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League of Explorers Card Review: Wing One - Page 4

Forum Index > Hearthstone General
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BlacKcuD
Profile Joined October 2010
Germany107 Posts
November 13 2015 04:37 GMT
#61
Reno Jackson should be somewhat playable in Control/Varian Warrior doesn't it?
Avid map maker and e-sport enthusiast.
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
November 13 2015 05:58 GMT
#62
On November 13 2015 10:24 Mortal wrote:
I've been sitting on it and I think the hat is actually better than it's gotten credit for. It effectively allows the Hunter to ignore their HP (which is how they win games with all decks currently established) and try another style of play based around efficient trades and the like. I honestly would be thrilled to see some innovation as a result (from someone better at Hunter than myself).


I would agree if it was +2/+2 or 1 mana but at the same time it's a tricky card to balance that way. Unfortunately as it is you're paying 2 mana for 1.5 mana worth of card (+1/+1 in the early game is worth 1 mana and the death rattle doesn't add a lot to the board state), so every use makes it less efficient. Hunter isn't really designed to reach fatigue (so an "immortal" card is not as useful) and the hero power is such a viable option in the early game that the inefficiency just is not attractive in the super tight 2 mana spot.

I've said before that I like the idea of the card but balancing this to be useful but not broken is very difficult. Hopefully they keep introducing cards like it.
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
November 13 2015 06:00 GMT
#63
On November 13 2015 13:37 BlacKcuD wrote:
Reno Jackson should be somewhat playable in Control/Varian Warrior doesn't it?


Only if you build around it. There are so many cards you want 2 of in the early game of control warrior, armour is generally considered a priority over healing anyway and it's such a conditionally good card that it may see experimentation but I doubt it will see play at a professional level.
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
November 13 2015 06:12 GMT
#64
On November 13 2015 09:26 Arcane Azmadi wrote:
While I think these ratings may be a bit overly-negative, it's hard to really argue with them in most cases. The problem with Hearthstone in general is that Blizzard are really bad at balancing it; as a result only about 10-20% of the cards in the game are actually played at all and everything else falls under the blanket rating of "worthless" by comparison.


On November 12 2015 11:58 weikor wrote:

Blizzard sucks at designing playable cards. 5% of the cards are actually playable.


I don't know why people are hating on Blizzard because the cards released aren't immediately perfect for high level tournament play...

I look at some of these and I am genuinely excited to think I may draft them in Arena or through a Shredder/Portal/Paletress. Look at cards like Force Tank Maxx and North Sea Kraken and you see that Blizzard is not intending for every card to be auto-drafts in tournament decks.

If you've played any other card game you know that the majority of any new release is going to be niche at best and the optimal decks will be discovered over time.
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2015-11-13 07:06:53
November 13 2015 06:22 GMT
#65
On November 13 2015 13:37 BlacKcuD wrote:
Reno Jackson should be somewhat playable in Control/Varian Warrior doesn't it?


I've heard people say that, but I don't know why people consider Control Warrior to be easier to run 1-of's than other classes. Beyond that, Warrior is probably the class that needs a full heal the least, as they already have a multitude of ways to gain armor, which is kind of counterproductive to Reno's effect.

My thoughts either it needs to be run in a deck that plans on drawing most (if not all) of its cards, such as Freeze Mage or Mill Rogue. Mill Rogue isn't much of a thing, but it doesn't need Reno Jackson anyway, as Brann Bronzebeard + endless Antique Healbots should suffice for healing (and really I doubt that the deck will become relevant even with Brann).

Aside from that, more "normal" decks might be able to use Reno if they can construct a deck that has only a couple of 2-of's, all of which are cards you will definitely keep or mulligan for in the mulligan phase. For example, could a Paladin get by with 2 Shielded Minibot, 2 Muster for Battle, and 1 of the rest of their cards? I think it's definitely possible, as Paladin has such a deep bench right now.

+ Show Spoiler +

Avenge
Noble Sacrifice
Redemption
Competitive Spirit
Repentance (or Sacred Trial, though I think it might be terrible)
Zombie Chow

2 Shielded Minibot
Knife Juggler
Haunted Creeper
Mad Scientist
Annoy-o-Tron
Ironbeak Owl

2 Muster for Battle
Coghammer
Aldor Peacekeeper
Big Game Hunter
Divine Favor

Truesilver Champion
Consecrate
Blessing of Kings
Piloted Shredder
Murloc Knight
Keeper of Uldamon (when it comes out)

Loatheb
Sludge Belcher
Quartermaster

Reno Jackson
Mysterious Challenger
Justicar Trueheart
Sylvanas

Dr. Boom

Tirion


Then there are tech cards like Kezan Mystic (which I think is quite good in Paladin to shore up their particular weaknesses), Harrison Jones / Acidic Swamp Ooze, If you wanna go heavier there are a ton of options in the 6+ slots, as well as Equality.


The question is how much does losing the other 2-of's hurt. Also I haven't done the math on it yet, so I'm not sure how likely it is to get Reno to work even if you only have something like 2 doubles that you aggressively mulligan for.
Solmyr
Profile Joined April 2008
Poland261 Posts
November 13 2015 08:44 GMT
#66
Guys this will be newb question.

I have 2 previous expansions but I decided maybe I will not buy this one. Well i have like 350 gold and the cards might be arena quality....

Can you craft cards from League if you did not buy it? Becouse it seems I can't do that.
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
November 13 2015 09:37 GMT
#67
On November 13 2015 17:44 Solmyr wrote:
Guys this will be newb question.

I have 2 previous expansions but I decided maybe I will not buy this one. Well i have like 350 gold and the cards might be arena quality....

Can you craft cards from League if you did not buy it? Becouse it seems I can't do that.

No. You have to buy the expansion with real money or with gold. The cards can't be individually crafted with dust. If you have bought the expansion though you can craft golden versions of the cards with your dust
Enjun
Profile Joined October 2014
0 Posts
Last Edited: 2015-11-13 10:26:27
November 13 2015 10:25 GMT
#68
On November 13 2015 15:12 MrSandman wrote:
Show nested quote +
On November 13 2015 09:26 Arcane Azmadi wrote:
While I think these ratings may be a bit overly-negative, it's hard to really argue with them in most cases. The problem with Hearthstone in general is that Blizzard are really bad at balancing it; as a result only about 10-20% of the cards in the game are actually played at all and everything else falls under the blanket rating of "worthless" by comparison.


Show nested quote +
On November 12 2015 11:58 weikor wrote:

Blizzard sucks at designing playable cards. 5% of the cards are actually playable.


I don't know why people are hating on Blizzard because the cards released aren't immediately perfect for high level tournament play...

I look at some of these and I am genuinely excited to think I may draft them in Arena or through a Shredder/Portal/Paletress. Look at cards like Force Tank Maxx and North Sea Kraken and you see that Blizzard is not intending for every card to be auto-drafts in tournament decks.

If you've played any other card game you know that the majority of any new release is going to be niche at best and the optimal decks will be discovered over time.


It's especially strange when you think about the fact that the hearthstone format is eternal, the best deck with the previous cards are mostly figured out and there is only room for 30 cards in any deck. The only way a new card is going to make it into constructed play is by creating a new or previously unviable archetype(mech decks, Math (Patron) Warriror) or being flat out better than the existing best cards in the slot(Shiedlded Minibot over whatever Paladins had to make do with before GvG, Piloted Shredder over Yeti, arguably Dr. Boom over nobody used 7 drops), which would be the bad kind of powercreep and just turn into a vicious cycle. The third option is adding to a nonviable archetype but not sufficiently that it becomes viable yet but the possibility for that to happen in future expansions is opened up (Dragon Decks in BRM, Voidcaller before GvG, maybe the Battlecrystuff in LoE, maybe the buff synergy type cards). But this last group probably is already trash in the eyes of people dismissing any card that doesn't make the cut in constructed.
Ncutable
Profile Joined October 2010
Romania99 Posts
November 13 2015 11:30 GMT
#69
I just played against a freeze mage who ran Reno Jackson. I thought it was fairly clever because you can play him after your second Ice Block pops and eventually buy another life. At this point, you often have only one ofs left. Might not be too viable in an agressive meta (where Healbot should be better) but in tournament play could be really good.
道常無名
HolydaKing
Profile Joined February 2010
21254 Posts
November 13 2015 12:29 GMT
#70
Savjz currently is winning left and right with Reno Jackson in some warlock mix. That said, he's incredibly lucky. He drew Reno Jackson like 6 games in a row before or at turn 6, while (as far as I remember) not drawing cards like Jaraxxus (which he has) once.

Reno looked OP at the games he got it (i.e. all I have seen so far), though.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 13 2015 14:23 GMT
#71
On November 13 2015 09:03 MrSandman wrote:
Show nested quote +
On November 13 2015 00:39 Seuss wrote:
+ Show Spoiler +
On November 12 2015 07:10 MrSandman wrote:
Show nested quote +
On November 12 2015 06:19 Seuss wrote:
+ Show Spoiler +
It's not about adding another gimmick, but introducing flexibility. Take Worgen OTK as an example.

The Worgen OTK combo requires 6 cards: Raging Worgen, Charge!, 2 * Inner Rage, 2 * Rampage. Barring Thaurissan this costs 10 mana for 32 damage. Assembling all of that is difficult, and if your opponent has a taunt, or Ice Block, or some other obstacle there's nothing you can do.


However, Djinni can effectively stand in for multiple cards in the combo. With a Djinni on the board you can drop Worgen, Charge, and Inner Rage to do 27 damage for only 6 mana. With some help from Thaurissan you could even drop that same combo on an empty board.

Djinni is effectively a buff combo wildcard. It'll be standard in all buff-based OTK combo decks, but more importantly it'll have a place in buff-heavy decks that aren't necessarily looking to do 30 damage all at once.


I think you're missing what's being said. A OTK is not about having minions on the board, it's about being able to kill the opponent from an empty board at full health and with your view then Djinni becomes yet another combo piece that is a dead card for the rest of the game.

Also the point has already been made (and is kind of assumed for constructed play) that any card you play that is not ridiculously well defended for it's cost will be removed immediately. Djinni is great if you can combo but is entirely reliant on having existing minions on the board, which is an unrealistic expectation at turn 5.


OTK decks that don't care about having minions on the board do so because they're too busy trying to cycle the deck for the ridiculous number of cards they need to pull off their combos. The only "OTK" deck that does this competitively is Freeze Mage, and it's not even a OTK because it relies on Alexstraza for setup. It's also flexible, often winning long before it assembles its ideal combo.

My point is that Djinni offers that kind of flexibility to other OTK decks (though maybe not in sufficient quantity to make a sufficient difference yet), and also opens up more Savage Roar+Force of Nature style threats. You can build decks around lower damage combos, and use Djinni as a wildcard to either double the damage of the combo or buy time.


I'm going to leave the conversation here, but please do try to use Djinni in the way you're thinking! It could surprise us all and become a staple, but on face value it seems like a card with weak stats but a high mana cost and unreasonable conditions to see the pay off from the ability.


I'm working on it, but so far the only thing I've discovered is that Explorer's Hat + Djinni of Zephyrs + Baron Rivendare + Feign Death is hilarious. Completely silly, but hilarious.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
November 13 2015 15:51 GMT
#72
Yeah okay I already hate Reno.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
November 13 2015 16:55 GMT
#73
Why would you build a terrible deck that takes a beating from standard deck andt hen needs reno to heal back up. Instead just build a solid deck that doesn't even loose hat much life to begin with Oo
I_love_sharkpeople
Profile Joined October 2013
United States253 Posts
Last Edited: 2015-11-13 17:13:10
November 13 2015 17:04 GMT
#74
On November 12 2015 23:35 BirosHS wrote:
Summoning Stone in freeze mage? Play it with frost nova. Blizzard next turn. Flamestrike next turn. I think that can be a new win condition.


But what would you cut for it? Alex? The second blizzard? Ice Lances?

It's also rather weak vs silence, and is still kind of situational. (since a lot of the time it'll just die without frost nova). I'm thinking it'll have a better home in some kind of Malygos deck (zeus shaman maybe?) where it can provide a new win condition in spaces where something doesn't exist instead of competing with existing cards (which I don't feel it can really do).
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
November 13 2015 19:02 GMT
#75
Guys not to hype up mill rogue more than I already do...

But Djinn copies Gang Up meaning you get +6 cards to your deck per Gang Up
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-11-13 19:32:05
November 13 2015 19:30 GMT
#76
On November 14 2015 01:55 The_Masked_Shrimp wrote:
Why would you build a terrible deck that takes a beating from standard deck andt hen needs reno to heal back up. Instead just build a solid deck that doesn't even loose hat much life to begin with Oo


Why not build a solid deck that works with Reno?

Take Silentstorm's Midrange Paladin as a base. There are only 9 duplicates in the deck:
  • Ironbeak Owl
  • Shielded Minibot
  • Muster for Battle
  • Aldor Peacekeeper
  • Truesilver Champion
  • Consecration
  • Defender of Argus
  • Piloted Shredder
  • Sludge Belcher

These aren't trivial cards to replace, but I think it can be done. + Show Spoiler +
  • Ironbeak Owl -> Seal of Light / Spellbreaker
  • Shielded Minibot -> Annoy-o-Tron / Seal of Champions
  • Muster for Battle -> Haunted Creeper
  • Aldor Peacekeeper -> Reno Jackson
  • Truesilver Champion -> Hammer of Wrath
  • Consecration -> Mind Control Tech / Avenging Wrath
  • Defender of Argus -> Sunfury Protector
  • Piloted Shredder -> Keeper of Uldaman
  • Sludge Belcher -> Loatheb / Justicar Trueheart

I based the substitutions as much as I could on Strifecro and Xzirez's decklists. Obviously some slots are more easily replaced than others. Consecration and Muster in particular are the most impactful, and I'd seriously consider doubling up on one or the other (but not both, given how quickly the math on Reno becomes awful if you do).

Classes less dependent upon intercard synergy or more ways of achieving it can probably do a better job of putting together a viable decklist for Reno.

On November 14 2015 04:02 Drazerk wrote:
Guys not to hype up mill rogue more than I already do...

But Djinn copies Gang Up meaning you get +6 cards to your deck per Gang Up


It'll also duplicate Naturalize if you cast it on your own minion (don't do this it's awful)!
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
HolydaKing
Profile Joined February 2010
21254 Posts
November 13 2015 22:53 GMT
#77
Haha, that sounds stupidly strong for mill decks.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
November 13 2015 22:59 GMT
#78
I have now lost several games at rank 2 to Reno Jacksons as an aggro deck.
mythandier
Profile Joined January 2011
United States828 Posts
November 14 2015 02:45 GMT
#79
I've been running a Reno deck successfully as Warlock with a mid-rangey kind of deck. It may only be viable right now because everyone is kind of playing sub-par decks.
Fi0na
Profile Joined February 2014
0 Posts
November 14 2015 13:25 GMT
#80
On November 14 2015 11:45 mythandier wrote:
I've been running a Reno deck successfully as Warlock with a mid-rangey kind of deck. It may only be viable right now because everyone is kind of playing sub-par decks.


Still the amount of decks that have popped up with Reno Jackson is crazy. Reno Freeze Mage, Reno Zoo-ish Warlock, Reno Mill/Fatigue Rogue (I'm currently playing that :p), Reno fatigue Warrior...
Yeah, the card doesn't fit in well with existing decks. But who would have thought that a heal for 20+ hp together with a body that actually even has reasonable stats for VERY little mana could be powerful enough to make playing a subpar deck worth.

Also I love that this cards adds to deck variety. Everyone was playing 2 of what was considered the best cards, but with Reno people realize that having a bit more diversity is not actually hurting the consistency that much at all, instead it makes the decks even more versatile. Suddenly you don't get stuck with twice the same card in hand but have options depending on situations. I do love this new card!
Life is not fair. But that's what chocolate is for.
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