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New Expansion: Whispers of the Old Gods - Page 52

Forum Index > Hearthstone General
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Acritter
Profile Joined August 2010
Syria7637 Posts
April 01 2016 20:43 GMT
#1021
Something we need to keep in mind for this card is that it's only bonkers if you manage to still have a board on turn 4 (and have full mana). I'm not totally sure that Shaman can do that at present without devoting itself entirely to aggro. It certainly can't do it in the current format, and it probably won't be able to in Wild, either. Also, the card has an obvious poor synergy with Overload in that it gets relatively poor results from Overload minions. If this fella appeared in any other class, I'd call it an auto-include and possibly even irreparably broken (consider in Druid: t2 Darnassus, t3 this guy). As things stand, it's either going to permit a whole new kind of deck or fall agonizingly short of the mark.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2016-04-01 20:54:35
April 01 2016 20:52 GMT
#1022
On April 02 2016 05:13 Drazerk wrote:
GOD DAMMIT BLIZZARD STOP BEING INCONSISTENT



It makes sense. If you play Recombobulator the targeted minion no longer exists after the first transform, so there's no possible way for it to activate twice. Meanwhile even after the first "random" minion transforms, the resulting minion is still a random minion, and thus can be transformed again.

The really interesting part about the card is that you can upgrade totems into two drops, which could be very useful.
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 01 2016 21:02 GMT
#1023
On April 02 2016 04:41 Drazerk wrote:
Show nested quote +
On April 02 2016 04:40 NewSunshine wrote:
On April 02 2016 04:35 itchiko wrote:
Is this Christmas already???

It's Christmas for shitposters on reddit. Good cards are good though, Blizzard is clearly still in LoE amazing design mode.

I mean Boogymonster exists so lets not be too kind

Oh be nice, not even LoE is 100% playable, some cards like Summoning Stone were made just because Blizzard wanted to do it. Whispers is looking plenty good, just like LoE has proven to be.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
April 01 2016 21:04 GMT
#1024
On April 02 2016 06:02 NewSunshine wrote:
Show nested quote +
On April 02 2016 04:41 Drazerk wrote:
On April 02 2016 04:40 NewSunshine wrote:
On April 02 2016 04:35 itchiko wrote:
Is this Christmas already???

It's Christmas for shitposters on reddit. Good cards are good though, Blizzard is clearly still in LoE amazing design mode.

I mean Boogymonster exists so lets not be too kind

Oh be nice, not even LoE is 100% playable, some cards like Summoning Stone were made just because Blizzard wanted to do it. Whispers is looking plenty good, just like LoE has proven to be.

I'm optimistic i'm just sad they haven't given up on their "Not every card has to be good" philosophy
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2016-04-02 14:06:26
April 01 2016 21:24 GMT
#1025
new shaman cards seem strong.... very strong. seems like blizzard really wants to push shaman out of the face meta. problem is blizzard has shown to be blind, and i mean not just in need of some glasses, but REALLY blind when it comes to balancing. solution to getting people to stop playing a horribly worked out OP strategy is NOT making another strategy OP too. The new shaman cards are still barely within the acceptable border, simply because control shaman wasnt that strong to begin with, but they actually brought it to the point where 1 more strong card will make shaman totally OP.
the new 6 cost 5/5 can be played consistently as a 0 mana later in the game or a 4 mana on curve. almost all shaman decks run at least some totems like totem golem, flametongue, tuskar, mana tide, not to mention the totems you get from your hero power. Given it just gives a strong body and not anything like synergy for other cards, its still reasonable, even though its way above average card value.
The second card is just a weird concept. Its basically recombobulator on steroids. in a control/midrange deck its certain to give huge value: it has the appropriate amount of stats for its cost in the right distribution for control (basically yeti) but will also turn your healbot in something like a sylvannas for free... MADNESS. Like i already pointed out control shaman is not strong at the moment, even though they already have some slumbering potential in cards like hacks -uhm hex*, so it wont make control decks OP yet. sidenote to keep in mind though some shaman cards lack in mana cost due to the overload mechanic, so i guess it will be bad on those cards. solution, simply dont use it on those.
Problem for me though is it can also be run in face shamans on the argent horseboy. Even though its doesnt fit well in the deck if you draw it too early, cancer decks have shown to get perfect RNG from blizzards (at least for me), think of that hunter topdecking a quickshot out of a quickshot into kill command, or getting huffer 90%+ of the times (10 out of my last 10 games). with a bit off luck it can give that slight extra push power to get the lethal.
Well i might be overreacting a bit, still have to see how these will turn out in actual play, but starting to dislike the path blizz is taking. They seem to give some specific kind of decks just so much power compared to the other cards they have shown like the tentacles or monter guy, creating a huge contrast between the value of the new cards.
Real_Joy
Profile Joined January 2014
United States0 Posts
April 01 2016 21:42 GMT
#1026
On April 02 2016 04:08 Volband wrote:
[image loading]

Master of Evolution. Shaman rare. 4 mana 4/5. Battecry: Transform a friendly minion into a random one that costs (1) more. [EDIT: Added "friendly."] - copy pasta from a reddit user. (in case s1 can't load the pic or sth)

Edit: btw this is the type of card priest lacks. It certainly makes playing against Shaman more fun, AND it's fun for the Shaman player too. win-win.

edit2: I also wonder if you would trade it out with shredder in wild. On paper it beats Shredder 1 on 1, and has a nice battlecry effect to make up for being less sticky.

edit3: it can actually make Mistcaller useful if it survives. Turns him into a 7-drop.

edit4: holy shit, it even turns Antique Healbot into a 6 drop. This card is just fucking solid in every possible way. Also, the more cool battlecry effects we get, the less useful that 10/10 God seems to be.

I wonder how this will interact with giants and such, there are no 11//13/21 mana cards
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2016-04-02 07:49:09
April 01 2016 21:42 GMT
#1027
On April 02 2016 06:42 Real_Joy wrote:
Show nested quote +
On April 02 2016 04:08 Volband wrote:
[image loading]

Master of Evolution. Shaman rare. 4 mana 4/5. Battecry: Transform a friendly minion into a random one that costs (1) more. [EDIT: Added "friendly."] - copy pasta from a reddit user. (in case s1 can't load the pic or sth)

Edit: btw this is the type of card priest lacks. It certainly makes playing against Shaman more fun, AND it's fun for the Shaman player too. win-win.

edit2: I also wonder if you would trade it out with shredder in wild. On paper it beats Shredder 1 on 1, and has a nice battlecry effect to make up for being less sticky.

edit3: it can actually make Mistcaller useful if it survives. Turns him into a 7-drop.

edit4: holy shit, it even turns Antique Healbot into a 6 drop. This card is just fucking solid in every possible way. Also, the more cool battlecry effects we get, the less useful that 10/10 God seems to be.

I wonder how this will interact with giants and such, there are no 11//13/21 mana cards

Nothing - Same as Lady Nazjir

Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
April 01 2016 22:18 GMT
#1028
You can choose the target and no overload, its like a better recomb. This thing is awesome.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-04-01 22:38:02
April 01 2016 22:37 GMT
#1029
I wonder if Shaman players are feeling what we Paladin players felt when we saw our GvG cards. I imagine it's pretty close, they're getting some great cards. I might finally play a decent amount of Shaman now.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Russano
Profile Joined November 2010
United States434 Posts
April 01 2016 22:45 GMT
#1030
Absolute monster of a card.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2016-04-01 23:09:37
April 01 2016 23:07 GMT
#1031
On April 02 2016 06:04 Drazerk wrote:
Show nested quote +
On April 02 2016 06:02 NewSunshine wrote:
On April 02 2016 04:41 Drazerk wrote:
On April 02 2016 04:40 NewSunshine wrote:
On April 02 2016 04:35 itchiko wrote:
Is this Christmas already???

It's Christmas for shitposters on reddit. Good cards are good though, Blizzard is clearly still in LoE amazing design mode.

I mean Boogymonster exists so lets not be too kind

Oh be nice, not even LoE is 100% playable, some cards like Summoning Stone were made just because Blizzard wanted to do it. Whispers is looking plenty good, just like LoE has proven to be.

I'm optimistic i'm just sad they haven't given up on their "Not every card has to be good" philosophy


I agree with their "Not every card has to be good" philosophy...

BUT Boogeymonster is so bad, they could make it a lot better and it would still be bad. Why not a 6/9? Why not 7 mana? The card would still be unplayable either way, but at least it wouldn't be a total joke.

On April 02 2016 07:37 NewSunshine wrote:
I wonder if Shaman players are feeling what we Paladin players felt when we saw our GvG cards. I imagine it's pretty close, they're getting some great cards. I might finally play a decent amount of Shaman now.


Yeah I'm looking forward to possibly playing Shaman too. Most of my classes are very close to 500 wins, but Shaman is at like 220 or something. And I've really really tried, but I could only take so much.
Sei Shin Casios
Profile Joined September 2014
Germany13 Posts
Last Edited: 2016-04-02 01:05:28
April 02 2016 00:52 GMT
#1032
wow.. master of evolution is absolutely broken.
i played a lot of recombobulator in druid+priest and from my exp this effect is already game winning on cards like ancient of lore or cabal.
and this new shaman card trumps it by miles.
its already stupidly good as a 4/5 for 4 with a battlecry on minions from 1-3 mana minions, but if you ever cant clear a 5+ mana minion, shaman can trade, then recomb it into 6 or 7 mana slot. gg.
this is gonna be a pain in the ass.
(i love shaman, but I am scared this may be way to strong)

*edit: i feel like midrange shaman is in a great spot for standart anyway, with pala and zoo loosing a lot of their strong+sticky earlygame minions, while we still have trogg + totem golem.
now im kinda worried shaman will be the new ladder cancer, playing one crazy on-curve minion after the other.
He came like the wind, like the wind touched everyhing, and like the wind was gone.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 02 2016 01:07 GMT
#1033
That card is just unbelievably good. Not only does it fully heal a minion, it can turn a 3-4 that has 1 health left into a 4-5. This can also turn totems into random 2-drops. It might make Shaman the strongest class.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 02 2016 03:37 GMT
#1034
Here's my problem with this card at present.

Let's say you're guaranteed to get this card on turn 4. All right, great. Turn 1 is Tunnel Trogg, because that's an awesome 1-drop. Turn 2 is... Totem Golem, probably. So what's turn 3? Another 2-drop? All right, Knife Juggler is always at least good. But what if you just draw the Knife Juggler? That's a little weird. So then it's gotta be T3 Feral Spirit? But that overloads you, so you can't play the big fella.

Basically, what I'm getting at is that it's really, really tough to create a consistent, strong curve for Shaman. If someone makes one, I'll happily be proven wrong, and this guy is going to turn out to be absolutely bonkers. But if one doesn't appear, it's going to be really difficult to fit him into a deck.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-04-02 03:46:44
April 02 2016 03:42 GMT
#1035
I think it's a mistake to get too fixated on "the dream" for Thing from Below, just like any other card. Sure, you can curve out and drop him on turn 4 if you're lucky, but Shamans are already getting a great 4-drop. On the average case, Thing probably won't be played on turn 4, but it will probably be played for a ridiculously low cost nonetheless. If you draw one late game, it can easily cost 0. I'll take a 0-mana 5/5 taunt any day. Curving out and getting the tempo you want is all fine and good, but it's easy to forget that playing a massively undercosted card is a strength of its own.

edit: and I realize I'm talking about the wrong Shaman card. Oops. There's no reason to think either of the 2 cards won't see play though, they're both extremely appealing. So ignore my total conversation flub, I'm right anyway
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2016-04-02 06:44:03
April 02 2016 06:41 GMT
#1036
On April 02 2016 12:37 Acritter wrote:
Here's my problem with this card at present.

Let's say you're guaranteed to get this card on turn 4. All right, great. Turn 1 is Tunnel Trogg, because that's an awesome 1-drop. Turn 2 is... Totem Golem, probably. So what's turn 3? Another 2-drop? All right, Knife Juggler is always at least good. But what if you just draw the Knife Juggler? That's a little weird. So then it's gotta be T3 Feral Spirit? But that overloads you, so you can't play the big fella.

Basically, what I'm getting at is that it's really, really tough to create a consistent, strong curve for Shaman. If someone makes one, I'll happily be proven wrong, and this guy is going to turn out to be absolutely bonkers. But if one doesn't appear, it's going to be really difficult to fit him into a deck.

It's really not that hard to have at least one minion on the board by turn 4. Tunnel trogg is 1-3, the Golem is 3-4, and even if you can only hero power turn 3, there's a 75% chance you summon something with 2 health.

But even in the worst case scenario, when your hand is full of 6+ mana cards, and you absolutely need to play this on an empty board at turn 4... it's good. 4/5 is very solid and it should hold. Also, it's possible that by turn 4 you can even play that taunty card, and if that survives, you can upgrade that. And I guess it gets upgraded to a 7-mana minion, so wooot.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 02 2016 12:17 GMT
#1037
The thing is, Shaman's had some reasonably strong stuff to do for quite a while. I mean, take just Fire Elemental alone. That card is hella broke. But somehow, it's never quite gelled into something consistent and strong, with exactly two outliers: modern Aggro Shaman and the really old Midrange Shaman. The way Aggro Shaman works is to sacrifice the midgame and lategame entirely in exchange for focusing entirely on the early game. Any class can do this with only a very minor bit of support from class cards. For Aggro Shaman, this support was Tunnel Trogg. Well, okay, yes, the support was also all the crazy burst that the class could use as a finisher, but Tunnel Trogg pushed it through into relevancy thanks to the sheer power of the card. Old Midrange Shaman didn't have the luxury of skipping mid-to-late drops in favor of a really smooth early game, though. In fact, it didn't even have things like Totem Golem and Piloted Shredder, which can be so powerful on curve that they can swing the early game all on their own. So what gives? Why was it not merely a powerful deck, but in fact one of the powerful classes way back when? Really, it was that no classes had strong curves back in those days, with only the possible exception of Zoo. The cards that currently fuel the insane early Paladin plays weren't there, and not even the crazy early defense from Warrior had taken shape. But Midrange Shaman? Midrange Shaman hasn't kept up at all. If my memory and history serve me, the deck instantly started to falter as Hunter got access to a nigh-perfect curve from Mad Scientist, and Mech Mage sealed it away with an even stronger (though slightly less lethal) curve. These days, Mech Mage is never played any longer because it's simply too slow and easy to interrupt. This is what Shaman has to put up with, and this is why its midrange form is so bad.

We're going to be seeing a lot of those powerful curve cards disappearing from Standard pretty soon, but I'm not sure exactly what level they're going to be replaced on. If things go back to pre-Naxx levels of curve efficiency, then Shaman will seriously stand a chance of being a top-tier class. If they're much more efficient, though, I'm just not sure that even this new 4-drop, which is quite possibly even stronger than Piloted Shredder and worthy of the title of new best 4-drop in the game, can save the class in a midrange format.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
April 02 2016 13:41 GMT
#1038
On April 02 2016 21:17 Acritter wrote:
If my memory and history serve me, the deck instantly started to falter as Hunter got access to a nigh-perfect curve from Mad Scientist.
What pushed shaman out of the meta was UTH buff + Buzzard combo.
Naxx sealed the deal later once Buzzard got nerfed not only due Hunter's strong curve but because Shaman lacks heals so Hunter's Hero power puts a real tight clock that Shaman decks could not beat.

Shaman is getting some love in this expansion and i agree it can potentially be viable in standard.
Priest
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
April 02 2016 14:08 GMT
#1039
On April 02 2016 12:37 Acritter wrote:
Here's my problem with this card at present.

Let's say you're guaranteed to get this card on turn 4. All right, great. Turn 1 is Tunnel Trogg, because that's an awesome 1-drop. Turn 2 is... Totem Golem, probably. So what's turn 3? Another 2-drop? All right, Knife Juggler is always at least good. But what if you just draw the Knife Juggler? That's a little weird. So then it's gotta be T3 Feral Spirit? But that overloads you, so you can't play the big fella.

Basically, what I'm getting at is that it's really, really tough to create a consistent, strong curve for Shaman. If someone makes one, I'll happily be proven wrong, and this guy is going to turn out to be absolutely bonkers. But if one doesn't appear, it's going to be really difficult to fit him into a deck.


tuskar, with the new totem boy we will see him even more often + real value of the minion is later on when you can play 2 cards on a turn
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 02 2016 14:30 GMT
#1040
Also worth mentioning is Master of Evolution + Thing from Below, giving you a cheap 7-cost minion. We'll just have to see if the pool of 7-cost minions is worth it for Shaman.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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