League of Explorers Card Review: Wing One - Page 4
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BlacKcuD
Germany107 Posts
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MrSandman
Australia188 Posts
On November 13 2015 10:24 Mortal wrote: I've been sitting on it and I think the hat is actually better than it's gotten credit for. It effectively allows the Hunter to ignore their HP (which is how they win games with all decks currently established) and try another style of play based around efficient trades and the like. I honestly would be thrilled to see some innovation as a result (from someone better at Hunter than myself). I would agree if it was +2/+2 or 1 mana but at the same time it's a tricky card to balance that way. Unfortunately as it is you're paying 2 mana for 1.5 mana worth of card (+1/+1 in the early game is worth 1 mana and the death rattle doesn't add a lot to the board state), so every use makes it less efficient. Hunter isn't really designed to reach fatigue (so an "immortal" card is not as useful) and the hero power is such a viable option in the early game that the inefficiency just is not attractive in the super tight 2 mana spot. I've said before that I like the idea of the card but balancing this to be useful but not broken is very difficult. Hopefully they keep introducing cards like it. | ||
MrSandman
Australia188 Posts
On November 13 2015 13:37 BlacKcuD wrote: Reno Jackson should be somewhat playable in Control/Varian Warrior doesn't it? Only if you build around it. There are so many cards you want 2 of in the early game of control warrior, armour is generally considered a priority over healing anyway and it's such a conditionally good card that it may see experimentation but I doubt it will see play at a professional level. | ||
MrSandman
Australia188 Posts
On November 13 2015 09:26 Arcane Azmadi wrote: While I think these ratings may be a bit overly-negative, it's hard to really argue with them in most cases. The problem with Hearthstone in general is that Blizzard are really bad at balancing it; as a result only about 10-20% of the cards in the game are actually played at all and everything else falls under the blanket rating of "worthless" by comparison. On November 12 2015 11:58 weikor wrote: Blizzard sucks at designing playable cards. 5% of the cards are actually playable. I don't know why people are hating on Blizzard because the cards released aren't immediately perfect for high level tournament play... I look at some of these and I am genuinely excited to think I may draft them in Arena or through a Shredder/Portal/Paletress. Look at cards like Force Tank Maxx and North Sea Kraken and you see that Blizzard is not intending for every card to be auto-drafts in tournament decks. If you've played any other card game you know that the majority of any new release is going to be niche at best and the optimal decks will be discovered over time. | ||
Dromar
United States2145 Posts
On November 13 2015 13:37 BlacKcuD wrote: Reno Jackson should be somewhat playable in Control/Varian Warrior doesn't it? I've heard people say that, but I don't know why people consider Control Warrior to be easier to run 1-of's than other classes. Beyond that, Warrior is probably the class that needs a full heal the least, as they already have a multitude of ways to gain armor, which is kind of counterproductive to Reno's effect. My thoughts either it needs to be run in a deck that plans on drawing most (if not all) of its cards, such as Freeze Mage or Mill Rogue. Mill Rogue isn't much of a thing, but it doesn't need Reno Jackson anyway, as Brann Bronzebeard + endless Antique Healbots should suffice for healing (and really I doubt that the deck will become relevant even with Brann). Aside from that, more "normal" decks might be able to use Reno if they can construct a deck that has only a couple of 2-of's, all of which are cards you will definitely keep or mulligan for in the mulligan phase. For example, could a Paladin get by with 2 Shielded Minibot, 2 Muster for Battle, and 1 of the rest of their cards? I think it's definitely possible, as Paladin has such a deep bench right now. + Show Spoiler + Avenge Noble Sacrifice Redemption Competitive Spirit Repentance (or Sacred Trial, though I think it might be terrible) Zombie Chow 2 Shielded Minibot Knife Juggler Haunted Creeper Mad Scientist Annoy-o-Tron Ironbeak Owl 2 Muster for Battle Coghammer Aldor Peacekeeper Big Game Hunter Divine Favor Truesilver Champion Consecrate Blessing of Kings Piloted Shredder Murloc Knight Keeper of Uldamon (when it comes out) Loatheb Sludge Belcher Quartermaster Reno Jackson Mysterious Challenger Justicar Trueheart Sylvanas Dr. Boom Tirion Then there are tech cards like Kezan Mystic (which I think is quite good in Paladin to shore up their particular weaknesses), Harrison Jones / Acidic Swamp Ooze, If you wanna go heavier there are a ton of options in the 6+ slots, as well as Equality. The question is how much does losing the other 2-of's hurt. Also I haven't done the math on it yet, so I'm not sure how likely it is to get Reno to work even if you only have something like 2 doubles that you aggressively mulligan for. | ||
Solmyr
Poland261 Posts
I have 2 previous expansions but I decided maybe I will not buy this one. Well i have like 350 gold and the cards might be arena quality.... Can you craft cards from League if you did not buy it? Becouse it seems I can't do that. | ||
Melliflue
United Kingdom1389 Posts
On November 13 2015 17:44 Solmyr wrote: Guys this will be newb question. I have 2 previous expansions but I decided maybe I will not buy this one. Well i have like 350 gold and the cards might be arena quality.... Can you craft cards from League if you did not buy it? Becouse it seems I can't do that. No. You have to buy the expansion with real money or with gold. The cards can't be individually crafted with dust. If you have bought the expansion though you can craft golden versions of the cards with your dust ![]() | ||
Enjun
0 Posts
On November 13 2015 15:12 MrSandman wrote: I don't know why people are hating on Blizzard because the cards released aren't immediately perfect for high level tournament play... I look at some of these and I am genuinely excited to think I may draft them in Arena or through a Shredder/Portal/Paletress. Look at cards like Force Tank Maxx and North Sea Kraken and you see that Blizzard is not intending for every card to be auto-drafts in tournament decks. If you've played any other card game you know that the majority of any new release is going to be niche at best and the optimal decks will be discovered over time. It's especially strange when you think about the fact that the hearthstone format is eternal, the best deck with the previous cards are mostly figured out and there is only room for 30 cards in any deck. The only way a new card is going to make it into constructed play is by creating a new or previously unviable archetype(mech decks, Math (Patron) Warriror) or being flat out better than the existing best cards in the slot(Shiedlded Minibot over whatever Paladins had to make do with before GvG, Piloted Shredder over Yeti, arguably Dr. Boom over nobody used 7 drops), which would be the bad kind of powercreep and just turn into a vicious cycle. The third option is adding to a nonviable archetype but not sufficiently that it becomes viable yet but the possibility for that to happen in future expansions is opened up (Dragon Decks in BRM, Voidcaller before GvG, maybe the Battlecrystuff in LoE, maybe the buff synergy type cards). But this last group probably is already trash in the eyes of people dismissing any card that doesn't make the cut in constructed. | ||
Ncutable
Romania99 Posts
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HolydaKing
21254 Posts
Reno looked OP at the games he got it (i.e. all I have seen so far), though. | ||
Seuss
United States10536 Posts
On November 13 2015 09:03 MrSandman wrote: I'm going to leave the conversation here, but please do try to use Djinni in the way you're thinking! It could surprise us all and become a staple, but on face value it seems like a card with weak stats but a high mana cost and unreasonable conditions to see the pay off from the ability. I'm working on it, but so far the only thing I've discovered is that Explorer's Hat + Djinni of Zephyrs + Baron Rivendare + Feign Death is hilarious. Completely silly, but hilarious. | ||
Drazerk
United Kingdom31255 Posts
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The_Masked_Shrimp
425 Posts
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I_love_sharkpeople
United States253 Posts
On November 12 2015 23:35 BirosHS wrote: Summoning Stone in freeze mage? Play it with frost nova. Blizzard next turn. Flamestrike next turn. I think that can be a new win condition. But what would you cut for it? Alex? The second blizzard? Ice Lances? It's also rather weak vs silence, and is still kind of situational. (since a lot of the time it'll just die without frost nova). I'm thinking it'll have a better home in some kind of Malygos deck (zeus shaman maybe?) where it can provide a new win condition in spaces where something doesn't exist instead of competing with existing cards (which I don't feel it can really do). | ||
Drazerk
United Kingdom31255 Posts
But Djinn copies Gang Up meaning you get +6 cards to your deck per Gang Up | ||
Seuss
United States10536 Posts
On November 14 2015 01:55 The_Masked_Shrimp wrote: Why would you build a terrible deck that takes a beating from standard deck andt hen needs reno to heal back up. Instead just build a solid deck that doesn't even loose hat much life to begin with Oo Why not build a solid deck that works with Reno? Take Silentstorm's Midrange Paladin as a base. There are only 9 duplicates in the deck:
These aren't trivial cards to replace, but I think it can be done. + Show Spoiler +
Classes less dependent upon intercard synergy or more ways of achieving it can probably do a better job of putting together a viable decklist for Reno. On November 14 2015 04:02 Drazerk wrote: Guys not to hype up mill rogue more than I already do... But Djinn copies Gang Up meaning you get +6 cards to your deck per Gang Up It'll also duplicate Naturalize if you cast it on your own minion (don't do this it's awful)! | ||
HolydaKing
21254 Posts
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Catch]22
Sweden2683 Posts
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mythandier
United States828 Posts
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Fi0na
0 Posts
On November 14 2015 11:45 mythandier wrote: I've been running a Reno deck successfully as Warlock with a mid-rangey kind of deck. It may only be viable right now because everyone is kind of playing sub-par decks. Still the amount of decks that have popped up with Reno Jackson is crazy. Reno Freeze Mage, Reno Zoo-ish Warlock, Reno Mill/Fatigue Rogue (I'm currently playing that :p), Reno fatigue Warrior... Yeah, the card doesn't fit in well with existing decks. But who would have thought that a heal for 20+ hp together with a body that actually even has reasonable stats for VERY little mana could be powerful enough to make playing a subpar deck worth. Also I love that this cards adds to deck variety. Everyone was playing 2 of what was considered the best cards, but with Reno people realize that having a bit more diversity is not actually hurting the consistency that much at all, instead it makes the decks even more versatile. Suddenly you don't get stuck with twice the same card in hand but have options depending on situations. I do love this new card! | ||
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