• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:44
CEST 07:44
KST 14:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star2Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed [ASL21] Ro16 Preview Pt2: All Star RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1636 users

The Games Industry And ATVI - Page 56

Forum Index > General Forum
Post a Reply
Prev 1 54 55 56 57 58 82 Next
hexhaven
Profile Joined July 2014
Finland963 Posts
March 06 2024 18:23 GMT
#1101
On March 06 2024 21:44 JimmyJRaynor wrote:
I must acknowledge that my wife and I were also able to tap into many of these same resources by claiming my wife owns and runs a company where in reality I own and operate. My wife is just a figurehead and it gets us free money from the stupid Canadian government because on paper my wife is a "woman entrepreneur".

I make and sell a report writer add-on tool; I made the original version in 2009. it is used primarily by actuarial firms. In its next iteration I am adding some re-enforcement learning capabilities. I am considering calling it a new product that is used for video game companies to construct analytics on the habits of their player base. So this is a product made by a "video game company".This way, I can get the same "stack" of subsidies Sweet Baby Inc got. The current version of my report writer is used by 1 video game company so I can probably pull this off. About 25% of my family still lives in Quebec. If I hit the "tri fecta" and get all 3 subsidies I'll post it here.


Why are you posting about fraud plans online?
WriterI shoot events. | http://www.jussi.co/esports
JimmyJRaynor
Profile Blog Joined April 2010
Canada17467 Posts
Last Edited: 2024-03-06 18:55:19
March 06 2024 18:35 GMT
#1102
On March 07 2024 03:23 hexhaven wrote:
Show nested quote +
On March 06 2024 21:44 JimmyJRaynor wrote:
I must acknowledge that my wife and I were also able to tap into many of these same resources by claiming my wife owns and runs a company where in reality I own and operate. My wife is just a figurehead and it gets us free money from the stupid Canadian government because on paper my wife is a "woman entrepreneur".

I make and sell a report writer add-on tool; I made the original version in 2009. it is used primarily by actuarial firms. In its next iteration I am adding some re-enforcement learning capabilities. I am considering calling it a new product that is used for video game companies to construct analytics on the habits of their player base. So this is a product made by a "video game company".This way, I can get the same "stack" of subsidies Sweet Baby Inc got. The current version of my report writer is used by 1 video game company so I can probably pull this off. About 25% of my family still lives in Quebec. If I hit the "tri fecta" and get all 3 subsidies I'll post it here.

Why are you posting about fraud plans online?

If I follow their guidelines and requirements it is not fraud. Any amount of money I get will be a small fraction of what hte Quebec government gives away to far too many people in the video game sector. If this exposes the Quebec government for its corruption, negligence and antisemitism.. then so be it.

We can continue the discussion of antisemitism in Quebec in the Canadian politics thread if you wish.

If you're wondering how Gearbox Quebec can produce such garbage as "New Tales of The BOrderlands" and continue to exist.. its due to Quebec government subsidies. Why would a company, Gearbox, founded and operating in Texas for decades expand to Quebec some 87,000,000 km from Texas? Quebec government subsidies.

Here are the #s on New Tales From the Borderlands
https://www.reddit.com/r/Borderlands/comments/yeij3m/new_tales_from_the_borderlands_was_a_massive/

The game is a disaster and damaged the Borderlands IP.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26621 Posts
March 06 2024 21:19 GMT
#1103
On February 29 2024 23:17 schaf wrote:
And isn't this related to a huge expansion during Covid? I imagine that gaming and esports had a huge surge during that time.

I personally doubt it, there’s bound to be some crossover and knock-on but I consider that more an issue afflicting general tech companies.

Tech companies mostly hired folks to capitalise on an explosion in demand on existing products that was somewhat artificially inflated by Covid. Whereas in gaming, sure some areas may get a boost but development cycles are too long and expensive that you can only temporarily pivot so much to make that hay while the sun shines.

I think what you’re seeing is just the general direction of travel in the gaming industry that precedes Covid and has continued henceforth. Fewer, more lucrative mega titles that make Scrooge McDuck levels of bank, rather than a bunch of merely profitable titles. And you just need less

There are some exceptions here I think Epic genuinely did expand rather a lot and put their fingers in too many pies these last few years and got somewhat burned. Embracer shit the bed by expanding based on investment they just assumed was in the bag and wasn’t, and then had to make cuts for that idiotic mistake.

I mean to look at ActiBlizz they put SC2 and Heroes into maintenance mode long ago, they went barebones and delivered a travesty of a WC3 remaster, and they clearly cut corners on Overwatch 2 considering they dropped the main selling point of that ‘sequel’. Or Konami basically refusing to release new games despite having many a beloved IP.

I mean it would be daft to make out that Covid had no effect of course, but I don’t think it’s the main reason we’re seeing these industry layoffs.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 07 2024 05:02 GMT
#1104
I’m also not sure where people are being laid off. Is it programmers, designers, artists, etc.? I’ve felt over the past few years that typically too many resources are poured into things that people don’t really care about. Like yeah you can have fantastic animation and sound design, but is your game actually fun to play? I see why it’s done since it’s a lot easier and more consistent to produce good sound, graphics than having a unique and genuinely fun gameplay loop.
TRUEESPORTS || your days as a respected member of team liquid are over
hexhaven
Profile Joined July 2014
Finland963 Posts
March 07 2024 22:23 GMT
#1105
On March 07 2024 03:35 JimmyJRaynor wrote:
Show nested quote +
On March 07 2024 03:23 hexhaven wrote:
On March 06 2024 21:44 JimmyJRaynor wrote:
I must acknowledge that my wife and I were also able to tap into many of these same resources by claiming my wife owns and runs a company where in reality I own and operate. My wife is just a figurehead and it gets us free money from the stupid Canadian government because on paper my wife is a "woman entrepreneur".

I make and sell a report writer add-on tool; I made the original version in 2009. it is used primarily by actuarial firms. In its next iteration I am adding some re-enforcement learning capabilities. I am considering calling it a new product that is used for video game companies to construct analytics on the habits of their player base. So this is a product made by a "video game company".This way, I can get the same "stack" of subsidies Sweet Baby Inc got. The current version of my report writer is used by 1 video game company so I can probably pull this off. About 25% of my family still lives in Quebec. If I hit the "tri fecta" and get all 3 subsidies I'll post it here.

Why are you posting about fraud plans online?

If I follow their guidelines and requirements it is not fraud. Any amount of money I get will be a small fraction of what hte Quebec government gives away to far too many people in the video game sector. If this exposes the Quebec government for its corruption, negligence and antisemitism.. then so be it.


Alright, I'll revise it. Maybe don't post online about fraud you claim to have committed.
WriterI shoot events. | http://www.jussi.co/esports
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
March 07 2024 23:23 GMT
#1106
On March 07 2024 14:02 emperorchampion wrote:
I’m also not sure where people are being laid off. Is it programmers, designers, artists, etc.? I’ve felt over the past few years that typically too many resources are poured into things that people don’t really care about. Like yeah you can have fantastic animation and sound design, but is your game actually fun to play? I see why it’s done since it’s a lot easier and more consistent to produce good sound, graphics than having a unique and genuinely fun gameplay loop.


Everyones being laid off really, I dont see it concentrated amongst any particular discipline.

Game design being very stale is really more of a thing relating to high level mismanagement by fuckwits who can only envision the last game they played or whatever is currently "safe." So Ubisoft's grey mechanical blob style games, basic rereleases of the same game thats already been done to death, etc. come out because executives see those as safe compared to something more daring like Helldivers 2 that really could have just failed, but is unique and interesting and so it didnt fail.

Money people dont like risk and at this point risk is interesting.
Incremental change is the Democrat version of Trickle Down economics.
Simberto
Profile Blog Joined July 2010
Germany11804 Posts
March 08 2024 07:42 GMT
#1107
On March 08 2024 08:23 Zambrah wrote:
Show nested quote +
On March 07 2024 14:02 emperorchampion wrote:
I’m also not sure where people are being laid off. Is it programmers, designers, artists, etc.? I’ve felt over the past few years that typically too many resources are poured into things that people don’t really care about. Like yeah you can have fantastic animation and sound design, but is your game actually fun to play? I see why it’s done since it’s a lot easier and more consistent to produce good sound, graphics than having a unique and genuinely fun gameplay loop.


Everyones being laid off really, I dont see it concentrated amongst any particular discipline.

Game design being very stale is really more of a thing relating to high level mismanagement by fuckwits who can only envision the last game they played or whatever is currently "safe." So Ubisoft's grey mechanical blob style games, basic rereleases of the same game thats already been done to death, etc. come out because executives see those as safe compared to something more daring like Helldivers 2 that really could have just failed, but is unique and interesting and so it didnt fail.

Money people dont like risk and at this point risk is interesting.


There is also the secondary problem that at some companies, the goal of game design is not to make a fun game. It is to make a game that extracts the maximum amount of money from its victims. For that, the game needs to be fun enough to get people in, or at least look fun enough. But then it needs to be slightly less fun, with the constant promise of being more fun if you spend more money.

There is a reason that i haven't engaged with AAA titles in some years now. Indie games usually make more money if they are really awesome and get people to recommend them to other people, so in that case design goals and my goals align.
Harris1st
Profile Blog Joined May 2010
Germany7150 Posts
Last Edited: 2024-03-08 12:38:56
March 08 2024 12:38 GMT
#1108
On March 08 2024 16:42 Simberto wrote:
Show nested quote +
On March 08 2024 08:23 Zambrah wrote:
On March 07 2024 14:02 emperorchampion wrote:
I’m also not sure where people are being laid off. Is it programmers, designers, artists, etc.? I’ve felt over the past few years that typically too many resources are poured into things that people don’t really care about. Like yeah you can have fantastic animation and sound design, but is your game actually fun to play? I see why it’s done since it’s a lot easier and more consistent to produce good sound, graphics than having a unique and genuinely fun gameplay loop.


Everyones being laid off really, I dont see it concentrated amongst any particular discipline.

Game design being very stale is really more of a thing relating to high level mismanagement by fuckwits who can only envision the last game they played or whatever is currently "safe." So Ubisoft's grey mechanical blob style games, basic rereleases of the same game thats already been done to death, etc. come out because executives see those as safe compared to something more daring like Helldivers 2 that really could have just failed, but is unique and interesting and so it didnt fail.

Money people dont like risk and at this point risk is interesting.


There is also the secondary problem that at some companies, the goal of game design is not to make a fun game. It is to make a game that extracts the maximum amount of money from its victims. For that, the game needs to be fun enough to get people in, or at least look fun enough. But then it needs to be slightly less fun, with the constant promise of being more fun if you spend more money.

There is a reason that i haven't engaged with AAA titles in some years now. Indie games usually make more money if they are really awesome and get people to recommend them to other people, so in that case design goals and my goals align.


IMO you can't just say all AAA titles do this and that. There are also games like Elden Ring and Baldurs Gate 3 which are just that good and don't want to extract money from you.
If we talk exclusively about AAA GaaS games then yes you can generalize there is a high probability they are not worth your time and money
Go Serral! GG EZ for Ence. Flashbang dance FTW
Simberto
Profile Blog Joined July 2010
Germany11804 Posts
March 08 2024 13:41 GMT
#1109
On March 08 2024 21:38 Harris1st wrote:
Show nested quote +
On March 08 2024 16:42 Simberto wrote:
On March 08 2024 08:23 Zambrah wrote:
On March 07 2024 14:02 emperorchampion wrote:
I’m also not sure where people are being laid off. Is it programmers, designers, artists, etc.? I’ve felt over the past few years that typically too many resources are poured into things that people don’t really care about. Like yeah you can have fantastic animation and sound design, but is your game actually fun to play? I see why it’s done since it’s a lot easier and more consistent to produce good sound, graphics than having a unique and genuinely fun gameplay loop.


Everyones being laid off really, I dont see it concentrated amongst any particular discipline.

Game design being very stale is really more of a thing relating to high level mismanagement by fuckwits who can only envision the last game they played or whatever is currently "safe." So Ubisoft's grey mechanical blob style games, basic rereleases of the same game thats already been done to death, etc. come out because executives see those as safe compared to something more daring like Helldivers 2 that really could have just failed, but is unique and interesting and so it didnt fail.

Money people dont like risk and at this point risk is interesting.


There is also the secondary problem that at some companies, the goal of game design is not to make a fun game. It is to make a game that extracts the maximum amount of money from its victims. For that, the game needs to be fun enough to get people in, or at least look fun enough. But then it needs to be slightly less fun, with the constant promise of being more fun if you spend more money.

There is a reason that i haven't engaged with AAA titles in some years now. Indie games usually make more money if they are really awesome and get people to recommend them to other people, so in that case design goals and my goals align.


IMO you can't just say all AAA titles do this and that. There are also games like Elden Ring and Baldurs Gate 3 which are just that good and don't want to extract money from you.
If we talk exclusively about AAA GaaS games then yes you can generalize there is a high probability they are not worth your time and money


There are some exceptions, that is true. And i guess i for some reason don't really count Elden Ring as AAA even though by any reasonable definition it should be. So i guess i lied before, and there are some games out of the AAA category which i do play. I was mostly talking about the grey mash of samey microtransaction-riddled GaaS things.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
March 08 2024 14:32 GMT
#1110
On March 08 2024 16:42 Simberto wrote:
Show nested quote +
On March 08 2024 08:23 Zambrah wrote:
On March 07 2024 14:02 emperorchampion wrote:
I’m also not sure where people are being laid off. Is it programmers, designers, artists, etc.? I’ve felt over the past few years that typically too many resources are poured into things that people don’t really care about. Like yeah you can have fantastic animation and sound design, but is your game actually fun to play? I see why it’s done since it’s a lot easier and more consistent to produce good sound, graphics than having a unique and genuinely fun gameplay loop.


Everyones being laid off really, I dont see it concentrated amongst any particular discipline.

Game design being very stale is really more of a thing relating to high level mismanagement by fuckwits who can only envision the last game they played or whatever is currently "safe." So Ubisoft's grey mechanical blob style games, basic rereleases of the same game thats already been done to death, etc. come out because executives see those as safe compared to something more daring like Helldivers 2 that really could have just failed, but is unique and interesting and so it didnt fail.

Money people dont like risk and at this point risk is interesting.


There is also the secondary problem that at some companies, the goal of game design is not to make a fun game. It is to make a game that extracts the maximum amount of money from its victims. For that, the game needs to be fun enough to get people in, or at least look fun enough. But then it needs to be slightly less fun, with the constant promise of being more fun if you spend more money.

There is a reason that i haven't engaged with AAA titles in some years now. Indie games usually make more money if they are really awesome and get people to recommend them to other people, so in that case design goals and my goals align.


To be fair to game designers, they usually are concerned only with making a fun game, people in charge of monetization are sort of a different specialty. They're certainly influenced by it because obviously the suits only care about the monetization and the dark pattern monetization designer types are almost assuredly influencing the game's balance and design around the monetization, but technically the people in charge of designing the game's systems as a game are kind of separate. Don't hate them! They're doing their best, as ever its a scummier class of people who basically tamp down on good intentions of those below them in order to try to squeeze the money out.

And yeah, honestly Indie - AA games are likely going to be the way forward, smaller budgets, more interesting game ideas, not just regurgitating safe trash.

My companies gonna release our game into early access on steam this year, I'm hoping we're riding a wave of small studio success after stuff like Hell Divers II so we can keep funded and making interesting games.
Incremental change is the Democrat version of Trickle Down economics.
Simberto
Profile Blog Joined July 2010
Germany11804 Posts
March 08 2024 15:23 GMT
#1111
On March 08 2024 23:32 Zambrah wrote:
Show nested quote +
On March 08 2024 16:42 Simberto wrote:
On March 08 2024 08:23 Zambrah wrote:
On March 07 2024 14:02 emperorchampion wrote:
I’m also not sure where people are being laid off. Is it programmers, designers, artists, etc.? I’ve felt over the past few years that typically too many resources are poured into things that people don’t really care about. Like yeah you can have fantastic animation and sound design, but is your game actually fun to play? I see why it’s done since it’s a lot easier and more consistent to produce good sound, graphics than having a unique and genuinely fun gameplay loop.


Everyones being laid off really, I dont see it concentrated amongst any particular discipline.

Game design being very stale is really more of a thing relating to high level mismanagement by fuckwits who can only envision the last game they played or whatever is currently "safe." So Ubisoft's grey mechanical blob style games, basic rereleases of the same game thats already been done to death, etc. come out because executives see those as safe compared to something more daring like Helldivers 2 that really could have just failed, but is unique and interesting and so it didnt fail.

Money people dont like risk and at this point risk is interesting.


There is also the secondary problem that at some companies, the goal of game design is not to make a fun game. It is to make a game that extracts the maximum amount of money from its victims. For that, the game needs to be fun enough to get people in, or at least look fun enough. But then it needs to be slightly less fun, with the constant promise of being more fun if you spend more money.

There is a reason that i haven't engaged with AAA titles in some years now. Indie games usually make more money if they are really awesome and get people to recommend them to other people, so in that case design goals and my goals align.


To be fair to game designers, they usually are concerned only with making a fun game, people in charge of monetization are sort of a different specialty. They're certainly influenced by it because obviously the suits only care about the monetization and the dark pattern monetization designer types are almost assuredly influencing the game's balance and design around the monetization, but technically the people in charge of designing the game's systems as a game are kind of separate. Don't hate them! They're doing their best, as ever its a scummier class of people who basically tamp down on good intentions of those below them in order to try to squeeze the money out.

And yeah, honestly Indie - AA games are likely going to be the way forward, smaller budgets, more interesting game ideas, not just regurgitating safe trash.

My companies gonna release our game into early access on steam this year, I'm hoping we're riding a wave of small studio success after stuff like Hell Divers II so we can keep funded and making interesting games.


I absolutely have no problem with game designers, nor do i hate them. I wrote "game design" and not "game designers" for that reason. Sadly a lot of game design is influenced not by the game designers, but by the suits and monetization designers, as you described.
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
March 08 2024 15:29 GMT
#1112
Yeah, really everyone is, the amount of stupid fuckery that higher up management pulls is absurd. In art there are specific things that like, concept artists do to manipulate them into making decisions in line with what the concept artist wants because you can rely on someone unfamiliar with art picking the worst of eight designs if left to their own choices lol.

Indie/AAs definitely gonna be the way of the future, right now the games industry is kind of a shit show, but I honestly have a lot of hope for it going forward (assuming AAA gets pruned back in favor of more not-AAA)
Incremental change is the Democrat version of Trickle Down economics.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17467 Posts
Last Edited: 2024-03-12 02:43:38
March 11 2024 17:43 GMT
#1113
Nexon has been doing some very bad things for a very very long time. I'm not surprised at all though. Standard video game industry BS. Did GamesIndustry.biz cover this?


On March 09 2024 00:29 Zambrah wrote:
Indie/AAs definitely gonna be the way of the future, right now the games industry is kind of a shit show, but I honestly have a lot of hope for it going forward (assuming AAA gets pruned back in favor of more not-AAA)

i'd say its always been a shitshow.
70s: Mattel lies to parents to get them to buy a console that will become a home computer. This promise is never fulfilled. The original Intellivision which retailed for an inflation adjusted $1200 can never be a computer. Mattel is chased around by the FTC and other government consumer advocates for years about their massive fraud.

Atari's best employees leave and form Activision and want to pay Atari $0 in royalty fees for making games on their system. The fight drags on in court and Activision wins the right to pay $0 crippling the industry.

Universal competes with Taito's Space Invaders by copying it and changing the graphics slightly. The sound effects are identical. Their game is #6 while Space Invaders was #1. Pretty Scummy.

Namco pays $35K to a single man who creates Pacman and it makes $1 Billion in 1 year. They get Ms. Pacman made for free by a bunch of US college kids. Ms. Pacman is the #4 grossing arcade game of all time. Pacman becomes #1. The creators are forgotten while being paid peanuts.

Nolan Bushnell thoroughly fucks over all his previous employers in order to staff Atari.

Mattel refuses to credit the makers of their most popular games designed for the #2 home system behind Atari. Of course, Mattel pays them all peanuts.

In this era dot eating maze games were the #1 game genre. Atari crushes the maker of the best console dot eating maze game namely KC Munchkin. KC Munchkin is pulled off of store shelves and is no longer sold. Out of Atari 2600, Intellivision, Odyssey2 KC Munchkin is by far the best dot eating maze game and you can't buy it. Atari is pure scum. Atari Pacman is a garbage game bordering on shovel-ware.

The 1970s was pure scum bucket behaviour.
80s: Here is how tax dodger Irving Gould killed the Commodore 64.
https://www.commodore.ca/commodore-history/the-crazy-story-of-how-irving-gould-ended-up-owning-and-killing-commodore/
By this time, Atlantic was the third largest non-bank lender in Canada. Because they were not a bank they had very little in the way of government oversight or reporting requirements and they had more than their share of shady deals in play.

more 80s... i can go on and on.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17467 Posts
Last Edited: 2024-03-13 02:49:01
March 13 2024 02:46 GMT
#1114
looks like the "welfare payments for the rich" is getting cut back in quebec. LOL. a cut back is being made to video game industry subsidies.
https://globalnews.ca/news/10353525/quebec-budget-2024/

It'll be interesting to see if any of the big studio owners publicly whine about this. i'd like to see subsidies cut to a nice round $0.

As the province of Quebec goes deeper and deeper into debt it is going to be harder and harder to justify the crazy high subsidies they offer to the video game industry.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45542 Posts
March 13 2024 08:25 GMT
#1115
On March 12 2024 02:43 JimmyJRaynor wrote:
In this era dot eating maze games were the #1 game genre. Atari crushes the maker of the best console dot eating maze game namely KC Munchkin. KC Munchkin is pulled off of store shelves and is no longer sold. Out of Atari 2600, Intellivision, Odyssey2 KC Munchkin is by far the best dot eating maze game and you can't buy it. Atari is pure scum. Atari Pacman is a garbage game bordering on shovel-ware.


K.C. Munchkin! was found to have infringed on Pac-Man's copyright, as per a lawsuit appeal showing how similar KCM was to Pac-Man. Protecting your copyright isn't being scummy, and it's absolutely necessary.

"In 1982, the appellate court found that Philips had copied Pac-Man and made alterations that "only tend to emphasize the extent to which it deliberately copied the Plaintiff's work." The ruling was one of the first to establish how copyright law would apply to the look and feel of computer software.[1]"
https://en.m.wikipedia.org/wiki/K.C._Munchkin!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada17467 Posts
Last Edited: 2024-03-13 09:37:34
March 13 2024 09:01 GMT
#1116
On March 13 2024 17:25 DarkPlasmaBall wrote:
Show nested quote +
On March 12 2024 02:43 JimmyJRaynor wrote:
In this era dot eating maze games were the #1 game genre. Atari crushes the maker of the best console dot eating maze game namely KC Munchkin. KC Munchkin is pulled off of store shelves and is no longer sold. Out of Atari 2600, Intellivision, Odyssey2 KC Munchkin is by far the best dot eating maze game and you can't buy it. Atari is pure scum. Atari Pacman is a garbage game bordering on shovel-ware.


K.C. Munchkin! was found to have infringed on Pac-Man's copyright, as per a lawsuit appeal showing how similar KCM was to Pac-Man. Protecting your copyright isn't being scummy, and it's absolutely necessary.

"In 1982, the appellate court found that Philips had copied Pac-Man and made alterations that "only tend to emphasize the extent to which it deliberately copied the Plaintiff's work." The ruling was one of the first to establish how copyright law would apply to the look and feel of computer software.[1]"
https://en.m.wikipedia.org/wiki/K.C._Munchkin!

How much KC Munchkin have you played? I'm guessing... not much. How much Atari 2600 Pacman have you played? I'm guessing you googled some stuff and regurgitated it on here?

KC Munchkin had its own maze editor so users can make their own mazes. No other maze game made it possible to make your own mazes. It had really cool game variations like a growing centipede running through the maze. Pacman had no mechanic like that at all. Pacman had 1 static maze. KC Munchkin's enemies AI was totally different from Atari's due to the dynamic ever changing maze. KC Munckhin was more different from Pacman than LadyBug, Lock 'n' Chase and Cat Trax. Those other 3 games had giant powerful publishers behind them. And the games were not as good nor as extensive. KC Munchkin was a game sand box.

The dots in Mouse Trap, LadyBug and Lock 'n' Chase all were static just like Pacman. The DOTS in KC Munchkin moved and would accelerate. The longer you remained in the maze the harder it was to get to the dots. In the other games the dots were 100% static. Damn... KC Munchkin was cool. Ms Pacman had a moving fruit ... that game came out AFTER KC Munchkin introduced the idea of moving dots.

Atari 2600 Pacman was a garbage game bordering on shovel ware. KC Munchkin was the best dot eating maze game of its console generation. THat is why Atari went after it.

This is a BS legal result made possible because Atari spent 87 bazillion dollars litigating it.

Now, if Atari's #1 priority were entertaining people they would've backed off of legal action on Odyssey2 in the same way Blizzard backed away from litigating Dota2 with Valve.

However, Atari was a scum bucket company in the 1970s. So they went after a maze game maker with limited legal resources. They didn't bother with Lock'n'Chase because it had Data East behind it. LadyBug had Universal behind it. Universal was a nasty company with a "fuck u" reputation. They almost completely duplicated Space Invaders and told Taito to go fuck themselves.

Atari 2600 Pacman was easily the worst dot eating maze game of its generation. Only 1 "ghost" is visible on the screen at one time. The dots are like lines. The sound is terrible. But, it was $70 USD when it hit store shelves. Lock'n'Chase and KC Munchkin were half that price. So, rather than making a better game Atari went after its #1 competition.

In short, Atari is pure scum. They did all kinds of scummy shit throughout the 70s.
here is a small sample...
https://www.fastcompany.com/3068135/the-untold-story-of-atari-founder-nolan-bushnells-visionary-1980s-tech-incubator

KC Munchkin was incredibly innovative with a massive scope of features. Atari killed it through legal means. Atari did not win by making a better game. Atari never tried to match all the really cool stuff O2 packaged with KC Munchkin. Had they at least attempted a game as great as KC Munchkin I'd have a modicum of respect for them. They did not.

Just before this stuff happened they fired David Crane, Allan Miller and Bob Whitehead their 3 best game designers. Ray Kassar didn't need geniuses... the customers would buy anything he believed... like for example... the garbage game Pacman.

Atari is scum.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45542 Posts
March 13 2024 09:31 GMT
#1117
On March 13 2024 18:01 JimmyJRaynor wrote:
Show nested quote +
On March 13 2024 17:25 DarkPlasmaBall wrote:
On March 12 2024 02:43 JimmyJRaynor wrote:
In this era dot eating maze games were the #1 game genre. Atari crushes the maker of the best console dot eating maze game namely KC Munchkin. KC Munchkin is pulled off of store shelves and is no longer sold. Out of Atari 2600, Intellivision, Odyssey2 KC Munchkin is by far the best dot eating maze game and you can't buy it. Atari is pure scum. Atari Pacman is a garbage game bordering on shovel-ware.


K.C. Munchkin! was found to have infringed on Pac-Man's copyright, as per a lawsuit appeal showing how similar KCM was to Pac-Man. Protecting your copyright isn't being scummy, and it's absolutely necessary.

"In 1982, the appellate court found that Philips had copied Pac-Man and made alterations that "only tend to emphasize the extent to which it deliberately copied the Plaintiff's work." The ruling was one of the first to establish how copyright law would apply to the look and feel of computer software.[1]"
https://en.m.wikipedia.org/wiki/K.C._Munchkin!

How much KC Munchkin have you played? I'm guessing... not much. How much Atari 2600 Pacman have you played? I'm guessing you googled some stuff and regurgitated it on here?

KC Munchkin had its own maze editor so users can make their own mazes. No other maze game made it possible to make your own mazes. It had really cool game variations like a growing centipede running through the maze. Pacman had no mechanic like that at all. Pacman had 1 static maze. KC Munchkin's enemies AI was totally different from Atari's due to the dynamic ever changing maze. KC Munckhin was more different from Pacman than LadyBug, Lock 'n' Chase and Cat Trax. Those other 3 games had giant powerful publishers behind them. And the games were not as good nor as extensive. KC Munchkin was a game sand box.

The dots in Mouse Trap, LadyBug and Lock 'n' Chase all were static just like Pacman. The DOTS in KC Munchkin moved and would accelerate. Damn... KC Munchkin was cool. Ms Pacman had a moving fruit ... that game came out AFTER KC Munchkin introduced the idea of moving dots.

Atari 2600 Pacman was a garbage game bordering on shovel ware. KC Munchkin was the best dot eating maze game of its console generation. THat is why Atari went after it.

This is a BS legal result made possible because Atari spent 87 bazillion dollars litigating it.

Now, if Atari's #1 priority were entertaining people they would've backed off of legal action on Odyssey2 in the same way Blizzard backed away from litigating Dota2 with Valve.

However, Atari was a scum bucket company in the 1970s. So they went after a maze game maker with limited legal resources. They didn't bother with Lock'n'Chase because it had Data East behind it. LadyBug had Universal behind it. Universal was a nasty company with a "fuck u" reputation. They almost completely duplicated Space Invaders and told Taito to go fuck themselves.

Atari 2600 Pacman was easily the worst dot eating maze game of its generation. Only 1 "ghost" is visible on the screen at one time. The dots are like lines. The sound is terrible. But, it was $70 USD when it hit store shelves. Lock'n'Chase and KC Munchkin were half that price. So, rather than making a better game Atari went after its #1 competition.

In short, Atari is pure scum. They did all kinds of scummy shit throughout the 70s.
here is a small sample...
https://www.fastcompany.com/3068135/the-untold-story-of-atari-founder-nolan-bushnells-visionary-1980s-tech-incubator

KC Munchkin was incredibly innovative with a massive scope of features. Atari killed it through legal means. Atari did not win by making a better game. Atari never tried to match all the really cool stuff O2 packaged with KC Munchkin. Had they at least attempted a game as great as KC Munchkin I'd have a modicum of respect for them. They did not.

Right after that they fired David Crane, Allan Miller and Bob Whitehead. 3 game design geniuses.

Atari is scum.


The question isn't whether or not you personally prefer one game over the other, or whether or not Pac-Man should have been cheaper lol. If you have a problem with the verdict, criticize the legal system. Saying that Atari did other bad things doesn't mean they were wrong to protect their copyright.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada17467 Posts
Last Edited: 2024-03-13 09:42:01
March 13 2024 09:38 GMT
#1118
On March 13 2024 18:31 DarkPlasmaBall wrote:
Show nested quote +
On March 13 2024 18:01 JimmyJRaynor wrote:
On March 13 2024 17:25 DarkPlasmaBall wrote:
On March 12 2024 02:43 JimmyJRaynor wrote:
In this era dot eating maze games were the #1 game genre. Atari crushes the maker of the best console dot eating maze game namely KC Munchkin. KC Munchkin is pulled off of store shelves and is no longer sold. Out of Atari 2600, Intellivision, Odyssey2 KC Munchkin is by far the best dot eating maze game and you can't buy it. Atari is pure scum. Atari Pacman is a garbage game bordering on shovel-ware.


K.C. Munchkin! was found to have infringed on Pac-Man's copyright, as per a lawsuit appeal showing how similar KCM was to Pac-Man. Protecting your copyright isn't being scummy, and it's absolutely necessary.

"In 1982, the appellate court found that Philips had copied Pac-Man and made alterations that "only tend to emphasize the extent to which it deliberately copied the Plaintiff's work." The ruling was one of the first to establish how copyright law would apply to the look and feel of computer software.[1]"
https://en.m.wikipedia.org/wiki/K.C._Munchkin!

How much KC Munchkin have you played? I'm guessing... not much. How much Atari 2600 Pacman have you played? I'm guessing you googled some stuff and regurgitated it on here?

KC Munchkin had its own maze editor so users can make their own mazes. No other maze game made it possible to make your own mazes. It had really cool game variations like a growing centipede running through the maze. Pacman had no mechanic like that at all. Pacman had 1 static maze. KC Munchkin's enemies AI was totally different from Atari's due to the dynamic ever changing maze. KC Munckhin was more different from Pacman than LadyBug, Lock 'n' Chase and Cat Trax. Those other 3 games had giant powerful publishers behind them. And the games were not as good nor as extensive. KC Munchkin was a game sand box.

The dots in Mouse Trap, LadyBug and Lock 'n' Chase all were static just like Pacman. The DOTS in KC Munchkin moved and would accelerate. Damn... KC Munchkin was cool. Ms Pacman had a moving fruit ... that game came out AFTER KC Munchkin introduced the idea of moving dots.

Atari 2600 Pacman was a garbage game bordering on shovel ware. KC Munchkin was the best dot eating maze game of its console generation. THat is why Atari went after it.

This is a BS legal result made possible because Atari spent 87 bazillion dollars litigating it.

Now, if Atari's #1 priority were entertaining people they would've backed off of legal action on Odyssey2 in the same way Blizzard backed away from litigating Dota2 with Valve.

However, Atari was a scum bucket company in the 1970s. So they went after a maze game maker with limited legal resources. They didn't bother with Lock'n'Chase because it had Data East behind it. LadyBug had Universal behind it. Universal was a nasty company with a "fuck u" reputation. They almost completely duplicated Space Invaders and told Taito to go fuck themselves.

Atari 2600 Pacman was easily the worst dot eating maze game of its generation. Only 1 "ghost" is visible on the screen at one time. The dots are like lines. The sound is terrible. But, it was $70 USD when it hit store shelves. Lock'n'Chase and KC Munchkin were half that price. So, rather than making a better game Atari went after its #1 competition.

In short, Atari is pure scum. They did all kinds of scummy shit throughout the 70s.
here is a small sample...
https://www.fastcompany.com/3068135/the-untold-story-of-atari-founder-nolan-bushnells-visionary-1980s-tech-incubator

KC Munchkin was incredibly innovative with a massive scope of features. Atari killed it through legal means. Atari did not win by making a better game. Atari never tried to match all the really cool stuff O2 packaged with KC Munchkin. Had they at least attempted a game as great as KC Munchkin I'd have a modicum of respect for them. They did not.

Right after that they fired David Crane, Allan Miller and Bob Whitehead. 3 game design geniuses.

Atari is scum.


The question isn't whether or not you personally prefer one game over the other, or whether or not Pac-Man should have been cheaper lol. If you have a problem with the verdict, criticize the legal system. Saying that Atari did other bad things doesn't mean they were wrong to protect their copyright.

its not preference. Atari went after KC Munchkin because it was good. Pacman was more similar to the other games I mentioned. I outlined exactly how different KC Munchkin was from all those games.

Had they at least attempted to compete with KC Munchkin while simultaneously legally killing it.... I'd have some respect for their efforts. They did not do that. They got rid of their best game designers. They killed a great game in a court room.

This really scummy behaviour didn't last long. David Crane , Bob Whitehead, and Allan Miller took all their customers.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45542 Posts
March 13 2024 09:44 GMT
#1119
On March 13 2024 18:38 JimmyJRaynor wrote:
Show nested quote +
On March 13 2024 18:31 DarkPlasmaBall wrote:
On March 13 2024 18:01 JimmyJRaynor wrote:
On March 13 2024 17:25 DarkPlasmaBall wrote:
On March 12 2024 02:43 JimmyJRaynor wrote:
In this era dot eating maze games were the #1 game genre. Atari crushes the maker of the best console dot eating maze game namely KC Munchkin. KC Munchkin is pulled off of store shelves and is no longer sold. Out of Atari 2600, Intellivision, Odyssey2 KC Munchkin is by far the best dot eating maze game and you can't buy it. Atari is pure scum. Atari Pacman is a garbage game bordering on shovel-ware.


K.C. Munchkin! was found to have infringed on Pac-Man's copyright, as per a lawsuit appeal showing how similar KCM was to Pac-Man. Protecting your copyright isn't being scummy, and it's absolutely necessary.

"In 1982, the appellate court found that Philips had copied Pac-Man and made alterations that "only tend to emphasize the extent to which it deliberately copied the Plaintiff's work." The ruling was one of the first to establish how copyright law would apply to the look and feel of computer software.[1]"
https://en.m.wikipedia.org/wiki/K.C._Munchkin!

How much KC Munchkin have you played? I'm guessing... not much. How much Atari 2600 Pacman have you played? I'm guessing you googled some stuff and regurgitated it on here?

KC Munchkin had its own maze editor so users can make their own mazes. No other maze game made it possible to make your own mazes. It had really cool game variations like a growing centipede running through the maze. Pacman had no mechanic like that at all. Pacman had 1 static maze. KC Munchkin's enemies AI was totally different from Atari's due to the dynamic ever changing maze. KC Munckhin was more different from Pacman than LadyBug, Lock 'n' Chase and Cat Trax. Those other 3 games had giant powerful publishers behind them. And the games were not as good nor as extensive. KC Munchkin was a game sand box.

The dots in Mouse Trap, LadyBug and Lock 'n' Chase all were static just like Pacman. The DOTS in KC Munchkin moved and would accelerate. Damn... KC Munchkin was cool. Ms Pacman had a moving fruit ... that game came out AFTER KC Munchkin introduced the idea of moving dots.

Atari 2600 Pacman was a garbage game bordering on shovel ware. KC Munchkin was the best dot eating maze game of its console generation. THat is why Atari went after it.

This is a BS legal result made possible because Atari spent 87 bazillion dollars litigating it.

Now, if Atari's #1 priority were entertaining people they would've backed off of legal action on Odyssey2 in the same way Blizzard backed away from litigating Dota2 with Valve.

However, Atari was a scum bucket company in the 1970s. So they went after a maze game maker with limited legal resources. They didn't bother with Lock'n'Chase because it had Data East behind it. LadyBug had Universal behind it. Universal was a nasty company with a "fuck u" reputation. They almost completely duplicated Space Invaders and told Taito to go fuck themselves.

Atari 2600 Pacman was easily the worst dot eating maze game of its generation. Only 1 "ghost" is visible on the screen at one time. The dots are like lines. The sound is terrible. But, it was $70 USD when it hit store shelves. Lock'n'Chase and KC Munchkin were half that price. So, rather than making a better game Atari went after its #1 competition.

In short, Atari is pure scum. They did all kinds of scummy shit throughout the 70s.
here is a small sample...
https://www.fastcompany.com/3068135/the-untold-story-of-atari-founder-nolan-bushnells-visionary-1980s-tech-incubator

KC Munchkin was incredibly innovative with a massive scope of features. Atari killed it through legal means. Atari did not win by making a better game. Atari never tried to match all the really cool stuff O2 packaged with KC Munchkin. Had they at least attempted a game as great as KC Munchkin I'd have a modicum of respect for them. They did not.

Right after that they fired David Crane, Allan Miller and Bob Whitehead. 3 game design geniuses.

Atari is scum.


The question isn't whether or not you personally prefer one game over the other, or whether or not Pac-Man should have been cheaper lol. If you have a problem with the verdict, criticize the legal system. Saying that Atari did other bad things doesn't mean they were wrong to protect their copyright.

its not preference. Atari went after KC Munchkin because it was good. Pacman was more similar to the other games I mentioned. I outlined exactly how different it was.

Had they at least attempted to compete with KC Munchkin while simultaneously legally killing it.... I'd have some respect for their efforts. They did not do that. They got rid of their best game designers.


What does this mean? Pac-Man existed before KCM, and more Pac-Man games came afterwards too. Copyright protection isn't about leaving the copycat alone and trying to simply beat it in sales or on some other personal, subjective merits.

Do you disagree with the concepts of copyrighting and trademarking and general intellectual property protection?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
JimmyJRaynor
Profile Blog Joined April 2010
Canada17467 Posts
Last Edited: 2024-03-13 10:14:29
March 13 2024 09:46 GMT
#1120
None of the Pacman games had the maze creator KC Munchkin introduced in 1981. KC Munchkin was a sand box. And , again I've listed all the stuff KC Munchkin had that none of the other Dot Eating Maze games had in their feature set.

Dude, it wasn't even close. KC Munchkin was orders of magnitude better than anyhting on Atari, Intellivision or Colecovision.

And like I said.. had Atari even tried to make something for the Atari 2600 that could match it.. then fine. They didn't. They killed the game while simultaneously firing their best game designers.

Pure scum move man.
On March 13 2024 18:44 DarkPlasmaBall wrote:
Do you disagree with the concepts of copyrighting and trademarking and general intellectual property protection?

yes, however, giant companies can abuse those protections when dealing with a much smaller company with less legal means. Why didn't Taito go after Universal when they copied Space Invaders... changed the graphics slightly and kept the sound identical? Because Universal had far more resources.

Atari abused the legal system.
On March 13 2024 18:44 DarkPlasmaBall wrote: Pac-Man existed before KCM, and more Pac-Man games came afterwards too. Copyright protection isn't about leaving the copycat alone and trying to simply beat it in sales or on some other personal, subjective merits.

Atari did not make anything for the Atari 2600 with even 10% of the features of KC Munchkin. They just killed it. No dot eating maze game made by Namco or Atari came any where close to the 1981 feature set of KC Munchkin until the 1990s.

Your characterization of "copy cat" requires more detail. Courts are wrong all the time.

Exidy's Mouse Trap is Pacman with different sprites. Mouse Trap is far more of a "copy cat" to Pacman than KC Munchkin. Where is the big Atari case against Mouse Trap? Exidy had ample legal resources and the Mouse Trap was not a threat. So they left it alone.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 54 55 56 57 58 82 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 181
Nina 173
StarCraft: Brood War
GuemChi 5994
Zeus 1864
Hyuk 736
Snow 220
Shine 74
Bale 25
Icarus 8
League of Legends
JimRising 876
Counter-Strike
Stewie2K915
m0e_tv521
Super Smash Bros
Mew2King173
Other Games
summit1g14782
WinterStarcraft402
C9.Mang0397
Livibee41
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 44
• Mapu5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1084
• Lourlo1034
Other Games
• Scarra933
Upcoming Events
Replay Cast
3h 17m
Wardi Open
4h 17m
Afreeca Starleague
4h 17m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
10h 17m
RSL Revival
20h 17m
GSL
1d 2h
Afreeca Starleague
1d 4h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 5h
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
3 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.