On August 12 2016 02:10 Bleak wrote: How do you deal with worgen otk warrior as N'Zoth Paladin? I noticed if I do not have Tirion and N'Zoth at hand to play one after another, I die from full hp.
So I removed Corrupted Healbot and added a Bog Creeper, which also fits the 7 drop. Will this suffice? What else can I do to beat this deck? Lost like 4 times today and it is stupid that a deck can kill u from full hp.
From my experience, if you're playing a late game deck like N'Zoth Pally, the best way to deal with OTK is to identify it ASAP and then concede. It's simpler for everyone involved and lets you get onto the next game, hopefully a match-up where you have higher than a 1% chance of winning.
Essentially, any combo style deck that looks to draw lethal pieces then burst is always going to be favoured against control, whether that's a miracle style Rogue deck, Malygos style Druid, Worgen Warrior or whatever.
I play exclusively late game decks, and personally just concede if I see Loot Hoarder from a Warrior. Life's too short.
How about 1 copy of Noble Sacrifice? Kills 1 worgen and I can deal with the second one. Could this work?
I mean, I guess you could try it. If the Warrior also has a winaxe though, it does nothing. It also only deals with half of the damage from the first worgen. You also have to have it for exactly the turn when it occurs. You could easily play it after Thaurissan procs only to find that they're not playing the OTK yet.
One could argue that mage could run Vaporize x 2 to deal with it as well. I just feel like you're weakening the overall power of your deck against everything else in order to have a 5% chance against combo decks.
I personally just prefer to accept the fact that my opponent's deck counters mine, concede and move on.
To me, it's a similar situation to running Eater of Secrets in Druid, just in case you face a Freeze Mage.
Well I see this deck a lot and I just can't stand losing against this imbecile, braindead deck. I removed a Corrupted Healbot and added 1 Noble Sacrifice, I will post my results.
wouldnt the paladin secret repentance work better? If the worgens at 1 hp, he can only activate by also comboing commanding shout and even then the damage is reduced significantly. That should give you a really good winrate.
Maybe, yeah. I gave up trying to counter it though, the deck is stupid and I won't concern myself with it anymore and wait for it to get nerfed.
Thaurissan rotates out in April. I can't fucking wait, though it's going to be a loooooonng 8 months
On August 12 2016 02:10 Bleak wrote: How do you deal with worgen otk warrior as N'Zoth Paladin? I noticed if I do not have Tirion and N'Zoth at hand to play one after another, I die from full hp.
So I removed Corrupted Healbot and added a Bog Creeper, which also fits the 7 drop. Will this suffice? What else can I do to beat this deck? Lost like 4 times today and it is stupid that a deck can kill u from full hp.
From my experience, if you're playing a late game deck like N'Zoth Pally, the best way to deal with OTK is to identify it ASAP and then concede. It's simpler for everyone involved and lets you get onto the next game, hopefully a match-up where you have higher than a 1% chance of winning.
Essentially, any combo style deck that looks to draw lethal pieces then burst is always going to be favoured against control, whether that's a miracle style Rogue deck, Malygos style Druid, Worgen Warrior or whatever.
I play exclusively late game decks, and personally just concede if I see Loot Hoarder from a Warrior. Life's too short.
How about 1 copy of Noble Sacrifice? Kills 1 worgen and I can deal with the second one. Could this work?
I mean, I guess you could try it. If the Warrior also has a winaxe though, it does nothing. It also only deals with half of the damage from the first worgen. You also have to have it for exactly the turn when it occurs. You could easily play it after Thaurissan procs only to find that they're not playing the OTK yet.
One could argue that mage could run Vaporize x 2 to deal with it as well. I just feel like you're weakening the overall power of your deck against everything else in order to have a 5% chance against combo decks.
I personally just prefer to accept the fact that my opponent's deck counters mine, concede and move on.
To me, it's a similar situation to running Eater of Secrets in Druid, just in case you face a Freeze Mage.
Well I see this deck a lot and I just can't stand losing against this imbecile, braindead deck. I removed a Corrupted Healbot and added 1 Noble Sacrifice, I will post my results.
wouldnt the paladin secret repentance work better? If the worgens at 1 hp, he can only activate by also comboing commanding shout and even then the damage is reduced significantly. That should give you a really good winrate.
I don't believe it can activate at all with repentence + commanding shout actually.
On August 14 2016 06:12 4tre55 wrote: Since when has it become commonplace on the ladder that everybody tries to bm you with the "wow"-emote all the time? Kinda makes me wish for an auto-mute function...
Simple answer to that is mute opponent, doesn't take much effort, tho I agree that there could be auto-mute
On August 12 2016 02:10 Bleak wrote: How do you deal with worgen otk warrior as N'Zoth Paladin? I noticed if I do not have Tirion and N'Zoth at hand to play one after another, I die from full hp.
So I removed Corrupted Healbot and added a Bog Creeper, which also fits the 7 drop. Will this suffice? What else can I do to beat this deck? Lost like 4 times today and it is stupid that a deck can kill u from full hp.
From my experience, if you're playing a late game deck like N'Zoth Pally, the best way to deal with OTK is to identify it ASAP and then concede. It's simpler for everyone involved and lets you get onto the next game, hopefully a match-up where you have higher than a 1% chance of winning.
Essentially, any combo style deck that looks to draw lethal pieces then burst is always going to be favoured against control, whether that's a miracle style Rogue deck, Malygos style Druid, Worgen Warrior or whatever.
I play exclusively late game decks, and personally just concede if I see Loot Hoarder from a Warrior. Life's too short.
How about 1 copy of Noble Sacrifice? Kills 1 worgen and I can deal with the second one. Could this work?
I mean, I guess you could try it. If the Warrior also has a winaxe though, it does nothing. It also only deals with half of the damage from the first worgen. You also have to have it for exactly the turn when it occurs. You could easily play it after Thaurissan procs only to find that they're not playing the OTK yet.
One could argue that mage could run Vaporize x 2 to deal with it as well. I just feel like you're weakening the overall power of your deck against everything else in order to have a 5% chance against combo decks.
I personally just prefer to accept the fact that my opponent's deck counters mine, concede and move on.
To me, it's a similar situation to running Eater of Secrets in Druid, just in case you face a Freeze Mage.
Well I see this deck a lot and I just can't stand losing against this imbecile, braindead deck. I removed a Corrupted Healbot and added 1 Noble Sacrifice, I will post my results.
wouldnt the paladin secret repentance work better? If the worgens at 1 hp, he can only activate by also comboing commanding shout and even then the damage is reduced significantly. That should give you a really good winrate.
Maybe, yeah. I gave up trying to counter it though, the deck is stupid and I won't concern myself with it anymore and wait for it to get nerfed.
Thaurissan rotates out in April. I can't fucking wait, though it's going to be a loooooonng 8 months
I rarely see OTK warriors, and I don't think they are op, you need so many cards for combo that often you have to draw all your deck to get it. I think against agro or faster mid range decks you could die easly before you do that. I think totem shaman with the 5/5 taunts is good, add Earth Elemental and you are golden, preferably bait out executes on other things like 5/5 or 3/6 and what not. I think that Druid and Protect The King! or Dragon warrior or even Priest with tons taunts, is auto win vs OTK warrior.
On August 28 2016 19:28 Madars wrote: What happens when you Evolve 10+ mana minion?
If there isn't a valid target for the minion to evolve into, nothing happens. It doesn't even heal to full. This is the case for all 10, 12 and 25 mana minions.
Brann Bronzebeard + Coldlight Oracle, how does fatigue damage work? What if 1 hero dies from fatigue, does Coldlight Oracle Barrlecry keeps going, and can still kill the other hero too?
On September 01 2016 03:07 Madars wrote: Brann Bronzebeard + Coldlight Oracle, how does fatigue damage work? What if 1 hero dies from fatigue, does Coldlight Oracle Barrlecry keeps going, and can still kill the other hero too?
90% sure that Ghostcom is correct...
You play Brann then Coldlight, you draw two then the opponent does, then the game checks for either or both players dying, then the battlecry triggers again, you draw two then your opponent does, then the game checks for either or both players dying.
I've been trying to find a thread that covers it, but using search terms like 'force draw' etc. just pull up threads about the deck in general, rather than specifically tied games in fatigue.
Like I say though, 90% sure that the battlecry resolves fully before checking who has and hasn't died. This is why you can force a tie with Eye for an Eye and similar cards.
EDIT: If you watch Savjz's stream and/or Youtube, you should find at least one example of this occurring.
On September 01 2016 03:07 Madars wrote: Brann Bronzebeard + Coldlight Oracle, how does fatigue damage work? What if 1 hero dies from fatigue, does Coldlight Oracle Barrlecry keeps going, and can still kill the other hero too?
90% sure that Ghostcom is correct...
You play Brann then Coldlight, you draw two then the opponent does, then the game checks for either or both players dying, then the battlecry triggers again, you draw two then your opponent does, then the game checks for either or both players dying.
If this is true then second battlecry given to Coldlight Oracle by Brann would not trigger if one hero dies from first battlecry.
I'm 100% certain that both players will draw two cards (even if one player dies from the first card-draw).
I'm unsure how the Brann interaction works, but my gut feeling is to assume that it would draw all 4 for both players and first THEN check if someone was dead (so unlike what hearken explained) - I seem to recall bringing someone to -3 with a disciple of C'thun+brann and I also think that player deaths are only checked for at the end of a sequence.
Also:
Death processing does not run between the two Battlecries
On September 01 2016 03:07 Madars wrote: Brann Bronzebeard + Coldlight Oracle, how does fatigue damage work? What if 1 hero dies from fatigue, does Coldlight Oracle Barrlecry keeps going, and can still kill the other hero too?
90% sure that Ghostcom is correct...
You play Brann then Coldlight, you draw two then the opponent does, then the game checks for either or both players dying, then the battlecry triggers again, you draw two then your opponent does, then the game checks for either or both players dying.
If this is true then second battlecry given to Coldlight Oracle by Brann would not trigger if one hero dies from first battlecry.
Sorry, I seemed to contradict myself...
I went on to say:
"...90% sure that the battlecry resolves fully before checking who has and hasn't died. This is why you can force a tie with Eye for an Eye and similar cards."
But, yes, Ghostcom is correct in that Brann works as an aura than doesn't update mid-phase.
And it turns out you already knew that Brann resolves fully and can force the tie
EDIT: I've watched every Savjz Mill video and can't seem to find a single example of the forced tie, so it is quite rare.
Yeah from what I recall, your chances increase to practically 100% at 40 of the same set. There's a running count for each set, so you could be at 15 Classic since last Classic legendary and 26 wotog packs since a wotog legendary with different chances of cracking a legendary. Your chances for getting a legendary are higher if you purchase a wotog pack.
On September 02 2016 20:43 mordek wrote: Yeah from what I recall, your chances increase to practically 100% at 40 of the same set. There's a running count for each set, so you could be at 15 Classic since last Classic legendary and 26 wotog packs since a wotog legendary with different chances of cracking a legendary. Your chances for getting a legendary are higher if you purchase a wotog pack.
Doubt it is related to number of packs you buy at on time, tho could be so too. Bought 100 packs, opened 60 got 0 legendariers, then 2 legendaries in last 40, tho sadly duplicates. All in all I bought about 230 packs got 6 legendaries (3 deathwings)
On September 02 2016 20:43 mordek wrote: Yeah from what I recall, your chances increase to practically 100% at 40 of the same set. There's a running count for each set, so you could be at 15 Classic since last Classic legendary and 26 wotog packs since a wotog legendary with different chances of cracking a legendary. Your chances for getting a legendary are higher if you purchase a wotog pack.
On September 04 2016 06:54 Bleak wrote: I have been playing for 4 hours now, although I havent moved above rank 18. 50% win rate. Here is the decklist:
i think ur deck is trying to be too many things at once, first of all ur early game is way too unreliable to get through with especially in fast meta like now.
Also ur curator has only 2 beasts and 3 dragons to pull. Barnes has way too many 1/1 vanilla drops to get to make it worth it here.