Drazerk pls
New Expansion: Whispers of the Old Gods - Page 45
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Penlievskiov
Netherlands0 Posts
Drazerk pls | ||
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Drazerk
United Kingdom31255 Posts
On March 31 2016 20:30 Penlievskiov wrote: I need my new card fix Drazerk pls I doubt we will see any cards for the next 36 hours for obvious reasons. Scratch that Reynad will reveal a card in 4.5 hours | ||
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Penlievskiov
Netherlands0 Posts
On March 31 2016 20:34 Drazerk wrote: I doubt we will see any cards for the next 36 hours for obvious reasons. Scratch that Reynad will reveal a card in 4.5 hours I don't care, make them up if you have to! ![]() | ||
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d00p
711 Posts
On March 31 2016 18:55 Dromar wrote: It also costs 3, which is basically the only underpopulated mana slot for Paladin. Sarcasm? There is muster, aldor, coghammer and sometimes BGH. It may be underpopulated in aggro pala though. At least it's not a 4-drop. | ||
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Schelim
Austria11528 Posts
On March 31 2016 21:01 d00p wrote: Sarcasm? There is muster, aldor, coghammer and sometimes BGH. It may be underpopulated in aggro pala though. At least it's not a 4-drop. Muster and Coghammer are cycling out | ||
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Drazerk
United Kingdom31255 Posts
and BGH is getting a change so yeah | ||
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Tarminan
France0 Posts
less strong than the original combo "quartermuster", but it is also more tough to remove from the board (needs 2 AoE to be cleaned...) Maybe paladin is getting a buff with area of effect in order to strengthen that. Let's think that about it: for 8, you have a 3/3 + 5 1/1 divine shield... (almost 5 argent squire... A super dark whispers), Not disgusting. | ||
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smr
Germany4808 Posts
On March 31 2016 21:21 Tarminan wrote: Here's the new combo of the set: Stand against darkness + Darkshire. less strong than the original combo "quartermuster", but it is also more tough to remove from the board (needs 2 AoE to be cleaned...) Maybe paladin is getting a buff with area of effect in order to strengthen that. Let's think that about it: for 8, you have a 3/3 + 5 1/1 divine shield... (almost 5 argent squire... A super dark whispers), Not disgusting. It's called Competitive Spirit : ) | ||
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Tula
Austria1544 Posts
Considering the quote-chain started with a post about wild "cycling out" isn't really relevant. Still I'd hardly consider Paladin to be underpopulated in the 3-Slot. In standard there are: Classic: Aldor Peacekeeper, Sword of Justice, Divine Favor TgT: Seal of Champions, Warhorse Trainer Wild adds Coghammer, Muster, Purifier So while your mileage may very it's hardly an underpopulated slot, depending on if your playing aggro or midrange there is already a must have 2 of in the classic set. Still I'd say the card has potential but it's hardly gamebreaking. So far I'd say it won't find its way into any constructed decks I can imagine (obviously subject to change considering we've hardly seen a third of the cards yet) | ||
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Schelim
Austria11528 Posts
On March 31 2016 22:20 Tula wrote: Considering the quote-chain started with a post about wild "cycling out" isn't really relevant. Still I'd hardly consider Paladin to be underpopulated in the 3-Slot. In standard there are: Classic: Aldor Peacekeeper, Sword of Justice, Divine Favor TgT: Seal of Champions, Warhorse Trainer Wild adds Coghammer, Muster, Purifier So while your mileage may very it's hardly an underpopulated slot, depending on if your playing aggro or midrange there is already a must have 2 of in the classic set. Still I'd say the card has potential but it's hardly gamebreaking. So far I'd say it won't find its way into any constructed decks I can imagine (obviously subject to change considering we've hardly seen a third of the cards yet) i missed that part but tbh i place zero relevance on Wild. in terms of the real game, Sword of Justice is only viable in very specific decks, Divine Favor is not a 3-drop in the sense that it's not something you usually want to play on turn 3, and Seal of Champions and especially Warhorse Trainer are kinda meh, although i guess that could change with SAD and the Divine Shield giving guy. | ||
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mordek
United States12705 Posts
In my mind it's fine to say the 3-drop slot is underpopulated relative to other slots. It's competing with Coghammer, a weapon normally ran as a 1x, Muster for Battle, a hybrid, and Aldor Peacekeeper, a minion and a good "equivalent": 3/3 body with an effect. Maybe you'd prefer the divine shield effect over the attack reducing effect. Seems reasonable this will be in decks that plan to take advantage of the effect. There seems to be enough room in the 3-drop slot for this to see play. | ||
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Volband
Hungary6034 Posts
On March 31 2016 23:18 Schelim wrote: i missed that part but tbh i place zero relevance on Wild. Both Blizz and the players are pushing for Wild to be on pair with standard, so just because you don't like it, doesn't mean it won't be relevant. And it's not hard to keep it relevant once people start hosting tournaments with decent prize pools;and why wouldn't they. edit: also, I'm about 99% sure Blizz will have a mix of standard and wild format in their WCS, so pros will need to play both, but as I said, they were on in this since the beginning. | ||
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Drazerk
United Kingdom31255 Posts
On March 31 2016 23:39 Volband wrote: Both Blizz and the players are pushing for Wild to be on pair with standard, so just because you don't like it, doesn't mean it won't be relevant. And it's not hard to keep it relevant once people start hosting tournaments with decent prize pools;and why wouldn't they. edit: also, I'm about 99% sure Blizz will have a mix of standard and wild format in their WCS, so pros will need to play both, but as I said, they were on in this since the beginning. Blizzard has stated all WCS events will be in standard format IIRC and while the player base initially wanted Wild to be a thing the majority opinion has shifted from 50/50 to majority preferring standard. This isn't even discussing pros who have literally thrown wild under the bus. To quote Trump "Only little Timmy will want to play wild" | ||
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litlnoobs
United States8 Posts
if you meant on par, you're wrong. If they wanted them to be on par, then they wouldn't have separated Wild and Standard in the first place. Took about 2 seconds of thought to realize that. | ||
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mordek
United States12705 Posts
On April 01 2016 00:19 litlnoobs wrote: what is on pair? if you meant on par, you're wrong. If they wanted them to be on par, then they wouldn't have separated Wild and Standard in the first place. Took about 2 seconds of thought to realize that. On par in terms of the competitive scene and popularity. Took about 2 more seconds to think that's what he must have meant ![]() | ||
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Schelim
Austria11528 Posts
On March 31 2016 23:39 Volband wrote: Both Blizz and the players are pushing for Wild to be on pair with standard, so just because you don't like it, doesn't mean it won't be relevant. And it's not hard to keep it relevant once people start hosting tournaments with decent prize pools;and why wouldn't they. edit: also, I'm about 99% sure Blizz will have a mix of standard and wild format in their WCS, so pros will need to play both, but as I said, they were on in this since the beginning. i don't what Blizzard are pushing for, much less the playerbase, but i'm willing to be with you 6 months from now Wild will be some funny incredibly imbalanced mode that nobody takes sseriously and every serious player will only be playing Standard (unless they wanna fuck around). it's actually quite convenient for me, after i bought about 90 classic packs i swore to myself i'd never spend money on this game again, and so far that has been true and i've still been able to play all decks that i want. now i get to dust every single card from Naxx and GvG, and we will be able to do the same for the next round of expansions cycling out each year. with quest gold and brawl packs there seems to be no need to ever spend money again if you play regularly. | ||
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Nakara
United States0 Posts
On April 01 2016 00:38 Schelim wrote: i don't what Blizzard are pushing for, much less the playerbase, but i'm willing to be with you 6 months from now Wild will be some funny incredibly imbalanced mode that nobody takes sseriously and every serious player will only be playing Standard (unless they wanna fuck around). it's actually quite convenient for me, after i bought about 90 classic packs i swore to myself i'd never spend money on this game again, and so far that has been true and i've still been able to play all decks that i want. now i get to dust every single card from Naxx and GvG, and we will be able to do the same for the next round of expansions cycling out each year. with quest gold and brawl packs there seems to be no need to ever spend money again if you play regularly. That's very unlikely though if you want to see what wild will look like you can just look at MTGs equivalent format of modern to get an idea. What you see is it probably won't be that different, games end a turn or two earlier on average, and its less popular but not by much I don't see any reason why wild would be different. And yes you should compare wild to modern not vintage or legacy because we can expect hearthstone to never print blatantly broken cards like the power 9 that warp the entire format around themselves. | ||
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itchiko
0 Posts
Cabalist's Tome Mage Spell 5 mana Add 3 random Mage spells to your hand. | ||
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Drazerk
United Kingdom31255 Posts
![]() For those too lazy to watch a video like me | ||
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Acritter
Syria7637 Posts
Probably an Arena all-star, though. | ||
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