New Expansion: Whispers of the Old Gods - Page 46
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Schelim
Austria11528 Posts
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Drazerk
United Kingdom31255 Posts
On April 01 2016 01:10 Acritter wrote: Really weird card. My inclination, based on Nourish, is that it won't be played, but honestly who knows. Mage spells are something that you tend to seriously want more of. Probably an Arena all-star, though. This is a lot better than Nourish because mage spells are pretty good value and it doesn't fuck you over on fatigue like Nourish would. That said still not that keen but it has a place in Grinder mage. | ||
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Tula
Austria1544 Posts
On April 01 2016 01:11 Schelim wrote: interesting, but not sure it will be good. this basically only goes into value mage or fatigue mage type decks, but the problem is that those decks tend to have huge hands already so you'll face the issue of overdrawing, in addition to getting shit spells/irrelevant stuff. Possibly, but it has some effect (rather a lot of actually) in Tempo mage as well. Simply cycling through your deck might not be worthwhile as a 5 card, but with this you are guaranteed spells for your flamewaker / mana wyrm. I'm iffy on the cost though, if it was 3 Mana for 2 cards I'd play it for sure, but this way it might still be costed fairly but I can't judge if the tempo hit would be worth it. It will be a good but not great arena card i'd say (simply because you might get 2 shitty spells instead of 2 good ones and 1 shitty one which would be my expectation when playing this card). | ||
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NewSunshine
United States5938 Posts
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Hellonslaught
Brazil0 Posts
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NewSunshine
United States5938 Posts
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Drazerk
United Kingdom31255 Posts
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Volband
Hungary6034 Posts
On April 01 2016 00:19 litlnoobs wrote: what is on pair? if you meant on par, you're wrong. If they wanted them to be on par, then they wouldn't have separated Wild and Standard in the first place. Took about 2 seconds of thought to realize that. Then how about you take another two seconds to realize that without standard, they could not introduce new players to the game so something had to be done? But pros can play wild AND standard. Geez, the formats aren't even out yet, but we already have some snuck-up "muh standard!!" people here. Can't wait for the inevitable "yeah, you are rank X in WILD!! That doesn't count!!" | ||
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itchiko
0 Posts
http://us.battle.net/hearthstone/en/blog/20079873 Y'Shaarj, Rage Unbound Neutral 10 Mana 10/10 At the end of your turn, put a minion from your deck into the battlefield. Ancient Harbinger Neutral 6 mana 4/6 At the start of your turn, put a 10-Cost minion from your deck into your hand. | ||
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Drazerk
United Kingdom31255 Posts
![]() ![]() Actually on second thought the tutor isn't as great as I thought. Damn start of turn | ||
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itchiko
0 Posts
I suppose you do not really have to build around so if you do not have room for the C'thun cultist and do not have significant death rattle minion but you still want a good end game finisher for your control deck you can consider him. But at that point why not considering Deathwing instead? the Ancient Harbinger looks like a mediocre constructed card except maybe for Rogue if it can be comboed with Conceal? or one of the spare part/toxin doing the same thing. But would you play 10 mana minion on rogue? And the spare part combo is probably not reliable by itself (and out of standard). otherwise it is a decent 4/6 body for 6 mana but this is not a good enough body for constructed without a good effect. Prime card in Arena though (but epic so will not be seen much). | ||
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Noidberg
United States17 Posts
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Drazerk
United Kingdom31255 Posts
On April 01 2016 02:31 Noidberg wrote: Shaarji is a worse Varian noob trap card. Hope the last revealed old god isnt a dud. Literally every developer has been praising Yogg-Saron as their favourite card they've ever created. I really doubt it'll be a dud with how much hype they've thrown behind him | ||
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Real_Joy
United States0 Posts
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Drazerk
United Kingdom31255 Posts
On April 01 2016 02:36 Real_Joy wrote: So, can someone please confirm if Y'shaarj is random or you get to choose? That would make a very big difference. If it's random I'm pretty sure it's unplayable in most decks, if you get to choose, it will be quite powerful. Having a hard time thinking of a build around deck, besides a shaman deck with ancestors calling (or whatever its called, the one with a minion from both hands) which I doubt will be playable. If you get to choose though, I think this minion will become virtually omnipresent in control decks. the tempo swing on your first turn would be huge. Its random since its an end of turn effect | ||
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Schelim
Austria11528 Posts
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Drazerk
United Kingdom31255 Posts
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Enjun
0 Posts
On April 01 2016 02:47 Drazerk wrote: So has anyone actually considered using Naga Sea Witch with these old gods yet? ![]() Unless you count on it miracously surviving a turn it wouldn't actually get them out before turn 10 either just add the additional body on the 10 mana turn. | ||
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WindWolf
Sweden11767 Posts
Y'Shaarj may be good but currently it feels like a Varian Wrynn Jr. Ancient Harbringer might have been good if it was triggered at the end of your turn but in the current state it doesn't look very good | ||
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Drazerk
United Kingdom31255 Posts
On April 01 2016 03:36 WindWolf wrote: Cabalist's Tome looks like an insane card since mages have access to some really nice spells. Y'Shaarj may be good but currently it feels like a Varian Wrynn Jr. Ancient Harbringer might have been good if it was triggered at the end of your turn but in the current state it doesn't look very good Ancient Harbringer would have been the most broken card in existence if it was end of turn As for Naga Sea Witch surviving a turn that might not be thaaaat unlikely given its only 1 less health than Pit Fighter | ||
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