You absolutely have to clear the board and you easily have the tools for it. After you cleared you still have Argent Commander and SSC on the board that you can buff next turn with your defender.
Simple Questions and Answers - Page 28
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AntiGrav1ty
Germany2310 Posts
You absolutely have to clear the board and you easily have the tools for it. After you cleared you still have Argent Commander and SSC on the board that you can buff next turn with your defender. | ||
meatpudding
Australia520 Posts
Yeah defs risky, I think your answer might have been better but that's what I would do.0 | ||
Zeon0
Austria2995 Posts
only thing I know is that he played Tirion next turn and that I was screwed then^^ | ||
1Dhalism
862 Posts
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skyR
Canada13817 Posts
On December 01 2013 07:16 1Dhalism wrote: is cobra not supposed to kill bubbled minions? If so, the tooltip needs some clarification. The tooltip says 'damaged'. You're not damaging a minion with divine shield. | ||
Dranak
United States464 Posts
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1Dhalism
862 Posts
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Shock710
Australia6097 Posts
Seemed weird to me because i had a couple of 2/1's out and i would could trade the 3/2 pyro for his 3/3 taunt... I was kinda thinking along the lines of cast shadow madness goes on the stack, resolves, i get pyromancer, (because the spell has to completely resolve before i get the pyro, the pyro's after you cast a spell deal one damage to all minions wouldnt trigger fml...lost me a game T_T like after you cast it, doesnt mean it needs to resolve (so my second question is if you have wild pyro and u play a spell and a mage uses the counter spell secret does the wild pyromancers ability go off? the cast wording has me a bit confused ![]() edit: hmm i was reading on the b.net forums that apparently the spell doesnt finish till u get control of the pyromancer, and then the spell completely resolves and hence triggers the ability, it would be nice to get some sort of ruling book released XD | ||
Nibbler89
884 Posts
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skyR
Canada13817 Posts
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Nibbler89
884 Posts
On December 01 2013 09:02 skyR wrote: You mean a light spawn? In which case, yes it's attack becomes 0 when it is silenced. Yeah thought i was screwing that up. light wardens the one that gains +2 on heal myb. | ||
wentzA
United States79 Posts
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GGQ
Canada2653 Posts
On December 02 2013 01:42 wentzA wrote: Can avenging wrath do extra damage to a minion? Or will it cap out at the minion's health? It deals one damage at a time, re-evaluating every time it deals the next one damage. That means it can't do extra damage, since it kills the minion with one damage, and the minion is no longer alive to target with the next one damage. This also makes it useful against divine shields, since only one of the hits will break the shield and the rest will hit hp. | ||
Zeon0
Austria2995 Posts
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Valiver
Caldeum1976 Posts
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sob3k
United States7572 Posts
On December 02 2013 02:21 Zeon0 wrote: Anyone else thinks it should work the other way? No way that would make it absolutely terrible. It would have to do like twice as much damage to make it as playable as it is now, and then that would open up edge cases where you got lucky and it just did 16 damage to their face and you win etc. Not a good idea. | ||
trinxified
Canada7774 Posts
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Shock710
Australia6097 Posts
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trinxified
Canada7774 Posts
On December 02 2013 13:27 Shock710 wrote: You have dust, and u can spend dust to "craft" new cards that you dont have (or only have 1 copy of) Is that randomized or something? Not sure how things are supposed to work. I don't wanna test either because I'm scared of wasting them. | ||
skyR
Canada13817 Posts
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