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On February 28 2014 05:06 trinxified wrote:Show nested quote +On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... Yep I agree. I've been QQ'ing this every time it happens here. Just happened now too. Well I just coined out an Amani Berserker and opponent had the nerve to drop a Mad Bomber which normally would be a terrible play but hey, not if it straight triple shots the berserker and the game is over.
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On February 28 2014 05:17 diehilde wrote:Show nested quote +On February 28 2014 05:06 trinxified wrote:On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... Yep I agree. I've been QQ'ing this every time it happens here. Just happened now too. Well I just coined out an Amani Berserker and opponent had the nerve to drop a Mad Bomber which normally would be a terrible play but hey, not if it straight triple shots the berserker and the game is over.
Oh that one is tough to take in. That's crazy. I kept losing Faerie Dragons that way, which isn't as bad, but the last bomb always hits my face too.
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On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2...
i think you people are being a bit extreme. mad bomber getting lucky early game does not mean auto loss...
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On February 28 2014 05:34 EleanorRIgby wrote:Show nested quote +On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... i think you people are being a bit extreme. mad bomber getting lucky early game does not mean auto loss...
It does if it makes you concede!
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On February 28 2014 05:34 EleanorRIgby wrote:Show nested quote +On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... i think you people are being a bit extreme. mad bomber getting lucky early game does not mean auto loss... in arena it pretty much does unless your deck is just far better or your opponent messes up
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On February 28 2014 05:48 diehilde wrote:Show nested quote +On February 28 2014 05:34 EleanorRIgby wrote:On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... i think you people are being a bit extreme. mad bomber getting lucky early game does not mean auto loss... in arena it pretty much does unless your deck is just far better or your opponent messes up
No, there will be RNG throughout the whole game not to mention the inherent RNG of Arena in deck-building. You are being a bit extreme.
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On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2...
Maybe my story about Mad Bomber will make you feel better .
Today playing warrior vs warrior and oponent uses Raging Worgen. I use Slam and coin Mad Bomber to kill it, but he send 3 bombs to my face. Next turn oponent uses Rampage and wrecks me in 2 turns . Probably misplayed it but I wanted a card from Slam and i didnt had any answer for another 2 turns, .
Mad Bomber is not OP beacuse it can backfire in any situation you use it.
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On February 28 2014 05:52 willoc wrote:Show nested quote +On February 28 2014 05:48 diehilde wrote:On February 28 2014 05:34 EleanorRIgby wrote:On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... i think you people are being a bit extreme. mad bomber getting lucky early game does not mean auto loss... in arena it pretty much does unless your deck is just far better or your opponent messes up No, there will be RNG throughout the whole game not to mention the inherent RNG of Arena in deck-building. You are being a bit extreme. Once you get to like 7+ wins every deck is good and the games will be very close for the most part. Having an opponent take the initiative from you and kill your first drop for free is almost always backbreaking. Sure there may be extreme situations where everything else goes your way and you happen to still win but I have never seen it happen and I am pretty sure 90%+ games at that stage of an arena run go in the bombers players favor when that happens.
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8 damage on the board against an empty handed mage with 18 HP. I have 8 HP myself, but at least Shapeshift lets me heal one per turn, so I should be fine. ... UNTIL HE TOPDECKS TWO FUCKING FIREBALLS IN TWO TURNS.
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United Kingdom31255 Posts
Dammit just found out season reset is happening soon >.<
Time to play casual for a week I guess
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On February 28 2014 06:09 SkelA wrote:Show nested quote +On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... Maybe my story about Mad Bomber will make you feel better . Today playing warrior vs warrior and oponent uses Raging Worgen. I use Slam and coin Mad Bomber to kill it, but he send 3 bombs to my face. Next turn oponent uses Rampage and wrecks me in 2 turns . Probably misplayed it but I wanted a card from Slam and i didnt had any answer for another 2 turns, . Mad Bomber is not OP beacuse it can backfire in any situation you use it.
That's nothing. Your expectations were just unrealistic. It can easily miss the target. To contrast this to some really bad Bomber luck, I once Equality'd a board with 4 minions on it, (one legendary on there) and my side of the board had no minions. I dropped a bomber expecting at least a kill or two, but Bomber sent all 3 to my face.
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a month ago, i got my first legendary, a pagle.
last night i got my second legendary, a pagle.
guess i'll wait for the nerf and d/e both.
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On February 28 2014 13:08 thirtyapm wrote: a month ago, i got my first legendary, a pagle.
last night i got my second legendary, a pagle.
guess i'll wait for the nerf and d/e both. Well I got 3 legs, a Gruul, a Malygos and an Al' Akir the Windlord... Id gladly trade for a Pagle ^^
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I drafted two excellent arena decks, only 4 wins each. I'm going to stop playing at night, I think the competition is much tougher then, just less people who do misplays.
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On February 28 2014 15:14 jrkirby wrote: I drafted two excellent arena decks, only 4 wins each. I'm going to stop playing at night, I think the competition is much tougher then, just less people who do misplays.
I also drafted two excellent Shaman and Paladin arena decks. Lost 0-3 twice in a row with them. Didn't do any misplays, just got owned by Mages who are actually decent.
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Played 3 games, each enemy had one or more demolishers. EVERY SINGLE TIME I DIDNT DRAW SHIT TO DEAL WITH IT AND IT ALWAYS HIT MY MINIONS ASDF
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Play Shaman, lose to Huntard, switch to Warrior, lose to Paladin, switch to Shaman, lose to Huntard, switch to Warrior, lose to Shaman.
0-4 on autolosses, fucking roulette
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Why must Earth Shock totally rape my Twilight Drakes
WHYYYYYYYYYYY
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Is there a thread on this site discussing emotes? I don't know why all of a sudden it became ok in this game for winning players who before or after delivering lethal get to say "Well Played" when their opponent doesn't say anything, yet SC2, WC3 and most other RTS' I've played or followed look down upon it (i.e. saying gg offensively). No I don't want to hear your "Well Played" emote when I just got stomped 30-0 because you coin innervated a chillwind yeti and I drew no answers, had a bad mulligan, and a horrible starting hand. It's such a stupid gesture even if you think you are being genuine instead of sounding like a douche who's trying to pity me.
So no, I don't want to hear you try to speak on behalf of both of us when you're some anonymous no name not face to face with me, who probably lucked out. They really need an auto-squelch feature and let these idiots know if they're being squelched for every time I forget to do so
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On February 28 2014 05:48 diehilde wrote:Show nested quote +On February 28 2014 05:34 EleanorRIgby wrote:On February 28 2014 04:56 diehilde wrote: I wonder why everybody complains about pagle but nobody about Mad Bomber. In a typical situation where you play your standard 3/2 on turn 1 (+coin) and enemy plays mad bomber the game is almost always over if the bomber kills your minion. Its really not fun at all to have the game decided purely by rng on turn 2... i think you people are being a bit extreme. mad bomber getting lucky early game does not mean auto loss... in arena it pretty much does unless your deck is just far better or your opponent messes up
Lol, mad bomber is a 3/2 on turn 2. Unless your deck was trash to begin with no low costing minions or removal, you can deal with it. There will of course be situations like yours where you simply have no follow up and the opponent has all the right cards to maintain momentum, but that can happen vs any deck.
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