• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:17
CET 14:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What are former legends up to these days? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1261 users

The Games Industry And ATVI - Page 58

Forum Index > General Forum
Post a Reply
Prev 1 56 57 58 59 60 81 Next
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
August 27 2024 07:18 GMT
#1141
I hadn’t even heard of Concord until I saw people laughing at it bombing. Judging by the Reddit thread I saw not only was I not the only one, it was probably the majority in there.

How do.you fuck up publicising a game that badly?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2024-08-28 15:06:55
August 28 2024 14:17 GMT
#1142
How many Concord media pieces have more than 600,000 views?


The game developer guy who called players "talentless freaks" no longer works for Firewalk Studios. He is doing the Studio no favours by pretending to speak for them. The Studio leadership should have distanced themselves from this person's off the cuff comments.

This developer could be working for a competitor of Firewalk Studios and he could be intentionally damaging the Studio while pretending to support them. He could easily be "controlled opposition". Who knows. Studio leaders need to address this former employee insulting their customers.

By co-opting causes like "gay pride" or "palestinian sovereignty" or whatever the latest cause of the day is... these Game Studios and their publishers damage and add poison to the well of whatever cause they claim they favour. In extreme cases brands like Bud Light damage their own brand and whatever "rights cause" they superficially claim to support.

Please note that Sony removed the LBGT tag from Concord off of Steam. So does Sony really support gay rights? Or does Sony just parrot random talking points in whatever jurisdiction they are marketing in order to maximize profit?

These massive corps like Sony ain't got nuttin' to say about homosexual sex outside the bounds of marriage when they're marketing in Saudi Arabia or Iran.

In another area highlighted by Sony's Concord, Hollywood and the Video Game Industry is having a problem creating black female characters that their male customer base thinks is cool. You want males to see a black female as cool? This is how its done boys...

The male customers are rejecting the stupid idiotic black female caricatures the video game industry tries to push. Stop doing it and learn how to create cool characters like Jackie Brown and Foxxy Brown.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
Last Edited: 2024-08-28 16:52:23
August 28 2024 16:52 GMT
#1143
Why are you so interested in talking about how a game no one was paying attention to failing?
A dozen of those happen every day.
It ignores such insignificant forces as time, entropy, and death
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2024-08-28 18:22:54
August 28 2024 18:12 GMT
#1144
Logical Fallacy: appeal to motive.

Firewalk spent 8 years and 100s of millions of dollars on it. Sony bought Firewalk. It is fascinating to observe massive scale failure. The video has 0.6 million views so I am not the only one watching this flaming Led Zeppelin crash into the ground.

I can't wait for Sony's next big "live service" game!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Gorsameth
Profile Joined April 2010
Netherlands22008 Posts
Last Edited: 2024-08-28 18:24:20
August 28 2024 18:23 GMT
#1145
Its Asmongold.
He could post a 1h still image of a pigeon and it would get 600k views.

So what that its a big game that failed? I can get the first post about a game that no one cared about, the second post to keep harping about it just gets weird.
It ignores such insignificant forces as time, entropy, and death
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2024-08-28 18:42:04
August 28 2024 18:30 GMT
#1146
No, there is plenty of discussion about Concord outside of Asmongold.

https://www.forbes.com/sites/paultassi/2024/08/25/the-ten-reasons-playstations-concord-has-failed-disastrously/

The topic is fascinating for the reason Tassi brings up: he has never seen a failure on this scale in the past.

I reject your claim that this is 1 of many failures that happen frequently. You must back that claim with evidence.

On August 29 2024 03:23 Gorsameth wrote:
the second post to keep harping about it just gets weird.

No, I am just fine. It is weird that Sony failed this badly on this large of a project.

Hopefully, Sony examines there errors and allocates resources better in the future.

It makes me wonder if Bungie 's live service project , Marathon, is set to meet the same fate.
Sony decided against making Destiny3.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
hexhaven
Profile Joined July 2014
Finland955 Posts
Last Edited: 2024-08-28 19:51:08
August 28 2024 19:40 GMT
#1147
On August 29 2024 03:30 JimmyJRaynor wrote:
I reject your claim that this is 1 of many failures that happen frequently. You must back that claim with evidence.


LOTR Gollum, BF2042, Artifact, 2021 GTA remaster, WC3 remaster, Fallout 76, No Man's Sky, Cyberpunk 2077, a bunch of the Assassin's Creed titles, Aliens: Colonial Marines, SimCity 2013 (a game so bad EA gave me a free new game to make up for it), Rise of Kong, Duke Nukem Forever, Daikatana, The Day Before (it lasted less than a week?), Skull and Bones, that Suicide Squad thing, Redfall, Immortals of Aveum (Avernum?), Battleborn (ironically), Quake Champions, Starfield...

e: And a whole bunch of hero shooters and extraction shooters that were immediately forgotten after release.

double e: I think CP2077 did redeem itself, mostly.
WriterI shoot events. | http://www.jussi.co/esports
CuddlyCuteKitten
Profile Joined January 2004
Sweden2682 Posts
August 28 2024 20:26 GMT
#1148
Both No Man's Sky and Cyberpunk 2077 also sold well at the start AND made comebacks.

I don't really know much about Concord but if it started production 1 year after Overwatch and took 8 years to make that seems like someone wanted a hero shooter while it was hot and made a team do it with little enthusiasm and poor management.

Compared to Deadlock which feels like some guys at Valve that really wanted to make a game again and decided to see if they could cobble together two of the most successful genres of games into a playable tech demo. If people at the office didn't like it they would absolutely have scraped it before alpha, if the alpha players didn't like it they would have scrapped it at that point. Since the players really like it now it's going to get the full Valve treatment instead.
waaaaaaaaaaaooooow - Felicia, SPF2:T
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
August 28 2024 20:48 GMT
#1149
On August 29 2024 04:40 hexhaven wrote:
Show nested quote +
On August 29 2024 03:30 JimmyJRaynor wrote:
I reject your claim that this is 1 of many failures that happen frequently. You must back that claim with evidence.


LOTR Gollum, BF2042, Artifact, 2021 GTA remaster, WC3 remaster, Fallout 76, No Man's Sky, Cyberpunk 2077, a bunch of the Assassin's Creed titles, Aliens: Colonial Marines, SimCity 2013 (a game so bad EA gave me a free new game to make up for it), Rise of Kong, Duke Nukem Forever, Daikatana, The Day Before (it lasted less than a week?), Skull and Bones, that Suicide Squad thing, Redfall, Immortals of Aveum (Avernum?), Battleborn (ironically), Quake Champions, Starfield...

e: And a whole bunch of hero shooters and extraction shooters that were immediately forgotten after release.

double e: I think CP2077 did redeem itself, mostly.

I’d add Anthem to that non-exhaustive list

I don’t think Starfield completely bombed, just underwhelmed a bit.

Gollum and Rise of Kong were at least amusingly terrible, but I don’t think they were like big budget games

Hopefully publishers can learn at least a few lessons moving forwards:
1. Don’t try to capitalise on whatever the new trend is. Most times the games that got in early are the big hitters, and by the time you get your game out you can’t dislodge them, or the trend has died down
2. Don’t take teams that excel at a particular type of game and have them make something completely different
3. Not every game is going to make all the moneys in the world. Closing talented studios who botch a single project, or hell deliver a good product that just doesn’t sell, I don’t think is a sensible move in the longer term.

If a team wants to do something else and has a clear idea and a kind of passion project that’s a little different. But imposing it doesn’t always deliver great results. All of Anthem, Redfall and Suicide Squad you see that in action

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2024-08-30 13:38:44
August 30 2024 13:03 GMT
#1150
Welp, people can no longer play Concord. People can not find games. This is now anti-consumer behaviour by Sony. They took people's $40 or more for the ultimate edition and people can not play the game.
On August 29 2024 04:40 hexhaven wrote:
Show nested quote +
On August 29 2024 03:30 JimmyJRaynor wrote:
I reject your claim that this is 1 of many failures that happen frequently. You must back that claim with evidence.


LOTR Gollum, BF2042, Artifact, 2021 GTA remaster, WC3 remaster, Fallout 76, No Man's Sky, Cyberpunk 2077, a bunch of the Assassin's Creed titles, Aliens: Colonial Marines, SimCity 2013 (a game so bad EA gave me a free new game to make up for it), Rise of Kong, Duke Nukem Forever, Daikatana, The Day Before (it lasted less than a week?), Skull and Bones, that Suicide Squad thing, Redfall, Immortals of Aveum (Avernum?), Battleborn (ironically), Quake Champions, Starfield...

e: And a whole bunch of hero shooters and extraction shooters that were immediately forgotten after release.

double e: I think CP2077 did redeem itself, mostly.

Not on the scale of Concord though.

125+ people worked on Concord for many years. WC3 remaster was a small team. Fallout76 still has enough of a player base to justify DLC packs and continued support.
Here is Fallout76 years after release.
https://steamcharts.com/app/1151340
Days after release Concord has 100 people playing it world wide in a multiplayer game that requires low latency.

Battleborn? c'mon man. A small team at Gearbox cooked that up in less than 2 years as a way to get better with the new Unreal Engine so they could ramp up for Borderlands3. Gearbox half-assed Battleborn. Firewalk took 8 years to make Concord. The entire Firewalk Studios is dedicated to making Concord. You could play games of Battleborn many months after release. You can't find games of Concord a few days after its release.

Aliens Colonial Marines was playable with a single player mode. Concord is not playable days after release.


On August 29 2024 05:48 WombaT wrote:
If a team wants to do something else and has a clear idea and a kind of passion project that’s a little different. But imposing it doesn’t always deliver great results. All of Anthem, Redfall and Suicide Squad you see that in action

As Paul Tassi noted this is far worse than Suicide Squad. SS had 15,000 players at launch while Concord had under 700.

No game this big that was in development this long failed this quickly with this small of a player base. This is why Concord is a fascinating train wreck.

https://www.forbes.com/sites/paultassi/2024/08/24/playstations-concord-did-not-break-700-players-on-steam-on-launch-day/

If this continues, this will be one of the worst major game launches...ever. No exaggeration, especially when you compare it to time spent on the game (eight years) and cost (no firm reports on this, but again, eight years, plus this is a game using pricey mo-cap tech for lots of detailed cutscenes).


Add this to the Bungie purchase and Sony is making some big mistakes.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
August 30 2024 13:33 GMT
#1151
There are quite a few industry practices I’d consider anti-consumer. I don’t think I’d count a multiplayer game launching so disastrously that players can’t find matches among them. Sure it obviously sucks

I dunno if it’s a fascinating train wreck, it’s merely just a train wreck. Where are the tales of tortured development and starting from scratch multiple times like Duke Nukem Forever? The sneaky and basically fraudulent vertical slices of Alien: Colonial Marines? The penny pinching to launch a remaster of Warcraft 3 that destroyed the original servers, profiles etc while then launching with a mere fraction of the features of the original game.

There’s some daft, baffling decisions in some of those flops to sink one’s teeth into. Concord just seemed to appear, then bomb. Perhaps the lack of marketing aside its flopping is quite intriguing given the lack of the usual tidbits you tend to hear of with other doomed projects.

Also surely it’s pulling in slightly better numbers than those listed right? Sure, not likely to be good numbers but I’ve only seen Steam ones, not those on PSN?



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2024-08-30 13:50:27
August 30 2024 13:40 GMT
#1152
On August 30 2024 22:33 WombaT wrote:
There are quite a few industry practices I’d consider anti-consumer. I don’t think I’d count a multiplayer game launching so disastrously that players can’t find matches among them. Sure it obviously sucks

if you purchase something and can not play it days later with no viable path making it possible to play it in the future.. ever. That is an anti-consumer practice.

Of course, what is interesting about Sony is how they manipulate the meaning of words like "buy" and "purchase" in their EULA. Its funny how Rossman sounded like a conspiracy theorist lunatic 5+ years ago. Now, he's right.


On August 30 2024 22:33 WombaT wrote:
Also surely it’s pulling in slightly better numbers than those listed right? Sure, not likely to be good numbers but I’ve only seen Steam ones, not those on PSN?

I've backed my claims with data. If you have some data outside of your speculation... post it. I'm not optimistic on Sony and they don't get any benefit of the doubt.

Sony is straight up ripping people off. Steam's terms of refund should be altered for Concord so that any one can get their money back.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
Last Edited: 2024-08-30 14:07:05
August 30 2024 14:04 GMT
#1153
If I paid for a concert venue and nobody showed up, would I blame the venue for not filling it. If Sony had stressed there’d be single player options, only to not include them, then yes that would be anti-consumer.

And as I said, the industry has enough of those that I don’t think we need to reframe this one in that vein.

If people can’t refund a game when it launches, only to have no players available to play with, then perhaps that’s a different question and a reasonable accommodation

I’m not in the business of speculating, nor do I think there’s some giant cohort of PlayStation users hiding away somewhere.

Just I’ve seen plenty of reportage that is quoting Steam numbers as the total playerbase, when it isn’t. I’ve also seen some saying ‘we don’t have the numbers of the PSN, but the Steam numbers we do have are x, and likely to be representative.’ Or something in that vein. It’s a minor tweak but it’s certainly more accurate

Plenty of them do valuable, well-presented work but one issue the modern cottage industry of indie journalists have is that outrage and disaster absolutely drives clicks, and some can’t resist exaggerating or omitting things to push that angle even further.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2024-08-30 14:25:01
August 30 2024 14:10 GMT
#1154
On August 30 2024 23:04 WombaT wrote:
If I paid for a concert venue and nobody showed up, would I blame the venue for not filling it. If Sony had stressed there’d be single player options, only to not include them, then yes that would be anti-consumer.

Sony stressed a great combat experience. That is not happening. For many, nothing is happening.
On August 30 2024 23:04 WombaT wrote:
Plenty of them do valuable, well-presented work but one issue the modern cottage industry of indie journalists have is that outrage and disaster absolutely drives clicks, and some can’t resist exaggerating or omitting things to push that angle even further.

Rossman is on the money.
I'm not looking for "outrage" ... I'm looking to remain fully informed so I can make proper purchasing decisions.

Caveat Emptor
On August 30 2024 23:04 WombaT wrote:
Plenty of them do valuable, well-presented work but one issue the modern cottage industry of indie journalists have is that outrage and disaster absolutely drives clicks, and some can’t resist exaggerating or omitting things to push that angle even further.

Paul Tassi isn't one of those cottage industry journalists though. I think his article is pretty much on the money. He is a very long term guy with very clear long term aspirations. I don't think he is looking for easy clicks from 1 article that will harm his long term credibility.

Louis Rossman has done a solid job over many years. If he were an idiot he'd be gone by now.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
August 30 2024 15:05 GMT
#1155
It’s just a pitfall of multiplayer-only games, I’ve tread over many a corpse in my time, hell some were actually excellent games. It’s a hazard of the genre, what were Sony expected to do?

You’ve talked about loving Helldivers 2, there’s a pretty compelling game loop there, devs delivered their part of the deal. If in a parallel universe nobody was playing and it was DoA, is that on the devs? They built everything, it works there’s just nobody showing up?

‘Plenty of them do valuable, well-presented work…’ to quote myself. Perhaps I’m not talking about those guys specifically but a wider trend, or a more abstract point?

If it’s about informing consumers to make better decisions, then why wouldn’t you strive for better accuracy re player numbers? Or at least concede that what is unknown, is unknown and can only have an educated guess at.

It comes around full circle where consumers may be put off trying a game because the numbers are lowballed by the click bait machine, which ends up further killing the experience for those who’ve already purchased it.

All you had to say re this angle was ‘hey that seems a more honest way to present it, x and y already do that to be fair to them’ and voila we’re done that tangent.

It’s a pretty simple proposition, should commentators lowball numbers and lead with that, or not?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hexhaven
Profile Joined July 2014
Finland955 Posts
August 30 2024 15:32 GMT
#1156
Well technically no other game that was released on August 23rd this year that was in development for the same amount of time, and with the same budget, and with the same number of people working on it, failed as quickly as Concord, I'll give you that.

On August 29 2024 05:26 CuddlyCuteKitten wrote:
Both No Man's Sky and Cyberpunk 2077 also sold well at the start AND made comebacks.


Yeah I guess No Man's Sky is generally well received nowadays, they managed to turn that ship around.

And I almost forgot Anthem was a thing for a bit! Hard to keep up with all these titles, but as CP2077 and NMS show, it's certainly possible.

Fallout 76 is also doing better nowadays, I think?
WriterI shoot events. | http://www.jussi.co/esports
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
August 30 2024 16:15 GMT
#1157
On August 31 2024 00:32 hexhaven wrote:
Well technically no other game that was released on August 23rd this year that was in development for the same amount of time, and with the same budget, and with the same number of people working on it, failed as quickly as Concord, I'll give you that.

Show nested quote +
On August 29 2024 05:26 CuddlyCuteKitten wrote:
Both No Man's Sky and Cyberpunk 2077 also sold well at the start AND made comebacks.


Yeah I guess No Man's Sky is generally well received nowadays, they managed to turn that ship around.

And I almost forgot Anthem was a thing for a bit! Hard to keep up with all these titles, but as CP2077 and NMS show, it's certainly possible.

Fallout 76 is also doing better nowadays, I think?

I think both NMS and Fallout 76 benefited from some people liking the explore/loot/explore/loot/build some stuff loop

It’s close to my least favourite gameplay loop, but hey some people love it.

They probably bought enough time through that loop working well enough for enough people, to add the other stuff that would intrigue other gamers

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
CuddlyCuteKitten
Profile Joined January 2004
Sweden2682 Posts
August 30 2024 17:08 GMT
#1158
On August 31 2024 00:32 hexhaven wrote:
Well technically no other game that was released on August 23rd this year that was in development for the same amount of time, and with the same budget, and with the same number of people working on it, failed as quickly as Concord, I'll give you that.

Show nested quote +
On August 29 2024 05:26 CuddlyCuteKitten wrote:
Both No Man's Sky and Cyberpunk 2077 also sold well at the start AND made comebacks.


Yeah I guess No Man's Sky is generally well received nowadays, they managed to turn that ship around.

And I almost forgot Anthem was a thing for a bit! Hard to keep up with all these titles, but as CP2077 and NMS show, it's certainly possible.

Fallout 76 is also doing better nowadays, I think?


Fallout 76 is also doing good.

On the topic of games just being unlucky.

Battleborn launched the same month as Overwatch.

Smite 2 has their alpha test next week and Deadlock just lifted their NDA. Sometimes it's just hard.
waaaaaaaaaaaooooow - Felicia, SPF2:T
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
August 31 2024 06:20 GMT
#1159
There are 110 people watching Concord on Twitch with 65 watching a single PC player. Is there a place where Playstation Streamers broadcast? There are 100 people playing the game on a Friday night on Steam and the game is a week old.

This game is 7 days old and its already dead. It was dead on Steam 3 days in. If any one is playing on Playstation they are keeping it a secret.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2024-08-31 07:04:09
August 31 2024 06:25 GMT
#1160
EDIT: 81 players. LOL.
Here is Battleborn.
https://steamdb.info/app/394230/charts/#max
On August 31 2024 02:08 CuddlyCuteKitten wrote:
On the topic of games just being unlucky.
Battleborn launched the same month as Overwatch.

Battleborn was no big deal for Gearbox. The company was expanding before, during, and after Battleborn's release and it sold. Battleborn had a decent player base for many months and then went F2P 1 year and 1 month after release.
Randy Varnel headed up Battleborn and his work on the game was not considered a failure. He is still a top guy at Gearbox and a top guy developing Borderlands3 and Borderlands4. Battleborn was not much of a failure at all.

As a Borderlands player I only agree with about 65% of what comes out of Varnell's mouth publicly. Privately, I guarantee you he is effective and he is effective in a studio that goes through managers like a hot knife through butter. Even though I disagree with him substantially.. the guy is good and he did a decent job on Battleborn.

Gearbox grew before, during and after Battleborn. Firewalk is going to get decimated. Layoffs are coming and/or the studio is dissolved into Sony and Firewalk's top decision makers will be fired. No top person at Firewalk is going to move forward with the studio the way Varnell has @ Gearbox after working on Battleborn.

THe #2 guy on Battleborn was Chris Brock. He is at Gearbox Frisco and went on to work on Borderlands3. he didn't get canned either.

Most of the guys from Battleborn went on to work on Borderlands3 and Borderlands3 is a masterpiece.

Battleborn is no where near the same as Concord.

Firewalk is doomed. Sony shareholders will expect their pound of flesh. Gearbox rolled past Battleborn partially because it was a pedagogical exercise preparing the technical leads with Unreal ENgine experience. For Firewalk Studios this game Concord is all they have.

This quote is great comedy.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 56 57 58 59 60 81 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#67
WardiTV901
Rex162
IndyStarCraft 153
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko275
Rex 162
IndyStarCraft 153
SKillous 91
StarCraft: Brood War
Jaedong 2276
Larva 805
Stork 743
Hyuk 496
Soma 489
Mini 485
ZerO 308
Snow 249
Aegong 226
Sharp 216
[ Show more ]
Rush 174
BeSt 169
Zeus 168
Hyun 160
Leta 129
EffOrt 106
sorry 93
910 84
Pusan 80
JYJ 78
HiyA 65
Shuttle 64
Barracks 49
NotJumperer 47
soO 44
Shine 42
Mind 34
ToSsGirL 28
zelot 25
Movie 22
ajuk12(nOOB) 19
Terrorterran 10
Sexy 10
Bale 7
Icarus 5
eros_byul 0
Dota 2
Dendi632
XcaliburYe205
420jenkins200
BananaSlamJamma93
League of Legends
C9.Mang0389
Counter-Strike
olofmeister2524
x6flipin1128
allub128
Other Games
B2W.Neo1467
Fuzer 267
Hui .129
hiko75
Mew2King71
QueenE52
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick681
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• naamasc237
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2138
Other Games
• WagamamaTV212
Upcoming Events
OSC
22h 43m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
3 days
Korean StarCraft League
4 days
OSC
4 days
OSC
5 days
OSC
5 days
uThermal 2v2 Circuit
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.