|
On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best.
I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! I disagree, I think the cards so far show some potential, they're just not as flashy as the cards we've been seeing. A card doesn't have to do something new, innovative and radical to be a great new card, it just has to be solid enough to be played, and fill a role that no card currently does, and so far all the new class cards look to do just that.
|
Imp Gang Boss is great, like really great; the Core Rager is average in both constructed and arena and Flamewaker is quite good, but hard to be amazingly good in arena, and constructed will not have enough gas to make it amazingly good.
|
Imp Gang Boss seems like a direct answer to Annoy-o-Tron and Shielded Minibot for Zoolock. Those two cards really hurt Zoo this season, and Zoo's 3-drops haven't exactly been stellar in terms of their overall synergy with the deck. They're usually just value cards like Harvest Golem or Shattered Sun Cleric. Imp Gang Boss might be a better option against the current field.
|
dunno how happy i am to see another incentive for hunters to mindlessly empty their hands on my face :/
i'm excited to experiment with imp boss and flamewaker. i don't think the latter does enough to be good but it'll be fun to try it out in a spell damage deck. the former could be good in a slower zoo deck, not sure.
|
|
Netherlands45349 Posts
Imp boss in Arena will most likely at the minimum be 2/4 3 mana deathrattle summon a 1-1, its also a demon so you can get additional value there sometimes, looks p decent.
|
Wish they let you pre-purchase with in-game gold. Even if they made the price unreasonable like 5k gold, i'd probably still buy it.
|
On March 21 2015 04:03 NewSunshine wrote:Show nested quote +On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best.
I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! I disagree, I think the cards so far show some potential, they're just not as flashy as the cards we've been seeing. A card doesn't have to do something new, innovative and radical to be a great new card, it just has to be solid enough to be played, and fill a role that no card currently does, and so far all the new class cards look to do just that.
I like to add that the brm cards are a lot more innovative than the naxx cards . Naxx was primarily deathrattle synergy (and demon also , kinda,) the concept of synergy already existing (beast hunter in particular ). Now, blizzard are introducing cards that depend on what's in your hand & how much , which apart from divine favor, mountain giant/clockwaork & twilight drake, cards that only take numbers in account, is completely new. Concerning gvg , apart from new synergy and a fuck ton of rng (shredders / unstable portal )
Tldr this is going to be the most innovative expansion yet. Finally anybody who got to play vanilla wow and 40 man raided has a special place on their heart for brm especially if there is bwl! !!!
|
Russian Federation0 Posts
Finally anybody who got to play vanilla wow and 40 man raided has a special place on their heart for brm especially if there is bwl! !!!
So true! :D
|
On March 21 2015 16:45 Douillos wrote:Show nested quote +On March 21 2015 04:03 NewSunshine wrote:On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best.
I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! I disagree, I think the cards so far show some potential, they're just not as flashy as the cards we've been seeing. A card doesn't have to do something new, innovative and radical to be a great new card, it just has to be solid enough to be played, and fill a role that no card currently does, and so far all the new class cards look to do just that. I like to add that the brm cards are a lot more innovative than the naxx cards . Naxx was primarily deathrattle synergy (and demon also , kinda,) the concept of synergy already existing (beast hunter in particular ). Now, blizzard are introducing cards that depend on what's in your hand & how much , which apart from divine favor, mountain giant/clockwaork & twilight drake, cards that only take numbers in account, is completely new. Concerning gvg , apart from new synergy and a fuck ton of rng (shredders / unstable portal ) Tldr this is going to be the most innovative expansion yet. Finally anybody who got to play vanilla wow and 40 man raided has a special place on their heart for brm especially if there is bwl! !!! But the card's arts themselves are either fugly, boring or both. I just hope there are no more "random dwaf" card art left to be revealed.
|
On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best.
I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! Artwork-wise, I agree; the 12 cards that have been shown so far are fairly unimpressive.
In terms of effects, I disagree. I really like what they're trying to do with Axe Flinger, for instance; the only successful Warrior deck archetype has been Control Warrior for the longest time, so adding more options for a more aggressive or tempo-based Warrior is pretty cool. Grim Patron lends itself to many interesting shenanigans, such as comboing it with Bouncing Blade or Warsong Commander. There's nothing quite like Flamewaker in terms of activated abilities we've seen before, and both Hungry Dragon and Lava Shock are fairly innovative. Even Imp Gang Boss is interesting in how it counters popular, sticky minions like Haunted Creeper, Annoy-o-tron and Shielded Minibot (the same is true of Grim Patron and Axe Flinger).
|
I'm liking the new cards, don't see how you can say they are worse then nax? The only things I'm not psyched about is spending more money on the game..
|
On March 22 2015 01:33 Zorgaz wrote: I'm liking the new cards, don't see how you can say they are worse then nax? The only things I'm not psyched about is spending more money on the game..
I plan on buying everything with gold, but I started saving up the day the new Adventure Mode was announced. That means I'll be able to buy every wing as they're released.
If you're starting to save up now, you will still be able to buy every wing with gold, but you might end up not being able to buy the wings the day they are released.
|
UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac.
|
On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac.
If you start saving the week before the wing opens, you'd need 100 gold per day on average.
It's much more common to get a 40 gold quest than a 60 or 100. Now, in the course of completing your Daily Quest, you might earn 10 Gold or so, so you still might need 50 gold or so.
Not everyone has the time to win 15 games a day on top of completing their Daily Quests, especially if you're just starting out and your card collection isn't varied enough to have a lot of good options.
|
And why people just starting out should have everything right away?
It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo)
Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything
|
United Kingdom31255 Posts
On March 22 2015 07:34 The_Masked_Shrimp wrote: And why people just starting out should have everything right away?
It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo)
Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything
That argument doesn't really work out if you start comparing it to other games.
The average game (JRPGs are being excluded here) will give you everything possible to collect if you play it for 6 hours on average just looking at it from a speedrunner's point of view.
Using your WoW example which used to be a real grind fest there is a HUUUUUUUGE number of catch up mechanics to allow people to reach max level / collect gear as fast as possible to reach everyone else now -
The Increased level rate and the level 90 boost allow anyone who has never played before to reach level 100 in like 2-3 days when it used to take 4-5 months to reach 60 and once yo ureach max level LFR and the Garrison allow people to quickly reach the gear level of the most hardcore guilds fairly quickly and with how long it takes Blizzard to put out content the average casual will have the same gear as a hard core raider without the casual ever having to set foot in a mythic raid.
This kinda shows that the average game gives you content pretty damn easily these days and the progression path of hearthstone is way to harsh for what it is.
|
On March 22 2015 07:34 The_Masked_Shrimp wrote: And why people just starting out should have everything right away?
It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo)
Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything
What? Who said that people should have everything? This whole discussion is premised on the idea that a player doesn't have something and is looking to earn it.
Your post here:
On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac.
implies that it's easy to earn "enough gold to buy each wing as it opens each week."
It seems as though you don't even know what you're trying to say.
Anyway, back on topic:
On March 22 2015 07:07 kingjames01 wrote:Show nested quote +On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. If you start saving the week before the wing opens, you'd need 100 gold per day on average. It's much more common to get a 40 gold quest than a 60 or 100. Now, in the course of completing your Daily Quest, you might earn 10 Gold or so, so you still might need 50 gold or so. Not everyone has the time to win 15 games a day on top of completing their Daily Quests, especially if you're just starting out and your card collection isn't varied enough to have a lot of good options.
That's worst-case scenario. Let's look at some more numbers which are closer to the average:
There is:
100 Gold - 7 Wins (1x) 60 Gold - 5 Wins (9x) 40 Gold - 2 Wins (9x) 40 Gold - 3 Wins (1x) 40 Gold - 0 Wins (5x)
So assuming that you do not re-roll your Daily Quests, the expectation value for gold earned from a Daily Quest is just under 50 Gold and the expectation value for the number of wins required to earn that gold is 3 wins.
You'd get 50 Gold from the quest, and 10 more for the 3 wins. You'd still need 40 more gold to get the 100 gold per day that I mentioned above. That's 12 more wins.
So to get have enough gold to unlock a wing the day that it's purchased, you'd have to win 15 games a day.
How many games you actually PLAY, depends on your win rate. Even assuming a decent 60%, you're looking at playing 25 games a day.
|
yeah the gold price is a bit steep... i've spent something like $300 on this game thus far, god knows how many hours spent playing it and accumulating gold (coming up on two golden heroes very soon), and most of my legendaries come from dust because my packs always seem to be shit. i still don't have all the cards i need to play a reliable deck for every class, so if i don't roll warlock, mage or shaman, i'm screwed and those dailies essentially get flushed down the toilet. i dunno if that sort of time and money commitment sounds "serious" compared to other people here, but i've got school and work and, you know, human beings in my life that i'd occasionally like to spend time with, and hearthstone isn't the only good video game on the face of the earth. time is valuable. i don't get paid to play this game 8 hours a day while people watch me. the popularity of a handful of streamers who do exactly that can be misleading and make you feel like that's a reasonable way to play this game, but it's not. most people i know irl who have tried hearthstone gave up on it quickly because they don't spend all their time watching people on twitch play video games so as to learn how to properly play, and don't want to spend a month's wages getting better cards. they lose to expert set cards, don't understand why, and give up to go play warlords of draenor or Destiny or something, or watch netflix (now THERE'S value).
the real money price is just barely low enough that i'm willing to pay it because some of the new cards will be necessary for constructed and the PvE content is actually pretty fun (even though i could get far more content for equal or less money by buying any of dozens of cheap games on steam) ... but there's no way i can save up enough gold. it's just not going to happen. it would take months, and all that while i'm not buying packs or arena tickets. essentially saving for the adventure puts the cost off onto buying packs instead, which is the far more expensive part of the game in terms of real money expenditures. it's a genius model, and they're getting away with it because the game is well-designed and fun, but playing this game for free is far from a reasonable option for most people.
|
United Kingdom31255 Posts
On March 22 2015 07:57 kingjames01 wrote:Show nested quote +On March 22 2015 07:34 The_Masked_Shrimp wrote: And why people just starting out should have everything right away?
It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo)
Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything What? Who said that people should have everything? This whole discussion is premised on the idea that a player doesn't have something and is looking to earn it. Your post here: Show nested quote +On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. implies that it's easy to earn "enough gold to buy each wing as it opens each week." It seems as though you don't even know what you're trying to say. Anyway, back on topic: Show nested quote +On March 22 2015 07:07 kingjames01 wrote:On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. If you start saving the week before the wing opens, you'd need 100 gold per day on average. It's much more common to get a 40 gold quest than a 60 or 100. Now, in the course of completing your Daily Quest, you might earn 10 Gold or so, so you still might need 50 gold or so. Not everyone has the time to win 15 games a day on top of completing their Daily Quests, especially if you're just starting out and your card collection isn't varied enough to have a lot of good options. That's worst-case scenario. Let's look at some more numbers which are closer to the average: There is: 100 Gold - 7 Wins (1x) 60 Gold - 5 Wins (9x) 40 Gold - 2 Wins (9x) 40 Gold - 3 Wins (1x) 40 Gold - 0 Wins (5x) So assuming that you do not re-roll your Daily Quests, the expectation value for gold earned from a Daily Quest is just under 50 Gold and the expectation value for the number of wins required to earn that gold is 3 wins. You'd get 50 Gold from the quest, and 10 more for the 3 wins. You'd still need 40 more gold to get the 100 gold per day that I mentioned above. That's 12 more wins. So to get have enough gold to unlock a wing the day that it's purchased, you'd have to win 15 games a day. How many games you actually PLAY, depends on your win rate. Even assuming a decent 60%, you're looking at playing 25 games a day.
Well if you gold farm rank 20 then you're probably playing less than 25 games so it kind of works out in your favour and if you're farming gold anywhere else than rank 20 then you're doing it wrong anyhow
|
|
|
|