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Active: 1206 users

New Expansion: Whispers of the Old Gods - Page 51

Forum Index > Hearthstone General
Post a Reply
Prev 1 49 50 51 52 53 126 Next
Acritter
Profile Joined August 2010
Syria7637 Posts
April 01 2016 19:13 GMT
#1001
Good card. Shaman's been traditionally starved for good 4-drops.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 01 2016 19:16 GMT
#1002
Yeah looks solid. The rare card with purple glow made me double take.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 01 2016 19:16 GMT
#1003
Well that fixes shaman's 4 drop issue
Volband
Profile Joined March 2011
Hungary6034 Posts
April 01 2016 19:20 GMT
#1004
Man, I faintly remember the days before GvG when my most played class was Shaman... I'm gonna tear up just thinking about that finally I can enjoy another class besides Paladin. And who knows, maybe Blizz anages to make Druid less gimmicky as well.

Even the fucking control Hunter dream is starting to materialize.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
April 01 2016 19:20 GMT
#1005
So blizzard is finally giving Shaman some decent cards that does not have overload. I am happy.
EZ4ENCE
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-01 19:34:17
April 01 2016 19:33 GMT
#1006
FYI Savjz was wrong and this won't interact with Brann as Brann + Recombobulator also doesn't trigger twice this is because when a minion is Transformed, it moves to the Setaside Zone and the post-Transform minion is brought into play in the same position it was in. So the second Transform effect targets the pre-transform minion in the Setaside Zone, having no visible effect on anything in play.

Tinkmaster Overspark is a random Transform effect so it selects randomly from the minions currently in play whenever it resolves so it doesn't whiff.
itchiko
Profile Joined November 2014
0 Posts
April 01 2016 19:35 GMT
#1007
Well good think I just post a long comment that mid-range shaman was one good 3 or 4 drop away from being viable.

And here we are. with a class specific Yeti that have a very strong and synergistic battlecry. once again good synergy with the hero power making it overall useful. No overload and RNG but a semi controllable one, rewarding good decision and risk reward play.

Is this Christmas already???
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 01 2016 19:40 GMT
#1008
On April 02 2016 04:35 itchiko wrote:
Is this Christmas already???

It's Christmas for shitposters on reddit. Good cards are good though, Blizzard is clearly still in LoE amazing design mode.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 01 2016 19:41 GMT
#1009
On April 02 2016 04:40 NewSunshine wrote:
Show nested quote +
On April 02 2016 04:35 itchiko wrote:
Is this Christmas already???

It's Christmas for shitposters on reddit. Good cards are good though, Blizzard is clearly still in LoE amazing design mode.

I mean Boogymonster exists so lets not be too kind
RevenantSC2
Profile Joined September 2014
United States0 Posts
April 01 2016 19:45 GMT
#1010
On April 02 2016 04:08 Volband wrote:
[image loading]

Master of Evolution. Shaman rare. 4 mana 4/5. Battecry: Transform a friendly minion into a random one that costs (1) more. [EDIT: Added "friendly."] - copy pasta from a reddit user. (in case s1 can't load the pic or sth)

Edit: btw this is the type of card priest lacks. It certainly makes playing against Shaman more fun, AND it's fun for the Shaman player too. win-win.

edit2: I also wonder if you would trade it out with shredder in wild. On paper it beats Shredder 1 on 1, and has a nice battlecry effect to make up for being less sticky.

edit3: it can actually make Mistcaller useful if it survives. Turns him into a 7-drop.

edit4: holy shit, it even turns Antique Healbot into a 6 drop. This card is just fucking solid in every possible way. Also, the more cool battlecry effects we get, the less useful that 10/10 God seems to be.


Really solid card to play on curve. Let's you get use out of you totems without having Flametongue Totem in your hand. Also allows you to "heal" a minion or upgrade a silenced minion or one that's used up its battlecry. I wish it could have been a common so it could boost Shaman in arena.
You either die as a control player, or live long enough to see yourself playing aggro.
itchiko
Profile Joined November 2014
0 Posts
April 01 2016 20:03 GMT
#1011
Interestingly enough we see a reversal of thematic between the Shaman and Paladin class.

If you look only at the original thematic given by basic cards (and later classic ones):
What will strike immediately looking at the Shaman cards would be bloodlust and flametongue. That's the card the define the shaman for new players: swarm the board with a lot of minions and profit from the aura attack bonus to transform them in mass damage.
While if you do the same with Paladin you will see things like blessing of king and argent protector. that will push you to have a few small and medium size target and buff one of them. So you will aim for big mid-game minion.

And now a few extension later, Paladin has evolved fully towards the swarm the board strategy look at the current secret paladin deck (and we are still seeing that thematic fully in the new paladin cards: the new murloc, SaD, the 3/3 that give divine shield, etc...)
While Shaman is finishing the exact opposite transformation. It will soon be the class that continuously play mid size threat one turn after another.

What that tell me is that Bloodlust is probably the card that was responsible for 2 years of Shaman awfulness. They probably never managed to give the class a decent swarming deck that would not immediately degenerate into completely OP/unfun because of it.
So instead they have finally decided to go into another direction. And I think this direction is actually good. This new shaman will probably look a lot more like Druid that paladin now: one or two minion by turn but oversized for their price mid-range minion that are annoying to removed (too big to ignore, not costly enough that you are happy to use a removal on it). and finishing the game with a decent reach (Al'akir + rockbitter is not quite the druid combo but it is still a very decent finisher).
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2016-04-01 20:08:13
April 01 2016 20:07 GMT
#1012
It's a very good card to come after a tuskar turn !

even the Thing from Below is awesome, hyped for shaman !
smr
Profile Joined April 2011
Germany4808 Posts
April 01 2016 20:08 GMT
#1013
I love those 2 Shaman cards. Did really not enjoy the whole announcement phase apart from the forbidden cards but it seems there might be a bit more in this expansion that fits my taste.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 01 2016 20:13 GMT
#1014
GOD DAMMIT BLIZZARD STOP BEING INCONSISTENT

smr
Profile Joined April 2011
Germany4808 Posts
Last Edited: 2016-04-01 20:13:56
April 01 2016 20:13 GMT
#1015
drazerk was 10secs faster : )
Volband
Profile Joined March 2011
Hungary6034 Posts
April 01 2016 20:20 GMT
#1016
On April 02 2016 05:13 Drazerk wrote:
GOD DAMMIT BLIZZARD STOP BEING INCONSISTENT

https://twitter.com/PlayHearthstone/status/715995172828479488

Umm, where is the inconsistency exactly...?

Acritter
Profile Joined August 2010
Syria7637 Posts
April 01 2016 20:21 GMT
#1017
Better question: what happens if you Evolve Brann himself?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Volband
Profile Joined March 2011
Hungary6034 Posts
April 01 2016 20:25 GMT
#1018
On April 02 2016 05:21 Acritter wrote:
Better question: what happens if you Evolve Brann himself?

I don't think it double evolves. Me thinks Brann effects comes into play AFTER the first battlecry effect of a minion, but since Brann is no longer on the board, it can't trigger. At least that's how it should logically be.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-01 20:28:15
April 01 2016 20:27 GMT
#1019
On April 02 2016 05:20 Volband wrote:
Show nested quote +
On April 02 2016 05:13 Drazerk wrote:
GOD DAMMIT BLIZZARD STOP BEING INCONSISTENT

https://twitter.com/PlayHearthstone/status/715995172828479488

Umm, where is the inconsistency exactly...?

https://www.youtube.com/watch?v=UEI60ocJeH4


Thats a graphical bug. The effect is going off twice but its not effecting the minion in the slightest the second time around. See my earlier post as to why this is
Volband
Profile Joined March 2011
Hungary6034 Posts
April 01 2016 20:31 GMT
#1020
Well then a middle-ground could be if they changed the same card twice. I.E this new shaman card used on a 3-drop would roll twice on that 3-drop, eventually still resulting in a 4-drop.
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