Anyway, the only piece of information that was in the article is that the Blackrock Mountain adventure will cost $24.99 to pre-purchase, which we knew already.
Give us a release date!!
Forum Index > Hearthstone General |
kingjames01
Canada1603 Posts
Anyway, the only piece of information that was in the article is that the Blackrock Mountain adventure will cost $24.99 to pre-purchase, which we knew already. Give us a release date!! | ||
kingjames01
Canada1603 Posts
us.battle.net ![]() ![]() ![]() Still no release date... ![]() | ||
Dark_Chill
Canada3353 Posts
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Roe
Canada6002 Posts
re: release date, I thought it was the first week of april | ||
Zato-1
Chile4253 Posts
Core Rager looks weak. It has lower stats than Yeti, and has the upside potential of becoming a BGH target. Meh. Imp Gang Boss looks like yet another attempt of making Demonlock work out. It's not a minion you'll want to summon via Voidcaller deathrattle, so the only synergy it might see is with Mal'ganis, which will almost never happen. It's a decent standalone minion though, so it should see play in non-Handlock, non-Zoo warlock archetypes. | ||
s3rp
Germany3192 Posts
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Zato-1
Chile4253 Posts
On March 20 2015 12:35 s3rp wrote: I don't really see the point of the Imp Gang Boss. Warlock doesn't have that many effect to damage own guys and by hitting minions i don't think you'll get much use out of this. The others look decent enough that they should at least be tried out. You make it take damage by hitting stuff, or getting hit by stuff. Works great against minions like Annoy-o-tron, Shielded Minibot, Haunted Creeper, Spirit Wolf, Armorsmith, Cruel Taskmaster and such. Even if it just dies to AoE or a Truesilver Champion attack, it still leaves an annoying 1/1 imp behind, which is valuable. | ||
Circumstance
United States11403 Posts
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Orcasgt24
Canada3238 Posts
Core Rage is an amazing top deck in top decking wars and 4/4 for 4 is going to better then most stuff. Imp Gang Boss is basically a 3/5 for 3 at worst. Pretty damn good | ||
lost_artz
United States366 Posts
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NewSunshine
United States5938 Posts
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s3rp
Germany3192 Posts
On March 20 2015 13:00 lost_artz wrote: core rager is insane. Empty hand as a Hunter? EZ-PZ. Doesn't even have to be a turn 4 drop to get great value. Well Kill Commands and if you run them Arcane Golems tend to be kept in hand for a while and not just get randomly played. | ||
Drazerk
United Kingdom31255 Posts
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Zato-1
Chile4253 Posts
On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. | ||
NewSunshine
United States5938 Posts
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kingjames01
Canada1603 Posts
On March 20 2015 13:10 Zato-1 wrote: Show nested quote + On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. You don't have to play Core Rager on turn 4 to get extra value out of it. Extreme Aggro Hunters lose steam when they're top-decking. If you can get a Core Rager to stick to the board, on your next turn, you can empty your hand and turn it into a 7/7 on your own turn. | ||
Verator
United States283 Posts
On March 20 2015 13:30 kingjames01 wrote: Show nested quote + On March 20 2015 13:10 Zato-1 wrote: On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. You don't have to play Core Rager on turn 4 to get extra value out of it. Extreme Aggro Hunters lose steam when they're top-decking. If you can get a Core Rager to stick to the board, on your next turn, you can empty your hand and turn it into a 7/7 on your own turn. With it being a battlecry, I take that to mean it only is triggered if it is the last card in your hand when you play it. | ||
kingjames01
Canada1603 Posts
On March 20 2015 12:35 s3rp wrote: I don't really see the point of the Imp Gang Boss. Warlock doesn't have that many effect to damage own guys and by hitting minions i don't think you'll get much use out of this. The others look decent enough that they should at least be tried out. I think with the inclusion of Imp Gang Boss in the card pool, we've possibly reached a critical mass where playing Demonfire, Imp Gang Boss, Mistress of Pain, Demonheart and other Demon cards might be a strong and viable alternative to the main archetypes. Demon mid-ranged decks are getting used more these days, and having extra Demons that have additional benefits when buffed will only strengthen this archetype. | ||
kingjames01
Canada1603 Posts
On March 20 2015 13:36 Verator wrote: Show nested quote + On March 20 2015 13:30 kingjames01 wrote: On March 20 2015 13:10 Zato-1 wrote: On March 20 2015 12:50 Circumstance wrote: I see more upside in Core Rager than others do. It gives Hunter a 4-drop and packs serious punch. And if you need to consider running or keeping BGH against a Hunter, that's really gonna screw you. You don't keep BGH against hunter. To play an early 7/7 Core Rager, they need to play out their entire hand by turn 3, then draw Core Rager as their only card on turn 4. Not something you need to play around because of how incredibly unlikely it is. Have a Savannah Highmane on your hand, or maybe Dr. Boom? Oops, you can't get a 7/7 Core Rager until like turn 8, at which point your great reward for holding onto this thing for like 5 turns will be a cheaper War Golem. Even a Kill Command will make it hard to get your 7/7 Rager. I don't see this card being played unless you don't have either Highmane or Dr. Boom in your deck, in which case this would be the most expensive card in your deck which means you're playing face hunter. Will it see play in Face Hunter? I don't think so; those like their minions with charge, or at least an immediate effect like Abusive Sergeant. It would be interesting to be proved wrong, but Core Rager looks like a terribly inconsistent card- that, or a consistently inferior Chillwind Yeti / Piloted Shredder. You don't have to play Core Rager on turn 4 to get extra value out of it. Extreme Aggro Hunters lose steam when they're top-decking. If you can get a Core Rager to stick to the board, on your next turn, you can empty your hand and turn it into a 7/7 on your own turn. With it being a battlecry, I take that to mean it only is triggered if it is the last card in your hand when you play it. No, you're right. It's a Battlecry Effect. I was going from memory when I answered that post. The other two are Constant Effects and I think I got them confused. | ||
Acidance
Russian Federation0 Posts
On March 20 2015 04:55 kingjames01 wrote: Give us a release date!! Rly? Things point it will me 1st march. | ||
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