5 Mana Shaman Weapon
Epic
Twilight Hammer
Deathrattle: Summon a 4/2 Elemental
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Drazerk
United Kingdom31255 Posts
April 04 2016 19:04 GMT
#1081
5 Mana Shaman Weapon Epic Twilight Hammer Deathrattle: Summon a 4/2 Elemental | ||
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Drazerk
United Kingdom31255 Posts
April 04 2016 19:08 GMT
#1082
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Hellonslaught
Brazil0 Posts
April 04 2016 19:08 GMT
#1083
Innervate this card at T2 looks like a pretty good deal thou. | ||
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mordek
United States12705 Posts
April 04 2016 19:10 GMT
#1084
On April 05 2016 04:08 Hellonslaught wrote: Gain an empty mana at T4 isn't that great. Druids usually want to play Azure drake or Druid of the Claw at T5. Innervate this card at T2 looks like a pretty good deal thou. I think with coin or innervate in hand it provides a lot of flexibility for how the druid wants to curve out. | ||
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Hellonslaught
Brazil0 Posts
April 04 2016 19:12 GMT
#1085
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Nakara
United States0 Posts
April 04 2016 19:14 GMT
#1086
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Drazerk
United Kingdom31255 Posts
April 04 2016 19:18 GMT
#1087
On April 05 2016 04:14 Nakara wrote: Seems like a crazy value card often able to go 3 for 1, might be a bit too slow at 4 damage on 5 mana though most of the things you want to hit have 5 or more health. Notable exceptions being Azure Drake and Harrison Jones but Harrison is more likely to hit this than the other way around. May still be good though since going first this will often be able to hit a 4 drop and helps you minions trade up still feels really slow though. The deathrattle trades in to Harrison though so even if it hits it it ends up pretty good | ||
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Hellonslaught
Brazil0 Posts
April 04 2016 19:25 GMT
#1088
On April 05 2016 04:14 Nakara wrote: Seems like a crazy value card often able to go 3 for 1, might be a bit too slow at 4 damage on 5 mana though most of the things you want to hit have 5 or more health. Notable exceptions being Azure Drake and Harrison Jones but Harrison is more likely to hit this than the other way around. May still be good though since going first this will often be able to hit a 4 drop and helps you minions trade up still feels really slow though. Yes but Shaman has Master of Evolution now so he will be able to make good trades at T5. Also, shaman lacks good T5 options without overload that screws up with T6 Fire Elemental and its possible to use Master of Evolution over the 4/2 minion!!! | ||
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Hellonslaught
Brazil0 Posts
April 04 2016 19:30 GMT
#1089
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NewSunshine
United States5938 Posts
April 04 2016 19:44 GMT
#1090
On April 05 2016 04:08 Hellonslaught wrote: Gain an empty mana at T4 isn't that great. Druids usually want to play Azure drake or Druid of the Claw at T5. Innervate this card at T2 looks like a pretty good deal thou. I think the card is clearly geared toward Ramp Druid, which makes sense since Blizzard identified ramp as the essential flavor of the Druid class. It gets you to your 6-cost and up cards faster, whereas it doesn't really help for anything lower, unless you Innervate it out(which is a really good play). Now you can go Mire Keeper > Thaurissan/Sylvanas, and immediately you're able to play your late game cards as a Druid, your Ancients and all that. So that's pretty much what it's for. Also digging the Twilight Hammer, Shamans net another great-looking card. | ||
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Roblin
Sweden948 Posts
April 04 2016 19:48 GMT
#1091
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Real_Joy
United States0 Posts
April 04 2016 19:48 GMT
#1092
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Drazerk
United Kingdom31255 Posts
April 04 2016 19:52 GMT
#1093
On April 05 2016 04:48 Real_Joy wrote: Do all slimes have taunt or no? No | ||
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WindWolf
Sweden11767 Posts
April 04 2016 19:56 GMT
#1094
On April 05 2016 04:48 Real_Joy wrote: Do all slimes have taunt or no? No since it doesn't say that, compared to Sludge Belcher | ||
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NewSunshine
United States5938 Posts
April 04 2016 19:56 GMT
#1095
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itchiko
0 Posts
April 04 2016 20:01 GMT
#1096
On April 05 2016 04:48 Roblin wrote: I wonder what the minion cost will be of the 4/2 elemental, twilight hammer -> attack something into turn 5 attack again to summon 4/2 and then upgrade it with master of evolution may or may not be really good Probably 3 mana. Most of the tokens are costed more or less based on the X/X -> cost X mentality (1/1 token -> 1 mana, 2/2 -> 2 mana, 2/3 taunt -> 3 mana) according to this logic a 4/2 should be 3 mana. But there are exception. Looks like a good weapon anyway. the actual viability will be greatly determined by the amount of 4 life target that will be around on T5. But once again a good catch back cards. If you are behind the chance of having such target on the board improve greatly and you will probably 3 for 1 if you have enough heal to survive that is. looks to me like a control Shaman weapon more than a mid-range one. But will probably be part of any Reno Shaman decklist. edit: scratch my mana cost point, I just recheck Belcher and feral spirit and my memory was off by one mana on those. Look like a lot of token have a discounted price. So it may be a 2 mana elemental, my bet is still on 3 though. | ||
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Real_Joy
United States0 Posts
April 04 2016 20:29 GMT
#1097
On April 05 2016 04:56 NewSunshine wrote: So aside from Doomhammer, Shaman basically has only weapons you don't want to use Harrison Jones on. Stormforged Axe isn't worth it, Powermace has a Deathrattle and so does Charged Hammer. Now they get Twilight Hammer too. Just food for thought. I think harrison on a stormforged is good in a vacuum. Realistically, he will be spending 3 mana to do 2 damage, and you will be spending 5 for a 5/4 and to draw 2 cards. That difference will give you a massive advantage. I think the reason that it is often the incorrect play is because you often need it to protect your face from a doom hammer. However i think that will be less of a concern against a control shaman, though I don't know if control shaman will run stormforged, but i think it will be more likely with shaman's improved healing potential | ||
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Vaudevillain2
2 Posts
April 04 2016 22:40 GMT
#1098
The literal only other deck besides Patron I can see coming is Fatigue C'Thun which TBH sounds like a snore but then again it could be fun we'll have to see. The whole point is mainly to stretch out to 20+min games though, some might love that I can't speak for everyone. Just for me killing people with fatigue damage isn't interesting. | ||
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Pandahunterz
Netherlands213 Posts
April 04 2016 23:09 GMT
#1099
you might say its a pick one card, so you dont have to pick the useless slime... well i have no idea what kind of ramp druid would want to jump from 6 to 8 mana. some of the most ramp core cards lie at 7 (ancients) so its pretty clear picking mana at or after turn 6 is almost never worth it. Shaman weapon seems like another card with huge potential, but no certain value untill we know all the cards and see how the meta shifts (seems useless against aggro decks but in most other cases it seems pretty good) apart from the obvious basic patron shieldmaiden acolyte value play the new warrior card might be ok in C'thun control type of decks. gives a nice alternative to deal with early aggro, while still being able to play your C'thun buffs on curve, at least as much as possible | ||
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NewSunshine
United States5938 Posts
April 05 2016 00:25 GMT
#1100
![]() Guess we'll be seeing what has the developers so excited very soon. | ||
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