Imp Gang Boss text should be read as "Deathrattle: Summon 1-4 1/1 Imps".
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baev_os
0 Posts
Imp Gang Boss text should be read as "Deathrattle: Summon 1-4 1/1 Imps". | ||
Drazerk
United Kingdom31255 Posts
On March 20 2015 16:30 baev_os wrote: It looks like in the comments above there are only huntards. Did everyone forgot about zoolock ? Core Rager is great card for him. Imp Gang Boss text should be read as "Deathrattle: Summon 1-4 1/1 Imps". Erm did you miss the part where core rager is a hunter card? And even in Zoo lock it'd probably be a eeeeeeeeeeeeeh card | ||
Latham
9555 Posts
Flame Waker Mage Imp Don Mafioso Warlock... | ||
NInoff
Bulgaria1105 Posts
On March 20 2015 13:00 lost_artz wrote: core rager is insane. Empty hand as a Hunter? EZ-PZ. Doesn't even have to be a turn 4 drop to get great value. Its not that insane... If you want to top deck a strong minion you should go for Deathwing , Ragnaros and so on... I mean if you top deck it - and your hand is empty it will happen around turn 8+ so it doesnt matter if it costs 4-5-6 or 8 mana. The only better thing is that it can be played on turn 4 as a 4/4 and i'd like to have a lot other 4 drop minions that this one. | ||
Kronoss
Czech Republic0 Posts
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kingjames01
Canada1603 Posts
On March 20 2015 12:21 Roe wrote: I predict everyone (myself included) is gonna call that thing Flame walker most of the time re: release date, I thought it was the first week of april I think you meant April but to respond to the both of you, no one has ever said that it will be the beginning of April. All announcements have been extremely careful to say that the new Adventure would be released IN April. My thought is that they have a release date in mind, but don't want to be bound to it if they overshoot by a day or two. | ||
ejozl
Denmark3340 Posts
It's really not that great, Warlock has a bunch of deal damage, Infernal/Hellfire and stuff that can get big from Mad Bomber and the likes, in the Demon Watcher thingy and you can even put in a Gurubashi Berserker. But this card is terrible with Mad Bomber. | ||
Gheizen64
Italy2077 Posts
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dale122
United Kingdom0 Posts
On March 20 2015 23:36 kingjames01 wrote: I think you meant April but to respond to the both of you, no one has ever said that it will be the beginning of April. All announcements have been extremely careful to say that the new Adventure would be released IN April. My thought is that they have a release date in mind, but don't want to be bound to it if they overshoot by a day or two. It will probably be around when GoT is shown, coz dragons. | ||
Dromar
United States2145 Posts
Core Rager no good. FYI, to play it turn 4, you need to play nothing but 1 drops on turns 1, 2, and 3, and then to topdeck this thing on turn 4. Shredder is nearly as good as this thing is at its best with no strings attached. Imp Gang Boss looks like the 3 drop Zoo has always wanted. Really strong card. | ||
RyanEnder
United States0 Posts
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NKB
United Kingdom608 Posts
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NewSunshine
United States5938 Posts
edit: FINALLY, GvG cards get autolinks now, good stuff | ||
Acidance
Russian Federation0 Posts
I think you meant April Yea, my bad, was a little sleepy =) | ||
Volband
Hungary6034 Posts
I'll probably still pre-order it, because I'm putting all my gold into packs, but man.... my fingers are so crossed for the pally cards! | ||
IcemanAsi
Israel681 Posts
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kingjames01
Canada1603 Posts
On March 21 2015 02:44 IcemanAsi wrote: Flamewaker is really cool card, you can play it aggressively as +2 spelldamage on finishers if the board is empty, but my favorite option is as a form of mid game AoE in a control type mage. Yeah, this is the way I'll probably be trying it once I have the card. My thought is to build a deck with Mana Wyrms, Sorceror's Apprentices, Flamewakers, Mirror Images and the normal suite of Mage Spells. I'd use that to open and hold the board until I can enter the midgame safely. | ||
Darkened
Bulgaria105 Posts
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IcemanAsi
Israel681 Posts
On March 21 2015 02:49 kingjames01 wrote: Yeah, this is the way I'll probably be trying it once I have the card. My thought is to build a deck with Mana Wyrms, Sorceror's Apprentices, Flamewakers, Mirror Images and the normal suite of Mage Spells. I'd use that to open and hold the board until I can enter the midgame safely. My control mage :D Trade mystic and kirin tor for two flamewakers. The spare part synergy is going to be ridiculous. ![]() | ||
Penlievskiov
Netherlands0 Posts
2016!? D: | ||
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