost Giant, Sea Giant, Y'Shaarj, C'Thun, N'zoth. The last old god is probably going to be 10 mana and I reckon there could be a few more 10 mana cards, still not a great card though. On the face of it Y'Shaarj does look like a worst Varian but it is a neutral (that's a big deal) and since it's an old god there may be other cards that specifically synergise with it.
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