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On April 01 2016 02:41 Schelim wrote: Harbinger seems rather useless, Yshaarj seems interesting but may be too gimmicky. maybe there will a list with very few minions that can use him.
I don't think so. A post earlier someone said the strength of Y'shaarj would depend on the draw... well this is a way of drawing it. Pretty cool imo.
As for the comparison with Varian, well Play Varian into drawing Y'shaarj. Seems good to me.
I could see this played either in Druid (turn 6 Y'shaarj seems... good ?) or Warrior.
EDIT : the naga sea witch idea is pretty cool too. Turn 10 Naga + god seems at least decent ^^
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Thinking about Y'Shaarj a little more it may work in a deck with only very big creature.
the 2 I can think of right now are: - Ancestral call/Healing wave Shaman. (that will restrict it to wild only though). Not only ancestral calling will help you play him early but he will also pull very big threat from your deck. - Astral Communion Druid. Since it let you play 2 big threat at once, when you are entering the top deck mode after playing the communion.
But neither of those deck are really competitive or even ladder viable and the boost is not probably enough to push them. But at least it as room to be played somewhere, so I fell better about it now.
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Y'Shaarj is awesome when it comes from the Golden Monkey.
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On April 01 2016 02:47 Drazerk wrote:So has anyone actually considered using Naga Sea Witch with these old gods yet? 
5/5 plus 10/10 plus free Ragnaros. KreyGasm
User was warned for this post
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Y'shaarj at least seems good in druid. If ramp druid ever came back, this card could certainly see play. Especially in a deck that can summon 1drops with spells and skip 2 drops with mana ramp. In fact, Y'shaarj may be a very real reason to play ramp druid. There may be some other decks that can utilize a Y'shaarj as well, but the card seems like it would belong in a very heavy beatdown deck. A handlock-like deck might also utilize it well? Anything looking to go to fatigue, not so much. But Y'shaarj is really threatening and needs to be answered immediately before it pulls more cards.
also: Y'shaarj doesn't trigger rag fireball
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On March 31 2016 21:07 Schelim wrote:Show nested quote +On March 31 2016 21:01 d00p wrote:On March 31 2016 18:55 Dromar wrote:On March 31 2016 18:38 Slydie wrote: Steward is a very good paladin card in wild, maybe even broken. Haunted creeper, muster, justicar-heropower, quartermaster making 3-3s with devine shield.... It also costs 3, which is basically the only underpopulated mana slot for Paladin. Sarcasm? There is muster, aldor, coghammer and sometimes BGH. It may be underpopulated in aggro pala though. At least it's not a 4-drop. Muster and Coghammer are cycling out
We were talking wild here. But what you said is true for standard.
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Ancient Harbinger would have been good at 5 mana. At 6, it needs to be Reno. It isn't Reno. QED
Y'Shaarj's only saving grace is that Lightbomb no longer exists. As is, I'm not sure if there are any cards you particularly want him to grab out. Rather than creating a horrible deadlock for your opponent, it really seems like he just exposes you to losing two of your biggest threats in a single turn. The sheer difference in power between him and the other two revealed gods is immense.
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Y'Shaarj has the biggest base stats, even if the effect whiffs, you have a 10/10 and some other minion from your deck. Clearly it's something to be built around, which is what Blizzard wants big Legendaries to be. We already have Deathlord as a baseline exeperience for what the effect will be like, think back to every time you killed a Deathlord and you should have a decent idea of what would make Y'Shaarj good.
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On April 01 2016 03:56 Sajaki wrote:Y'shaarj at least seems good in druid. If ramp druid ever came back, this card could certainly see play. Especially in a deck that can summon 1drops with spells and skip 2 drops with mana ramp. In fact, Y'shaarj may be a very real reason to play ramp druid. There may be some other decks that can utilize a Y'shaarj as well, but the card seems like it would belong in a very heavy beatdown deck. A handlock-like deck might also utilize it well? Anything looking to go to fatigue, not so much. But Y'shaarj is really threatening and needs to be answered immediately before it pulls more cards. also: Y'shaarj doesn't trigger rag fireball 
RIP the dream. The Naga Sea Witch and Y'shaarj combo is still strong though. You would just include large deathrattle minions instead (like Cairne and Sylvannas, or Piloted Sky Golem or Sneed's Old Shredder in Wild). You could also run minions with aura effects (like Chromaggus) or minions where you don't necessarily need their battlecry to activate (like Deathwing).
Another interesting thing to note is Ancient Harbinger doesn't just add a Old God to your hand, it adds a 10 cost minion to your hand. So you can also use it to fetch stuff like Deathwing and Varian Wrynn. Also it looks like the card text is intentionally "put a 10 cost minion", rather than "draw a 10 cost minion". So you can't get a wombo combo with Ancient Harbinger drawing an Old God while you have Chromaggus on the board (that would have been so unlikely, but so badass that I would try to pull it off).
And besides the synergy with stealth that someone already mentioned, maybe Ancient Harbinger could be good with frost nova in mage too. Since the card activates at the start of each turn, you could potentially use freeze effects to get multiple activations (although that is also quite unlikely).
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On April 01 2016 03:42 Drazerk wrote:Show nested quote +On April 01 2016 03:36 WindWolf wrote: Cabalist's Tome looks like an insane card since mages have access to some really nice spells. Y'Shaarj may be good but currently it feels like a Varian Wrynn Jr. Ancient Harbringer might have been good if it was triggered at the end of your turn but in the current state it doesn't look very good Ancient Harbringer would have been the most broken card in existence if it was end of turn As for Naga Sea Witch surviving a turn that might not be thaaaat unlikely given its only 1 less health than Pit Fighter
Also, the cthun deck honestly seems to be a pretty tempo/midrangish deck. So it's not neccesarilly like you're running it in a pure control deck
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Firebat has announced he will reveal the new card at midnight EST tonight (so in 8 hours from now). It looks like a new murloc. I am probably the only one but I am hyped to see if it is a new Shaman Murloc. (a very good one that actually push Shaman Murloc into existence would be a real plus)
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On April 01 2016 04:10 NewSunshine wrote: Y'Shaarj has the biggest base stats, even if the effect whiffs, you have a 10/10 and some other minion from your deck. Clearly it's something to be built around, which is what Blizzard wants big Legendaries to be. We already have Deathlord as a baseline exeperience for what the effect will be like, think back to every time you killed a Deathlord and you should have a decent idea of what would make Y'Shaarj good. There's still a significant problem, which is that every deck already has something in mind for the Molten Giantx2+Defender of Argus scenario. There simply are not any competitive decks which ignore the possibility of that happening. Some of them run enough hard removal to bash their way through, some use board clears, some use silences, some burn around it, and some do a combination of the above. Now, consider that Y'Shaarj is actually less threatening than that combo. It costs more (so long as you're below 13 life) and can never allow play alongside it, and it can't reliably put up taunts. Suddenly, a wide range of decks get a new answer to this scenario: hit face.
You're not going to get the chance to play Y'Shaarj freely against an aggressive deck, and a control deck is unplayable if it can't remove minions in this way. Every deck is already built to handle far tougher situations.
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On April 01 2016 04:58 Acritter wrote: There's still a significant problem, which is that every deck already has something in mind for the Molten Giantx2+Defender of Argus scenario. There simply are not any competitive decks which ignore the possibility of that happening. Some of them run enough hard removal to bash their way through, some use board clears, some use silences, some burn around it, and some do a combination of the above. Now, consider that Y'Shaarj is actually less threatening than that combo. It costs more (so long as you're below 13 life) and can never allow play alongside it, and it can't reliably put up taunts. Suddenly, a wide range of decks get a new answer to this scenario: hit face.
You're not going to get the chance to play Y'Shaarj freely against an aggressive deck, and a control deck is unplayable if it can't remove minions in this way. Every deck is already built to handle far tougher situations. I think it's understood that any 10-cost minion isn't going to be very useful against aggro. In other cases, Y'Shaarj might be less threatening than 2 moltens with taunt, but so are most other cards. Y'Shaarj is a single card, that has the potential to be nearly as threatening as a 3-card combo. If you can't get rid of Y'Shaarj somehow, you almost lose the game right there. I think people have dismissed him off-hand too quickly, it's a huge end-game threat, and some classes really want that.
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with the naga you get a 5/5 plus a god, meh. With Aviana + double Innervate you get a 5/5 and all four gods! #Polytheism
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On April 01 2016 05:32 NewSunshine wrote:Show nested quote +On April 01 2016 04:58 Acritter wrote: There's still a significant problem, which is that every deck already has something in mind for the Molten Giantx2+Defender of Argus scenario. There simply are not any competitive decks which ignore the possibility of that happening. Some of them run enough hard removal to bash their way through, some use board clears, some use silences, some burn around it, and some do a combination of the above. Now, consider that Y'Shaarj is actually less threatening than that combo. It costs more (so long as you're below 13 life) and can never allow play alongside it, and it can't reliably put up taunts. Suddenly, a wide range of decks get a new answer to this scenario: hit face.
You're not going to get the chance to play Y'Shaarj freely against an aggressive deck, and a control deck is unplayable if it can't remove minions in this way. Every deck is already built to handle far tougher situations. I think it's understood that any 10-cost minion isn't going to be very useful against aggro. In other cases, Y'Shaarj might be less threatening than 2 moltens with taunt, but so are most other cards. Y'Shaarj is a single card, that has the potential to be nearly as threatening as a 3-card combo. If you can't get rid of Y'Shaarj somehow, you almost lose the game right there. I think people have dismissed him off-hand too quickly, it's a huge end-game threat, and some classes really want that. But that applies to anything else that you can do for 10 mana, with the caveat that Y'Shaarj does it worse than any of them.
There are an almost shocking number of decks out there that can clear the double Molten play. Why is Y'Shaarj somehow scary to them?
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On April 01 2016 05:56 Acritter wrote:Show nested quote +On April 01 2016 05:32 NewSunshine wrote:On April 01 2016 04:58 Acritter wrote: There's still a significant problem, which is that every deck already has something in mind for the Molten Giantx2+Defender of Argus scenario. There simply are not any competitive decks which ignore the possibility of that happening. Some of them run enough hard removal to bash their way through, some use board clears, some use silences, some burn around it, and some do a combination of the above. Now, consider that Y'Shaarj is actually less threatening than that combo. It costs more (so long as you're below 13 life) and can never allow play alongside it, and it can't reliably put up taunts. Suddenly, a wide range of decks get a new answer to this scenario: hit face.
You're not going to get the chance to play Y'Shaarj freely against an aggressive deck, and a control deck is unplayable if it can't remove minions in this way. Every deck is already built to handle far tougher situations. I think it's understood that any 10-cost minion isn't going to be very useful against aggro. In other cases, Y'Shaarj might be less threatening than 2 moltens with taunt, but so are most other cards. Y'Shaarj is a single card, that has the potential to be nearly as threatening as a 3-card combo. If you can't get rid of Y'Shaarj somehow, you almost lose the game right there. I think people have dismissed him off-hand too quickly, it's a huge end-game threat, and some classes really want that. But that applies to anything else that you can do for 10 mana, with the caveat that Y'Shaarj does it worse than any of them. There are an almost shocking number of decks out there that can clear the double Molten play. Why is Y'Shaarj somehow scary to them?
I'm as tentative about Y'Shaarj as most, but to be fair, you can't prevent your opponent making the play until you are ready for it the way you can with double molten.
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On April 01 2016 03:59 d00p wrote:Show nested quote +On March 31 2016 21:07 Schelim wrote:On March 31 2016 21:01 d00p wrote:On March 31 2016 18:55 Dromar wrote:On March 31 2016 18:38 Slydie wrote: Steward is a very good paladin card in wild, maybe even broken. Haunted creeper, muster, justicar-heropower, quartermaster making 3-3s with devine shield.... It also costs 3, which is basically the only underpopulated mana slot for Paladin. Sarcasm? There is muster, aldor, coghammer and sometimes BGH. It may be underpopulated in aggro pala though. At least it's not a 4-drop. Muster and Coghammer are cycling out We were talking wild here. But what you said is true for standard.
Yeah sorry, I was talking about more aggressive Paladins such as Secret Paladin or Aggro Paladin. These decks lack proactive 3 drops.
I feel that, similar to Knife Juggler, Steward will be a fine 3 drop to throw down, and if the opponent doesn't deal with it, all hell breaks loose. On the other hand, it's still great to combo with other cards in a single turn later in the game.
But we'll see how powerful it ends up being. I certainly wouldn't be surprised if there were only room for 1 or even if there were no room at all.
edit: For the new cards, I expected there would be a neutral minion that could fish for the gods, and it's about what I was expecting. Not really great IMO, but the gods will be so powerful and such a central theme of their decks that a way to draw and play them more consistently may be worth the relative weakness of the minion. Y'Shaarj seems less exciting to me than either of the other two so far.
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On April 01 2016 08:18 Real_Joy wrote:Show nested quote +On April 01 2016 05:56 Acritter wrote:On April 01 2016 05:32 NewSunshine wrote:On April 01 2016 04:58 Acritter wrote: There's still a significant problem, which is that every deck already has something in mind for the Molten Giantx2+Defender of Argus scenario. There simply are not any competitive decks which ignore the possibility of that happening. Some of them run enough hard removal to bash their way through, some use board clears, some use silences, some burn around it, and some do a combination of the above. Now, consider that Y'Shaarj is actually less threatening than that combo. It costs more (so long as you're below 13 life) and can never allow play alongside it, and it can't reliably put up taunts. Suddenly, a wide range of decks get a new answer to this scenario: hit face.
You're not going to get the chance to play Y'Shaarj freely against an aggressive deck, and a control deck is unplayable if it can't remove minions in this way. Every deck is already built to handle far tougher situations. I think it's understood that any 10-cost minion isn't going to be very useful against aggro. In other cases, Y'Shaarj might be less threatening than 2 moltens with taunt, but so are most other cards. Y'Shaarj is a single card, that has the potential to be nearly as threatening as a 3-card combo. If you can't get rid of Y'Shaarj somehow, you almost lose the game right there. I think people have dismissed him off-hand too quickly, it's a huge end-game threat, and some classes really want that. But that applies to anything else that you can do for 10 mana, with the caveat that Y'Shaarj does it worse than any of them. There are an almost shocking number of decks out there that can clear the double Molten play. Why is Y'Shaarj somehow scary to them? I'm as tentative about Y'Shaarj as most, but to be fair, you can't prevent your opponent making the play until you are ready for it the way you can with double molten. Well, you can. You just keep something on the board every turn, preventing them from feeling secure about just playing the card. This is how you stop players from slamming down Ysera as well, as an example.
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What in the world is going on in the HS subreddit? Is it related to the new expansion?
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