Simple Questions and Answers - Page 26
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sob3k
United States7572 Posts
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ETisME
12276 Posts
Hopefully I will break into gold! | ||
NasKe_
Brazil570 Posts
I'm living in the UK, but in my account the country is Brazil. | ||
skyR
Canada13817 Posts
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Jerubaal
United States7684 Posts
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Vaelone
Finland4400 Posts
On November 26 2013 14:01 Jerubaal wrote: I'm sure this has been answered a million times before, but am I going to have to do the bullshit where I play against the AI until level 10 to get all of the basic cards once the game comes out? You can play and even win against people even without having all the basic cards unlocked, and unlock them that way. Thats what I did for most classes. And to answer your question there should be no more wipes, so you should keep your cards and your levels as the game moves from closed beta to open beta and full release. Unless Blizzard changes their mind. | ||
Jerubaal
United States7684 Posts
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skyR
Canada13817 Posts
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RuskiPanda
United States2906 Posts
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i.of.the.storm
United States795 Posts
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PushDown
Italy208 Posts
On November 27 2013 14:28 RuskiPanda wrote: If i generally like to play aggro decks in constructed (paladin/mage/warlock, etc.) which legendary should be the first for me to craft? (just got 1600) I was considering leeroy jenkins but sylvanas has also been hyped a lot in recent articles. Finally there's always Rag or Ysera for generic filler slots in almost any deck. Leeroy J. has always been a consistent Legendary in any Aggro deck, you always find a place for him. Ragnaros is starting to be seen less and less in Every archetype deck and more on Mid-range decks. Sylvanas is taking the place of Ragnaros as an All-round archetype deck card. You can place her in almost any deck (combo decks may be the only exeption) and be happy with her overall value. Lorewalker Cho can be played in Agro decks as a mean to stop heavy spell removal from happening, but to place this card in a deck it can be tricky. A 20+ minion heavy Warlock deck may have good use for this card, for example. Ysera is far to slow for any Agro deck to be played in, while I can't say the same for some mid-range decks and it will always be a fairly interesting pick in control deck. Now for what legendary to pick, if you REALLY like to play with Agro archetypes, then I would recommend Leeroy J. because you will find it more valuable than Ragnaros/Sylvanas. But be aware that Ragnaros/Sylvanas can be play in almost any deck w/o losing to much value. Something important to consider about Leeroy J. is the amount of Knife Jugglers the meta of the game has. The moment L.J is summoned if the opponent has a Knife Juggler on his side the effect from the K.J will be played before L.J's charge effect. In other words, you risk to get your L.J killed before even using his charge. On November 27 2013 18:06 i.of.the.storm wrote: I just started playing a few days ago, so apologies if this is a dumb question, but it seems to me that going 2nd gives you a huge advantage, and I can't see the advantage of going first. Is it just because my limited card exposure hasn't shown me too many good 0/1 mana cards? I don't really see anything useful about going first, yay, you get to play a crappy card first, meanwhile the other guy gets extra mana (and sometimes an extra card too? not sure what that's about). I always been of the idea that the second player has the advantage: >Coin for extra mana that allows you to "ramp" for a faster next-level mana card vs your opponent. >You get to Mulligan an extra card off the get go!. Simple Awesome, when most of the Hs games can be decided by the opening hand. Starting First can help in some mirror matches where players have the same cards for the first 2, 3 turns. But this is not always true!, because it will depend on what mirror card duel they are hoping to win as to get the deciding mortal blow. For example: Defender of Argus vs Defender of Argus. Argent Commander vs Argent Commander. Secret war vs Secret war. | ||
Oukka
Finland1683 Posts
On November 27 2013 22:16 PushDown wrote: I always been of the idea that the second player has the advantage: >Coin for extra mana that allows you to "ramp" for a faster next-level mana card vs your opponent. >You get to Mulligan an extra card off the get go!. Simple Awesome, when most of the Hs games can be decided by the opening hand. Starting First can help in some mirror matches where players have the same cards for the first 2, 3 turns. But this is not always true!, because it will depend on what mirror card duel they are hoping to win as to get the deciding mortal blow. For example: Defender of Argus vs Defender of Argus. Argent Commander vs Argent Commander. Secret war vs Secret war. I'd say that priest and much despised turn one Northshire Cleric play is stronger for the starting player I feel. Very often that forces opponent to keep clean board until removing Northshire Cleric in one turn is possible, allowing priest to maintain and expand board control until turn three or even four. Of course going second and having four cards to mulligan for that Northshire Cleric makes it easier to get to play it at turn one, but I at least tried arguing the other way ^^ | ||
AndAgain
United States2621 Posts
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skyR
Canada13817 Posts
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GGQ
Canada2653 Posts
On November 28 2013 12:08 AndAgain wrote: Is there ever a good reason to buy a pack of cards for 100 gold rather than playing arena for 150? (Given that you're guaranteed to get a pack of cards from playing arena.) Btw, I'm very new to the game so I know it might be a dumb question. 1) If you don't enjoy arena. This should be obvious but perhaps it isn't. 2) If you want to maximize efficiency of your gold, you shouldn't play arenas as long as you get less than 50 gold each time in the rewards. Since a pack is 100 and arena is 150 but gives you a pack, the real "cost" of arena is 50 gold. As long as you are getting more than that in rewards, it's most efficient to use your gold on arena. I don't know how many wins you need to reliably get 50+ gold, though. 3) If you want the packs now as opposed to later. If you have 300 gold and you get 50 back from each arena, you can either buy 3 packs now, or play two arenas and get two packs at the end of the arena runs, plus 100 gold back to buy the third pack. Either way you get three packs, but buying the packs gets you the new cards earlier. 4) If you have a huge pile of gold and can go infinite in arena, you might as well buy some packs. So to sum up, if you enjoy arena you should play it. | ||
awesomoecalypse
United States2235 Posts
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Atreides
United States2393 Posts
On November 27 2013 18:06 i.of.the.storm wrote: I just started playing a few days ago, so apologies if this is a dumb question, but it seems to me that going 2nd gives you a huge advantage, and I can't see the advantage of going first. Is it just because my limited card exposure hasn't shown me too many good 0/1 mana cards? I don't really see anything useful about going first, yay, you get to play a crappy card first, meanwhile the other guy gets extra mana (and sometimes an extra card too? not sure what that's about). One of the better ways I have heard of looking at the whole turn2 coin mana ramp issue (aside from it being both a card and a spell) is that it gives the second player the chance to on one single play have access to x mana first. (ie. coin on turn 3 gives player 2 4 mana, but player 1 still has 4 mana to respond on his turn.) Pretty clearly, this is the situation that player 1 has EVERY OTHER TURN. So if you think this is very very strong, then in fact turn 1 is the advantaged one (and generally this was the case in other card games). In this light, the real strength of turn 2 is mulliganing 4 cards, with the bonus of silly combos that are buffed by the coin (card in hand/spell/rogue combos). Plus, I have seen no statistics that supported turn2 being too strong. They are either relatively balanced of slightly favoring turn1. | ||
Jerubaal
United States7684 Posts
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PushDown
Italy208 Posts
On November 29 2013 04:17 Jerubaal wrote: My specific question is how many 1-2 minions should I be using on a Warrior (mostly basic). My more general question is I don't seem to understand how warrior works. I don't have board control via minions, I don't have board clear (most decks I see don't use cleave or WW), and my removal vis a vis weapons costs me health. So where does my advantage lie? For the 1drop question, you have 3 minions you may want to play: >Leper gnome: Exellent card for agro and mid-range decks >Southsea Deckhand: If you have a weapon heavy deck, this card gets a lot more tempting. You can see it as a 1 mana 2dmg card (if you have a weapon ofc). >If you play Mid-Range decks you may want to play Argent Squires and buff them. As for the second question, in the current meta warriors doesn't have any advantage.The only archetype a warrior can play with a good succesful ratio are Combo decks. Trading with weapons it's really good for card advantage but the problem is that with the amount of Agro decks the meta has, having card advantage at the cost of losing life it's not useful. Defender of Argus out right kills any other archetypes a warrior can play, using a charge minion into a low tier creature that got buffed with the D.o.A is a waste. Another thing is the huge amount of ppl playing Cixha's/Ek0p's paladin decks, the Argent Squire or anything with a Shield on it for a warrior is a Pain in the ass to kill. That abilty guarantees (almost always) a x2 card usage for the removal of the shielded card. 1 month ago I had a 85-90% win ratio with a rush down warrior deck, now I have like a 30-40% with that deck. The fault is all the things that I listed you before and the fact that the mana curve peaks now at 3 (it dropped down from 4). | ||
trinxified
Canada7774 Posts
![]() I regret spending my initial 100 gold to buy a pack. Should've been just saving every time for Arena play. | ||
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