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On April 01 2016 21:08 Saechiis wrote:Show nested quote +On April 01 2016 21:05 Schelim wrote:On April 01 2016 21:03 Slydie wrote:Its also worth mentioning the second card resets your hero power so you can summon 2 murlocs that turn Hmmm, that is true, but it will cost a lot of mana for some very small minions. A weird thing is that a new heropower from Sir Finley actually gets improved by Justicar, another example of bad wording or even a bug? Justicar replaces a basic heropower with a better version of it. Finley discovers a basic heropower. i see no inconsistency here. Justicar says it replaces your starting hero power. fair enough, i remembered that wrong. that's pretty bad then and could be fixed by simply rewording to basic hero power.
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What would happen if you had Steward and Murloc Warleader?
Murloc buffs could be strong enough for this kind of deck to work, and many will test it right off the bat!
It might very well fail miserably though... still remembering the horrors of mrglglglggglgl warlocks with 0-mana soulfire and 4-mana leeroy from late beta, idk if I want aggro murloc-pally to be the new cancer...
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On April 01 2016 22:00 Slydie wrote:Murloc buffs could be strong enough for this kind of deck to work, and many will test it right off the bat! It might very well fail miserably though... still remembering the horrors of mrglglglggglgl warlocks with 0-mana soulfire and 4-mana leeroy from late beta, idk if I want aggro murloc-pally to be the new cancer... I miss hyper aggresive decks like that though Super aggressive decks that crumble to one AoE are pretty fun. They don't overstay their welcome like Secret Paladin does.
+ Show Spoiler + Damn I miss beta
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On April 01 2016 21:17 Greendotz wrote:Show nested quote +On April 01 2016 02:20 Drazerk wrote:Actually on second thought the tutor isn't as great as I thought. Damn start of turn Cards that currently get pulled out by Harbinger: Varian, Deathwing, Frost Giant, Sea Giant, Y'Shaarj, C'Thun, N'zoth. The last old god is probably going to be 10 mana and I reckon there could be a few more 10 mana cards, still not a great card though. On the face of it Y'Shaarj does look like a worst Varian but it is a neutral (that's a big deal) and since it's an old god there may be other cards that specifically synergise with it. At least it has a bit more stats to back it up. The thing that wrecked Varian for me was that as a 10 mana card he only has 7 mana worth of stats. Yes he might pull in quite a bit, but if your opponent has any kind of presence on the board and access to AoE quite a lot of it can and will disappear.
Still all the old Gods have the same problem so far (by coincidence the same problem that made Varian Wrynn basically unplayable), unless the meta changes drastically far too few games are still "open" by the time turn 10 rolls around. Either it is already over or one of the two players is usually in the closing stages.
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On April 01 2016 22:58 Tula wrote:Show nested quote +On April 01 2016 21:17 Greendotz wrote:On April 01 2016 02:20 Drazerk wrote:Actually on second thought the tutor isn't as great as I thought. Damn start of turn Cards that currently get pulled out by Harbinger: Varian, Deathwing, Frost Giant, Sea Giant, Y'Shaarj, C'Thun, N'zoth. The last old god is probably going to be 10 mana and I reckon there could be a few more 10 mana cards, still not a great card though. On the face of it Y'Shaarj does look like a worst Varian but it is a neutral (that's a big deal) and since it's an old god there may be other cards that specifically synergise with it. Still all the old Gods have the same problem so far (by coincidence the same problem that made Varian Wrynn basically unplayable), unless the meta changes drastically far too few games are still "open" by the time turn 10 rolls around. Either it is already over or one of the two players is usually in the closing stages. I guess Blizzard was aware of it from the start, and they specifically made the old gods to fit in standard. Though that deathrattle-revive god sounds pretty cool in wild too.
Also, I'm happy for the balance cards for wild, like that secret eater dude, and the fun rng cards like the warlock switcheroo and now the 3 random mage spells one. I've got a feeling that standard will get stale real fast with this set, because a.) either everyone will play the same god decks with the same fucking cards, or we return to the pre-split era where we pretty much see the same decks which just borrows the strongest cards from this set. I'd personally like to jump ahead in time when Thaurissan gets rotated out.
With secret eater and the druid combo nerf wild got a lot more breathing room, and don't forget the incoming bgh nerf and I also read someone mentioned the leper gnome might get nerfed (plz) so that's all good news. Of course, Blizz went out of their way to make aggro-pala cancerous in wild just to be sure, but maybe more class gets equipped with counters like Shadow Word: Horror.
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Amidst the April Fools jokes, we got Firebat's card revealed:
![[image loading]](http://i.imgur.com/Q5ECaGK.png) Vilefin Inquisitor 1-mana 1/3 Battlecry: Your hero power becomes 'Summon a 1/1 Murloc.'
Paladins finally get a class-specific 1-drop, look at that.
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On April 01 2016 23:13 NewSunshine wrote:Amidst the April Fools jokes, we got Firebat's card revealed: Vilefin Inquisitor ![[image loading]](http://i.imgur.com/Q5ECaGK.png) 1-mana 1/3 Battlecry: Your hero power becomes 'Summon a 1/1 Murloc.' Paladins finally get a class-specific 1-drop, look at that.
You got beaten by several hours 
That said the more I look at it the more I see it fitting into "Normal" paladin decks as well as murloc ones
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On April 01 2016 23:15 Drazerk wrote:Show nested quote +On April 01 2016 23:13 NewSunshine wrote:Amidst the April Fools jokes, we got Firebat's card revealed: Vilefin Inquisitor ![[image loading]](http://i.imgur.com/Q5ECaGK.png) 1-mana 1/3 Battlecry: Your hero power becomes 'Summon a 1/1 Murloc.' Paladins finally get a class-specific 1-drop, look at that. You got beaten by several hours  That said the more I look at it the more I see it fitting into "Normal" paladin decks as well as murloc ones Ok look, if nobody posts a picture, I basically don't see it. I don't know who posts about a card but is too lazy to screen cap it. So there you go.
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On April 01 2016 23:15 Drazerk wrote:Show nested quote +On April 01 2016 23:13 NewSunshine wrote:Amidst the April Fools jokes, we got Firebat's card revealed: Vilefin Inquisitor ![[image loading]](http://i.imgur.com/Q5ECaGK.png) 1-mana 1/3 Battlecry: Your hero power becomes 'Summon a 1/1 Murloc.' Paladins finally get a class-specific 1-drop, look at that. You got beaten by several hours  That said the more I look at it the more I see it fitting into "Normal" paladin decks as well as murloc ones What do you mean by normal? Because it's a waste of cardslot (unless you badly need a 1/3 one drop for some reason) if you have zero murlock synergy, unless you happen to run into an actual murlock deck, which buffs your own.
Other than that, it doesn't really matter if you have 1/1 silver hands or murlocks.
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It could be a 1-drop you tech in if Murloc decks become a big thing. Or you could do what normal people are going to do, and just use it in Murloc Paladin. It doesn't synergize very well with Anyfin Can Happen though, as in like don't fucking use both of them in the same deck not very well.
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On April 01 2016 23:25 NewSunshine wrote: It could be a 1-drop you tech in if Murloc decks become a big thing. Or you could do what normal people are going to do, and just use it in Murloc Paladin. It doesn't synergize very well with Anyfin Can Happen though, as in like don't fucking use both of them in the same deck not very well. Yeah, I can definitely see it in Murlock decks or if the meta becomes extremely murlock-heavy, but by "normal" paladin I assume something mid-rangey, maybe even controlly, playing the normal cockblock way of paladin while throwing down sticky, big bodies. A deck like that doesn't need 1/1 murlocks. Hell, it might needs Justicar, which is not compatible with this murlock card.
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On April 01 2016 23:22 Volband wrote:Show nested quote +On April 01 2016 23:15 Drazerk wrote:On April 01 2016 23:13 NewSunshine wrote:Amidst the April Fools jokes, we got Firebat's card revealed: Vilefin Inquisitor ![[image loading]](http://i.imgur.com/Q5ECaGK.png) 1-mana 1/3 Battlecry: Your hero power becomes 'Summon a 1/1 Murloc.' Paladins finally get a class-specific 1-drop, look at that. You got beaten by several hours  That said the more I look at it the more I see it fitting into "Normal" paladin decks as well as murloc ones What do you mean by normal? Because it's a waste of cardslot (unless you badly need a 1/3 one drop for some reason) if you have zero murlock synergy, unless you happen to run into an actual murlock deck, which buffs your own. Other than that, it doesn't really matter if you have 1/1 silver hands or murlocks. Biggest issue with paladin decks right now is the abysmal early game they have. You're going to need an early minion to play and this has good stats and lets you double hero power later on
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On April 01 2016 23:25 NewSunshine wrote: It could be a 1-drop you tech in if Murloc decks become a big thing. Or you could do what normal people are going to do, and just use it in Murloc Paladin. It doesn't synergize very well with Anyfin Can Happen though, as in like don't fucking use both of them in the same deck not very well.
The synergy with Anyfin is so bad, that it's probably a good tech card against Anyfin decks. Because it highly decreases the chances of getting game ending damage with it and that leaves them with tons of healing sub par minions an lots of healing and draw but no reliable win condition. I know that without Old Murk Eye it's significantly weaker anyway but with the first you'll still get 12 damage of burst and a somewhat threatening board, and the second is 30-32 if no other murlocs where played.
A 1/3 for 1 mana gives some hope that paladin don't get completely screwed in terms of early plays the way they were before GvG. Muster and Minibot are leaving a pretty big hole to fill.
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On April 01 2016 23:48 Enjun wrote:Show nested quote +On April 01 2016 23:25 NewSunshine wrote: It could be a 1-drop you tech in if Murloc decks become a big thing. Or you could do what normal people are going to do, and just use it in Murloc Paladin. It doesn't synergize very well with Anyfin Can Happen though, as in like don't fucking use both of them in the same deck not very well. The synergy with Anyfin is so bad, that it's probably a good tech card against Anyfin decks. Because it highly decreases the chances of getting game ending damage with it and that leaves them with tons of healing sub par minions an lots of healing and draw but no reliable win condition. A 1/3 for 1 mana gives some hope that paladin don't get completely screwed in terms of early plays the way they were before GvG. Muster and Minibot are leaving a pretty big hole to fill.
Turn one: play Vilefin. Turn two: concede Murlocadin?
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I just hope it summons tiny murlocks in a home-made looking, badly fit paladin/crusader uniform.
On another note, are we happy with the direction Priest is seemingly set in stone by Blizzard? Priest used to be this annoying class, which was too gimmicky to be consistent. Now, it got some helping hand in consistency, while getting even more annoying cards. Playing vs. Entomb Priest got to be the worst experience for me in HS after pre-nerf Grim Patron.
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Too bad we can't entomb posts.
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On April 02 2016 00:23 Volband wrote: I just hope it summons tiny murlocks in a home-made looking, badly fit paladin/crusader uniform.
On another note, are we happy with the direction Priest is seemingly set in stone by Blizzard? Priest used to be this annoying class, which was too gimmicky to be consistent. Now, it got some helping hand in consistency, while getting even more annoying cards. Playing vs. Entomb Priest got to be the worst experience for me in HS after pre-nerf Grim Patron. Honestly I'm somewhat concerned right now. All the revealed cards for priest are pretty bad and there is no good neutral heal being added to the game and no good taunts either and if you add on the fact they lose all their early game I see it being in a similar spot to Pre GvG Paladin.
Then again Dragon priest is still a thing so they'll always have 1 archetype that is viable I suppose
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On April 02 2016 00:27 I was playing Standard before it was even released wrote: Too bad we can't entomb posts. Or game modes like Wild, am I right?!?!
On April 02 2016 01:04 Drazerk wrote:Show nested quote +On April 02 2016 00:23 Volband wrote: I just hope it summons tiny murlocks in a home-made looking, badly fit paladin/crusader uniform.
On another note, are we happy with the direction Priest is seemingly set in stone by Blizzard? Priest used to be this annoying class, which was too gimmicky to be consistent. Now, it got some helping hand in consistency, while getting even more annoying cards. Playing vs. Entomb Priest got to be the worst experience for me in HS after pre-nerf Grim Patron. Honestly I'm somewhat concerned right now. All the revealed cards for priest are pretty bad and there is no good neutral heal being added to the game and no good taunts either and if you add on the fact they lose all their early game I see it being in a similar spot to Pre GvG Paladin. Then again Dragon priest is still a thing so they'll always have 1 archetype that is viable I suppose But then again, aside from Shaman aggro (which loses crackle), do we see any promising aggro decks? Let's assume Leper Gnome is nerfed in some way. Hunters are also losing Quickshot, and so far, we haven't seen them getting any good aggro card. Talking about Paladins losing their early game cards are basically beating a dead horse, and while that divine shield guy looks dope, Priests got a card to easily boardclear 1/1 (or even 2/2, in case of competitive spirit triggering) dudes with divine shield. Druid is losing it's finisher. Zoo is, once again, seems to be weak vs. the SW:H, and losing Nerubian Egg is pretty big.
Dragon Priest is solid, but my problem with playing against that is that it's boring, and in a way, more boring than a control warrior. I was playing some type of midrange pally, so I had like 90% win rate vs. dragon priests, but man, if it wasn't boring as fuck. The same shit every game, almost play by play. I can't remember the last time I enjoyed a match vs. Priest, win or lose.
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On April 02 2016 01:33 Volband wrote:Show nested quote +On April 02 2016 00:27 I was playing Standard before it was even released wrote: Too bad we can't entomb posts. Or game modes like Wild, am I right?!?! Show nested quote +On April 02 2016 01:04 Drazerk wrote:On April 02 2016 00:23 Volband wrote: I just hope it summons tiny murlocks in a home-made looking, badly fit paladin/crusader uniform.
On another note, are we happy with the direction Priest is seemingly set in stone by Blizzard? Priest used to be this annoying class, which was too gimmicky to be consistent. Now, it got some helping hand in consistency, while getting even more annoying cards. Playing vs. Entomb Priest got to be the worst experience for me in HS after pre-nerf Grim Patron. Honestly I'm somewhat concerned right now. All the revealed cards for priest are pretty bad and there is no good neutral heal being added to the game and no good taunts either and if you add on the fact they lose all their early game I see it being in a similar spot to Pre GvG Paladin. Then again Dragon priest is still a thing so they'll always have 1 archetype that is viable I suppose But then again, aside from Shaman aggro (which loses crackle), do we see any promising aggro decks? Let's assume Leper Gnome is nerfed in some way. Hunters are also losing Quickshot, and so far, we haven't seen them getting any good aggro card. Talking about Paladins losing their early game cards are basically beating a dead horse, and while that divine shield guy looks dope, Priests got a card to easily boardclear 1/1 (or even 2/2, in case of competitive spirit triggering) dudes with divine shield. Druid is losing it's finisher. Zoo is, once again, seems to be weak vs. the SW:H, and losing Nerubian Egg is pretty big. Dragon Priest is solid, but my problem with playing against that is that it's boring, and in a way, more boring than a control warrior. I was playing some type of midrange pally, so I had like 90% win rate vs. dragon priests, but man, if it wasn't boring as fuck. The same shit every game, almost play by play. I can't remember the last time I enjoyed a match vs. Priest, win or lose.
Quickshot is BRM. Hunters only really lose Mad Scientist (Isn't being run in top hunter decks anyway, Webspinner and Glavezooka. As for Shadow word Horror it really doesn't have a place in control priest right now. Sure its an okay stand alone card and will probably do shit in arena but for the most part its just too weak when Holy nova / Excavated do the same job
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