New Expansion: Whispers of the Old Gods - Page 52
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Acritter
Syria7637 Posts
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killa_robot
Canada1884 Posts
On April 02 2016 05:13 Drazerk wrote: GOD DAMMIT BLIZZARD STOP BEING INCONSISTENT It makes sense. If you play Recombobulator the targeted minion no longer exists after the first transform, so there's no possible way for it to activate twice. Meanwhile even after the first "random" minion transforms, the resulting minion is still a random minion, and thus can be transformed again. The really interesting part about the card is that you can upgrade totems into two drops, which could be very useful. | ||
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NewSunshine
United States5938 Posts
On April 02 2016 04:41 Drazerk wrote: I mean Boogymonster exists so lets not be too kind Oh be nice, not even LoE is 100% playable, some cards like Summoning Stone were made just because Blizzard wanted to do it. Whispers is looking plenty good, just like LoE has proven to be. | ||
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Drazerk
United Kingdom31255 Posts
On April 02 2016 06:02 NewSunshine wrote: Oh be nice, not even LoE is 100% playable, some cards like Summoning Stone were made just because Blizzard wanted to do it. Whispers is looking plenty good, just like LoE has proven to be. I'm optimistic i'm just sad they haven't given up on their "Not every card has to be good" philosophy | ||
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Pandahunterz
Netherlands213 Posts
the new 6 cost 5/5 can be played consistently as a 0 mana later in the game or a 4 mana on curve. almost all shaman decks run at least some totems like totem golem, flametongue, tuskar, mana tide, not to mention the totems you get from your hero power. Given it just gives a strong body and not anything like synergy for other cards, its still reasonable, even though its way above average card value. The second card is just a weird concept. Its basically recombobulator on steroids. in a control/midrange deck its certain to give huge value: it has the appropriate amount of stats for its cost in the right distribution for control (basically yeti) but will also turn your healbot in something like a sylvannas for free... MADNESS. Like i already pointed out control shaman is not strong at the moment, even though they already have some slumbering potential in cards like hacks -uhm hex*, so it wont make control decks OP yet. sidenote to keep in mind though some shaman cards lack in mana cost due to the overload mechanic, so i guess it will be bad on those cards. solution, simply dont use it on those. Problem for me though is it can also be run in face shamans on the argent horseboy. Even though its doesnt fit well in the deck if you draw it too early, cancer decks have shown to get perfect RNG from blizzards (at least for me), think of that hunter topdecking a quickshot out of a quickshot into kill command, or getting huffer 90%+ of the times (10 out of my last 10 games). with a bit off luck it can give that slight extra push power to get the lethal. Well i might be overreacting a bit, still have to see how these will turn out in actual play, but starting to dislike the path blizz is taking. They seem to give some specific kind of decks just so much power compared to the other cards they have shown like the tentacles or monter guy, creating a huge contrast between the value of the new cards. | ||
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Real_Joy
United States0 Posts
On April 02 2016 04:08 Volband wrote: ![]() Master of Evolution. Shaman rare. 4 mana 4/5. Battecry: Transform a friendly minion into a random one that costs (1) more. [EDIT: Added "friendly."] - copy pasta from a reddit user. (in case s1 can't load the pic or sth) Edit: btw this is the type of card priest lacks. It certainly makes playing against Shaman more fun, AND it's fun for the Shaman player too. win-win. edit2: I also wonder if you would trade it out with shredder in wild. On paper it beats Shredder 1 on 1, and has a nice battlecry effect to make up for being less sticky. edit3: it can actually make Mistcaller useful if it survives. Turns him into a 7-drop. edit4: holy shit, it even turns Antique Healbot into a 6 drop. This card is just fucking solid in every possible way. Also, the more cool battlecry effects we get, the less useful that 10/10 God seems to be. I wonder how this will interact with giants and such, there are no 11//13/21 mana cards | ||
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Drazerk
United Kingdom31255 Posts
On April 02 2016 06:42 Real_Joy wrote: I wonder how this will interact with giants and such, there are no 11//13/21 mana cards Nothing - Same as Lady Nazjir | ||
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Cricketer12
United States13990 Posts
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NewSunshine
United States5938 Posts
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Russano
United States434 Posts
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Dromar
United States2145 Posts
On April 02 2016 06:04 Drazerk wrote: I'm optimistic i'm just sad they haven't given up on their "Not every card has to be good" philosophy I agree with their "Not every card has to be good" philosophy... BUT Boogeymonster is so bad, they could make it a lot better and it would still be bad. Why not a 6/9? Why not 7 mana? The card would still be unplayable either way, but at least it wouldn't be a total joke. On April 02 2016 07:37 NewSunshine wrote: I wonder if Shaman players are feeling what we Paladin players felt when we saw our GvG cards. I imagine it's pretty close, they're getting some great cards. I might finally play a decent amount of Shaman now. Yeah I'm looking forward to possibly playing Shaman too. Most of my classes are very close to 500 wins, but Shaman is at like 220 or something. And I've really really tried, but I could only take so much. | ||
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Sei Shin Casios
Germany13 Posts
i played a lot of recombobulator in druid+priest and from my exp this effect is already game winning on cards like ancient of lore or cabal. and this new shaman card trumps it by miles. its already stupidly good as a 4/5 for 4 with a battlecry on minions from 1-3 mana minions, but if you ever cant clear a 5+ mana minion, shaman can trade, then recomb it into 6 or 7 mana slot. gg. this is gonna be a pain in the ass. (i love shaman, but I am scared this may be way to strong) *edit: i feel like midrange shaman is in a great spot for standart anyway, with pala and zoo loosing a lot of their strong+sticky earlygame minions, while we still have trogg + totem golem. now im kinda worried shaman will be the new ladder cancer, playing one crazy on-curve minion after the other. | ||
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Shikyo
Finland33997 Posts
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Acritter
Syria7637 Posts
Let's say you're guaranteed to get this card on turn 4. All right, great. Turn 1 is Tunnel Trogg, because that's an awesome 1-drop. Turn 2 is... Totem Golem, probably. So what's turn 3? Another 2-drop? All right, Knife Juggler is always at least good. But what if you just draw the Knife Juggler? That's a little weird. So then it's gotta be T3 Feral Spirit? But that overloads you, so you can't play the big fella. Basically, what I'm getting at is that it's really, really tough to create a consistent, strong curve for Shaman. If someone makes one, I'll happily be proven wrong, and this guy is going to turn out to be absolutely bonkers. But if one doesn't appear, it's going to be really difficult to fit him into a deck. | ||
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NewSunshine
United States5938 Posts
edit: and I realize I'm talking about the wrong Shaman card. Oops. There's no reason to think either of the 2 cards won't see play though, they're both extremely appealing. So ignore my total conversation flub, I'm right anyway ![]() | ||
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Volband
Hungary6034 Posts
On April 02 2016 12:37 Acritter wrote: Here's my problem with this card at present. Let's say you're guaranteed to get this card on turn 4. All right, great. Turn 1 is Tunnel Trogg, because that's an awesome 1-drop. Turn 2 is... Totem Golem, probably. So what's turn 3? Another 2-drop? All right, Knife Juggler is always at least good. But what if you just draw the Knife Juggler? That's a little weird. So then it's gotta be T3 Feral Spirit? But that overloads you, so you can't play the big fella. Basically, what I'm getting at is that it's really, really tough to create a consistent, strong curve for Shaman. If someone makes one, I'll happily be proven wrong, and this guy is going to turn out to be absolutely bonkers. But if one doesn't appear, it's going to be really difficult to fit him into a deck. It's really not that hard to have at least one minion on the board by turn 4. Tunnel trogg is 1-3, the Golem is 3-4, and even if you can only hero power turn 3, there's a 75% chance you summon something with 2 health. But even in the worst case scenario, when your hand is full of 6+ mana cards, and you absolutely need to play this on an empty board at turn 4... it's good. 4/5 is very solid and it should hold. Also, it's possible that by turn 4 you can even play that taunty card, and if that survives, you can upgrade that. And I guess it gets upgraded to a 7-mana minion, so wooot. | ||
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Acritter
Syria7637 Posts
We're going to be seeing a lot of those powerful curve cards disappearing from Standard pretty soon, but I'm not sure exactly what level they're going to be replaced on. If things go back to pre-Naxx levels of curve efficiency, then Shaman will seriously stand a chance of being a top-tier class. If they're much more efficient, though, I'm just not sure that even this new 4-drop, which is quite possibly even stronger than Piloted Shredder and worthy of the title of new best 4-drop in the game, can save the class in a midrange format. | ||
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Hellonslaught
Brazil0 Posts
On April 02 2016 21:17 Acritter wrote: What pushed shaman out of the meta was UTH buff + Buzzard combo. If my memory and history serve me, the deck instantly started to falter as Hunter got access to a nigh-perfect curve from Mad Scientist. Naxx sealed the deal later once Buzzard got nerfed not only due Hunter's strong curve but because Shaman lacks heals so Hunter's Hero power puts a real tight clock that Shaman decks could not beat. Shaman is getting some love in this expansion and i agree it can potentially be viable in standard. | ||
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Pandahunterz
Netherlands213 Posts
On April 02 2016 12:37 Acritter wrote: Here's my problem with this card at present. Let's say you're guaranteed to get this card on turn 4. All right, great. Turn 1 is Tunnel Trogg, because that's an awesome 1-drop. Turn 2 is... Totem Golem, probably. So what's turn 3? Another 2-drop? All right, Knife Juggler is always at least good. But what if you just draw the Knife Juggler? That's a little weird. So then it's gotta be T3 Feral Spirit? But that overloads you, so you can't play the big fella. Basically, what I'm getting at is that it's really, really tough to create a consistent, strong curve for Shaman. If someone makes one, I'll happily be proven wrong, and this guy is going to turn out to be absolutely bonkers. But if one doesn't appear, it's going to be really difficult to fit him into a deck. tuskar, with the new totem boy we will see him even more often + real value of the minion is later on when you can play 2 cards on a turn | ||
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NewSunshine
United States5938 Posts
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![[image loading]](http://i.imgur.com/XssV8NI.png)
