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New Expansion: Whispers of the Old Gods - Page 54
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Drazerk
United Kingdom31255 Posts
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itchiko
0 Posts
But cannot be setup on a previous turn like the old one or Deathbite, so you will have to fit 3 mana for a whirlwind effect during the Patron turn: not so great. Otherwise a good anti aggro card + execute activator for the control Warrior. But in direct contest for the spot with revenge. Time will tell which one is the best. For now we did not see sign that another type of Warrior will emerge with this expansion so probably just a potential swap for revenge. Great for Arena though: Nice to see that the Warrior Arena Matters trend continue. edit: also a very good counter to Muster. If Paladin continue dominating the Wild format that could become a tech card in wild for this reason. | ||
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mordek
United States12705 Posts
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NewSunshine
United States5938 Posts
On April 04 2016 23:37 mordek wrote: Seems to be a lot of recycling of concepts. Not sure if I like the continuity or annoyed by lack of creativity. Blizzard can't win on this one. If they made new whirlwind effects people would complain how it's not creative, if they didn't make them people would complain that their decks are terrible now without them. Not every card needs to be flashy or 'creative'. And this card clearly plays differently to Death's Bite or Unstable Ghoul, anyway. | ||
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Nakara
United States0 Posts
On April 05 2016 00:30 NewSunshine wrote: Blizzard can't win on this one. If they made new whirlwind effects people would complain how it's not creative, if they didn't make them people would complain that their decks are terrible now without them. Not every card needs to be flashy or 'creative'. And this card clearly plays differently to Death's Bite or Unstable Ghoul, anyway. Also needs to be considered the "corrupting" of cards is one of the main themes in this set so lots of cards are going to look similar, though frankly very few of the corrupted cards are going to play anything like the originals. Small changes like battlecry vs deathrattle, and end of turn vs on damage take leads to cards feeling entirely different when you actually use them. EDIT: Also giving warrior lots of whirlwind effects helps preserve the classes identity in the long run so it doesn't feel like what each of the classes is doing changes all the time for the long term players. | ||
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mordek
United States12705 Posts
On April 05 2016 00:30 NewSunshine wrote: Blizzard can't win on this one. If they made new whirlwind effects people would complain how it's not creative, if they didn't make them people would complain that their decks are terrible now without them. Not every card needs to be flashy or 'creative'. And this card clearly plays differently to Death's Bite or Unstable Ghoul, anyway. I was only referring to it's a corrupted "Unstable Ghoul", just like the healbot, hoarder, etc. It's like 2 years in and they're recycling the characters or w/e. Seems early to do this but I guess it's what they were going for. Like I said, not sure if I like it or annoyed. 100% fine with them adding a minion with whirlwind effect. I just maybe would have looked for something other than ghoul with mutated arm. | ||
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Hellonslaught
Brazil0 Posts
Way worse then Death's Bite but better then Unstable Ghoul. | ||
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NewSunshine
United States5938 Posts
On April 05 2016 01:05 mordek wrote: I was only referring to it's a corrupted "Unstable Ghoul", just like the healbot, hoarder, etc. It's like 2 years in and they're recycling the characters or w/e. Seems early to do this but I guess it's what they were going for. Like I said, not sure if I like it or annoyed. 100% fine with them adding a minion with whirlwind effect. I just maybe would have looked for something other than ghoul with mutated arm. It's not about recycling characters because they're running out of ideas, which is what you seem to think. There should be no debate or question that the Warcraft universe is loaded to the teeth with lore, there is no shortage of characters for Blizzard to choose from any time they make a new set. Blizzard even explicitly states that this is the theme of the set, as if they needed to, it should be obvious. It's not because they're out of ideas, I honestly think people need to stop saying that, because it simply isn't true, the entirety of League of Explorers is all original content, they have no problem churning out new ideas. The theme of Whispers is supposed to showcase what effect the Old Gods have had on the world and all who inhabit it. Until an Old God is somehow awoken, they cannot have a direct influence on the world, they may only have indirect influence through "whispering" to characters that do influence the world. That's what this is all about, and it also touches upon a common hook that TCG's like to use, which is imagining and re-imagining specific characters through different lenses over time, and telling a story through the changes in these characters. Magic is doing exactly the same thing right now with Shadows over Innistrad, re-imagining characters like the Delver of Secrets and Archangel Avacyn herself, and expanding their stories through new cards that are heavily reminiscent of old ones. This isn't something new, card games have done this for a long time, and I think it's really cool that Hearthstone is doing it too. I think the notion that Blizzard is getting lazy, and has run out of ideas, is frankly a ridiculous one, and the sooner people stop parroting it, the better. | ||
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Drazerk
United Kingdom31255 Posts
New votes up! | ||
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NewSunshine
United States5938 Posts
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Volband
Hungary6034 Posts
Same thing happened with Kezan Mystic (now the secret eater guy), explosive sheep (now the tentacle thingy), etc. Blizzard like how those cards turned out so they rehashed them for standard. The cards they did not like that much (Belcher, Shredder) are either not returning, or in a hevaily nerfed form. | ||
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mordek
United States12705 Posts
On April 05 2016 01:39 NewSunshine wrote: It's not about recycling characters because they're running out of ideas, which is what you seem to think. There should be no debate or question that the Warcraft universe is loaded to the teeth with lore, there is no shortage of characters for Blizzard to choose from any time they make a new set. Blizzard even explicitly states that this is the theme of the set, as if they needed to, it should be obvious. It's not because they're out of ideas, I honestly think people need to stop saying that, because it simply isn't true, the entirety of League of Explorers is all original content, they have no problem churning out new ideas. The theme of Whispers is supposed to showcase what effect the Old Gods have had on the world and all who inhabit it. Until an Old God is somehow awoken, they cannot have a direct influence on the world, they may only have indirect influence through "whispering" to characters that do influence the world. That's what this is all about, and it also touches upon a common hook that TCG's like to use, which is imagining and re-imagining specific characters through different lenses over time, and telling a story through the changes in these characters. Magic is doing exactly the same thing right now with Shadows over Innistrad, re-imagining characters like the Delver of Secrets and Archangel Avacyn herself, and expanding their stories through new cards that are heavily reminiscent of old ones. This isn't something new, card games have done this for a long time, and I think it's really cool that Hearthstone is doing it too. I think the notion that Blizzard is getting lazy, and has run out of ideas, is frankly a ridiculous one, and the sooner people stop parroting it, the better. Ok, you've obviously seen a lot more complaining than I have and you've attributed a lot of those arguments/complaints to me. I usually like all of your posts and agree with you on most points. Maybe it would be better for me to say it feels early for the Old Gods set (I don't mind this is the theme or direction they're going with it) because it's referencing cards so recently. Shadows over Innistrad makes sense since Innistrad was 5 years ago which is entirely my point. I probably shouldn't have said "lack of creativity" originally but I also said I'm torn between liking the "twist" and being annoyed by it not being something new. I think it's perfectly reasonable to feel that way lol. I don't care if its obvious, I get the idea, I just don't think I like it that much right now. I made the comment to just voice that feeling. I can't recall ever posting some empty criticism of Blizzard's design philosophy or vision so it feels unfair to mention parroting. What I see is standard being implemented, certain cards being rotated out with replacements in this expansion, just like Volband pointed out. I don't mind Validated Doomsayer as a tie-in with an older card. While mechanically it doesn't quite make sense, it makes sense thematically and that's cool, it works. But when you see Unstable Ghoul rotating out and tada its Ravaging Ghoul it's a little meh and feels recycled. | ||
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NewSunshine
United States5938 Posts
On April 05 2016 02:46 mordek wrote: Ok, you've obviously seen a lot more complaining than I have and you've attributed a lot of those arguments/complaints to me. I usually like all of your posts and agree with you on most points. Maybe it would be better for me to say it feels early for the Old Gods set (I don't mind this is the theme or direction they're going with it) because it's referencing cards so recently. Shadows over Innistrad makes sense since Innistrad was 5 years ago which is entirely my point. I probably shouldn't have said "lack of creativity" originally but I also said I'm torn between liking the "twist" and being annoyed by it not being something new. I think it's perfectly reasonable to feel that way lol. I don't care if its obvious, I get the idea, I just don't think I like it that much right now. I made the comment to just voice that feeling. I can't recall ever posting some empty criticism of Blizzard's design philosophy or vision so it feels unfair to mention parroting. What I see is standard being implemented, certain cards being rotated out with replacements in this expansion, just like Volband pointed out. I don't mind Validated Doomsayer as a tie-in with an older card. While mechanically it doesn't quite make sense, it makes sense thematically and that's cool, it works. But when you see Unstable Ghoul rotating out and tada its Ravaging Ghoul it's a little meh and feels recycled. I think you're entitled to your opinion, and I don't want to turn you or myself into a villain here. You're right when you say I've seen a good bit of complaining, I browse the battle.net forums pretty regularly, and while the general opinions held between liquid and battle.net usually differ, I like to see what everyone thinks and get all the differing opinions on something, before I form my own. I shouldn't put that on you, but I will respectfully disagree with you. I think that the twisting of old cards is fine, regardless of their newness, and I think the set has a lot to offer besides, so I don't think it's as bad as some might have you think. Above all, it's a new set, and it's coming with a new format, so I'm looking at the big picture, and how I plan to play the game once the set arrives. When you're considering the implications of Standard, I find a lot of the recycling arguments to be pretty weak. | ||
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Drazerk
United Kingdom31255 Posts
Druid Rare Mire Keeper 4 Mana Cost 3 Attack / 3 Health Choose One: Summon a 2/2 Slime or gain 1 empty mana crystal | ||
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NewSunshine
United States5938 Posts
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Drazerk
United Kingdom31255 Posts
Easily comparable to Silver Hand Knight | ||
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ejozl
Denmark3463 Posts
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Drazerk
United Kingdom31255 Posts
On April 05 2016 03:23 ejozl wrote: Any reason why this is an Ooze? and not another Slime? Since the Slime on Infested Tauren was already a 2/2, or they could've made them both Oozes at 2/2 and keep Slimes as 1/2 Taunts? Likely a translation error. This isn't an official image of the card | ||
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Drazerk
United Kingdom31255 Posts
Here is the English name! Mire Keeper Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. | ||
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WindWolf
Sweden11767 Posts
On April 05 2016 03:10 Drazerk wrote: Druid Rare Mire Keeper 4 Mana Cost 3 Attack / 3 Health Choose One: Summon a 2/2 Slime or gain 1 empty mana crystal Seems like a good card for arena and an ok card for constructed. | ||
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