Anyway, the only piece of information that was in the article is that the Blackrock Mountain adventure will cost $24.99 to pre-purchase, which we knew already.
Give us a release date!!
Forum Index > Hearthstone General |
kingjames01
Canada1603 Posts
Anyway, the only piece of information that was in the article is that the Blackrock Mountain adventure will cost $24.99 to pre-purchase, which we knew already. Give us a release date!! | ||
kingjames01
Canada1603 Posts
us.battle.net ![]() ![]() ![]() Still no release date... ![]() | ||
Dark_Chill
Canada3353 Posts
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Roe
Canada6002 Posts
re: release date, I thought it was the first week of april | ||
Zato-1
Chile4253 Posts
Core Rager looks weak. It has lower stats than Yeti, and has the upside potential of becoming a BGH target. Meh. Imp Gang Boss looks like yet another attempt of making Demonlock work out. It's not a minion you'll want to summon via Voidcaller deathrattle, so the only synergy it might see is with Mal'ganis, which will almost never happen. It's a decent standalone minion though, so it should see play in non-Handlock, non-Zoo warlock archetypes. | ||
s3rp
Germany3192 Posts
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Zato-1
Chile4253 Posts
On March 20 2015 12:35 s3rp wrote: I don't really see the point of the Imp Gang Boss. Warlock doesn't have that many effect to damage own guys and by hitting minions i don't think you'll get much use out of this. The others look decent enough that they should at least be tried out. You make it take damage by hitting stuff, or getting hit by stuff. Works great against minions like Annoy-o-tron, Shielded Minibot, Haunted Creeper, Spirit Wolf, Armorsmith, Cruel Taskmaster and such. Even if it just dies to AoE or a Truesilver Champion attack, it still leaves an annoying 1/1 imp behind, which is valuable. | ||
Circumstance
United States11403 Posts
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Orcasgt24
Canada3238 Posts
Core Rage is an amazing top deck in top decking wars and 4/4 for 4 is going to better then most stuff. Imp Gang Boss is basically a 3/5 for 3 at worst. Pretty damn good | ||
lost_artz
United States366 Posts
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NewSunshine
United States5938 Posts
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s3rp
Germany3192 Posts
On March 20 2015 13:00 lost_artz wrote: core rager is insane. Empty hand as a Hunter? EZ-PZ. Doesn't even have to be a turn 4 drop to get great value. Well Kill Commands and if you run them Arcane Golems tend to be kept in hand for a while and not just get randomly played. | ||
Drazerk
United Kingdom31255 Posts
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Zato-1
Chile4253 Posts
On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. | ||
NewSunshine
United States5938 Posts
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kingjames01
Canada1603 Posts
On March 20 2015 13:10 Zato-1 wrote: Show nested quote + On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. You don't have to play Core Rager on turn 4 to get extra value out of it. Extreme Aggro Hunters lose steam when they're top-decking. If you can get a Core Rager to stick to the board, on your next turn, you can empty your hand and turn it into a 7/7 on your own turn. | ||
Verator
United States283 Posts
On March 20 2015 13:30 kingjames01 wrote: Show nested quote + On March 20 2015 13:10 Zato-1 wrote: On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. You don't have to play Core Rager on turn 4 to get extra value out of it. Extreme Aggro Hunters lose steam when they're top-decking. If you can get a Core Rager to stick to the board, on your next turn, you can empty your hand and turn it into a 7/7 on your own turn. With it being a battlecry, I take that to mean it only is triggered if it is the last card in your hand when you play it. | ||
kingjames01
Canada1603 Posts
On March 20 2015 12:35 s3rp wrote: I don't really see the point of the Imp Gang Boss. Warlock doesn't have that many effect to damage own guys and by hitting minions i don't think you'll get much use out of this. The others look decent enough that they should at least be tried out. I think with the inclusion of Imp Gang Boss in the card pool, we've possibly reached a critical mass where playing Demonfire, Imp Gang Boss, Mistress of Pain, Demonheart and other Demon cards might be a strong and viable alternative to the main archetypes. Demon mid-ranged decks are getting used more these days, and having extra Demons that have additional benefits when buffed will only strengthen this archetype. | ||
kingjames01
Canada1603 Posts
On March 20 2015 13:36 Verator wrote: Show nested quote + On March 20 2015 13:30 kingjames01 wrote: On March 20 2015 13:10 Zato-1 wrote: On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. You don't have to play Core Rager on turn 4 to get extra value out of it. Extreme Aggro Hunters lose steam when they're top-decking. If you can get a Core Rager to stick to the board, on your next turn, you can empty your hand and turn it into a 7/7 on your own turn. With it being a battlecry, I take that to mean it only is triggered if it is the last card in your hand when you play it. No, you're right. It's a Battlecry Effect. I was going from memory when I answered that post. The other two are Constant Effects and I think I got them confused. | ||
Acidance
Russian Federation0 Posts
On March 20 2015 04:55 kingjames01 wrote: Give us a release date!! Rly? Things point it will me 1st march. | ||
baev_os
0 Posts
Imp Gang Boss text should be read as "Deathrattle: Summon 1-4 1/1 Imps". | ||
Drazerk
United Kingdom31255 Posts
On March 20 2015 16:30 baev_os wrote: It looks like in the comments above there are only huntards. Did everyone forgot about zoolock ? Core Rager is great card for him. Imp Gang Boss text should be read as "Deathrattle: Summon 1-4 1/1 Imps". Erm did you miss the part where core rager is a hunter card? And even in Zoo lock it'd probably be a eeeeeeeeeeeeeh card | ||
Latham
9555 Posts
Flame Waker Mage Imp Don Mafioso Warlock... | ||
NInoff
Bulgaria1105 Posts
On March 20 2015 13:00 lost_artz wrote: core rager is insane. Empty hand as a Hunter? EZ-PZ. Doesn't even have to be a turn 4 drop to get great value. Its not that insane... If you want to top deck a strong minion you should go for Deathwing , Ragnaros and so on... I mean if you top deck it - and your hand is empty it will happen around turn 8+ so it doesnt matter if it costs 4-5-6 or 8 mana. The only better thing is that it can be played on turn 4 as a 4/4 and i'd like to have a lot other 4 drop minions that this one. | ||
Kronoss
Czech Republic0 Posts
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kingjames01
Canada1603 Posts
On March 20 2015 12:21 Roe wrote: I predict everyone (myself included) is gonna call that thing Flame walker most of the time re: release date, I thought it was the first week of april On March 20 2015 16:26 Acidance wrote: Rly? Things point it will me 1st march. I think you meant April but to respond to the both of you, no one has ever said that it will be the beginning of April. All announcements have been extremely careful to say that the new Adventure would be released IN April. My thought is that they have a release date in mind, but don't want to be bound to it if they overshoot by a day or two. | ||
ejozl
Denmark3340 Posts
It's really not that great, Warlock has a bunch of deal damage, Infernal/Hellfire and stuff that can get big from Mad Bomber and the likes, in the Demon Watcher thingy and you can even put in a Gurubashi Berserker. But this card is terrible with Mad Bomber. | ||
Gheizen64
Italy2077 Posts
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dale122
United Kingdom0 Posts
On March 20 2015 23:36 kingjames01 wrote: Show nested quote + On March 20 2015 12:21 Roe wrote: I predict everyone (myself included) is gonna call that thing Flame walker most of the time re: release date, I thought it was the first week of april Show nested quote + On March 20 2015 16:26 Acidance wrote: On March 20 2015 04:55 kingjames01 wrote: Give us a release date!! Rly? Things point it will me 1st march. I think you meant April but to respond to the both of you, no one has ever said that it will be the beginning of April. All announcements have been extremely careful to say that the new Adventure would be released IN April. My thought is that they have a release date in mind, but don't want to be bound to it if they overshoot by a day or two. It will probably be around when GoT is shown, coz dragons. | ||
Dromar
United States2145 Posts
Core Rager no good. FYI, to play it turn 4, you need to play nothing but 1 drops on turns 1, 2, and 3, and then to topdeck this thing on turn 4. Shredder is nearly as good as this thing is at its best with no strings attached. Imp Gang Boss looks like the 3 drop Zoo has always wanted. Really strong card. | ||
RyanEnder
United States0 Posts
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NKB
United Kingdom608 Posts
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NewSunshine
United States5938 Posts
edit: FINALLY, GvG cards get autolinks now, good stuff | ||
Acidance
Russian Federation0 Posts
I think you meant April Yea, my bad, was a little sleepy =) | ||
Volband
Hungary6034 Posts
I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! | ||
IcemanAsi
Israel681 Posts
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kingjames01
Canada1603 Posts
On March 21 2015 02:44 IcemanAsi wrote: Flamewaker is really cool card, you can play it aggressively as +2 spelldamage on finishers if the board is empty, but my favorite option is as a form of mid game AoE in a control type mage. Yeah, this is the way I'll probably be trying it once I have the card. My thought is to build a deck with Mana Wyrms, Sorceror's Apprentices, Flamewakers, Mirror Images and the normal suite of Mage Spells. I'd use that to open and hold the board until I can enter the midgame safely. | ||
Darkened
Bulgaria105 Posts
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IcemanAsi
Israel681 Posts
On March 21 2015 02:49 kingjames01 wrote: Show nested quote + On March 21 2015 02:44 IcemanAsi wrote: Flamewaker is really cool card, you can play it aggressively as +2 spelldamage on finishers if the board is empty, but my favorite option is as a form of mid game AoE in a control type mage. Yeah, this is the way I'll probably be trying it once I have the card. My thought is to build a deck with Mana Wyrms, Sorceror's Apprentices, Flamewakers, Mirror Images and the normal suite of Mage Spells. I'd use that to open and hold the board until I can enter the midgame safely. My control mage :D Trade mystic and kirin tor for two flamewakers. The spare part synergy is going to be ridiculous. ![]() | ||
Penlievskiov
Netherlands0 Posts
On March 20 2015 16:26 Acidance wrote: Rly? Things point it will me 1st march. 2016!? D: | ||
NewSunshine
United States5938 Posts
On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best. I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! I disagree, I think the cards so far show some potential, they're just not as flashy as the cards we've been seeing. A card doesn't have to do something new, innovative and radical to be a great new card, it just has to be solid enough to be played, and fill a role that no card currently does, and so far all the new class cards look to do just that. | ||
Qwicker
United Kingdom0 Posts
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stealthrider
24 Posts
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Doc Daneeka
United States577 Posts
i'm excited to experiment with imp boss and flamewaker. i don't think the latter does enough to be good but it'll be fun to try it out in a spell damage deck. the former could be good in a slower zoo deck, not sure. | ||
eScapegoat100
Canada71 Posts
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Kipsate
Netherlands45349 Posts
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TAMinator
Australia2706 Posts
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Douillos
France3195 Posts
On March 21 2015 04:03 NewSunshine wrote: Show nested quote + On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best. I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! I disagree, I think the cards so far show some potential, they're just not as flashy as the cards we've been seeing. A card doesn't have to do something new, innovative and radical to be a great new card, it just has to be solid enough to be played, and fill a role that no card currently does, and so far all the new class cards look to do just that. I like to add that the brm cards are a lot more innovative than the naxx cards . Naxx was primarily deathrattle synergy (and demon also , kinda,) the concept of synergy already existing (beast hunter in particular ). Now, blizzard are introducing cards that depend on what's in your hand & how much , which apart from divine favor, mountain giant/clockwaork & twilight drake, cards that only take numbers in account, is completely new. Concerning gvg , apart from new synergy and a fuck ton of rng (shredders / unstable portal ) Tldr this is going to be the most innovative expansion yet. Finally anybody who got to play vanilla wow and 40 man raided has a special place on their heart for brm especially if there is bwl! !!! | ||
Acidance
Russian Federation0 Posts
Finally anybody who got to play vanilla wow and 40 man raided has a special place on their heart for brm especially if there is bwl! !!! So true! :D | ||
Volband
Hungary6034 Posts
On March 21 2015 16:45 Douillos wrote: Show nested quote + On March 21 2015 04:03 NewSunshine wrote: On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best. I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! I disagree, I think the cards so far show some potential, they're just not as flashy as the cards we've been seeing. A card doesn't have to do something new, innovative and radical to be a great new card, it just has to be solid enough to be played, and fill a role that no card currently does, and so far all the new class cards look to do just that. I like to add that the brm cards are a lot more innovative than the naxx cards . Naxx was primarily deathrattle synergy (and demon also , kinda,) the concept of synergy already existing (beast hunter in particular ). Now, blizzard are introducing cards that depend on what's in your hand & how much , which apart from divine favor, mountain giant/clockwaork & twilight drake, cards that only take numbers in account, is completely new. Concerning gvg , apart from new synergy and a fuck ton of rng (shredders / unstable portal ) Tldr this is going to be the most innovative expansion yet. Finally anybody who got to play vanilla wow and 40 man raided has a special place on their heart for brm especially if there is bwl! !!! But the card's arts themselves are either fugly, boring or both. I just hope there are no more "random dwaf" card art left to be revealed. | ||
Zato-1
Chile4253 Posts
On March 21 2015 02:08 Volband wrote: Everyone is talking about whether the new cards will be good or not, but let me chime in with saying how unimaginative and boring most of them are, both artwork and effect wise (except the big dragon and lava shock). GvG was funny, Naxx was cool, and now we already have a bunch of random dwarves. With the Naxx cards I wanted to try all of them, because they just looked so freakin' cool, even if it was obvious that some of them are fun cards at best. I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! Artwork-wise, I agree; the 12 cards that have been shown so far are fairly unimpressive. In terms of effects, I disagree. I really like what they're trying to do with Axe Flinger, for instance; the only successful Warrior deck archetype has been Control Warrior for the longest time, so adding more options for a more aggressive or tempo-based Warrior is pretty cool. Grim Patron lends itself to many interesting shenanigans, such as comboing it with Bouncing Blade or Warsong Commander. There's nothing quite like Flamewaker in terms of activated abilities we've seen before, and both Hungry Dragon and Lava Shock are fairly innovative. Even Imp Gang Boss is interesting in how it counters popular, sticky minions like Haunted Creeper, Annoy-o-tron and Shielded Minibot (the same is true of Grim Patron and Axe Flinger). | ||
Zorgaz
Sweden2951 Posts
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kingjames01
Canada1603 Posts
On March 22 2015 01:33 Zorgaz wrote: I'm liking the new cards, don't see how you can say they are worse then nax? The only things I'm not psyched about is spending more money on the game.. I plan on buying everything with gold, but I started saving up the day the new Adventure Mode was announced. That means I'll be able to buy every wing as they're released. If you're starting to save up now, you will still be able to buy every wing with gold, but you might end up not being able to buy the wings the day they are released. | ||
The_Masked_Shrimp
425 Posts
You don't need to save more than 700 gold for the expac. | ||
kingjames01
Canada1603 Posts
On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. If you start saving the week before the wing opens, you'd need 100 gold per day on average. It's much more common to get a 40 gold quest than a 60 or 100. Now, in the course of completing your Daily Quest, you might earn 10 Gold or so, so you still might need 50 gold or so. Not everyone has the time to win 15 games a day on top of completing their Daily Quests, especially if you're just starting out and your card collection isn't varied enough to have a lot of good options. | ||
The_Masked_Shrimp
425 Posts
It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo) Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything | ||
Drazerk
United Kingdom31255 Posts
On March 22 2015 07:34 The_Masked_Shrimp wrote: And why people just starting out should have everything right away? It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo) Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything That argument doesn't really work out if you start comparing it to other games. The average game (JRPGs are being excluded here) will give you everything possible to collect if you play it for 6 hours on average just looking at it from a speedrunner's point of view. Using your WoW example which used to be a real grind fest there is a HUUUUUUUGE number of catch up mechanics to allow people to reach max level / collect gear as fast as possible to reach everyone else now - The Increased level rate and the level 90 boost allow anyone who has never played before to reach level 100 in like 2-3 days when it used to take 4-5 months to reach 60 and once yo ureach max level LFR and the Garrison allow people to quickly reach the gear level of the most hardcore guilds fairly quickly and with how long it takes Blizzard to put out content the average casual will have the same gear as a hard core raider without the casual ever having to set foot in a mythic raid. This kinda shows that the average game gives you content pretty damn easily these days and the progression path of hearthstone is way to harsh for what it is. | ||
kingjames01
Canada1603 Posts
On March 22 2015 07:34 The_Masked_Shrimp wrote: And why people just starting out should have everything right away? It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo) Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything What? Who said that people should have everything? This whole discussion is premised on the idea that a player doesn't have something and is looking to earn it. Your post here: On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. implies that it's easy to earn "enough gold to buy each wing as it opens each week." It seems as though you don't even know what you're trying to say. Anyway, back on topic: On March 22 2015 07:07 kingjames01 wrote: Show nested quote + On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. If you start saving the week before the wing opens, you'd need 100 gold per day on average. It's much more common to get a 40 gold quest than a 60 or 100. Now, in the course of completing your Daily Quest, you might earn 10 Gold or so, so you still might need 50 gold or so. Not everyone has the time to win 15 games a day on top of completing their Daily Quests, especially if you're just starting out and your card collection isn't varied enough to have a lot of good options. That's worst-case scenario. Let's look at some more numbers which are closer to the average: There is: 100 Gold - 7 Wins (1x) 60 Gold - 5 Wins (9x) 40 Gold - 2 Wins (9x) 40 Gold - 3 Wins (1x) 40 Gold - 0 Wins (5x) So assuming that you do not re-roll your Daily Quests, the expectation value for gold earned from a Daily Quest is just under 50 Gold and the expectation value for the number of wins required to earn that gold is 3 wins. You'd get 50 Gold from the quest, and 10 more for the 3 wins. You'd still need 40 more gold to get the 100 gold per day that I mentioned above. That's 12 more wins. So to get have enough gold to unlock a wing the day that it's purchased, you'd have to win 15 games a day. How many games you actually PLAY, depends on your win rate. Even assuming a decent 60%, you're looking at playing 25 games a day. | ||
Doc Daneeka
United States577 Posts
the real money price is just barely low enough that i'm willing to pay it because some of the new cards will be necessary for constructed and the PvE content is actually pretty fun (even though i could get far more content for equal or less money by buying any of dozens of cheap games on steam) ... but there's no way i can save up enough gold. it's just not going to happen. it would take months, and all that while i'm not buying packs or arena tickets. essentially saving for the adventure puts the cost off onto buying packs instead, which is the far more expensive part of the game in terms of real money expenditures. it's a genius model, and they're getting away with it because the game is well-designed and fun, but playing this game for free is far from a reasonable option for most people. | ||
Drazerk
United Kingdom31255 Posts
On March 22 2015 07:57 kingjames01 wrote: Show nested quote + On March 22 2015 07:34 The_Masked_Shrimp wrote: And why people just starting out should have everything right away? It's a good thing that you have to follow a certain progression; like in wow you don't start max level, in most games you have to play a while to unlock things (cars/map in race games; fighters/arenas in fight games etc. Oo) Game should not be designed so that everyone that plays 20 min every 3 days can get easy access to everything What? Who said that people should have everything? This whole discussion is premised on the idea that a player doesn't have something and is looking to earn it. Your post here: Show nested quote + On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. implies that it's easy to earn "enough gold to buy each wing as it opens each week." It seems as though you don't even know what you're trying to say. Anyway, back on topic: Show nested quote + On March 22 2015 07:07 kingjames01 wrote: On March 22 2015 06:53 The_Masked_Shrimp wrote: UH ? there are enough quests in a week to make enough gold to buy each wing as it opens each week. You don't need to save more than 700 gold for the expac. If you start saving the week before the wing opens, you'd need 100 gold per day on average. It's much more common to get a 40 gold quest than a 60 or 100. Now, in the course of completing your Daily Quest, you might earn 10 Gold or so, so you still might need 50 gold or so. Not everyone has the time to win 15 games a day on top of completing their Daily Quests, especially if you're just starting out and your card collection isn't varied enough to have a lot of good options. That's worst-case scenario. Let's look at some more numbers which are closer to the average: There is: 100 Gold - 7 Wins (1x) 60 Gold - 5 Wins (9x) 40 Gold - 2 Wins (9x) 40 Gold - 3 Wins (1x) 40 Gold - 0 Wins (5x) So assuming that you do not re-roll your Daily Quests, the expectation value for gold earned from a Daily Quest is just under 50 Gold and the expectation value for the number of wins required to earn that gold is 3 wins. You'd get 50 Gold from the quest, and 10 more for the 3 wins. You'd still need 40 more gold to get the 100 gold per day that I mentioned above. That's 12 more wins. So to get have enough gold to unlock a wing the day that it's purchased, you'd have to win 15 games a day. How many games you actually PLAY, depends on your win rate. Even assuming a decent 60%, you're looking at playing 25 games a day. Well if you gold farm rank 20 then you're probably playing less than 25 games so it kind of works out in your favour and if you're farming gold anywhere else than rank 20 then you're doing it wrong anyhow | ||
kingjames01
Canada1603 Posts
On March 22 2015 09:38 Drazerk wrote: Well if you gold farm rank 20 then you're probably playing less than 25 games so it kind of works out in your favour and if you're farming gold anywhere else than rank 20 then you're doing it wrong anyhow Right, I remember when you used to discuss the Rank 20 gold farming. What's a reasonable win rate doing it at Rank 20? | ||
idkfa
United States77 Posts
On March 22 2015 07:48 Drazerk wrote: Using your WoW example which used to be a real grind fest Haha, Everquest has been well and truly forgotten! | ||
Drazerk
United Kingdom31255 Posts
On March 22 2015 09:56 kingjames01 wrote: Show nested quote + On March 22 2015 09:38 Drazerk wrote: Well if you gold farm rank 20 then you're probably playing less than 25 games so it kind of works out in your favour and if you're farming gold anywhere else than rank 20 then you're doing it wrong anyhow Right, I remember when you used to discuss the Rank 20 gold farming. What's a reasonable win rate doing it at Rank 20? Like 80-90% if you use a top tier control deck slightly lower if you use an aggro deck On March 22 2015 10:01 idkfa wrote: Apropos of nothing: Show nested quote + On March 22 2015 07:48 Drazerk wrote: Using your WoW example which used to be a real grind fest Haha, Everquest has been well and truly forgotten! Na I remember that grind but he referenced WoW so I used that ![]() | ||
kingjames01
Canada1603 Posts
On March 22 2015 10:08 Drazerk wrote: Show nested quote + On March 22 2015 09:56 kingjames01 wrote: On March 22 2015 09:38 Drazerk wrote: Well if you gold farm rank 20 then you're probably playing less than 25 games so it kind of works out in your favour and if you're farming gold anywhere else than rank 20 then you're doing it wrong anyhow Right, I remember when you used to discuss the Rank 20 gold farming. What's a reasonable win rate doing it at Rank 20? Like 80-90% if you use a top tier control deck slightly lower if you use an aggro deck Wow, that's so good! I didn't think it would be so high. I'm really impressed! | ||
Drazerk
United Kingdom31255 Posts
On March 22 2015 11:09 kingjames01 wrote: Show nested quote + On March 22 2015 10:08 Drazerk wrote: On March 22 2015 09:56 kingjames01 wrote: On March 22 2015 09:38 Drazerk wrote: Well if you gold farm rank 20 then you're probably playing less than 25 games so it kind of works out in your favour and if you're farming gold anywhere else than rank 20 then you're doing it wrong anyhow Right, I remember when you used to discuss the Rank 20 gold farming. What's a reasonable win rate doing it at Rank 20? Like 80-90% if you use a top tier control deck slightly lower if you use an aggro deck Wow, that's so good! I didn't think it would be so high. I'm really impressed! To be fair you're playing against people who use arcane missile turn 1 and play cards like Lord of the Arena / Inner Fire | ||
The_Masked_Shrimp
425 Posts
Do you just "farm gold" in casual or ranked? If one is not good enough to earn gold through arena there is no point complaining. The gold price of wings is really low and affordable even if you play two days a week, if you are not bad that is. And seems like you really just conveniently and overly counterargument my wow example when it was just one of the games I used to make a comparison. | ||
Drazerk
United Kingdom31255 Posts
On March 22 2015 13:15 The_Masked_Shrimp wrote: if you do your quests while playing arena you'll make enough gold for a wing in like 3-4 arena runs ... And seems like you really just conveniently and overly counterargument my wow example when it was just one of the games I used to make a comparison. www.speedrun.com - the average 100% completion for most games is within that 6 hour mark some much much shorter than that. I focused on WoW because you used it as a primary example. I farm gold in ranked because its just easier to do than in casual and the fact I hate arena. I have a complete collection though so its not that much of a worry for me. Also arena is designed so the majority cannot sustain it as a gold source anyone can see that | ||
schaf
Germany1326 Posts
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Zorgaz
Sweden2951 Posts
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calgar
United States1277 Posts
On March 22 2015 21:25 Zorgaz wrote: Auto-concede to lose stars is what you are missing.Am I missing out on something here? How can you rank 20 farm with a 80-90% winrate? You just end up gaining ranks until you hit stronger opponents? | ||
kingjames01
Canada1603 Posts
On March 22 2015 13:15 The_Masked_Shrimp wrote: if you do your quests while playing arena you'll make enough gold for a wing in like 3-4 arena runs ... Not knowing what i'm trying to say ? lol Do you just "farm gold" in casual or ranked? If one is not good enough to earn gold through arena there is no point complaining. The gold price of wings is really low and affordable even if you play two days a week, if you are not bad that is. And seems like you really just conveniently and overly counterargument my wow example when it was just one of the games I used to make a comparison. I honestly STILL do not know what you are trying to say. No one is complaining. Anyway, back on topic, yet again: I'm farming gold well enough. The day the new Adventure Mode was announced I put together a spreadsheet to keep track of my gold earnings. It also estimates how much per day I would need to be able to buy the wings the day they are released. I had 240 Gold that day. I now have 1550 Gold. So in just 16 days, I've farmed 1310 Gold, or ~82 Gold per day. However, I really kicked up my gold farming because we don't know the release date for the first wing of BRM. If we assume April 1 (which doesn't seem likely, but gives the worst timeframe for earning enough gold), I'll need to earn 51 Gold per day until April 29 to have enough for the 5th wing. However, if we assume April 30, then I'll only need to earn 29 Gold per day until May 28. Let's do a worst-case scenario: If I started from 0 Gold today and the first wing was released on April 1, then I would need 92 Gold per day to have enough to unlock every wing on release day. | ||
Zorgaz
Sweden2951 Posts
Honestly I think Hearthstone should have more daily quests or 10 gold every win in ranked or something but I understand Blizzard wants that profit. | ||
SC2Toastie
Netherlands5725 Posts
On March 22 2015 22:51 Zorgaz wrote: Well i see what you guys are saying but i certainly wouldn't enjoy playing that many games of hearthstone everyday. And auto-condeding just to stay at rank 20 seems like a waste of time. I'd rather spend a little money and do something else with my time. I tried farming Arena and have had decent success, but even though i average perhaps 7 wins that only gives me back what i spent so I think I'm just gonna end up buying it with money. Honestly I think Hearthstone should have more daily quests or 10 gold every win in ranked or something but I understand Blizzard wants that profit. I honestly feel like they might actually do that sometime in the future to make up for people that start later in the game. Currently, if you were willing to earn one pack of cards a day, you could be playing anywhere from 7 (Absolute minimum, highly unlikely) to 36 (40g quest, 50% winrate) games A DAY 0_0 It's just not that fun, once you get above Rank 20 I've noticed a lot more legendaries in use, in which case, you, as a newbie, are majorly screwed. | ||
Draycon
Philippines0 Posts
On March 22 2015 22:42 kingjames01 wrote: Show nested quote + On March 22 2015 13:15 The_Masked_Shrimp wrote: if you do your quests while playing arena you'll make enough gold for a wing in like 3-4 arena runs ... Not knowing what i'm trying to say ? lol Do you just "farm gold" in casual or ranked? If one is not good enough to earn gold through arena there is no point complaining. The gold price of wings is really low and affordable even if you play two days a week, if you are not bad that is. And seems like you really just conveniently and overly counterargument my wow example when it was just one of the games I used to make a comparison. I honestly STILL do not know what you are trying to say. No one is complaining. I'm gonna second this, Shrimp attacked people when they said that they started saving up much earlier because they wouldn't be able to farm 700g per week. It's like how someone with a lower income needs to save up longer if he wants to go on a vacation (compared to someone who's CEO of a multinational). Why are you picking a fight with people who are smartly saving because they don't have enough time? I know I'm saving up already with the goal to have 2k by the time BRM launches. | ||
FirstProbe
1206 Posts
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Doc Daneeka
United States577 Posts
"Vintage car collector" is an insanely niche market that I think I can safely assume few if any of us here are part of, and the cars weren't made specifically for those people anyway - they were made for people who needed a car to drive somewhere. I don't think Blizzard intends for any of their games to be that exclusive. Anyway, we're not entitled anything from Blizzard, but they're not entitled to our money either, so I think it's completely fair to express our frustration/buyer's remorse/whatever. Consider it a product review. I know they have to do the sensible thing and turn a profit to be sustainable. No one's asking for Blizzard's charity. People just want time and effort invested to be worth something. If they want to make money, it's their job to make us feel good about spending it. It's not my job as a consumer to sympathize with them. | ||
Origence
Spain0 Posts
Other people are finding similar statistics? I'm really blown out about how many people did pre-order the BRM adventure with real money. | ||
Penlievskiov
Netherlands0 Posts
On March 24 2015 02:50 Origence wrote: I tracked the card back of my last 23 games and 15 of my opponents had the new card back from BRM pre-ordering. Other people are finding similar statistics? I'm really blown out about how many people did pre-order the BRM adventure with real money. Yeah, same here. Blizzard really hit the jackpot with Hearthstone apparently.. | ||
oddeye
Canada716 Posts
Also I think yeah its pretty damn pricey. | ||
Silverspud
United States0 Posts
On March 24 2015 02:50 Origence wrote: I tracked the card back of my last 23 games and 15 of my opponents had the new card back from BRM pre-ordering. Other people are finding similar statistics? I'm really blown out about how many people did pre-order the BRM adventure with real money. Played a good dozen games yesterday with my gimp'd control warrior deck. Mostly mech-mages. All had the BRM card-back. Blizzard must be sitting on a mountain of gold. | ||
sacrilegious
Canada863 Posts
On March 23 2015 14:10 Doc Daneeka wrote: It's Blizzard's problem if it deteriorates the casual player base that gives them most of their money, and it's our problem if they stop supporting the game due to a lack of profit. Let's say I tell myself "Okay, they fooled me once, but I'm sick of flushing money down the toilet so buh-bye Hearthstone." The deluge of new content we've been getting will have just been a fluke if loads of people walk away from the game because it's too expensive to unlock the game's content. ... Anyone who believes this game is newbie f2p friendly (while considering time as a factor) is deluding themselves. This expansion along with GvG just only a few months ago is starting to show why it's going to be harder and harder for newbies to get into this game. The issue isn't even entirely the price for BRM, but the first thing that any competent person is thinking is "what about adventure expansions down the line?" Are they going to continually be in the $20 - $30 / 3500 gold range. So either the newbie is going to really have to grind for it for free (which is VERY TIME CONSUMING) or pony up the cash... but as a newbie who's just getting into the game would you spend money on just part of the game knowing you will have to spend more just to keep up? You know your collection is really far from complete that you're going to have to spend money on packs which provide even more uncertainty (e.g. you could get 1 legend and mostly duplicate garbage in 50 packs, or 5 legendaries and multiple epics you need within 20 packs), to force you to spend more time and/or money (probably somewhere in the hundreds of dollar range). I have another account (used for Fireside last year) that I play once a month strictly for the card backs, that plays a garbage outdated zoo warlock, and currently Chakki face hunter minus arcane golems and mad scientists. Mad scientists are strong as hell in huntard decks, yet I cannot get them only because I either have to pay 2800 gold or spend about $25 for just that card... think about that carefully if you are a newbie starting this game now? I disenchanted almost every card for the rares in the face hunter deck, and wow the dusting system is really inefficient... almost like making a bad trade in a real TCG just to get the card you need... again this is the dilemma for a newbie. Anyone who argues against these problems should really think thoroughly if this is how a f2p game should be operated | ||
BeMannerDuPenner
Germany5638 Posts
i bought naxx, bought a good junk of packs (think 35 in gvg alone) did quite alot of arena (100ish runs) and rarely missed a daily(ofc rerolled for amx gold). i started like 5-6 months ago and still miss 70% of important epics, almost all decent legendarys with sylvanas and geddon only useable ones i opened. if someone starts now f2p hey would need to spend like 3 months playing with the basic cards just toi get naxx&brm which is damn boring. after that the next thing will be announced and he still has no rares,epics or legs from classic or gvg. this isnt fun. this is less then most f2p games offer in content by far. honestly the pricing, and inability to gain gold at your on pace is among the worst i know for f2p. asian grinders 8 years ago offered more. yeah yeah compared to other tcg its not that bad but do we want to compare blizzards hearthstone really with them or other games? and in other cardgames you usually can atleast sell your shit if you decide to quit... well ill buy brm cause i wont play evry day for hours without doing arena or opening packs for a month. ill rather just throw 20€ at it . but outside of expansions and adventures i now refuse to spend money on hearthstone. the value for your money is just terrible (500 dust for 18€,thx rng!). And i accepted that ill never have a full collection or play flashy special decks. i just build cheap face decks for ladder and dick around with fun decks for quests. they just need to overhaul crafting or atleast make crafting old content way cheaper plus give more options and different ways for gold. that people mostly get gold by farming with face decks at rank 20 alone is proof that the system is stupid and bad for the game. | ||
RyanEnder
United States0 Posts
On March 24 2015 05:15 BeMannerDuPenner wrote: honestly unless youre happy with never having a full collection and for ages playing very limited (and mostly boring) decks then you HAVE to spend money. i bought naxx, bought a good junk of packs (think 35 in gvg alone) did quite alot of arena (100ish runs) and rarely missed a daily(ofc rerolled for amx gold). i started like 5-6 months ago and still miss 70% of important epics, almost all decent legendarys with sylvanas and geddon only useable ones i opened. if someone starts now f2p hey would need to spend like 3 months playing with the basic cards just toi get naxx&brm which is damn boring. after that the next thing will be announced and he still has no rares,epics or legs from classic or gvg. this isnt fun. this is less then most f2p games offer in content by far. honestly the pricing, and inability to gain gold at your on pace is among the worst i know for f2p. asian grinders 8 years ago offered more. yeah yeah compared to other tcg its not that bad but do we want to compare blizzards hearthstone really with them or other games? and in other cardgames you usually can atleast sell your shit if you decide to quit... well ill buy brm cause i wont play evry day for hours without doing arena or opening packs for a month. ill rather just throw 20€ at it . but outside of expansions and adventures i now refuse to spend money on hearthstone. the value for your money is just terrible (500 dust for 18€,thx rng!). And i accepted that ill never have a full collection or play flashy special decks. i just build cheap face decks for ladder and dick around with fun decks for quests. they just need to overhaul crafting or atleast make crafting old content way cheaper plus give more options and different ways for gold. that people mostly get gold by farming with face decks at rank 20 alone is proof that the system is stupid and bad for the game. This is one of the reasons I started to really enjoy Arena, level playing field. I don't have to worry about missing cards because I spend the majority of the time having fun in Arena and just keep a few decks around to get gold for Arena runs. I've got some 4000 dust saved up again and no clue what to even spend it on because of how little I play constructed. Its a great feeling! | ||
BeMannerDuPenner
Germany5638 Posts
also telling new players to go and play(grind) a "sidegamemode" for months where they cant use their shiny new cards and which isnt what they signed up for or saw in a tournament is quite a sad thing anyways. | ||
Zato-1
Chile4253 Posts
On March 24 2015 05:15 BeMannerDuPenner wrote: honestly unless youre happy with never having a full collection and for ages playing very limited (and mostly boring) decks then you HAVE to spend money. If I did have a full collection, I think that would take away a lot of my incentives to actually keep on playing the game. Hearthstone is every bit as much about the journey as about the destination, if not more so. That doesn't mean I don't think there's a problem with the acquisition rate of cards; I've been doing every single quest for over a year and I'm still missing most Legendaries plus quite a few epics, and I've spent some money on the game, though not much. If I'm still missing that much, then for new players, the amount of catch-up they need to do must be daunting, and with every new expansion and adventure mode that comes up, the gap between the older players and newbies widens. | ||
darkcoug
United States0 Posts
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Zato-1
Chile4253 Posts
On March 26 2015 13:06 darkcoug wrote: This game is free to play, its just not free to compete in legend. A free to play player will win about as much as a pay to play legendary player after the first day. The suckers are the ones who ponied up the $200 to shortcut the reward process and get to legend as fast as possible where they will win just as much as the guy with mostly starter cards in rank 19. That's the idea, but not how it works in practice. A friend of mine started playing recently, and about half the time he faced the very same decks I play against in ranks 3 through legend. There's a LOT of players out there with decks that belong in high ranks, but auto-concede half of their games in order to stay at rank 20 and crush newbies to farm gold; it makes it painfully evident how much stronger their decks are than yours, and how you can either farm gold for months to try to catch up, or pay up, or just continue getting crushed. My friend chose to quit Hearthstone instead, and I can't blame him. The game is pretty hostile to new players. | ||
Hearken
United Kingdom0 Posts
On March 26 2015 23:38 Zato-1 wrote: Show nested quote + On March 26 2015 13:06 darkcoug wrote: This game is free to play, its just not free to compete in legend. A free to play player will win about as much as a pay to play legendary player after the first day. The suckers are the ones who ponied up the $200 to shortcut the reward process and get to legend as fast as possible where they will win just as much as the guy with mostly starter cards in rank 19. That's the idea, but not how it works in practice. A friend of mine started playing recently, and about half the time he faced the very same decks I play against in ranks 3 through legend. There's a LOT of players out there with decks that belong in high ranks, but auto-concede half of their games in order to stay at rank 20 and crush newbies to farm gold; it makes it painfully evident how much stronger their decks are than yours, and how you can either farm gold for months to try to catch up, or pay up, or just continue getting crushed. My friend chose to quit Hearthstone instead, and I can't blame him. The game is pretty hostile to new players. This is totally true. But also, there are a lot of players on ladder that are like me. I've been playing since closed beta, have almost all the cards and never auto-concede, but still find it REALLY tough to maintain a rank of 10+. The combination of ladder cancer and RNG make it hard to do well. Unless you lack any kind of morals or integrity, in which case you can play MechMage or Huntard ![]() There is simply not enough of an economy in ranked play for a game of this nature. I don't play the game every day because I enjoy it, I play everyday to earn enough gold to play arena, to earn enough gold to maximise my economy and finish my collection. For a game where constructed play is supposed to be the focus, there needs to be a HUGE investment into ranked play to make it more rewarding. A combination of achievements, a proper ladder system and better rewards would go a long way. Personally though, I don't care about new players, and I'm really hoping Blizzard don't either. Their focus should be on the dedicated play base. | ||
Zontan
United States0 Posts
On March 26 2015 23:58 Hearken wrote: Personally though, I don't care about new players, and I'm really hoping Blizzard don't either. Their focus should be on the dedicated play base. Fortunately I'm pretty sure Blizzard knows better. As a game design dev, I can assure you there is no such thing as a 100% player retention rate, even among dedicated players (which should be obvious if you think about it). A game that doesn't attract new players has no way to create new dedicated players, and is inevitably doomed to die. | ||
Zato-1
Chile4253 Posts
On March 26 2015 23:58 Hearken wrote: Personally though, I don't care about new players, and I'm really hoping Blizzard don't either. Their focus should be on the dedicated play base. The Hearthstone devs do claim to care about new players, and have said the following on the topic of them: On January 14, 2015 Ben Brode wrote: One thing we're aware of is new players could find the game harder to get into, and harder to learn, the more cards we add. We have ideas to solve those problems, but I think we're a little bit far off from those problems today. http://www.gamespot.com/articles/hearthstone-s-designer-on-nerfs-gnomes-and-what-s-/1100-6424567/ User Question Getting any of my friends who would be new players to play this game is near impossible at this point with how expensive Hearthstone is for new players to compete. They all go through the same process: begin playing the game through the tutorials, try each class, play the arena a few times, do a few days worth of quests, open a couple packs, and then realize that doing play mode they get absolutely crushed by seas of legendaries they don’t have, then quit. The more cards that are introduced into the game with the steep cost of the game makes the game more and more difficult for new players to get into. Are there going to be any significant ways for new players to catch up? Is there any possibility of a static cost for the game like buying all of the classic cards and naxx cards for $50? On December 15, 2014 Ben Brode's answer to the above question: Howdy! I super appreciate that you guys are looking out for new players. It’s really important to us that Hearthstone is approachable and accessible. We’re on the same page here. We do have some problems with Matchmaking. We had taken steps to make sure brand new players were not matched against players who had already built massive collections, but we recently found some issues there and have been working to make it better. We are going to continue to monitor the new player experience, and I do think we’ll need to do things to make it better over time, especially as we continue to release new content. User Question There needs to be a game mode where you are matched against a deck with a similar dust value. The matchmaking at the moment is just non existent. On December 15, 2014 Yong Woo's answer to the above question: We are always thinking ways to improve the match making system. But we don’t think that power level of a deck is directly proportional its dust value. http://hearthstone.blizzpro.com/2014/12/15/hearthstone-developer-ama-recap/ | ||
The_Masked_Shrimp
425 Posts
so matchmaking function should have dust value of collection and total time played as variables to be more fair. | ||
NewSunshine
United States5938 Posts
There's not going to be a perfect matchmaking system out there, but suggesting something based on dust creates one much worse than what we have right now. | ||
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